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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Urza, Lord High Artificer
Legendary Creature — Human Artificer
When this enters, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
clayperce on
Truth is the First Casualty of War (Piper Clues)
1 month ago
Oops, forgot to mention: Idk how you feel about combos (either accidental or tutored), but whether you want to avoid them or add them, I wanted to mention:
- Basalt Monolith is 2-card infinite colorless with Forensic Gadgeteer.
- Worldwalker Helm can get pretty whacky with Mechanized Production. For example, Urza, Lord High Artificer can use them to get infinite blue mana and then cast every card in the deck. I don't think it can go infinite, but Stridehangar Automaton could quickly get out of hand with Mechanized Production too.
- Masterful Replication, if you want another "Oops, I win" effect with Mechanized Production (in addition to James, Wandering Dad).
- Along those lines, I like Stroke of Genius alongside Triskaidekaphile, just to help it along.
Cheers!
clayperce on
1st commander deck
1 month ago
First: Welcome to Commander!
Second: I recommend starting a thread over in the Commander Deck Help Forum, asking for help.
OK, now for some thoughts ...
- There's no subtle way to say this, so I'll just say it: I'm pretty sure your game shop is WAY more interested in selling you pricey cards than in helping you develop as a new Commander player. Urza, Lord High Artificer, Cyclonic Rift, Mystical Tutor, and Rhystic Study are all amazing cards, but they're called "Game Changers" for a reason: They will totally warp the game if you play them and--more importantly--they will TOTALLY mark you as a competitive player to the other players on the table ... and if you're not prepared for that, you'll be pummeled. Urza, in particular, is one of the best Commanders in the game (until recently he wasn't even allowed as a Commander in Brackets 1 or 2), and I would NEVER recommend him as a Commander to someone who describes themselves as "not a very competitive person". Worse though, while Scalding Tarn is a great card in any deck with Red, there's absolutely no reason to run it in a Mono-Blue deck.
- When asking for help, it's a good idea to state what kind of a budget you're on. You've got some pricey pieces, but maybe you want to keep the price down on the rest of the cards? Or not ... either way is totally cool, it's just about getting recommendations that will be the most helpful.
- When first starting out, I totally recommend checking out other decks ... you can ask questions of the authors, and playtest them to see what works for you ... it won't be long and you'll be helping out other people! Here are some Urza decks that people have been working on recently and here are the top-rated Urza decks on the site.
- All that said, if I wanted to play an Urza Deck, I'd probably start with something like this: Urza Starter Pack.
Good luck (and good skill!) with Urza and again: Welcome to Commander!
Cheers!
DemonDragonJ on
Commander/EDH Game Changers
3 months ago
With today's announcement regarding modifications to the game changers list, I have removed the following cards from this list:
I am not certain if I agree with each decision, but I can at least understand why WotC made them, so I shall be interested to see how these changes affect the format, and I certainly am interested to see what other users here have to say, about these changes.
DemonDragonJ on
Commander/EDH Game Changers
7 months ago
I do not wish to sound ignorant, but how are Kinnan, Bonder Prodigy and Winota, Joiner of Forces worthy of being considered game changers? They certainly are powerful, but I do not think that they are nearly as oppressive as are Grand Arbiter Augustin IV or Urza, Lord High Artificer
, for example.
And how is Oko, Thief of Crowns not on this list? He is extremely powerful, and I believe that he most certainly can warp games if left unchecked.
Goldberserkerdragon on Game Changers & Brackets
11 months ago
So we've all come into a new year with a new set of rules and power level tiers; "brackets" if you will. Accompanied are the so called "game changer" cards, usually among the highest powered cards playable in commander/MTG today.
Everyone seems on board with it and it does have a nice ring to it in terms of trying to fix it so players can play well together. However, I would have to argue against some of these concepts.
No one card is going to change the game on its own. Certain nuances and momentums have to be going in your favor. Cards can alter your position and maybe put a target on your back. 9 times out of 10, that card will be checked, countered, removed, etc.
The game of Commander is 3 v 1, so no matter what "bracket" or what "game changers" might be in the deck, it's a balanced and well calibrated game. Removal. Removal. Removal. "Oh you've cast Craterhoof Behemoth, allow me to Counterspell, awesome... we dont die." Hoof doesn't win the game--so is Counterspell not a game changer? Can someone lie about their bracket level by saying it's a 3 when really it's a 4 or 5? Yes.
Myriad issues arise from people trying to one-ify a very cadenced, complex and tuned game. Magic the Gathering is as strong as it is from being an immersive and complex game, yet easy enough for people to play. Player experience and many other factors dictate what a game's outcome might be at any given night with any given deck.
Leaving argument: Say Timmy sits down with 100% Mono-Blue Urza, Lord High Artificer
and everyone else is playing normal midrange commander--Urza will be getting all eyes and hammers. Everyone will take him out. He has a chance to actually win and pull it off, but 3 other decks packed with removal wont allow this.
I just wish when asked, power level is the obvious--"I've been playing X years." Or also acceptable, "I did my best to make the deck as good as possible." Because that's what we all do, on whatever budget it may be.
Anyway, let me know your thoughts on the matter, I may have potentially left out areas of topic but feel I covered most of this new trend that caters to newer players rather than older, sometimes more experienced ones. And overall just want the guise of "power level" and "brackets" and "game changers" so be re-understood as many varying factors and that maybe, just maybe, they don't exist at all.
- Cheers!
Necramus on
Zombies Ate My Neighbors (Zul Ashur)
1 year ago
Goldberserkerdragon that specific example:
I go first.
t1: Swamp + Gravecrawler
t2: Swamp, Stitcher's Supplier, Sol Ring
t3: Swamp, Bontu's Monument + Dark Ritual + Warren Soultrader
No one actually got a t4, and I was the only one that got a t3. Turn 1 was mostly mana rocks or playing value tap lands, like the Surveil lands. Turn 2 was people mostly playing their ramp. The blue guy in the pod did hold up counter magic but funnily used it to stop the guy that played right after him to squash his Mana Vault. So, I shot my shot and no one had an answer. Like I said, people don't really see tribal zombies and think, "Oh, I should hold up interaction so they don't win on t3 or t4." That's part of the benefit :)
The pod was me, Urza, Lord High Artificer
, Sigarda, Font of Blessings and Godo, Bandit Warlord.
RiotRunner789 on I wanna be the evil …
1 year ago
Stax is the most outrageous villian and azorius (Blue/White) loves stax.
Grand Arbiter Augustin IV or Lavinia, Azorius Renegade with effects like Mana Vortex, Winter Orb, Rest in Peace, Peacekeeper, Meekstone, and Armageddon will keep everyone begging for resources.
Or you could play Urza, Lord High Artificer and be the only one not affected by Static Orb
.
Taida on
I will drown you in Thopters
1 year ago
wallisface the idea for the new cards is amazing, and I will save it, but it is currently a bit out of the budget, as Urza, Lord High Artificer is a bit expensive.






















