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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Sunscorch Regent
Creature — Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this and you gain 1 life.








DemonDragonJ on Advice for a Green/White EDH …
2 months ago
I am planning to build a green/white EDH deck, with Sigarda, Host of Herons as the general, so I would like to ask for advice on constructing it.
Most decks that have the original Sigarda as the general tend to be either "Voltron" decks (i.e., making the general as powerful as possible) or "enchantress" decks (i.e., focusing on enchantments), so I would like to make my deck slightly different from the typical Sigarda deck; specifically, I plan for the deck to have three major themes: a focus on gaining life, but not quite to the extent of my Liesa, Shroud of Dusk deck; a focus on generating creature tokens, but not to the extent of my Ghired, Conclave Exile deck; and a focus on putting +1/+1 counters on creatures, but not to the extent of my Atraxa, Praetors' Voice deck; in other words, it shall be a "jack of all trades" deck, but with plenty of synergy and overlap between those themes. Sigarda does not directly contribute to any of those themes, but I chose her as the general, because she is very difficult to remove, once she is on the battlefield, and I feel that this type of creative and unusual deckbuilding is good and should be encouraged.
First, for gaining life, I am considering cards that make it easy to do so, such as True Conviction, Dazzling Angel, Archangel of Thune, Trostani, Selesnya's Voice, Sunscorch Regent, Oracle of Nectars, and Lathiel, the Bounteous Dawn, as well as cards that offer payoffs/rewards for gaining life, such as (again) Archangel of Thune, Lathiel, Trelesarra, moon dancer, Blossoming Bogbeast or Trudge Garden.
Second, for generating creature tokens, I am considering Vernal Sovereign, Aura Mutation, Trudge Garden (again), Selesnya Guildmage (possibly), or Scepter of Celebration, and, for cards that reward me for generating tokens, I am considering Juniper Order Ranger, Cathars' Crusade, Dazzling Angel, and Trostani, Selesnya's Voice.
Third, for placing +1/+1 counters on creatures, I am considering Shalai, Voice of Plenty, Archangel of Thune, Juniper Order Ranger, Cathars' Crusade, Sunscorch Regent, Forgotten Ancient (possibly), and (possibly) Vigor, and, for cards that allow me to use those counters as payment for other effects, I am considering Fertilid, Mindless Automaton, (possibly) Ooze Flux.
Notice how many of those cards have synergy and overlap, allowing me to pursue three themes in a single deck, and I also plan to have a number of generically good cards that I use in many of my decks, such as True Conviction, Mirari's Wake, Seedborn Muse, or Sigarda, Font of Blessings, as well as several cards that I have not used in any of my previous decks, thus far, such as Hydra Broodmaster, Pledge of Loyalty, Camaraderie, Commander's Plate, Behemoth Sledge, Shield of the Oversoul, or Veteran Beastrider. I also am considering putting either Valkyrie Harbinger or Kalonian Hydra into this deck, but I do not wish for this deck to be too similar to any of my other decks, so I would prefer to avoid putting those cards into this deck, if I can avoid doing so, and I also am not yet certain about Doubling Season, staff of completion, or Selvala, Explorer Returned, since those cards would be awesome in this deck, but I do not wish to use them in every deck in which they would be a good addition.
What does everyone else say about this? Do you think that this is an interesting idea, and what suggestions can you make, for me? Thank you, very much, and I certainly am awaiting everyone’s responses!
DemonDragonJ on
Utopian Prosperity
8 months ago
I have replaced Teferi, Mage of Zhalfir with Sunscorch Regent, because, as excellent as Teferi is, he is guaranteed to draw my opponents' ire, whereas the regent is a much better match for the main themes of this deck (i.e., gaining life and putting +1/+1 counters on my creatures).
InfectedToe on
Sorin's Tithings
9 months ago
Thanks for the suggestions NV_1980, but I'm less concerned with gaining life in general and more so focused on gaining life solely on your own turn to power up the main wincon: Sorin, Ravenous Neonate Flip's -1. As such, cards like Kambal, Consul of Allocation and Sunscorch Regent are often far less important since they tend to grant life on your opponent's turns. This can potentially be good with cards like The Gaffer but doesn't do much for Sorin. I did want to add Kingpin's Pet and maybe Knight of Obligation too but I'm not sure what to remove.
