Tamiyo, Field Researcher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Tokens

Tamiyo, Field Researcher

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards.You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

Tamiyo, Field Researcher Discussion

RJGiel on Thrasios Tymna God Gamers

4 days ago

I love the idea of this deck! If you're running Dovin, Grand Arbiter for attacking with creatures, maybe Tamiyo, Field Researcher is also worth running? And maybe Edric, Spymaster of Trest as another small value creature?

blyatifull on [Commander/CEDH] ATRAXA, Praetors' Voice

1 week ago

i think you have a nice counters theme going on but id get rid of cards like Forgotten Ancient , Ishai, Ojutai Dragonspeaker for cards like Mikaeus, the Lunarch . and then maybe Fathom Mage for Kiora, the Crashing Wave . its more efficient and since you have a lot of strong creatures on the board, running a few utility planewalkers wouldnt hurt since its very easy for you to protect them. pws like Tamiyo, Field Researcher (instead of lets say, as foretold) or Ugin, the Spirit Dragon are a must in any atraxa deck regardless of their core strategy. its just too easy to ultimate with them in multiple ways.

you also need Astral Cornucopia . atraxa proliferate is amazing with it and its a great anti stax piece. id exchange that for Commander's Sphere .

other then that id say this deck is great and it has a nice theme going on. you could just make a few more efficient tweaks imo.

blyatifull on Atraxa, Goodstuff (OPTIMISED)

1 week ago

Vimozahr

baleful strix : perfect chump blocker that has deathtouch, lifelink and draw a card (really important) that can become a huge threat quite easily with the amount of ways i can put a counter on it. also cards like Odric, Lunarch Marshal come in handy real quick.

combos: rings + monolith+ walking ballista is the most generic one and just the final sure deal to close out the game and walking ballista can be good on itself alone and so can be rings with planewalkers (use their ability twice for 2 mana)... the real sauce is in other combos like for example: lets say you draw in and over the course of first 4 turns have Crystalline Crawler , Hardened Scales and Spike Weaver or Spike Feeder on the table. at this point all you need is either Pir, Imaginative Rascal , or Doubling Season and boom you have infinite counters and mana. now all you need to do is draw into or tutor for the either Walking Ballista or just full combo. and that can be really easy once you have infinite mana and cards like Braingeyser , Hydroid Krasis , Consecrated Sphinx , etc.. you also have combos with walkers , just simple ramp into 9 mana and you go Doubling Season into Tamiyo, Field Researcher , which gives you ultimate(omniescence) and draw 3 cards, that alone can storm you off into more card draw and free cards to play.you can draw into things like Ugin, the Spirit Dragon , Teferi, Hero of Dominaria or basically any other planewalker .and you can ramp into 9 mana really fast with this deck. like Kiora, the Crashing Wave would seem like a weak planewalker but her -1 draws you a card and ramps you with a land. and you can do that every turn for free since you proliferate her back to 2 and you can abuse that with things like Vampiric Tutor or Enlightened Tutor , Liliana Vess , etc.

it really boils down to the way i (try) to build this deck and that is , that whatever/most of the cards you draw into at the start , can be in some way or another built into insane value engine or straight up combo win. by my experience it can close the game out by turn 8 , 90% of the time if left unchecked, if you get insane hand you can do it by turn 5 to 6 but that rarely happens. In my opinion this deck is 7.5/10 or high powered-casual deck that can hold its own even in more "competitive" pods.

Tzefick on Urza, Interplanar Savior

2 weeks ago

The +1 is definitely too powerful while the rest of the abilities are here. Card advantage and selection on top of spot removal/burn damage is a very powerful combo on a single ability. Having other worthwhile abilities just makes it stronger.

The tutor is definitely also powerful but it is limited and thus reveals, so your opponent(s) can take account for it.

The ultimate I would actually say is a bit too conditional I would say. You need to +5 him before you can go off (or Doubling Season and you need some really powerful cards in your graveyard - otherwise you might as well have used Omniscience or Tamiyo, Field Researcher . So what you get is to cast cards from your graveyard by "paying" life (you lose life and thus can go into negatives with it). This is basically Bolas's Citadel paired with Yawgmoth's Will ... it does feel very .

When activating the ultimate you need a setup of cards in hand and/or graveyard that straight out can win you the game or cause you to be sufficiently far ahead of your opponents with no risk to your life total.

It kinda feels like a game of chicken. You need to pull enough value out of the effect without going too far and risk to crash and burn.

