Doubling Season

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Catpocolypse on The Island Awakened

4 days ago

Profet93 Shorter reply just because I don't think a reply the length of my prior ones is necessary here.

Song of the Dryads isn't a replacement for Beast Within imo, but a situation where I run both of them, I'm just not sure what to cut fit Song of the Dryads.

The PWs are not a staple part of the list, in fact they were cards that I spotted in at the very beginning and have been just good enough to avoid getting cut. Not anymore however, as cutting Wrenn and Seven for Abundance instead of cutting World Shaper. Thoughts?

That being said, there's really not a viable reason to run Doubling Season over Parallel Lives, especially when the main reason for the effect is the tokens, not the counters.

Angel of Jubilation: I didn't realize it cut off fetches, but it's also not a card that is ever going to pop up in my playgroup.

Nykthos, Shrine to Nyx is a card I had in the original concept of the deck, but got cut later as it didn't fit the sac/recursion theme I was building around, especially with the elemental tokens, or any other tokens for that matter, not counting towards the devotion as they don't have green pips.

TypicalTimmy on Double dragons

5 days ago

Mind if I ask how you got Atarka to say "thick"?


As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.

Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.

For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.

So fundamentally you already understand the core concepts of Miirym.

I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.

My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.

A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.

My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg

A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.

A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.

Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.

Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.

Profet93 on The Island Awakened

5 days ago

Catpocolypse

I agree with all except world shaper. Worldshaper is redundancy, I feel the redundancy might be worth more than the 2 synergies abundance provides (cultivator and sylvan). If you feel you have enough redundancy in that area, then swap them out. I say it never hurts to test.

Surprised you pulled the trigger on Yavimaya Hollow, but I am confident it will help you out of a jam or 2. Don't forget, politics (assuming your meta does that).

I believe the reason TheoryCrafter mentioned the Angel is due to it's ability to shut off your fetchlands. That being said, meta dependent. Although I agree, having more more removal might be beneficial. For me, I've always loved Song of the Dryads as it is permanent removal. Extra points if you or someone else has a strip mine to respond to their enchantment removal. Even better against mono black and red decks with little to no enchantment removal and even more fun on their commander, especially commander centric decks. Although it does ramp and you already have kenrith's, it might be worth considering should you feel you need more removal.

Doubling Season > Parallel Lives - Unless I'm misunderstanding how doubling season and parallel are worded, but doubling season would allow you to ult 2 of your PW on the turn they come down, all for just 1 more mana. Does having 3 PW's justify purchasing an expensive card that costs 1 more mana, I'm unsure but wanted to bring it to your attention.

Truth be told, I think you should consider potentially cutting Nissa, Worldwaker and Wrenn and Seven. Nissa +1 is okay synergy, her other +1 is better in decks that have cradle (I know you have the enchantment one) or Nykthos, Shrine to Nyx. A PW's ult should not be the reason for consideration. Wrenn and Seven +1 doesn't put lands in the grave, just "Ramps" you after it's 0. It's -3 is okay. How have your experience been with PW's? I do enjoy Nissa, Who Shakes the World as her static ability is very powerful in this deck, allows you to mitigate tempo loss (if not ramp late game) and it's +1 is relevant while her ult is similar to the other Nissa.

OberstHati on Atraxa walks all over You

6 days ago

Basically the Choice was made because of the EtB Ultimate that’s possible with Doubling Season or Vorinclex, Monstrous Raider on the Board,… Good Point though!

Eareph on Xira of the Beautiful Dresses

2 weeks ago

Gleeock that's exactly right and it's what I do when the opponent doesn't have a weak creature I can shoot down for cheap. Most of the time once I have Doubling Season (or even it I don't) + Yawgmoth, Thran Physician + Nest of Scarabs I just place the -1/-1 counters on my own creatures and draw until I find an out.

I also always make sure to sting my own guys just so I will have some board presence after the inevitable wrath. XD

Steamroll on Grumgully Tribal

2 weeks ago

-Consider getting rid of Blood Moon cause everyone hates that card as it just ruins the fun at the table lol.
-Branching Evolution, Hardened Scales, and Master Chef allow you to double counters and get really out of hand if you have 2 or 3 doubling effects on the board at once.
-Primal Vigor is another Doubling Season and is great but is a double-edged sword as it also effects your opponents.

My version of this deck I just updated just to give you some ideas...
(I don't run any infinite combos because I loath them, just a fyi.)


Very Generous Goblins

Commander / EDH Steamroll

SCORE: 3 | 162 VIEWS | IN 1 FOLDER


Epicurus on Punk Girl and Her Cat

3 weeks ago

Hardened Scales belongs in here. So might other counter multipliers, like Doubling Season and Hydra's Growth.

Epicurus on Grumgully Tribal

3 weeks ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.

Cheers!

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