Urza, Lord High Artificer
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When this enters, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

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Urza's Miter
Thran War Machine
Urza's Chalice
The Great Synthesis
Urza's Fun House
Tablet of Epityr

RiotRunner789 on I wanna be the evil …

2 months ago

Stax is the most outrageous villian and azorius (Blue/White) loves stax.

Grand Arbiter Augustin IV or Lavinia, Azorius Renegade with effects like Mana Vortex, Winter Orb, Rest in Peace, Peacekeeper, Meekstone, and Armageddon will keep everyone begging for resources.

Or you could play Urza, Lord High Artificer and be the only one not affected by Static Orbfoil.

Taida on I will drown you in Thopters

2 months ago

wallisface the idea for the new cards is amazing, and I will save it, but it is currently a bit out of the budget, as Urza, Lord High Artificer is a bit expensive.

wallisface on I will drown you in Thopters

2 months ago

I would highly recommend Sword of the Meek as a way to make as many thopters as you want (just keep sacing the sword and have it come back equipped to your new thopter).

Assuming you’re including the sword, Urza, Lord High Artificer is then another anazing piece for letting you make infinite thopters (as the sword can tap for mana before you sac it)

Abaques on WOTC announcement - All Commanders …

5 months ago

For a fun one, Jegantha, the Wellspring and Progenitus.

Or how about going with Sliver-geddon and running The First Sliver and Sliver Overlord.

Or, because Urza, Lord High Artificer really needs access to all five colors, run him with Urtet, Remnant of Memnarch

Or perhaps you're just an evil person and you run Sakashima the Impostor so you can get a second Grand Arbiter Augustin IV on the battlefield.

Another pairing for those who hate their friends would be Maralen of the Mornsong and Ob Nixilis, Unshackled.

lazarusdraigon on Artifact creature token generator in …

5 months ago

Putting a Blade of Selves on Threefold Thunderhulk seems quite busted. Same with most myriad enablers in blue. Specially if you are also running Gonti's Aether Heart and Urza, Lord High Artificer

draftdump69 on Traxos Combo

7 months ago

rona, herald of invasion works with retraction helix + mox amber. more emries + rona might make playing more mox ambers make more sense. If you're playing 4 emries, having 4 Mishra's Bauble would be a no-brainer.

Urza, Lord High Artificer might also be a solid addition, allows you to generate infinite mana regardless of whether or not you have mox amber.

Generally, thassa's oracle is better than labman. other wincon considerations are Bitter Ordeal, Cut / Ribbons, Grinding Station or Grapeshot.

that being said, playing 1x emrakul is probably the best wincon. it would allow you to loot infinitely until you get an infinite mana enabler.

another direction to go is Sleep-Cursed Faerie. It might not go infinite but it can probably bounce your opponents board with retraction helix if you have an urza in play.

CrazyDanPsycho on K'rrik, Manipulator of Life (Totals)

7 months ago

TheForsakenOne: So, yeah. You got me...I admit, I didn't really -plan- this deck out. I really wanted to build the deck, so I took a lot of Black spells that I enjoy a lot, and threw them together. I mean, to be fair, it works pretty damn good. (lol) I do honestly appreciate the suggestions, however, and plan on implementing what I can. Thank you.

I want to make an argument for Xathrid Gorgon, and please feel free to counter-argument: I like this card because she can shut down Commanders. It doesn't matter if she's fast or not, she doesn't need to be. If I can turn off a Voja, Jaws of the Conclave, an Urza, Lord High Artificer, or even an Ulamog, the Ceaseless Hunger, I consider that a win.

Anyway, thanks again for your time and suggestions.

Niko9 on Why is WotC Changing the …

7 months ago

I guess it could help with some things like sagas that can get a little crowded, but if it's really just to combat cards being wordy, then I have to say that it's a pretty bad answer. Maybe it's just me, but I think that most players don't dislike the literal number of words on cards, but how many effects something has. I don't know how many times I forget that Questing Beast has vigilance, or that Urza, Lord High Artificer creates a token, and these are the first things in the text. It's not a problem of words, it's a problem of, this card does X insane things, and sometimes you forget that for some reason it does more too.

I mean, these phrases may not be necessary really, but if they are cutting clarification to make space for more effects per card and make gamestates harder and harder to keep track of, then yeah, it's a pretty tonedeaf change.

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