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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
TheOfficialCreator on Equip
2 months ago
You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.
Cuts:
Adaptive Automaton (clunky, what are you choosing??)
Benalish Marshal (too mana intensive for so little impact)
Bladegraft Aspirant (same)
Burnished Hart (too slow)
Chief of the Foundry (too much mana for so little impact)
Eivor, Battle-Ready (way too expensive)
Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)
Militia Bugler (not good)
Mother of Runes -> Giver of Runes
Novice Knight (not good)
Thraben Inspector (not really refined for your game plan)
Darksteel Plate -> Mithril Coat
Explorer's Scope (not good)
Haunted Plate Mail (not good)
Ring of Thune (not good)
Sword of Hours (not good)
Sword of the Paruns (not very good)
Hieromancer's Cage -> Borrowed Time
Pacifism (not good)
Council's Judgment (this card sucks)
Crow_Umbra on Favorite EDH Cards
3 months ago
I enjoy cards that present opponents with a choice, which can be spun politically, or put them in a "damned if you do, damned if you don't" scenario. Some stuff I run in various decks:
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Council's Judgment - Voting doesn't target, so the table has an opportunity to deal with up to 4 troublesome permanents.
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Seize the Spotlight - I typically add this in aggro decks that can make use of the stolen creatures.
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Druid of Purification - In a similar vein as Council's Judgment. Everyone tends to have something around the table that they don't like. Most games I've seen Druid of Purification, it tends to remove at least two things.
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Mob Verdict - This has popped up in a couple of games I've played my Nelly Borca, Impulsive Accuser deck. It's partly in there for flavor, but also because I tend to play in a fairly token heavy & aggro meta, so it presents the table with the opportunity to take whoever has the widest board down a peg or two.
One of my friends recently put together one of the voting Elf commanders from one of the LotR pre-cons. Voting can be fun if done a couple of times per game, but can be a bit much when done multiple times in succession. Idk, I enjoy those moments where players might have to stop and discuss decisions before making them
fluffyeel on Rafiq of the Many
3 months ago
Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):
- From MH3, things like White Orchid Phantom, Estrid's Invocation, Lion Umbra, Glyph Elemental, Indebted Spirit, Triton Wavebreaker, and Monumental Henge all might prove useful.
- Some other fun toys in your colors I quite like include Mirari's Wake, Mirri, Weatherlight Duelist, Privileged Position, Lavinia, Azorius Renegade, Linvala, Keeper of Silence, Yosei, the Morning Star, Exalted Angel, Sublime Archangel, Eiganjo Castle, Council's Judgment, and Questing Beast. These may or may not do things for you, but they might help depending on how crazy things are in your playgroup.
- I'm very surprised you're not running Umezawa's Jitte, given how it likely synergizes with Rafiq (and it's just a really good card).
- Steelshaper's Gift, Fact or Fiction, and Eladamri's Call might help you get to the fun stuff, and Abundance combos really well with Sylvan Library.
- While you aren't really an equipment deck , Puresteel Paladin might both get you cards and makes your equipment quite cheap (and it's easy to turn on in your deck). I also quite like Kaldra Compleat and Batterskull, but I'm not sure if you want to draw that kind of attention.
SteelSentry on Why Do Recent Sacrifice Effects …
9 months ago
I think it's probably my favorite "super edict" variant they've used so far, actually. Soul Shatter and it's ilk have always been a feel bad when I get hit with them, it's like getting your True-Name Nemesis getting Council's Judgmented in legacy of yesteryear. It's not like they've moved away from printing traditional sacrifice effects, but watching Standard and hearing someone say "I can get a Portal to Phyrexia here, but it doesn't even do anything on this board" makes me appreciate 'sacrifice a good creature' effects.
SufferFromEDHD on New Ranar after errated
1 year ago
My super secret tech is Forsaken City
Council's Judgment one of the best removal spells in the game
Detention Sphere and Grasp of Fate the enchantment versions.
zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax cEDH [MH3 Update]
1 year ago
Great points XinZhao, I agree that the board state required to set up Bloodthirster is too complex to be consistent, I’d rather run something else.
Thanks for the suggestion Last_Laugh, I hadn’t seen Spirit Mantle before. I wouldn’t run it in this build, but it could be really handy in a more aggro-heavy deck.
I’m experimenting with the current decklist. As compared to the old list, I’m running more creature-based ramp (Ragavan, Nimble Pilferer, Dockside Extortionist, Professional Face-Breaker, Ancient Copper Dragon), more anti-storm stax (Chancellor of the Annex, Liesa, Shroud of Dusk), and every Rule of Law effect (making it easier to stick the RoL + Possibility Storm combo). I swapped Council's Judgment for Angel of the Ruins, and dropped Damn and Teferi's Protection for a couple extra lands to ensure consistent mana access. I’m going to test this version for a while and see how it goes.
Max_Hammer on Mathas, King of Politics
2 years ago
I had nothing to do this morning in class, so here you go, too many card suggestions.
-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.
-Benevolent Offering kind of goes along with that, too.
-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.
-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.
-Tenuous Truce is Flumph for two.
-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.
-Jailbreak is excellent for only two mana and basically no money.
-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.
-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.
-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.
-Sword-Point Diplomacy is kind of the vibe I’m going for here.
-Emberwilde Captain is more goad and works with your pre-existing Monarch card.
-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.
-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.
-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.
-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.
-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.
IHATENAMES on Itty Bitty Critty Kitty
2 years ago
I started edh in mono white forged in stone intro deck so I'm a big fan of balan. I have one I'm going to compare to this one a little later too see if there are any things I'd like to add. However. No Skullclamp ?? This is a tragedy. Seriously though I'm surprised you don't have it in your list. Overall:
Looks reasonable but kinda slow. Maybe a tad short on lands? A few easy swaps/upgrade if you can get the cards. A few cards I think underperform I pointed out below. Vultron ftw.
Few notes:
Divine Reckoning looks alot better then it is in my experience. Letting your opponents choose what they keep can suck. Tragic Arrogance hits your other perms too but you choose.
Steelshaper's Gift 1 drop open the armory. I'd run both.
Relic Seeker equipment tutor
15 equipment might be on the low side. Maybe shoot for 20 by running some less impactful but still great equipment that can make dorks into threats
Oblivion Ring has plenty of easy upgrades. Skyclave Apparition to make it a creature. Grasp of Fate to hit each player. Council's Judgment to make it permanent removal.
Crush Contraband is a better Return to Dust I think.
Finally of glory is kinda meh here. Your goal is Voltron. If you had more token support sure. But your only other token support is Kimba who I've never seen do good in years. You would be better with a alternative wincons like Felidar Sovereign or janky equipmentlike Surestrike Trident to hit face if you were going to stray a tad from the vultron idea.
Caged Sun is fun. But hard to cast here. T6 you play it hope it lasts and then maybe your ok. You can maybe find a few cards to reanimate it and that would make it more valuable but not great. I find when I play vultron you want to be killing someone around turn 5 to 7 to not get overwhelmed by valuey decks like simic and combo.
Ironsoul Enforcer interesting new card I've been trying to force into my deck. No luck yet. Maybe you'd like to try it.
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