Urza, Lord High Artificer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Mythic Rare

Combos Browse all

Tokens

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colourless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Gain .

: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Browse Alters

Urza, Lord High Artificer Discussion

Caerwyn on How do You determine the ...

4 days ago

TypicalTimmy - to provide an example:

Turn 1: Play, Island , Mana Crypt , Chrome Mox . Tap land for Sol Ring . Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted on it. Generate infinite mana using Dramatic Reversal with your rocks. Cast Urza, Lord High Artificer from command zone. Pump infinite mana into his ability to dig for whatever you need to win the game right then and there.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi again realsoupersand,

Had to fly out to Ottawa, ON in Canada for a bit, so back in action.

50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.

Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.

Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.

Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.

Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...

Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.

Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.

Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.

Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.

Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.

Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .

Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.

Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.

I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.

Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.

Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.

I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.

I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.

I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!

I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.

exceedinglysavage on The Deck - Breya (cEDH)

1 week ago

Sweet summer child,

You’ve stumbled upon a vicious toolbox control deck that can dominate at the highest levels of cEDH. The wincon depends on the situation but is almost always the result of the opponent conceding.

If your opponent has a hand, Mind Twist him. Power this out with Mana Vault , Grim Monolith , Thran Dynamo , etc.

If your opponent is tight on mana, deny him with Wasteland / Strip Mine . Another line is Winter Orb with Urza, Lord High Artificer / Sword of Feast and Famine .

Or, win through overwhelming card advantage with Necropotence or Breya, Etherium Shaper + Skullclamp . Hold up Force of Will / Force of Negation / Mana Drain .

Opponent have creatures? Toxic Deluge or Umezawa's Jitte . Sometimes it makes sense to bash with Breya.

Otherwise accelerate mana with Mana Crypt , Sol Ring , Mox Opal , etc. You underestimate how easy it is to assemble the needed colors and mana advantage with the full set of fetches and tutors. If you don’t like Lotus Field run Urborg, Tomb of Yawgmoth . It’s there to cast Necro.

Infinite combos are fragile and the pieces are often useless on their own. This deck can quickly and consistently assemble disgusting sequences that make players concede on the spot.

Bloodsucker1211 on Manufactured Mysticism - Alela, EDH

1 week ago

AntiRivet What are your thoughts on Urza, Lord High Artificer going into this deck???

K1ngMars on Ideas for a Rayney day, ...

2 weeks ago

That's a lot to cover.

I'd say that, first, you haven't picked a very active commander, not one that synergizes with any combo or has abilities useful for a finisher.

Rayne isn't fit for a Voltron deck, mainly for her lack of abilities useful in that regard. Also, mono blue isn't the best colour combination for Voltron either, so I'd skip that strategy completely.

Rayne is a good passive drawing engine, but remember: she triggers when something you control gets targeted by an opponent. This happens (usually) when something you control gets destroyed, exiled or debuffed. So this is the price you've got to really use her for her ability.

On the artifact side, you're definitely in a good colour, but I feel your commander isn't helping you with trying to pull off any combo.

That's why I'd suggest trying to look out for another commander. Here's a list of "cheap" ones money-wise (so no Urza, Lord High Artificer ):

  • Emry, Lurker of the Loch : just come out, can create many nasty combos with artifacts. She herself is a little pricy right now, but she'll probably go down in price in some days.
  • Naru Meha, Master Wizard : fun instant speed combo deck. You control the game and win on the stack in response at somebody else trying to win. More toward instants and less towards artifacts.
  • Padeem, Consul of Innovation : geared towards artifacts, gives you protection for your pieces and is a draw engine. All around very solid.
  • Muzzio, Visionary Architect : a commander that has to be protected, but that can dig out one (or multiple) pieces from the top of your library. Usually supported by Strionic Resonator or untap effects.
  • Azami, Lady of Scrolls : a classic, usually wins by drawing the entire deck with Laboratory Maniac on the field, but can also be used a bit differently, drawing you all the pieces for a combo and then winning with it!

Amyas on The Queen's Egg

2 weeks ago

I guarantee you they banned Paradox Engine due to the printing of Urza, Lord High Artificer .

The ban list has never made since. I think they just ban things they have bad run ins with or personally don't like.

Nerset for example protects herself with hexproof, swings in once.... then starts hitting extra combats and turns while the rest of the play group watches someone play solitaire for 30 mins.

I am starting to think the ban list should just not exist.

greyninja on Discern Defeat!

1 month ago

Heyo, I'm not huge on mono decks either; but I'm building a casual/chaos Urza, Lord High Artificer deck right now.

I'm wondering what your wincon is? Commander damage? I'd include Sun Quan, Lord of Wu if you can to get more beats in. Stormtide Leviathan is another silly one. Both of those go great with Bident of Thassa and Coastal Piracy

39 land is high, but you do have a heavy control theme so youd hate to miss land drops. Could maybe get away with 36 land

Have fun!

enpc on Elsha the Artificer ("Budget" cEDH w/ Primer)

1 month ago

Given the inclusion of Urza, Lord High Artificer as well as a win condition based around both Aetherflux Reservoir and Elsha's prowess triggers and the fact that you're running Dramatic Reversal , what's the reason for not including Isochron Scepter ? It seems rather strong here and it provides an alternate win condition which doesn't heavily lean on Sensei's Divining Top .

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