NV_1980 on
Sorin's Tithings
9 months ago
Nice deck! What are your thoughts on Kambal, Consul of Allocation for the life manipulation section of your deck? I'd probably choose it over something like Drana's Emissary, since Kambal has the potential to be used many more times per turn cycle than Emissary. Kingpin's Pet is a cool extort-creature too. I also like Sunscorch Regent; it often turns out surprisingly powerful.
lhetrick13 on
[KFC] Kaalia Friended Chickens
1 year ago
jameswarlord - I like the build! You have some interesting cards in there that I did not know existed like Liliana's Contract which leads me to my constructive criticism - I feel like the deck is lacking unity in terms of what you are trying to do with it. For example, you have Liliana's Contract but then only have a handful of demons in the deck so the likelihood of that being helpful is very low. You are also running Dragon Tempest but only have a total of 9 dragons in the deck again severely limiting its potential. I also see you have a bit of a lifegain theme with additions like Sunscorch Regent, Luminarch Ascension, and Valkyrie Harbinger but you have just as many if not more demons that have abilities that cost life so the probability of the lifegain part working is again very low.
For my version of a Kaalia deck, I went primarily dragons over the demons and angels as I wanted to include the heavy treasure sub-theme and then I focused on trying to build around Kaalia's ability by trying to trigger that multiple times per turn and keeping cards in my hand. The treasure tokens have a couple wincons but then also add in extra utility with card draw, tutoring, removal, etc but generally everthing is built around getting Kaalia out early, getting out primarily dragons and treasure tokens, and protecting my boardstate.
Azoth2099 on
Oloro, Where Art Thou?
1 year ago
Great Commander choice, dude, greatly underrated nowadays imho.
I'll get right to it. Considering that they also translate into card draw, I'd have to recommend an abundance of low-cost Lifegain effects. Archivist of Oghma, Serra Ascendant, Soul's Attendant, Soul Warden, Blood Artist, Zulaport Cutthroat, Elas il-Kor, Sadistic Pilgrim, Leonin Elder, Profane Memento, Spectrum Sentinel, Authority of the Consuls & Blind Obedience will trigger often. Zuran Orb allows you to just straight up turn your excess Lands into card advantage mid-late game, provided you tap them for mana before you sacrifice them. Not bad for a 0-drop.
Some higher costed stuff like Kambal, Consul of Allocation, Queza, Augur of Agonies, Sheoldred, the Apocalypse, Life Insurance, Shabraz, the Skyshark & Sunscorch Regent will all draw you a bunch of cards.
As far as winning goes, there are a few combos that work intrinsically with what the deck is already trying to do. I see you're running Sanguine Bond + Exquisite Blood as one of your WinCons, so you're off to a good start. Heliod, Sun-Crowned + Walking Ballista fits here, as does Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top. All of these combos can be easily Tutored within Esper, with the only dead card being Walking Ballista. "Dead" meaning it's useless on it's own, not that it's hard to Tutor.
Speaking of Aetherflux Reservoir & Bolas's Citadel, using your Life as a resource is obviously a good strategy here since you'll be gaining so much of it no matter how you build this one. Greed, Unfulfilled Desires, Phyrexian Processor, Phyrexian Reclamation & Defiler of Faith are good examples. Necropotence & Ad Nauseam obviously exists as well. You could also run stuff like Razaketh, the Foulblooded & Vilis, Broker of Blood, but that would require a Reanimator strategy...
Other than that I'd probably add some more Tutors & Ramp for your combos, & more protection for Oloro, Ageless Ascetic.
Cheers!
thefiresoflurve on
Karlov goes mad
2 years ago
Hmm, at a glance, it seems The Ozolith only has 3 cards it interacts with: commander, Sunscorch Regent, and Archangel of Thune. Smuggler's Share / Archivist of Oghma may help your draw enough to justify taking it out.
golgarigirl on
Life Gain Voltron (Trelasarra)
2 years ago
I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).
I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).
You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.
I would consider that a little more next time you play, pay attention to what cards want what effects.
For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.
That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!
Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.
Some possible (not too expensive) upgrades that I enjoy:
Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer
Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade
Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation
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