Doubling Season

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

DemonDragonJ on What Card Should Replace Otherworld …

3 hours ago

I have a copy of Otherworld Atlas in my Atraxa, Praetors' Voice EDH deck, but I am contemplating replacing it with another card, since other users here have said that that card is not a good card, so I would like to ask for advice on what card should replace it.

My first choice was Mindless Automaton, because of how excellent that creature would be, in this deck, but that would be one less card that would synergize with Flux Channeler, so I am also considering Empowered Autogenerator, since that card obviously would be amazing in this deck, although it does enter the battlefield tapped, which I feel is competently necessary, since, even with a Doubling Season, on the battlefield, its controller cannot regain the mana that they spent on it, immediately. I also am considering Tome of Legends, which does require mana to activate, but has amazing synergy with that deck.

What does everyone else say about this? What card should I put into my Atraxa deck, in place of Otherworld Atlas?

Mattio38 on ABZAN HOUSES

1 week ago

Thanks a lot austintayshus and Exoflo, your comments were both very helpful!
I've ended up removing Skithiryx, the Blight Dragon and Thalia and The Gitrog Monster.

About some of the other cards mentioned: I'd like to keep Smothering Tithe in the deck because it's just bonkers. It also works well with Mazirek, Kraul Death Priest and Doubling Season. I think Toxic Deluge is a very flexible cards. And if my creatures got higher toughness because of the counters I'm able to duck the Deluge just under that for a one sided boardwipe.

I think you're right about Flare of Malice. The idea was to somehow sac a creature after casting Skithiryx, put the counters on it and give it haste. And no matter how much of a cool win that would be, those might just be too many hoops to jump through.

I don't play tutors anymore. I know it'd increase the powerlevel of my deck but just as you said I rather play cards I like vs cards just strong ones.

Again, thanks a lot for your thoughts!

TypicalTimmy on Card creation challenge

1 month ago

Liliana, Corpse Bride

Legendary Planeswalker - Liliana

Dredge 6

+1 Search your library for a card, put that card into your graveyard, then shuffle your library.

-4 Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

-8 Create thirteen tapped 2/2 black Zombie creature tokens.

4


Following this design, create another Planeswalker where all of their abilities are just instant / sorcery spells. Don't forget to tag the instant or sorcery.

If you want to make an emblem for something such as Doubling Season you can, as their ultimate. The rest of their abilities must be instant or sorceries though.

(Speaking of which, yes I modified her so that she works in tandem with Doubling Season for some pure Golgari hate lol)

Profet93 on My 3-headed baby girl

3 months ago

austintayshus

Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!

Shamanic Revelation - Draw with a side of lifegain

Alhammarret's Archive - Double lifegain, double draw!

Harmonize - Simple draw

Elemental Bond - Steady draw

Skullclamp - You run a decent amount of mana dorks.

Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.

Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.

Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.

I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.

Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board

Castle Garenbrig - Ramp

Profet93 on Bristly Bill - Spine Sower, Spine Reaper

3 months ago

The most pertinent suggestion would be Doubling Season

I can try to provide cuts should you wish, lmk!

austintayshus on Counting With Hydras

3 months ago

Hydras are so underrated!

What do you think of Doubling Season

Also, Apocalypse Hydra might be worth an include.

Rhadamanthus on Zameck Guildmage and counter doublers

3 months ago

You can use double square brackets around a card's name to create a reference link: Zameck Guildmage, Hardened Scales, Kami of Whispered Hopes. It's the best way to help make sure everyone understands what's going on in the question.

Hardened Scales will just add one more +1/+1 counter in your specific question. The effects from Zameck Guildmage will cause the creature to enter with two additional +1/+1 counters and Hardened Scales will see a creature about to enter the battlefield with one or more counters, so will add another one.

All of the effects here are replacement effects (you can usually tell by the use of one or more of the words "as", "with" or "instead"). Replacement effects replace the usual results of an event with a modified event. If multiple replacement effects could modify how an event affects a player or object, then the affected player or controller of the affected object chooses which one to apply first. The modified event might then become eligible for other replacement effects and/or no longer eligible for others. You keep going until there are no more unused replacement effects that can be applied and then the event happens.

In your example this means at first only the replacement effects created by Zameck Guildmage could apply to the creature entering the battlefield. After you apply one of them, now the other Guildmage effect and the Hardened Scales effect could apply to the modified event. Whichever one of those you apply first, the other can still be applied to the further modified event. After you apply that one there's nothing left to deal with and the creature ends up entering the battlefield with 3 +1/+1 counters. If there were a doubling effect involved here like Doubling Season then the order in which you apply the effects would matter and you'd get the most counters by applying the doubling effect last.

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