Doubling Season

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

TheOfficialCreator on “yOu cAnT mAkE a ToKeN dEcK wiThOuT wHItE”

5 days ago

Doubling Season would be OP af. Also, I'm surprised you don't run more copier cards, like Phantasmal Image, Clone, Glasspool Mimic  Flip, Clever Impersonator, etc, since Sakashima gives you the ability to copy legendary creatures.

xander11 on The Bone Train

1 week ago

Have you thought about maybe adding in Doubling Season, Anointed Procession other token doubling effects like that? Maybe adding in some better ETB creatures as well to really take advantage of the Lord of Bones?

MilesHiles on The Legion of Doom: Foiled Again

2 weeks ago

Sure -

Turn 1) Mana: Ideally two rocks like Mana Crypt and Sol Ring with a land like Command Tower or City of Brass

Turn 2) Doubling Season or another mana rock like Gilded Lotus with a Deepglow Skate in hand

Turn 3) Drop a walker like Ugin, the Spirit Dragon or Karn Liberated or Tamiyo, Field Researcher or Tezzeret, Artifice Master or Teferi, Temporal Archmage. - At this point, depending on Turn 2, you would ult one of them or use a + ability and pass

Turn 4) Ult your walker and hope for a hit. Ideally: - You'd either be restarting the game with Karn Liberated, using the + ability you had to give an advantage on whatever was exiled. - Using Ugin, the Spirit Dragon to play Teferi, Temporal Archmage and The Chain Veil for infinite Ugin, the Spirit Dragon + ability triggers to kill - Using Tezzeret, Artifice Master to search for the last combo piece, usually Teferi, Temporal Archmage or The Chain Veil to hit infinite mana, draw, and loyalty activation (depending on play, this would technically result in a turn 5 win) - Using Tamiyo, Field Researcher to draw and using her Omniscience ability to play one of the other previously listed walkers, ulting them, and winning through those lines.

Hope this helps!

andyboyjack on A noob's Chatterfang EDH deck

3 weeks ago

A standard black green tokens deck. Have you considered all the green populate cards such as Selesnya Eulogist and others? Also if your budget could afford it, this deck would benefit from Doubling Season and related effects.

DryadArborGoesInCreaturePile on Vorinclex +1/+1 Theme EDH

3 weeks ago

Doubling Season is a bit expensive but give it a thought or two

DemonDragonJ on Liliana Vess or Tezzeret, Artifice …

4 weeks ago

Niko9, that is great advice, but my deck does contain Doubling Season, which allows seven of the nine planeswalkers to immediately use their ultimate abilities on the same turn that I summon them, and Tezzeret, Artifice Master also has.

I think that I need further feedback before I make a decision on this matter, so I do hope for more responses from users.

TheVectornaut on Old Fungus Deck

1 month ago

Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.

The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

1 month ago

Oh this is a lot to process, ha. Here's some thoughts around the suggestions.

  • Genesis Wave - love the card, definitely tempted as another 'sneak into play' option.
  • Equilibrium - also love this card and use it to great effect in my simic elf deck, but I'm not sure that I can justify it in here due to the already hefty casting costs on all these dragons. More on that later...
  • Sylvan Library & Mana Vault - undeniably amazing cards, I just don't have spares laying around just now. Our play group allows proxies but we have specific rules around them; a maximum of 3 nonland proxies per deck and you have to own a real copy of it. I've opted for Doubling Season, Parallel Lives & The Great Henge for those slots. I'm already running Worldly Tutor in here.
  • Shifting Shadow - this is a VERY interesting card, I've never seen it before! I wouldn't play it without Miirym on the table but I do think this card is neat.
  • Mana Echoes - an awesome card and I've used it to great effect in mass token swarm decks + sliver combos, but I'm not convinced it's a great call in a dragon brew. Might be worth trying but I'm not sure what I'd cut for it.
  • Rhythm of the Wild - another beaut of a card and I had it in here, but having played the deck a few times now I absolutely want/need my tokens to have haste as well.
  • Spectacular Showdown - in my experience with the deck so far, win-more stuff like this isn't needed. The dragons _are_ the finishers.

  • Alright so about the hefty casting cost problem of dragons in general. Yeah. Now that I've had a chance to play the deck a bit, I'm running into the same problems I had with Atarka. With so much ramp + treasure support (treasures are particularly rampant in my playgroup), Commander in general is so fast these days and this deck had a very difficult time keeping up. I really like the brew I have here, but I need to consistently ramp to have any hope of getting this battlecruiser off the ground. I need to start thinking about fast mana (Ancient Tomb, Mana Crypt etc) because I'm finding that some games don't go beyond 5 turns these days. Dark times for a Timmy like me.

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