Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Doubling Season Discussion

Gidgetimer on Need a home for my …

5 days ago

Doubling Season itself never creates a token or adds counters. It causes other effects to create double tokens and add double counters.

"If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."

Tombstone Stairwell's destroy clause applies to all tokens created with it. Even though created with it because of doubling season.

It seems like with the whole Sundial of the Infinite thing people may be focussing on the wrong thing about the end step trigger to me. Sundial will allow everyone to keep their tokens. Tombstone Stairwell says to destroy the tokens, not sacrifice them. If you can grant your board indestructible you can keep all of your tokens while everyone else's gets destroyed.

The best colors for these shenanigans seem to be Abzan with Ashaya, Soul of the Wild and Terra Eternal or Timber Protector; Tribal indestructible cards and Conspiracy; and Avacyn, Angel of Hope. Mycosynth Lattice and Darksteel Forge are a colorless way to do it. This isn't an exhaustive list, but merely a place to begin if you like the line.

Polaris on Will Primal Vigor trigger when …

5 days ago

In this case, Primal Vigor will work. "Create a token" is just a modern wording for "put a token onto the battlefield under your control." I had to look up whether a copy of a permanent spell resolving as a token counts as putting a token onto the battlefield (since casting a card and putting a card onto the battlefield are two different actions), but according to rule 603.8b, a resolving copy of a permanent spell counts as a token being created/put onto the battlefield.

608.3b If the object that’s resolving is a copy of a permanent spell, that object becomes a token permanent and is put onto the battlefield under the control of the spell’s controller. (emphasis added)

The reason Doubling Season wouldn't work is that an "effect" isn't creating the tokens, they're being created by a permanent spell resolving.

TypicalTimmy on Need a home for my …

5 days ago

Maybe I am very wrong, but to the best of my knowledge, the replacement effect from Doubling Season isn't interacted with Tombstone Stairwell's delayed end step trigger.

Suppose you make 5x 2/2s. At your end step, they get sac'd. Now suppose DS sees these 5 and goes "Nah homie, you know what make 10x instead."

The additional 5 are not created by Tombstone. They are created by DS. So I don't believe the +5 would be sac'd, as the sacrifice effect that is triggered off the end step isn't intrinsic to the token, it's intrinsic to the enchantment. Now if the token had "Sacrifice this creature at the beginning of the next end step." in it's text box, that would be a different conversation as that WOULD BE intrinsic to the token. But that text isn't on the token, it's on Tombstone Stairwell. Ergo, ones made via Doubling Season lack that text and thus aren't sacrificed at end of turn.

Though perhaps I am completely wrong.

BertilFalukorv on Need a home for my …

5 days ago

TypicalTimmy I'm pretty sure they are created with Tombstone Stairwell and not with the Doubling Season and would get destroyed every round. I also forgot to list token doublers under the Green section, thank you for reminding me ;)

It feels like Abzan is the strongest color pair, what red gives me (damage to each opponent) I can also get in black/white. What I lose is the wheels and draw/discard cards. But it's like FormOverFunction mentioned available in form of artifacts.

So I guess that running a token theme with Blood Artist effects from black/white, ramp and token doublers from green (and white) and enchantment/player protection from white. Orzhov is great for aristocrats, I'm just not sure how the deck is supposed to win or who's best suited to be the commander for it still :)

CamraMaan on Will Primal Vigor trigger when …

5 days ago

I understand that Doubling Season will not double the tokens created by Aeve, Progenitor Ooze, but will Primal Vigor...? My guess is no, but I'm unclear on it. My assumption is that the token copies are not being "created" (text from Gatherer), but rather ETB from the stack as if being cast. Correct...? As far as I can tell, copying the storm trigger on Aeve is the only way to double the number of tokens, or am I missing any other ways to do it...? Thanks in advance! :)

TypicalTimmy on Need a home for my …

5 days ago

BertilFalukorv, while true, this only applies toward tokens created BY Tombstone Stairwell. A card such as, say, Doubling Season wouldn't have their tokens affected.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

6 days ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

plakjekaas on Melina, Ysmir of Nature (NEEDS …

2 weeks ago

The Exquisite Blood wincon already is on a Commander though, Vito, Thorn of the Dusk Rose says hi. Creature removal is more prevalent in Commander than planeswalker removal though, if you ever want your Commander to not be attacked down immediately, and actually profit from the use of the abilities more than once, it might be wise to lose the kill-on-sight ability.

If the first ability stays at +2, the emblem is fine as is. Reminiscent, but less deterministic than the emblems from Ob Nixilis Reignited. Because this card is your commander, and you can keep recasting it and trying, I think it's great to show a little restraint in the ultimate. If you have Doubling Season or Vorinclex, Monstrous Raider you could hand out your emblems immediately, and Timmy's suggestion would make that a little hard to recover from for your opponents. If you're going for Timmy's suggestion anyway, I suggest to lower starting loyalty or raise loyalty requirements to an amount that will not play so well with a counter-doubling effect like Doubling Season.

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