Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Wheel of Misfortune Discussion
3 weeks ago
I'll be brewing her soon too but essentially, it's a reverse Kaalia of the Vast.
Creatures should be a mesh of good etb creatures, fat things you wouldn't normally be able to cast, things that trigger upon combat damage being delt and a good mesh of usful legendary vampires
3 weeks ago
Profet93 Thank you for your message, I think you deserve a complete reply.
This deck is a pre-con deck improvement. As time goes by, we see that a planeswalker from 2014 is really struggling to survive in increasing creature power creep. If you are on a table with a lot of Aggro players, honestly, it is not recommended to use Daretti, Scrap Savant as your commander.
That's been said, there is another question, "What's my thought about updating this deck?".
In recent years, we have received many new card enhancements,(Valakut Awakening Flip, Wheel of Misfortune, etc.) but with it comes more powerful Anti cards Opposition Agent, Dauthi Voidwalker, and fucking Tergrid, God of Fright Flip. We have to increase the number of removal spells. If they keep on board, there will be no game experience or only pain in the arse for the rest of the game.
As the situation of the first two is more critical, it is more flexible to use the multi-function burn spell with low CMC like Cathartic Pyre, Abrade should be good. The last one is most likely will be some opponent's commander. Even if you remove her once, she is likely to reappear. At this point, please make good use of political methods.
I hope you can be satisfied with my reply.
1 month ago
Guys, sorry for the long time away from here. I'm VERY busy with my masters degree, I'll try to update the list this year.
kumoovercast I'm REALLY happy to read this!!!! <3
1 month ago
Cards I'd consider adding (in addition to your list above): Spiteful Visions, Liliana's Caress, Dark Deal, Peer into the Abyss, Incendiary Command, Winds of Change, Kederekt Parasite, Kess, Dissident Mage, Whirlpool Warrior, Runehorn Hellkite, Snapcaster Mage, Baleful Mastery, Vision Skeins, Deflecting Swat, AEtherize, Rakdos Charm, Cerebral Vortex, Prosperity, Echo of Eons, Wheel of Misfortune, Demonic Tutor, Commit / Memory, Day's Undoing, Solve the Equation, Collective Defiance, Fascination, Game Plan, Scheming Symmetry, Mizzix's Mastery, Tasha's Hideous Laughter, Folio of Fancies, Memory Jar, Crawlspace, Primal Amulet Flip, Forced Fruition, Underworld Breach, No Mercy, Sphinx's Tutelage
1 month ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
2 months ago
You have a point about Taurean Mauler. I haven't ever drawn it late, so I never thought about it. I either draw it early or never, but that doesn't mean you're wrong.
Wheel of Fortune and Wheel of Misfortune aids opponents sure, but Boros doesn't have much other way to get several cards in hand at once. Until they print better draw in these colors, it's what I'm going with.
Reconstruct History hasn't been in here long, so I don't have the largest sample size. But what I have seen, it's almost NEVER been a dud. Still in testing phase though, so it could turn out you're right.
Yeah. I'm wanting to play this deck more midrangey, not glass-cannon. I think that's just a difference of deck styles like you said. I hate not being able to interact with opponents. I'm a big advocate for having what removal I do. I wish I could fit more, but I just have to accept Boros isn't the MOST interactive color combo.
3 months ago
Thanks again for stopping by my list. Nice version you have going! Looks like fun to combine the janky combos with rattlesnakes and politics through Marchesa.
Here are some cards I expected to find here but didn’t :). Perhaps some of them are of interest to you:
- Protector of the Crown: amazing with indestructible, but also combo’s with Arcbond.
- There are a lot more pain lands that can start some of your combos, like Ancient Tomb, City of Brass and Tarnished Citadel (just to name a few). Consider running them for your fixing instead of the temples for example.
- Wheel of Misfortune and Command the Dreadhorde: great cards on there own and can KO a player when you have your other combo pieces.
- Axgard Armory and Open the Armory great tutor options.
5 months ago
I like your idea of Hellkite Tyrant so I've made a swap for him, getting rid of Vandalblast while simultaniously moving Ingot Chewer out for Shenanigans . I'll have an opportunity soon enough to test those things out, so I may as well make the change for now. Thanks for that suggestion! :)
I personally am not a fan of the forced discard of your entire hand that Ox of Agonas has. At least, not for just three cards. Wheel of Misfortune is a good enough Wheel of Fortune impersonation that I would still prioritize it over the 'discard hand draw 3 creatures'. Draw 7 is so much more powerful for a deck reliant on burst damage such as this one. And in a roundabout sense, self-milling using Dredge cards is much the same result, so perhaps one of the options between Ox, Ravager, or Reveler is a good subtitiute to replace Stinkweed Imp if you like those effects more.
And as for nuPurphoros, I am not a fan of him here. In a mono-Red deck sure, but there's just too many Black creatures here for him to be consistent with his effect, which is the major thing differentiating him over other Haste enablers. He's very borderline worth the 5 mana as a Haste-granter, and certainly not worth it as an 8 mana Sneak Attack that only works with half your creatures. If you're having trouble with keeping Chainer on board as your primary Haste effect, always keep in mind that you don't have to send him to the Command Zone everytime he's done in. Conserve some of your redundant recursion ( Reanimate , Dread Return ) for him. Or just jam Lightning Greaves and/or Ogre Battledriver somewhere in the deck!