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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
DreadKhan on
Abaddon Let Chaos Reign(old deck)
4 months ago
I have a Chaos deck, maybe a few of the cards would work here too? I'm a huge fan of Exquisite Blood, even if you play it without the combo, the effect has big synergy with your Commander's ability, and it helps keep you alive when you're ahead. Another enchantment that works with Esquisite Blood (and your Commander) is Rite of the Raging Storm, this is often good for damage and it makes everyone else play way more cautiously (because anyone but you can be stuck taking 15 damage in a cycle if they can't handle the tokens). Rite itself likes a number of other cards that might work here too, one really sneaky one is Mask of Griselbrand, Lifelink is useful (and stacks with Blood), Flying is useful, and the card draw can be very powerful, obviously this is hilarious with Rite since you can equip the token with the Mask, at which point it's probably getting in for damage and when it dies inevitably you can draw 5 cards. It seems like a good piece of gear for your Commander especially. Berserkers' Onslaught is a funny card sometimes, you do need some kind of board, but even your Commander is openly terrifying with Double Strike. Another card that Rite and your Commander both would love is Dauthi Embrace, Shadow is really good evasion (you might look into Dauthi Voidwalker as well, very useful dual purpose card). Scavenged Brawler is a creature I'm testing in that deck atm, it seems good, offering a useful body that can be 'scavenged' when a wipe happens. If your deck doesn't run combos and is in Black Protection Racket can be a source of life loss for your Commander, your average MV is probably high enough to matter, it can also give cards. It will never give you any lands or 0 MV cards, so it's not a perfect card. Make an Example is a generically good card in my experience, you always get (at minimum) each opponent's most problematic creature. Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse are two cards that might help your Commander out, and they're untapped lands, very few drawbacks to those!
Cultural Exchange is a Blue Chaos feeling card I love, I can't decide if you've got enough tokens/creatures you don't care about to make it work, but if you can trade off some small stuff for the best stuff on board then you're doing good I think. I guess it doesn't say anything about untapping, so you can use it to open someone up to attack by trading away all their blockers for already tapped creatures in a pinch. Mass Diminish seems worse than stuff like Sudden Spoiling and Polymorphist's Jest (both great cards though!), but the ability to cast it twice is big, and the effect weirdly lasts a turn cycle, this can help eliminate 2 players sometimes.
Since you probably want your Commander out most of the time, have you considered Stubborn Denial? It's not Fierce Guardianship, but I find Guardianship to be obnoxious.
My final ideas are War Tax and War Cadence, Cadence can easily make your stuff unblockable if people are tapped out, Tax can make it very hard for people to attack in draw out games, but Cadence is probably the better fit.
DreadKhan on
The Quackening
6 months ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
amarthaler on
EDH Skithiryx, the Blighted Dragon
7 months ago
Deck overhaul list!
Out: Cabal Ritual... Dark Ritual... Dark Confidant... Dash Hopes... Dauthi Voidwalker... Feign Death... Lotus Petal... Mana Crypt... O-Naginata... Oubliette... Royal Assassin... Sign in Blood... Sword of the Chosen... The Meathook Massacre... Vorpal Sword... Wasteland... Withering Boon... 1x Swamp
In: Blightbelly Rat... Contagion Clasp... Decanter of Endless Water... Drown in Ichor...Hand of the Praetors... Infectious Inquiry... Mirrex... Necrogen Communion... Nimraiser Paladin... Pestilent Syphoner... Phyrexian Arena... Sudden Spoiling... The Seedcore... Thought Vessel... Trailblazer's Torch... Vraska's Fall... Vraska, Betrayal's Sting... Whisper of the Dross
Guerric on
[Primer] Helming the Host of Heaven *Update*
9 months ago
Sorry I've been a bit slow on responses, a sudden visit from my parents among other things has been occupying us! Here we go!
