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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded in this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
1 month ago
Hive Mind is essentially a win condition in this deck if you add it from the maybe board (it's a little pricey so that's why it's in the maybe board). Combine it with a card like Prosperity and all players are forced to play copies of it with the same x value. You can also combine it with Windfall or Whispering Madness. Having Torbran, Thane of Red Fell + commander = 3 damage per card drawn. Spiteful Visions also turns into 3 damage with Torbran, Thane of Red Fell. So the sudden mass card draw that Hive Mind can initiate can cause hundreds of damage to everyone.
1 month ago
1 month ago
Lots of good recommendations there.
Never even seen Font of Mythos before. Amazing card... It's a bit expensive but in Chinese it's only like $2.50 including shipping. That one feels like a must-have.
Talisman of Creativity is a solid swap-out.
I'll see if there are any good cards to drop for Whispering Madness. Gunna have to make some adjustments to the deck.
Thanks for the help.
1 month ago
Nekusar is such a fun commander.
Whispering Madness would be a great include here. I don't see the Cipher part of it getting used much, if at all, but honestly a second copy of Windfall is not a bad thing to have here.
Font of Mythos is another one that could go to the maybeboard.
The Talismans are usually a little more expensive, but Talisman of Creativity just got reprinted, so I'd recommend swapping out one of your Diamonds for it.
5 months ago
Hey, well done first attempt on a budget.
Something to consider is taking more advantage of Ukkima being unblockable for repeatable draw when it does combat damage to an opponent and the draw takes no additional mana which is key. These kind draw options could replace some of the mutate creatures since they're only consistently going to trigger once when you mutate Ukkima.
Yes, you could mutate Ukkima again, but you don't have enough mutate creatures for that to consistently happen and most mutate takes a lot of mana which is really not worth it. You're more likely to do combat damage to a player with Ukkima then to mutate since all you have to do is attack. Some mutate creatures are better than others such as Sea-Dasher Octopus and Gemrazer.
- Keen Sense --> Mindleecher
- Curiosity --> Pouncing Shoreshark
- Sea-Dasher Octopus --> Dreamtail Heron
- Mask of Memory --> Cavern Whisperer
- Whispering Madness --> Auspicious Starrix
- Reconnaissance Mission --> Souvenir Snatcher
- Gemrazer --> Insatiable Hemophage
To take advantage of mutate with Ukkima you really want ways to return Ukkima to your hand since that will also return all the mutate creatures if they're mutated to Ukkima such as Crystal Shard. This lets you cast all the mutate creatures again to get the mutate effects again. I don't think it's worth including these effects, but they're options to make Ukkima better with mutate. Repeatable draw gives you more card advantage without having to jump through hoops or spend a lot of mana.
It's helpful in Commander when you have at least 10 draw sources and at least 10 ramp sources to make gameplay smoother. I tend to have more than 10 sources of each of these, but start with 10. Sources that are repeatable are most important. Some more ramp could be added replacing some of the lesser creatures.
- One with Nature --> Vorapede
- Incubation Druid --> Master Thief
- Farseek --> Masked Admirers
- Fertile Ground --> Treeshaker Chimera
- Woodland Chasm --> Jungle Hollow
- Rimewood Falls --> Woodland Stream
Woodland Chasm and Rimewood Falls are budget lands that Farseek can search for, it can also search for Sunken Hollow. It's nice when 2 mana land ramp can get a dual land rather than just a basic land.
Masked Admirers is draw and it can be repeatable, but it's draw one card the first time for 4 mana and then combined for 6 mana each time after which is very lackluster. Treeshaker Chimera is also draw, but it's also 7 mana who wants to attack and hopefully die to draw, that's too much to draw three cards.
You could expand on the theme of +1/+1 counters with Forgotten Ancient. Who repeatedly puts a counter on itself each time any player casts a spell and then at your upkeep you can move any amount of counters from it to other creatures you control. The act of moving counters is the same as putting the counters on other creatures which triggers Simic Ascendancy.
- Forgotten Ancient --> Glowstone Recluse
Good luck with your deck.
6 months ago
Fun list! I used to run a Lazav voltron build and I like how you have added incidental mill to most of your cards. Here are some ideas:
Darksteel Plate grants Lazav indestructible which combines so well with Lazav's natural hexproof. If you like that, then Worldslayer might be a fun bit of chaos to consider. And if you like swords, Sword of Body and Mind actually fits really well into the mill suite of cards you have. Whispersilk Cloak and Trailblazer's Boots could also be handy for evasion.
Slaughter Pact is great cheap removal that can save you in a pinch. And if you find you need more board wipe effects, Black Sun's Zenith & Toxic Deluge allow you to clear the board without killing Lazav.
I would totally play this list as-is. Thanks for sharing!
7 months ago
Mind Over Matter is generically good here. Loops with stuff like Temple Bell or Jace's Archivist. Wheels in general are good paired with a mass bounce such as cyclonic rift. End of turn Rift-> Whispering Madness -> cipher onto creature, swing and get another trigger.
Side note: I would highly recommend running 3+ more lands, as without consistent acceleration, and with that curve, 32 lands runs a huge risk of not having enough lands to play your stuff
9 months ago
Fun list! I'm not sure Umbris's effect is strong enough to lean so heavily into horror tribal to get Umbris into a one-shot threat quickly, but the required speed of the deck will be dependent on the local meta of each player. I'm personally leaning more into efficient mill options to get him powered up quickly to maximize his voltron potential. Horrors are so darn cool though! I want to play Spellskite, but having an actual counterspell in hand feels like it will be the better option most of the time in practice. Clone effects are crazy strong with his ETB, but I'm not sure if Helm of the Host will make the cut in my list. It is a ton of mana investment for the effect and doesn't provide additional protection for him. Let me know how the deck works in playtesting!
Have you considered adding a bit more draw in the form of Whispering Madness and Windfall? Wheel effects are fantastic at ruining opponent plans, and when combined with Planar Void or Leyline of the Void (or Dauthi Voidwalker), Umbris will get pumped significantly. Uba Mask is also great at forcing opponents to play cards at inopportune times or else pump Umbris more. Pyxis of Pandemonium seems tailor made for the deck- have you considered including it?