Tamiyo, Field Researcher

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tamiyo, Field Researcher

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards.You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

legendofa on Anyone else kinda.... really let …

3 months ago

Gleeock Why does Loan Shark serve no purpose? Yeah, it's a forced pun, but an animal-centric set and a horror-themed set are coming out in the near future, and I can imagine sharks fitting into one or the other of those. Island World/Fantasy Oceania coming out 2026? If a card seems out of place, what could it be setting up?

I agree with the article in broad strokes, but "obsessed with pop culture" isn't really the way I would describe my issues. "Everyone is inexplicably dressed up in trench coats and hats, crouching dramatically over pools of blood." There aren't really any cards that show this exact scenario. Homicide Investigator and Chalk Outline come close, though. Actually, looking deep at the MKM art, I'm not sure where the "too many hats" complaints are coming from. The Detective subtype does get oddly overused, but that's the only real concrete example of forced genre-ism I see. Everything else, as far as I can see, is exaggerated Tamiyo, Field Researcher vibes, or disconnect between expectation and presentation.

"To have noir-y detectives running around doesn’t feel natural for the setting, which has two guilds of law enforcers and a fairly rigid high fantasy setting already." The Planeswalker's Guide specifically mentions that the Ravnican Agency of Magicological Investigations grew to the size of a guild, as the Guildless realized they didn't have any security or protections. And the author seems to be suggesting that mixing genres is unnatural, that high fantasy shouldn't ever deal with murder mysteries, and murder mysteries can't take place in high fantasy settings.

I 100% agree with the paragraph

  • "Part of the problem is that Magic doesn’t have time to develop its settings. The greats, like Innistrad and Theros, were often the focal point for a whole year of Magic, whereas these days we’ll go to four or five planes in that time. Sets only have one release to sell their entire theme to those looking at booster packs in a shop, which means it needs the grabbiest, most ‘resonant’ imagery possible, regardless of whether it serves the game in any way."

Unfortunately, that's what sales and market research have said people wanted. Assuming Mark Rosewater is telling the truth (and I have no reason to believe he isn't), second- and third-sets don't sustain interest among the customer base as a whole. As much as I don't like it, it's the business model that works for them.

So while there's a lot of specific genre tropes and references in the last, um, two sets (and probably some more coming next year), and I desperately want another fully original plane, I personally don't have a deep problem with with the genre mixing that these opinion articles are decrying (which, incidentally was not invented by Fortnite or Marvel).

FauxFaux on Card creation challenge

1 year ago

So, by my count:

Sheesh. That's a load of my memory dumped. Ok, so for the challenge!

Since my favorite tri-color has been done, (Abzan ftw) I'll do my back up: Grixis!

Begard, Deceitful Beggar

Legendary Planeswalker - Begard

~ enters the battlefield under an opponent's control. At the beginning of ~'s controller's endstep, if they did not activate a loyalty ability of ~, they discard a card, lose 5 life, and sacrifice a non-land permanent other than ~.

0: ~'s owner creates a 1/1 Black Rogue creature token with deathtouch and "If this creature would deal damage to a planeswalker, instead, put an additional loyalty counter on it."

-1: ~'s owner draws 2 cards, and creates 2 Treasure Tokens.

-3: ~'s owner may search their library for a card and put it into their hand.

-9: ~'s owner gains control of all permanents ~'s controller owns. All creatures gain Haste until the end of the turn.


How do you get to that elusive -9? maybe some proliferate strategies? lol. Good pay off if you can get to it, or a great politic card I think!


MilesHiles on The Legion of Doom: Foiled Again

1 year ago

Sure -

Turn 1) Mana: Ideally two rocks like Mana Crypt and Sol Ring with a land like Command Tower or City of Brass

Turn 2) Doubling Season or another mana rock like Gilded Lotus with a Deepglow Skate in hand

Turn 3) Drop a walker like Ugin, the Spirit Dragon or Karn Liberated or Tamiyo, Field Researcher or Tezzeret, Artifice Master or Teferi, Temporal Archmage. - At this point, depending on Turn 2, you would ult one of them or use a + ability and pass

Turn 4) Ult your walker and hope for a hit. Ideally: - You'd either be restarting the game with Karn Liberated, using the + ability you had to give an advantage on whatever was exiled. - Using Ugin, the Spirit Dragon to play Teferi, Temporal Archmage and The Chain Veil for infinite Ugin, the Spirit Dragon + ability triggers to kill - Using Tezzeret, Artifice Master to search for the last combo piece, usually Teferi, Temporal Archmage or The Chain Veil to hit infinite mana, draw, and loyalty activation (depending on play, this would technically result in a turn 5 win) - Using Tamiyo, Field Researcher to draw and using her Omniscience ability to play one of the other previously listed walkers, ulting them, and winning through those lines.

Hope this helps!

Niko9 on Spared No Expense!!!

2 years ago

Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.

One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.

But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn  Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )

But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!

Niko9 on Are Lizard Warrior and Viashino …

2 years ago

It's definitely taxonomic mimicry : ) One of them is clearly an amphibious man pretending to be a reptilian man. Which one it is though? To find out we will need Lonis, Cryptozoologist or maybe Tamiyo, Field Researcher

Niko9 on Pyrohemia Enrage (Looking for feedback)

2 years ago

Dinosaurs! Ixalan is the block that got me back into the game with it's sheer awesomeness. I have a similar but kind of different deck and here's a few things I use. Don't know if it helps, but I figure if nothing else, it's fun to talk enraged :)

Ulvenwald Tracker is always a really nice one drop that can get your dinos to fight, win, and gain value and removal. Enter the Unknown one mana ramp that can give your creatures +1/+1 and let them take more damage to hit more enrages, yep, this might be the sneaky actual best card in my deck. Archangel Avacyn  Flip giving all your creatures indes can be a finisher. I've had this be almost a board wipe that I gain lands and cards off of. But at the same time, I do play a ton of ramp to make it more doable to keep 5 mana up. Plus, if she flips, she does 3 damage to all creatures. Tamiyo, Field Researcher this one might not make the list, but I do love it. You get so much value off doing exactly what you want to do, attacking. Plus the ability to tap down creatures. If I get the chance to fix enough mana, Tamiyo is the most powerful card in the deck.

Untap creature effects are also really good with enrage. Being able to attack with dinos, then untap them and block always feels more powerful than it seems.

Awesome deck.

trocroi on Bant Strixhaven Stadium counters

3 years ago

I really love this idea. I’ve been trying to build a proliferate deck to quickly Ult planeswalkers.

A planeswalker that feels appropriate here is Tamiyo, Field Researcher . You could keep reusing the minus ability to keep your opponents stuff tapped, and your proliferate triggers would bring you back to parity.

enpc on How powerful is this deck? …

3 years ago

legendofa: Quality should always be your guide. If you were using all 10 planeswalkers on a single (non-superfriends theme) like for example if they all pumped out tokens and then buffed them, that would be fine. But here you effectively have:

Looking at the planeswalkers, that's kind of what I see here. And don't get me wrong, repeatability is great. But you have to weigh that up against mana cost and frequency of repeatability.

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