Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Modern Masters (MMA) Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Doubling Season occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.12%

GW (Selesnya): 0.75%

Golgari: 0.18%

Doubling Season Discussion

DemonDragonJ on Phyrexianized Versions of Existing Cards

2 days ago

Now that Phyrexian mana exists, I feel that WotC has not truly used that mechanic to its fullest potential, so I shall make some Phyrexianized versions of existing cards, and I hope that everyone likes them.

Praetor's Disdain Show

This card is obviously modeled after Cancel or the original Counterspell; I had originally planned to have it cost only , but that would have made it far too powerful, so I increased it.

Praetor's Scorn Show

Thus far, there has never been a card that uses multiple colors of Phyrexian mana, so I have made such a card, which is modeled after Utter End, but it only destroys a permanent, rather than exiling it, to prevent it from being strictly better than the other card. Alternatively, I could increase the cost to and keep it as an exile effect.

Praetor's Spite Show

This card is modeled after Thoughtseize, Distress and Duress; I originally planned to have it cost , but I then thought that it would be too powerful, in that case.

Praetor's Shield Show

This card is modeled after Righteous Aura, and I was originally planning to have the casting cost be only , but I increased it to prevent it from being too powerful. I am not worried about the activated ability being capable of being used for no mana, because a player will not pay 4 life unless the source of damage that they wish to prevent will deal at least 4 damage.

Phyrexian Replicator Show

This card is obviously modeled after Doubling Season, but I increased the cost to prevent it from being strictly better than that card.

Phyrexian Purge Show

This card is modeled after Planar Cleansing, and I am not worried about its casting cost, because I made it very mana-intensive; a player will pay 8 life to cast it only if they are very desperate.

Phyrexian Grimoire Show

This card is modeled after both Greed and Book of Rass (which, as a side note, really needs to be reprinted), so its casting cost is between the costs of those two cards. Its controller can draw cards for no mana, but 4 life is a high price for a single card.

Temporal Flux Show

I could not conceive of an impressive name for this card that contained the word "Phyrexian," so I used a name that had not yet been used for a card. I modeled it after Time Warp and Temporal Manipulation, but I increased its cost to prevent it from being strictly better than them.

Gitaxian Tome Show

This card references Jin-Gitaxias, Core Augur and is modeled after both Jayemdae Tome and Arcane Encyclopedia.

Phrexian Blueprints Show

This card references Urza's Blueprints, and its overall cost is lower, because I feel that, if that card had been printed today, it would be less expensive due to power creep.

Phrexian Amulet Show

This card is modeled after Quicksilver amulet.

Those are all the designs that I have conceived at this moment, so I shall post more as I conceive them, but what does everyone think of the cards that I have designed, thus far?

Kogarashi on Corpsejack Menace and Devour

6 days ago

The act of entering the battlefield with a number of +1/+1 counters on it still qualifies for counters being placed, which implicates the doubling effect of Corpsejack Menace and similar cards like Doubling Season and Primal Vigor.

From the Gatherer rulings for Corpsejack Menace:

  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with twice that many instead. (2017-11-17)

thinkoriginal on Ulasht's Harvest

2 weeks ago

It is a lot of fun to play! You develop a board presence early, but it consists almost entirely of mana dorks and tokens, minus a few utility things like Scavenging Ooze and Eternal Witness. The only time it ever seems to draw any hate is when you have Doubling Season, Purphoros, God of the Forge, or Krenko, Mob Boss on the battlefield. But if you plan it right, with mana and protection available, these hate-drawing cards will usually quickly win you the game.

MinotaurtheMatador on Card creation challenge

2 weeks ago

Haulti, Bard of Rampages

Legendary Planeswalker - Haulti

+1 Add two of , or in any combination. Spend this only on creature spells.

+1 Create a 3/3 green Dinosaur creature token. It gains Riot until end of turn.

-6 Until end of turn, whenever you cast a creature spell, create a token copy of it.

{Haulti, Bard of Rampages can be your Commander.}

4


Fun little Timmy Commander in the form of a Planeswalker. Definitely would build with Parallel Lives, Doubling Season, Anointed Procession, Primal Vigor and Flameshadow Conjuring.

How about you balance her out by making a Johnny or Spike Commander Planeswalker. I'm thinking at least include blue to flatten the dynamic a little. Otherwise anything else goes.

UltraMeh on Budget Yuriko worth it?

2 weeks ago

I recently got into commander, after playing mainly modern. Got myself an Atraxa proliferate deck (and upgraded it with some staples like Doubling Season Craterhoof Behemoth), which was quite slow and non-performing 1v1 (maybe I'm doing things completely wrong) and a Meren deck, which was performing a bit better straight out of the box, but not quite as decent as I hoped.

Now I'm thinking about making a budget Yuriko deck (budget around $100 / 150 max).

Are there any recommendation decklists for this budgetrange?

Will I be able to compete with a lvl 6-ish 1v1 deck?

Or should I just stick with Meren (cheaper to upgrade than Atraxa) and go from there?

As you can read between the lines, my commander experience sofar has not been as amazing as I hoped. Hopefully you guys can lead me in the right direction.

Sambo3975 on Big Bois

2 weeks ago

The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.

Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.

There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.

multimedia on Nissa who shakes her A**

2 weeks ago

Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)

Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.

The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.


The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?

Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.

Other cards to consider adding:

Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.

Good luck with your deck.

Riveyn on Sultai Zombie Revamped

3 weeks ago

So I've taken some advice from irish_trunks, multimedia, and GhostChieftain (Thank you for your feedback!) and added more mana dorks/ramps/rocks, and put more focus into using Doubling Season to my advantage with zombie token creation and doubling counters. I've done my best to describe the deck's strategy and combo options, so now I want to see about getting another look at it to get some suggestions. Undead Conspiracy

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