In a way that is a beautiful balance between power and risk, but that again feels very .

I don't think the ability suits Urza and would rather think that he went the path of cost reductions;

"-10 Exile all nonland cards from your graveyard. Until end of turn you may cast cards exiled with Urza, and spells you cast costs less to cast. Cards cast from exile this way are exiled on resolving."

This way you get a more blue red white effect fitting the cost reductions seen in especially blue and red. You also avoid that playing cards from your hand suddenly gets them exiled. If an exiled spell is countered it actually puts them in the graveyard rather than exile this way.

It is much less powerful in terms of just going off, but it feels more in line with the color pairing and frankly this Urza don't need additional power.


I would probably axe the damage on discard on the +1. Perhaps consider making it draw 3, discard 2. In the color pairing this is strong for Flashback and similar effects but removing the damage leaves the ability feeling a bit wanting.

I would change the ultimate to a cost reduction, rather than cost alternate, remove the exiling of cards cast from hand and possibly make it -8 rather than -10.

multimedia on Breed Lethality with some upgrades

3 weeks ago

Hey, nice upgrade of the precon, but consider cutting a lot of the fat for more low mana cost support?

There's 16 four drops here includes Atraxa and there's 12 five drops. This is too many four/five drops especially four drops because the main one you want to play is Atraxa since she's in the Command Zone. My advice is consider cutting a lot of these four and five drops for lower CMC cards that are within the budget here?

Higher mana cost cards to consider cutting:

  • Enduring Scalelord
  • Ajani, Valiant Protector
  • Armorcraft Judge
  • Citadel Siege
  • Fuel for the Cause
  • Herald of Secret Streams
  • Ishai, Ojutai Dragonspeaker
  • Angel of Invention
  • Cauldron of Souls
  • Elite Scaleguard
  • Inexorable Tide
  • Verdurous Gearhulk
  • Vulturous Zombie
  • Ajani Goldmane
  • Bloodspore Thrinax

Other cards to consider adding:

Other cards to consider cutting:

  • Vivid Grove
  • Vivid Meadow
  • Vivid Marsh
  • 1x Plains
  • 1x Forest
  • Servant of the Scale
  • Tuskguard Captain
  • Hungering Hydra
  • Darksteel Ingot
  • Mortify
  • Putrefy

I offer more advice if you have questions about any of these suggestions. Good luck with your deck.

SimicSimian on Chulane’s Tale of the Instant Win

1 month ago

Tamiyo, Field Researcher is a pretty good green/white/blue card. Just saying.

theguy419 on Atraxa Control/Tall

1 month ago

certain cards you may really like for the +1 +1 counter strategy: Spike Weaver it gives you the ability to repeat fogs over and over against people who like to swing. Archangel of Thune + Spike Feeder give you the ability to go hecka tall hecka quick and make your dudes as big as you want em. Plaxcaster Frogling gives you the ability to protect your boys with counters on them for hecka cheap.

because you have ghave and things like cathars in your deck, try running Ashnod's Altar and Skullclamp . you can easily turn in to a combo boy with those.

More two mana rocks would be better in your deck then some of the others you chose. look up the full set of talisman cards and throw in some more signets. they recently just completed the cycle of all 10 talisman and those are just nice and cheap ways to assure you get mana faster. the first three turns of a non cEDH game tend to be all set up. having stuff to do on the first few turns is pretty sweet. also throw in Coalition Relic over Darksteel Ingot . you lose out on the indestructible, but gain so much more mana out of it because of atraxa

because you can be a bit more of a combo deck that a guarantee you the people you play with don't expect, you wanna have more tutors in the deck. now you COULD run counterspells, or hear me out, you could run more tutors. stuff like Eladamri's Call , Demonic Tutor , Vampiric Tutor , Enlightened Tutor , Worldly Tutor , Sylvan Tutor and of course instead of Diabolic Tutor try Mastermind's Acquisition . it's the same cost but also throws on a second mode for a wish so just in case people exile something you really could have wanted to use you can grab that bad boy back. also a better tamiyo to run is Tamiyo, Field Researcher .

legendary99 on Huatli Oathbreaker

2 months ago

Demarge okay that is a detailled breakdown, so first of all, thank you. You got some very good points with the transparency of my gameplan. That is an aspect I really did not think of until now. Tamiyo, Field Researcher is also a great suggestion as an alternative oathbreaker, I will definetely try some builds with the same strategy!

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Tamiyo, Field Researcher occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%