Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Gain .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Block Constructed Legal
Duel Commander Legal
Oathbreaker Legal
Tiny Leaders Legal
Custom Legal
Unformat Legal
Casual Legal
Legacy Legal
2019-10-04 Legal
Canadian Highlander Legal
Leviathan Legal
Modern Legal
1v1 Commander Legal
Limited Legal
Vintage Legal

Urza, Lord High Artificer occurrence in decks from the last year

Urza, Lord High Artificer Discussion

Massacar on Everywhere but your hand! Vega, the Watcher EDH

3 days ago

Mind's Desire could be a good payoff card

Urza, Lord High Artificer his ability works directly with Vega

Oracle's Vault for regular use

Talent of the Telepath and Temporal Aperture

Honestly, now I'm planning on drafting my own Vega deck built around artifacts.

Mortlocke on Kaldheim Spoilers: FINALLY, infect has …

1 week ago

Keqing420, okay. I'll own the rudeness. Peligrad I apologize for my comments. They were unwarranted. Your comments just made me think you expect every worthwhile card to basically be Urza, Lord High Artificer. Doubling Season (the closest thing to Vorinclex, Monstrous Raider) doesn't enable itself - but is considered good right? Maybe i'm crazy, but a doubling season-esque effect that also targets players and hinders opponents seems like a real contender to do some damage.

Omniscience_is_life OG Vorinclex didn't protect itself either. Honestly, I don't think players would deem Monstrous Raider as big of a threat to remove on the table by the time you're slinging 6 mana on the board. This card would shine in the mid-game: when you'd have infect counters on a player, a planeswalker in hand or board, or +1/+1 counters on creatures, and a means to get proliferation triggers on the stack.

Azdranax on Free Contest: Ring in the …

2 weeks ago

MagicWizard1993 hopefully in answering your question I can encourage other users to respond as well, although I'm not sure it's much of an answer at all. If you happened to look through all three pages of my profile decks, which at this point are limited entirely to commander due to dismantling all of my legacy and modern decks, everything except for the Simic Politics deck (currently under construction looking to abuse infinite ETBs of Mystic Sanctuary with an extra turn spell for infinite turns) and the Arcum Dagsson deck, which has been modifed to an Urza, Lord High Artificer deck (currently shown as Emry but will be updated next week) are completed based on the decklists noted. Page 3 of my deck lists are all sold or dismantled except for Animar, which is still ready to play, so a total of 19 decks at this point, which is a lot to choose from obviously.

As for your question, which is my favorite? Honestly, it depends on the day and the pod I'm playing in, but since the very early days of unlimited and revised in 1993-1994, I've heavily favored in that order, so Sultai always calls to me above all else. Reanimator has always been my favorite playstyle as well, so my Sidisi, Brood Tyrant deck is probably my first love, but my Urza and Kess decks are both more viable in a cEDH setting. That said, due to my job and family, I rarely get the opportunity to play live games unless I specifically make time, even before COVID hit, so I collect cards and build decks regularly, but intentionally build many of my other decks as glass-cannon variations of competitive to end games quickly without stalling opponents with a lot of interaction. Prior to COVID, I played about once a month at my LGS, trying to get at least 10 games in on each of those occasions - in a 6-8 hour session. I haven't played since April at this point though.

Due to the lack of regular play, I'm admittedly an average pilot of my decks, which is another reason why I limit the number of truly cEDH builds I have, as in those serious pods I need to know exactly what I intend my deck to do against whatever my opponents throw my direction. Kess and Urza make that relatively easy to remember, as those game plans are fairly straightforward and usually end with Thassa's Oracle.

Hopefully this helps provide a little more color, if that's what you were looking for, and to confirm your last comment, the deck will be sleeved in grim reaper themed sleeves, which I hope is more of a portent for the new deck owner's opponents. Best of luck and thanks for your response...happy new year.

