Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Gain .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Urza, Lord High Artificer Discussion

dingusdingo on MTG and their aggressive ban ...

17 hours ago

To answer your question, no, this is not standard practice and is a relatively new thing to have this amount of regular bans. Too much money and too much interest in MTG is pushing Hasbro to run WotC with an iron gauntlet

The largest problem has been card design. After 2017, Wizards sacked the Play Design team after the copycat combo slipped through the cracks, and replaced it with a team trying to embody the F.I.R.E. design

F - Is it Fun? I - Is it inviting? R - Does it give lots of replayability? E - Does it excite the players?

Since adopting this new slogan, R&D has been putting out dumpster fire set after dumpster fire set, which have led to some of the least fun, inviting, replayable, or exciting games.

Many of the issues Wizards claims "We couldn't playtest it fast enough, there's just no way we can playtest everything!"

https://investor.hasbro.com/static-files/f9234f09-5745-4143-a910-168309191143

Hasbro is a billion dollar company. I understand that WotC is feeling pressure from the Hasbro suits to perform, but if they need to hire play testers than there is no excuse. Hire play testers. Wizards never even bothered to test Oko, Thief of Crowns +1 on opposing player's permanents, they thought it would entirely be used for food tokens. Wow, remember how fun the game was when Oko was running rampant?

How about the 1 CMC green Cryptic Command? You know, Veil of Summer? Does it strike you as odd that Green gets a 1 cmc counterspell with a draw stapled to it?

Or the "hope you didn't want to interact ever" Teferi, Time Raveler? Not being able to interact doesn't make the game more exciting Wizards!

Or the 1 card combo Karn, the Great Creator who pulls the hard lock piece from your sideboard?

Or companions, a mechanic so absurdly busted that Mark Rosewater rejected the idea during the Tempest block, and even wrote a long piece clearly showing he knows why the mechanic is a crack smokingly bad idea

https://magic.wizards.com/en/articles/archive/making-magic/topical-blend-did-you-hear-one-about-2015-12-07-0

So how does this all relate back to bans? Simple. Wizards is now relying on bans to shore up the weaknesses in their sets, since they are either too lazy or too incompetent to put out finished and polished products anymore.

The bans are also being weaponized to sell packs. Look at the Modern format, and the bannings that came after MH1 was released. Citing the extreme power of the Whir of Invention and Urza, Lord High Artificer decks, they decide to ban Mox Opal, mostly because its an older card and Urza is currently the chase mythic in the MH1 packs.

Or the companion rules errata, in which Wizards is too afraid of an outright ban because Ikoria is in paper right now.

Or the ban on Agent of Treachery in standard, even though the problem is the (you guessed it) chase mythic Winota, Joiner of Forces.

Wizards will always try their hardest to keep the newly printed cards off the ban list, and will instead destroy tons of decks in formats while avoiding the problem cards that they just printed. Look how many new cards are shaking up eternal formats? The entire point of Modern and Legacy and Vintage is that they don't rotate, and they slowly change over time, not an entirely new format every 3 months for 2 years.

Ask Wizards to abandon FIRE, sack the entire design team, dropkick MaRo to the curb, and reign in the ridiculous powercreep printings. This game will perish if we continue with these printings and required bannings.

Phunlife on Introducing Project Modern!

22 hours ago

Caerwyn -

I think you and I have a very different definition of what "jank" is in the context of Modern. I know "jank" is a very subjective term and what is jank to me may not be jank to you. To me, jank refers to decks that can appear like they are fragile or inconsistent, but under the right circumstances, and with correct tuning and tweaking, can actually stomp the competition in the right metagame. I think UB Mill is a fantastic example of a deck that is generally regarded "bad" or "janky". It's unconventional, it's a weird way to win the game, there's a "strictly" better deck in the form of Burn, but people like building & playing mill because there's a novelty/jank factor to it. But put it in a room full of Control, Tron, and Combo decks, and it's going to sweep the floor with all of those.

So, to answer your sarcasm-enfused question, the answer is: no, we don't "aim" to make jank competitive, but we want to create an environment in which lower-tier strategies can be viable again. Emphasis on the word "can". In the current Modern meta, right now, if you're not playing a Tier 1 or 2 deck, you're gonna get annhiliated. That's the fact of the matter. No, seriously, go play a Modern league right now on MTGO. It is absolutely sickening. If you're not doing the most degenerate stuff you can do in Modern right now, you're going to get overwhelmed and you're going to lose.

With Project Modern, an explicit goal of the format is to make a format that players enjoy. We're not hesitant to cards that have either been enablers for oppressively dominant strategies or have been a precedent for what is Wizard's new card design philosophy, which is, well, overpowered. And we're being as liberal as we can be with the banlist.

As I type, we're having discussions over whether we should ban some of the "curse" planeswalkers printed in War of The Spark. There is deliberation taking place RIGHT NOW over Teferi, Time Raveler, Karn, the Great Creator, Narset, Parter of Veils, and Ashiok, Dream Render, and whether the constraints they put on certain strategies ruin format health and overall enjoyment enough to warrant a ban. Gauging whether to ban something ban something based on how universally reviled/unenjoyable it is can prove to set a really bad precedent.

