Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Latest Decks as Commander

Council's Judgment Discussion

brandonplaysmagic on Michiko's Monarchy

1 month ago

Thanks KBK7101 ! I’ve been trying to find the balance of politics vs pillow fort with this build. I’m going to do an update to this deck soon that includes Council's Judgment . When I saw the secret lair dropped though I died thinking about getting her to helm the deck.

KBK7101 on Michiko's Monarchy

1 month ago

Crazy that this deck was cycled right when I saw the Kamigawa Secret Lair drop and was looking into building Michiko. Deck looks good, though! I might build something similar except I'd probably add more political cards like Oblation and Council's Judgment etc.

Atsuma on New hubs to be added

1 month ago

I think a politics hub could be relevant for decks specializing in uniquely multiplayer strategies involving mechanics like Council's Judgment, Wishclaw Talisman, Tempt with Discovery, Parasitic Impetus and the monarch cards to promote aggression like Marchesa's Decree.

enpc on Trouble with Helix Pinnacle...

1 month ago

depends on how many players there are but Council's Judgment is one option. Just have to get one other player on board with you and then everyone will choose the same thing as you.

zAzen7977 on Nosferatu Masquerade

1 month ago

Hey Mark3sie, I have a few suggestions. I don’t run Edgar, but I do run Kaalia of the Vast, so I have experience with mardu colors. I am making suggestions regardless of budget since I don’t see the budget tag.

You are a little light on removal. What about Damn (instead of Damnation), Deadly Rollick, Vindicate, Anguished Unmaking, Council's Judgment, Wear / Tear, and Fire Covenant.

Deflecting Swat is awesome as well and has saved me many times.

Jeweled Lotus and Grim Monolith will help you get Edgar out faster.

I concur with Last_Laugh - Reconnaissance would work really well here.

Hope this helps! :)

zAzen7977 on

4 months ago

I like that you try to sneak in doublestrike with non-artifacts and that you are running very few reactive spells to focus on voltron. However, the only reactive spell I really recommend is Deflecting Swat . It’s free when you have a commander out and it is almost guaranteed to save you in a pinch. You can always redirect a spell or ability to Kediss if necessary. I started running it recently in my Kaalia deck and it’s extremely useful.

I recommend dropping the triome and two snow dual lands and replace them with Fiery Islet and Sunbaked Canyon since the former enter tapped, and plus you could always use more card draw. Forbidden Orchard would work well in this deck too, since the spirit token would easily be blocked.

The cards you are running for draw are expensive mana-wise. I would drop Zedruu for Brainstorm , he’s too expensive and seems out of place. Ponder and Rhystic Study are good options too. Also Gitaxian Probe for free draw.

The only land I recommend which enters play tapped is Hall of the Bandit Lord , for Ishai.

You are running relatively few one-drops. The tutors and mana ramp artifacts will help ensure your first turn isn’t wasted. Your removal is expensive too and you run several board wipes. Instead you could run Swords to Plowshares or Council's Judgment . Also you could use more artifact or enchantment removal like Wear / Tear . I would try to bring down your average CMC overall.

Another option is Land Tax or Tithe to help ensure you have enough lands.

Also, I know you said you didn’t want to run any Swords, and that’s totally valid, but I would recommend only running Sword of Feast and Famine , since it’s arguably the best sword, regardless of color protection. It doubles your mana after every attack, which is always good. Plus the discard effect would affect every opponent with Kediss.

Also, you may want to run Cavern of Souls , just for Ishai, depending on your meta.

Hope you find my suggestions useful! :)

enpc on The Last Samurai

5 months ago

Council's Judgment is waaaaaaay better in 1v1, because it actually exiles the thing you want it to. My understanding was that it was specifically printed to fix the problem that was True-Name Nemesis for legacy, since it got around protection since you never "target". But in commander it's not really worth it unless you're building a voting based deck (which just sounds god-awful to play).

StopShot on Should I not run Negan, …

11 months ago

Hello, I don't watch the Walking Dead and I honestly think the Secret Lair: Walking Dead product is a very bad decision on Wizard's part. That being said, one of the cards being released provides a silver bullet to a problem I often encounter in certain games.

Card: Negan, The Cold-Blooded

I'm not planning to make him my commander, but I want to use him in the 99, because he is practically the best removal spell ever made when dealing with creatures that have both hexproof and indestructible.

Seriously, the next best cards are Council's Judgment, Crackling Doom Soul Shatter, Mythos of Snapdax, Slaughter the Strong, etc. These cards all have conditions where they can fail to remove the creature I want gone, but Negan has none of those same problems making him the most effective piece of spot removal printed to this date, effectively costing only 4 mana given the treasure token.

I know I could just run other sure-fire answers like Descend upon the Sinful or Apocalypse instead, but those cards can massively hurt my side of the table too which makes them not worth running and they can also make the rest of the table unhappy with me for playing exile-wipes.

Another thing to note is that Negan is a creature which means I can make him uncounterable with a Cavern of Souls rather than Boseiju, Who Shelters All, a land that's much more inflexible to play with than Cavern. I can also reanimate his effect too with Volrath's Stronghold and other reanimation effects which would make him so good at keeping commanders with hexproof and indestructible repeatedly in check unlike a lot of the other one-time use instants and sorceries I have available.

The only issue is I think most play-groups will tell me that their play group will have this card banned given all the controversy surrounding it which is a shame. My question is, do you think its worth the trouble acquiring this card? If I'm going to spend a lot of money to buy a single only for most people to tell me I can't play it then I don't want to spend that kind of money, but for now I'm unsure. Would you advise for or against buying it? Thanks!

Load more