Monomanamaniac on SirChris39

2 weeks ago

If you decide to build a Jhoira, weatherlight captain edh deck you just need a few simple ingredients: a lot of Mana rocks (20-30 preferably 2 cost or less), cost reducers for artifacts (there are quite a few but I'd recommend 4-7 of them), and win conditions ( 4-6 cards like Thassa's Oracle and Aetherflux Reservoir (( I personally do not recommend pinger effects like Psychosis Crawler or Reckless Fireweaver because you might run out of cards before they get the job done))).

My favorite combos are Dramatic Reversal + Isochron Scepter for infinite Mana and Mystic Forge + Sensei's Divining Top for infinite card draw. The last suggestion I'd give is to steer away from red cards, my versions only have 2 red pips in the whole deck and one of those is jhoira herself and I find the imbalance actually helps the deck greatly as i only have to get 1 card in play that makes red Mana. Urza, Lord High Artificer is especially good here because if you get infinite Mana you instantly win with him. Also Forsaken Monument is really good in this deck as well because suddenly all your colorless rocks become sol rings, and your colorless lands become ancient tombs without the drawbacks. Basalt Monolith + Forsaken Monument is also an infinite Mana combo

One of the other big advantages in my opinion is the cards that double card draw or have similar effects to Jhoira. If every artifact you're playing draws you 12 cards you're going to plow through your whole deck in no time.

Lastly there's a lot of people who build Jhoira with a lot of mass bounce all your artifacts to your hand, but honestly I dislike the strat because it returns all of your costreducers back to hand too. I'd suggest running controllable ones like Chain of Vapor, Displacement Wave, and Paradoxical Outcome so you have a choice on which ones you're bouncing.

For a great starting point i would suggest looking at my physical list


Jhoira tinkers with tiny trinkets

Commander / EDH Monomanamaniac

SCORE: 5 | 6 COMMENTS | 181 VIEWS


midwestmtg on Kenrith, the Returned King (CEDH) 21 Decks

2 weeks ago

That’s fair. It went well for me. I was one turn shy of winning, opponent iso/rev’d in Urza, Lord High Artificer the turn before I was going to be able to Dockside/Sabertooth and then we moved to our more casual decks. I’ll head to my LGS this afternoon and see if I can find a Barrin and maybe a Vampiric/Demonic Tutor. Thanks for a great list, I look forward to working towards finishing it.

RambIe on What is the best card …

1 month ago

o before i forget
Caerwyn "that is way too much shuffling to be particularly entertaining"
useful info
The rulings for Mind's Desire are applied to Urza, Lord High Artificer
so if you have multiple activation's of Urza, Lord High Artificer
you may shortcut by shuffling once then revealing off the top
as long as there are no actions taken that would reveal the card order to any player

Caerwyn on What is the best card …

1 month ago

On an academic level, I enjoy Urza, Lord High Artificer. You can exile your library, including all your counterspells, and then have a protected Oracle or Maniac to cast. You also have the advantage of turning a bunch of cards you might already be playing into mana rocks, making it easier to assemble something like Scepter + Reversal. Practically, it has significant problems--that is way too much shuffling to be particularly entertaining.

Of the cards you listed, Torment of Hailfire is probably the best--it can both win you the game when you have infinite mana, and deal a devastating blow to your opponents if you have significant, but not infinite, mana.

Doombeard1984 on Slivers... Because someone has to be that guy

1 month ago

Thanks for your input as always Mortlocke. Hope you and your hive are still keeping safe etc in this mad and crazy world.

As for deciding on a mono commander, Urza, Lord High Artificer would be the obvious best deck this could go in, but I honestly can't think of a commander I would rather not play than Urza. Such a pushed card. So, I might go a little different, but I just don't know who. All I know, is I think I want my mono commander to be black. Its just an awesome colour identity. Maybe Yawgmoth, Thran Physician, or do I go big reanimator with Sheoldred, Whispering One... I just don't know though. I am open to all options. Anyway, stay safe

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