Regal Behemoth

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

6 days ago

My bad, I didn't realize you wanted more card draw pre-Sekki. Looking at your list you already have about 13 card draw sources, 9 of which don't appear to be too reliant of Sekki. That's actually a pretty good number, but I you still want more then green has other options:

Harmonize is still great here. It's not a flashy card, but it's straightforward and efficient.

Regal Behemoth could be interesting since it introduces Monarch into the game. It also doubles your mana which helps cast Sekki. I feel like Monarch could advance your game plan both pre and post Sekki. Before hand it's just a card draw source that can get your opponents fighting amongst themselves. Afterwards, if you have a giant Sekki in play, your opponent with the Monarch has to think hard about taking a big hit and giving you card draw, or blocking Sekki and giving you spirits.

Abundance isn't card draw, but it is very good card selection. Lifecrafter's Bestiary is another along those lines.

Sword of Fire and Ice and the new Sword of Forge and Frontier from ONE are also decent card advantage sources. These are nice too since you can equip them to other creatures for early value and then move them onto Sekki for added protection/buffs once it is in play. Though be aware that the latter sword is a non-bo with your green enchantments.

Good luck! I really like this idea you have going here.

TheOfficialCreator on Dino Hell

4 months ago

So you may want to consider changing the deck format to Modern so that the site doesn't mark it as an invalid deck.

Also, Thrash of Raptors --> Regal Behemoth? I know it says Lizard but the oracle text has changed it to Dinosaur so it's legally playable as one.

Titanoth Rex and Topiary Stomper are also pretty good.

TheOfficialCreator on Tiamat's 5 Color Dragons

4 months ago

The Ur-Dragon might be a good finisher, though with dragons I suppose anything is a finisher XD

Given the volume of fliers in this deck, it might be worth putting Regal Behemoth in.

Also, Scion of the Ur-Dragon + Moltensteel Dragon + Skithiryx, the Blight Dragon is usually game over for your opponent if Scion is allowed to connect.

TheOfficialCreator on Gishath's Jurassic Park

5 months ago

With so little ramp I would seriously suggest bumping the land count up to 40.

Card suggestions include Mother of Runes, Beast Whisperer, and Regal Behemoth (who has been errata'd to Dinosaur).

I can't really offer tailored feedback without knowing the weaknesses of the deck. It looks very low on board interaction from the looks of it, so it will likely struggle to stop other decks from advancing their game faster than yours.

ILuvMtg on Her Royal Fluffness

5 months ago

No problem! you're right that Leyline is pretty useless now that I think about it. Some other cards to consider might be Battle Mammoth, Vigor, Regal Behemoth, and Apex Devastator. (some of those might be a bit outside your budget). You can decide whether you think that Dawnglade Regent is an upgrade over Archtype. One card to remove might be Impervious Greatwurm. You have several cards to give creatures trample, but if you don't get one then it can literally be stoped cold by a 0/1 plant token. It's a good card for this deck, but there are other creatures that are just strictly better.

Good luck!

MeneerDutchy on Henzie “The Toolman” Taylor ETB

6 months ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

bushido_man96 on Dinosaur Tribal

1 year ago

I originally had more two-drop rocks, but went away from them to go with more land ramp. I'm actually considering dropping some more of the artifacts I have, but have not convinced myself to do so yet. Urza's Incubator and Herald's Horn are good, but once I get Gishath out, they tend to not be quite as useful with Gishath doing all the work to get dinos out. I've been keeping them around because I know there will be times when my Commander won't be an option.

My mana base is pretty good, so I won't be adding Terramorphic or Evolving Wilds. If I didn't have the mana base I have already available, I would probably run them.

Regal Behemoth is out of budge, as is The Great Henge. I own a copy, but it's in another deck for now. The Tarrasque's fight ability could be useful, but it probably won't ever have Ward 10 in this deck. I'm on the fence about it. Rampaging Brontodon is easy beats, for sure.

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