Angelic Ascension certainly is an interesting suggestion! Usually when I've seen cards like this (there are some similar ones like Divine Gambit) I just think that I don't want to give my opponents anything of import, and a 4/4 flyer is generally not something I want them to have. However, as you point out, we can usually block that here, and with our life gain this might be a non-issue in this deck where it is a significant one in others. The downside of this card is the 4/4, but it exiles, is at instant speed, has flexibility (since it can hit PWs as well), and is great flavor. The comparison cards, both of which cost are Darksteel Mutation and Fateful Absence. The upside of mutation is that it can sideline annoying combo commanders and pieces. The down side is that it is sorcery speed. It also isn't a slam dunk, as it can be sacrificed or bounced in numerous ways to get it back, or they could blow the enchantment up and not have to recast their piece. Fateful Absence likewise can deal with PWs, but it only destroys the target, which is less useful in recursion decks where they can just get it back. It also grants a clue token, which sometimes could be better than a 4/4 flyer (if they draw into the piece they need to win or stay in the game) and sometimes can be worse, so it's a mixed bag. On the whole, I'd be interested in trying it out though!
That's helpful feedback on Emeria, Shattered Skyclave Flip, and makes me feel like I knew what I was doing when I didn't include it. I suspect its still worth it though because they will probably be some corner cases where it does what we need even if we don't love the cost. And since the three life doesn't really mean anything to us it's probably worth it, but its a marginal increase at best. Kabira Takedown Flip is probably the best mdfc to add because more removal is always useful. Ondu Inversion Flip isn't great since we don't typically want to wipe the board, but there are corner cases where I could use it with Cosmic Intervention with devastating effect, and it's probably wise to have a second board wipe anyway.
As for the game on Muddstah, I couldn't agree more with the misplays. I wish they has posted his deck list so we knew whether he included enough draw in his deck, but in any case there is no reason he shouldn't have played Giada turn 2, and he should have started with smaller, more incremental attacks along the way, with those counters helping a lot. He was clearly way too excited about having the lifegain/angel token making powerhouse cards on board and got ahead of himself. He also shouldn't have bothered with Bishop of Wings and played Righteous Valkyrie turn three, which would have caused Resplendent Angel to make its first token when he cast it on the end of turn four, giving him seventeen power on board turn four, with the option to get a lot more with bishop or another angel the turn afterward. The whole table was way too worried about the blue/green player just because he had a board state. The worst blue/green can do to our deck is bounce everything, and that doesn't set us back too much, especially with that hand. The Ulamogg player was slow but that is a deck you want to kill early, and mono-black is a color we want to be more afraid of, as the Sudden Spoiling move proved. They all should have put the eldrazi player on the death list as soon as they saw him put Woe Strider in his hand. Threat assessment problems aside, he just didn't sequence things correctly, and its certainly possible that he didn't have enough draw in his deck to where setting it up looked relevant. Nonetheless, he was still one of the powerhouse players in this match, attesting to Giada's strength!
Thanks for the kind words and the suggestion! Moonsilver Spear is always a fun card, and the prospect of making a giant angel token with it is indeed tantalizing. I think the casting and equipping costs make it a bit slow for our curve, though by all means play it if it's fun! I do have a copy in my binder, and I do plan to play it if I ever make that boros equipment deck that has been simmering in my mind for a year or so, its a fun card!
DreadKhan on
unthinkable apocalypse
10 months ago
I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.
As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.
I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.
A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).
Hope some of this is helpful!
SufferFromEDHD on
Patiently Enchantment-ed
11 months ago
Cascading Cataracts would be really useful.
Cut Teferi's Protection. Add Solitary Confinement. Would be like a second copy of Spirit of Resistance that feeds the graveyard.
Cut Sudden Spoiling. Add Humility.
Cut Supreme Verdict. Add No Mercy.
Cut Bubble Matrix. Add Inner Sanctum.
Cut Mind's Eye. Add Sylvan Library or Rhystic Study.
Cut Mob Rule. Add Stranglehold.
rambunctiousOrator on
it's a deck alright
1 year ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Ardees on
C'mon! What Are the Odds!?
1 year ago
Pretty neat. One question: why playing Polymorphist's Jest over Sudden Spoiling?
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