Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

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Have (2) metalmagic , Azdranax
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Legality

Format Legality
Commander / EDH Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Forgotten Ancient occurrence in decks from the last year

Latest Decks as Commander

Forgotten Ancient Discussion

kpres on Card creation challenge

6 days ago

Forgotten Ancient Sandwich

Artifact Creature - Food Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient Sandwich.

, , Sacrifice Forgotten Ancient Sandwich: Gain life equal to Forgotten Ancient Sandwich's power.

0/3


It's a Gingerbrute variation

wild card.

Strangelove on The Voice of Hunger

1 week ago

+1 my dude! @your reddit post,

More lands imo. Also more big ramp... seems like Vorinclex is a big target for removal, so ramping up to 15+ mana a turn seems like the way to go.

I think the biggest problem is that you're splitting themes and trying to jam infect. A lot of seemingly powerful cards don't have synergy with the rest of the deck. Only ~12 cards directly create +1/+1 counters. So (eg.) Hardened Scales really does nothing.

...Cut incidental Infect:

-1Viridian Corrupter, -1Spinebiter

-1Phyrexian Swarmlord... I love this card but, even when you're all in on infect it isn't that good...

(I think the other infect cards with 5+ power as soft, 2-card combos with your commmander are viable).

...Cut fatties with no evasion:

-1Renata, Called to the Hunt... if you're interested in playing "go-wide + pump" this could be good, but not better than Bloodspore Thrinax

-1Rampaging Baloths... incidental 4/4s aren't worthwhile

-1Crowned Ceratok... +1Champion of Lambholt

-1Ulvenwald Hydra... no synergy

-1Primordial Hydra... +1Managorger Hydra

When choosing cards ask yourself: (1) Does it work with my commander? (2) Does it work with my theme? (3) Is it strong enough with no synergy to play 1v3? (eg. Rampant Growth, Sylvan Library, etc.)

Happy brewing!

Last_Laugh on Why is this Card Played …

1 month ago

@Ramble - Sage of Hours is better in a dedicated +1+1 counter deck than Chronologist especially with Reyhan, Last of the Abzan, The Ozolith, and/or Forgotten Ancient type shenanigans. A single proliferate per turn from Atraxa is nice for poison/loyalty but it's REALLY slow for +1+1 counters.

Kamerot on Animar's Wildlife Sanctuary

1 month ago

Thank you for the suggestions. Hydra's Growth is a great card, but if I were to add a noncreature card, I'll probably ly end up going with Cloudstone Curio for the combo shenanigans. Managorger Hydra and Forgotten Ancient are on my consideration list as back up offensive weapons due to my +1/+1 counter synergy in the deck.

Brews_Willis on Cazur, Ruthless Puncher

1 month ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

d_greene on Atraxa +1/+1 counters

2 months ago

KibaAlpha: Primal Empathy is just too slow. :(


Cainhegis: I'll discuss each of those one by one.

  • Forgotten Ancient & Master Biomancer are both in the 100. You must have overlooked them.

  • Spark Double seems a bit underwhelming. It's just a clone that adds to it a way for Atraxa to buff it. It's not bad, but I feel not exceedingly good enough to make the cut. However, it should have made it to the list of evaluated and cut cards. I'll make sure to add it there.

  • Steelbane Hydra is a gem I definitely overlooked. I'll be looking hard for a place to fit it in.

  • Despark was considered and cut for better removal. It may have been cut in favor of Abrupt Decay back when this deck was leaning more high tier. It might actually go back into the 100 either with or over Abrupt Decay.

  • Walking Ballista recently graduated off of cut and onto "maybe." But it's in maybe just to garner more attention. It seems good, but also seems slow. Is a 10/10 that'll get targeted with removal and end up killing one other thing good enough? I just don't know.

  • Simic Manipulator was on the cut list, not sure why it isn't there anymore. But I do recall why it didn't make it into the 100. It's effect is kind of slow. It's getting between one and two +1/+1 counters put on it a turn, which doesn't feel impactful enough. It's not bad, just kind of slow. I'll add it back to the cut list.

  • Magistrate's Scepter was cut around the time Lux Cannon was cut, and which was also around the time all additional proliferate support was cut. The focus of the deck narrowed to +1/+1 counters, resulting in additional fun cards seeing the ax.

In order of what I would be more inclined to add, Steelbane Hydra is at the top of that list. Walking Ballista is already under re-review. Despark deserves more consideration. Spark Double, Simic Manipulator, and Magistrate's Scepter would need a strong argument to make me reconsider.

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