There's also discussions about ax-ing Urza, Lord High Artificer, Faithless Looting, and a lot of other cards. Perhaps if you did some research and looked a little more into the format, you'd realize that we DO have a pretty extensive & repressive banlist, and we will as the format progresses forward. With a more liberal ban list, and Discord bots to keep track of archetype data and expose to the public eye which decks are dominating, I hope that we will foster an environment in which lower tiered strategies can potentially do well every once in a while.

And that's okay to differing opinions. I'm not trying to impose my defintion of "jank" on you, nor am I trying to make you believe the exact same things that I do. I'm just trying to clear up a discrepancy in what you may have read in my initial statement versus the environment we're actually trying to create with the format.

When you state that "It looks awfully like you're just making Modern, but a Modern run by what is effectively the same thing as the Commander Rules Committee", I think that's an oversimplification of how things actually are. I guess (?) you could say that the Power Nine is just a council of community members/players, sure. But a committee is better than no committee in my opinion. These are people that have discussions & can get multiple viewpoints on things from the playerbase on the daily.

Also, the open data approach I mentioned with the Discord bots is a great way to make sure that council members are making informed, data-reinforced decisions based on actual tournaments and metagames. Take that as opposed to the Commander Rules Committee, which doesn't make decisions based off of data, and just makes decisions off of common complaints about overpowered cards. They're informed decisions, sure, but due to the casual nature of EDH and how it's difficult to track who is winning when people don't really care who wins the game, the EDH committee can't really be informed about who wins most often, what "matchups" are good/bad, and so on.

PostContact on W: Urza's and Mox Amber ...

3 days ago

I'm Looking for 4x Urza, Lord High Artificer and 2x Mox Amber I have my Binder I'm fine getting them from different users. I would also be willing to do any combination of trade and Paypal. Thanks.

wallisface on Artifact shit show

1 week ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

WizardOfTheNorthernCoast on modern price discusion

3 weeks ago

Indeed, Modern is dying. And indeed, Pioneer didn't kill Modern. These are 2 separate events happening at the same time.

Pioneer is to Modern what Modern is to Legacy. New players nowadays want to capitalize on their Standard staples that rotated out and not invest hundreds or thousands of dollars in a format as complex as Modern. It's logical and WotC did a great job adapting by creating Pioneer, imo (even if I find Pioneer not interesting at all because of the rather limited cardpool).

For the very reason ToolmasterOfBrainerd stated, Modern is un ugly format for most pro (wannabe) players because it's so quickly unbalanced. Why? Because it lacks the relevant answers. Everytime. The moments where you have an actual balanced meta are very rare, so rare that I can't even remember when was the last time it felt like all decks had a shot. You regularly have oppressive eras often generated by a combo of some sort: Splinter Twin, Birthing Pod, Krark-Clan Ironworks, the Eldrazi winter and more recently Urza, Lord High Artificer and Lurrus of the Dream-Den. That's how the format is, and whether or not it's a good thing is up to each and every player (my personal opinion is that it's a problem because you either join them or lose to them). Of course, sideboard can help but it only contains 15 cards and some combos are nearly unstoppable. You don't want to commit your extra 15 cards to countering one strategy; it's not what a sideboard is supposed to do.

Now to answer your question aaron_the_great:

  • Yes, I think on the long-term the format will become more expensive, as expensive as Legacy is now to new players. It's true that the Modern staples lost A LOT of value recently, but 20-30$ for a card is still a lot of money for many. Just give it time, if WotC stops reprints the cards will eventually rise in price.

  • No, I don't think fetchlands will be an issue as they are not as defining as they once were for the format and we can expect reprints here and there :)

ZendikariWol on Amulet Rainbow Reef

1 month ago

Okay so here are my present considerations:

For main board, Grapeshot may be better than Reckless Bushwhacker. It's just harder to interact with. Usually the Whack's not gonna get countered, as I save him a Cavern of Souls, but Wurmcoil Engine or Dredge's enormous board states do make my life super annoying when I go off. The more I think about it, yeah. Grapeshot's in.

And here are the options I'm looking at for sideboards:

Fulminator Mage: I don't need it against tron; this deck just dominates tron. Tron usually plays a big thing on turn 3 and if I have the play I can often win on 4, and if I don't I just chump-block forever. I may, however, need this card against the other popular deck that runs Amulet of Vigor. Thoughts?

Lightning Bolt or Dismember: my deck has no interaction and some creatures warrant interaction. Right? What creatures am I worried about? Arbor Elf? Urza, Lord High Artificer? Batterskull? Yeah Imma probably run Dismember, if anything.

Tormod's Crypt... yeah Dredge is a bitch, and basically my only solution is to race them. Or... to run Crypt.

Mig-El on From Kruphix to Kinnan

1 month ago

I'm thinking in stuff like Bloom Tender, Urza, Lord High Artificer and Selvala, Heart of the Wilds, cards I already own. But I want to recycle as many cards of my Kruphix Deck as possible.

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