Council's Judgment

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Council's Judgment Discussion

SufferFromEDHD on Knights of the Ashvale

1 month ago

A man of class. Mardu is also some of my favorite deck building. Tariel reanimator my personal favorite in my collection. No one sees it coming. I also have a typical explosive Kaalia of the Funk

Exile is crucial but so is Vindicate and Council's Judgment

You just have some unnecessary fluff. Creatures that don't bring enough to the table. Harsh Mercy , Shared Animosity and Patriarch's Bidding would add serious value to this list.

Caerwyn on Help beating the s**t out ...

1 month ago

I am going to disagree with SynergyBuild's suggestion of building an anti-tribal deck. In kitchen table, it is generally considered poor form to build a deck that is specifically designed to beat another's pet deck. That's a good way to create a toxic play environment resultant in your group falling apart.

TypicalTimmy's burn with wrath effects is a pretty solid option. It has a good matchup against Lord of the Unreal decks, while also being fairly fun and strong against most creature-based decks (which is what a lot of kitchen table decks tend to gravitate toward). One trick that has not been mentioned, things like Lightning Bolt work extra well against Lord of the Unreal. What you want to do is make sure they only have one Lord of the Unreal on the field. They'll likely cast a Phantasmal Image--while the Image is on the stack, you kill their Lord. Phantasmal Image doesn't have a creature to copy when it ETBs, so it will die also--you get two kills for the price of one.

For a different take, you could go Blue/x control, focusing on countering creatures before they hit the field. For a win condition Thing in the Ice  Flip is great, and can remove all your opponents' creatures and allow you to swing for the win. For your second color, I would go Black or White. Black could give you access to forced discard cards, removing the threats before they are cast. White gives you access to Council's Judgment , which does not target, so you can use it to exile a Phantasmal Image.

SideBae on Arms Dealing 101

1 month ago

Ponder and Preordain are worth including in any blue deck. They dig you to whatever you need, and past what you don't. Brainstorm is good, too, but you'd need to run more shuffle effects to make it worth playing. Slow fetches, like Flood Plain or Rocky Tar Pit , are cheaper alternatives to the Onslaught and Zendikar fetches.

You can probably do more in terms of artifact ramp. Talisman of Progress is good in addition to your Talisman of Conviction and Talisman of Creativity . Thought Vessel is also great; I suggest cutting Reliquary Tower for a basic land if you run it, as one of this effect is probably enough, and Thought Vessel can ramp you fast if it comes down turn two. (In other words, it doesn't cost a land drop.)

City of Brass and Mana Confluence are great ETB-untapped lands that produce all your colors. In a format with forty life, they're frequently just redundant Command Tower s.

You should consider Treasure Cruise or Dig Through Time -- both may be difficult, as delving for one means the other is harder to cast. I think in this deck, which appears more control than combo, Treasure Cruise is likely the better choice. It provides slightly more card advantage, and Dig Through Time is good mainly for card selection, rather than advantage.

Windfall is a great card-draw spell, especially if you pair it with your Narset, Parter of Veils .

Enlightened Tutor seems like it'd be kinda a powerhouse in this deck. It's on the pricier side of cards, but being able to tutor for whatever prison effect you need is a really, really good thing.

In terms of planeswalkers, Rowan Kenrith seems real good; needles to say, the +2 ability is especially good if you target an opponent who can't attack you. If you choose to, Will Kenrith is also ok. He tutors for Rowan Kenrith , and vice versa. Note that the partner effect triggers even if you don't have the other half, so if you really wanted, you can search and fail to find, then shuffle. This is useful if you get Brainstorm locked, but I don't advise planning on doing this frequently.

Grand Melee and Disrupt Decorum happen to be... right up your alley.

There're some hate-filled cards you can consider running, in order to pressure opponents' life totals not exclusively through combat. Scab-Clan Berserker , Harsh Mentor , Eidolon of the Great Revel , Pyrostatic Pillar , Sulfuric Vortex and friends are all worth considering.

Supreme Verdict and Wrath of God are good boardwipes to clean up your mess.

Cleansing Meditation can be good in the right meta.

Council's Judgment and Grasp of Fate are both excellent removal.

Good luck man!

ToolmasterOfBrainerd on Azorius Delverblade

2 months ago

I highly highly recommend swapping Sword of War and Peace for Umezawa's Jitte . Jitte is an amazing card and sword of war and peace is only okay.

If you have a lot of basics, I recommend 1 or 2 Back to Basics in the sideboard. It destroys 12-post decks and is really good against any deck with greedy mana.

I don't like your mana base right now. 4 pains is too many. 3 plains and 5 islands would be much better. 2 plains would even be fine. You're a blue deck that splashes white. White mana is not very important. If you can afford more fetchlands, then you should play more fetchlands. Brainstorm is best when you can play a fetchland to shuffle your library immediately after.

I think you should have 1 or 2 Council's Judgment in the deck, either in the main or the side. But it's really good for killing True-Name Nemesis , among other problematic cards.

This decklist looks really good!

ToolmasterOfBrainerd on Azorius Delverblade

3 months ago

A 2nd Council's Judgment could be pretty good. Going up to 6 removal spells is a good number. You don't need Wasteland in the deck. You're trying to go over the top, which means you're not trying to tempo them out by attacking their mana. And if you're building on a budget, then you can play Hallowed Fountain instead of Tundra . It saves a few hundred dollars.

I'd cut Delver to add 1 Palace Jailer and maybe a 2nd Back to Basics .

And Batterskull is much better than Sword of Fire and Ice in UW Stoneblade.

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Council's Judgment occurrence in decks from the last year

Legacy:

All decks: 0.46%

Commander / EDH:

All decks: 0.01%