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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Regal Behemoth
Creature — Dinosaur
Trample (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any colour.
DatShepTho on
GO GO DINOSAUR!
9 months ago
I would be careful with what you define as "card draw". Have a think about whether after casting it, you've gone up or down on how many cards you have left to be able to cast. Top deck manipulation is more on the card selection side, which is fine for the plan of putting dinosaurs on top for Gishath.
I would also separate your protection spells from your buff spells, since it's useful to know how much protection you have access to.
I would probably take out Temur Battle Rage as another card to cut for a land. Multiple sources of Double Strike are redundant, and this is probably the least useful one, since you can't set it up on board before you resolve Gishath unlike the others.
Also three green pips for Llanowar Tribe seems unlikely to hit reliably. This is one I would cut for a land.
Also I just thought about Hulking Raptor and Regal Behemoth which are dinosaurs that can help ramp out Gishath that you might like. Commander's Sphere and Chromatic Lantern are a tad on the slower side and could be replaced by these.
Flarhoon13 on
Imoti and the Dino Hippo--Explosive Fatties
1 year ago
Oct 18 Imoti and the Dino Hippo win. Started by discarding to hand size twice. Jared's Supreme Verdict saved me. I got out Regal Behemoth and untapped with it. I recast Imoti and I think there was another turn cycle before I was able to keep the crown of the monarch and cast Wild Pair then Keruga, the Macrosage, putting Palinchron into play from my library. By the way, the "nerf" to companions makes this deck better, allowing Keruga to be cast from hand and trigger Wild Pair to get Palinchron onto the battlefield. Generally, as in this case, that produces infinite mana, infinite cascades... Jared refused to concede for a good 10 minutes but I cast and recast Walk the Aeons. Ezuri's Predation generated 24 power and the 16/16 Impervious Greatwurm joined the field. I had more than enough to kill all of my opponents
lhetrick13 on
WE NEED DINOSAUR POWER, NOW!!!!
3 years ago
Angel_Of_Flames - Interesting build! I had not seen most of those mana rocks used in a Gishath deck but those are interesting. Personally, I went more heavy on cards like Cultivate to ramp and help fix my mana colors. That is one of the big cons of msot the mana rocks you are running, they produce colorless dropping the consistency of your deck. I do love the many ways you included to double your mana production though, surprised I did not see Regal Behemoth considering the many ways you could tutor for it and/or cheat it onto the field. WOuld be a good addition!
I would definitely recommend dropping many of the artifacts/enchantments that provide a +1/+1 boost to your creatures in exchange for running some protection. I agree with you that ramping hard to get Gishath early is extremely powerful and in one turn he can rain some big dinos out and suddenly it is a 3v1 game. I have found for me, being able to protect the dinosaurs Gishath throws out is almost just as important as getting Gishath out. Teferi's Protection, Heroic Intervention, etc...you need some of these in your deck to protect against the inevitable board wipe that comes in Commander. At least, that is my opinion.
Hi_diddly_ho_neighbor on
Sekki, Ghost Piñata
3 years ago
My bad, I didn't realize you wanted more card draw pre-Sekki. Looking at your list you already have about 13 card draw sources, 9 of which don't appear to be too reliant of Sekki. That's actually a pretty good number, but I you still want more then green has other options:
Harmonize is still great here. It's not a flashy card, but it's straightforward and efficient.
Regal Behemoth could be interesting since it introduces Monarch into the game. It also doubles your mana which helps cast Sekki. I feel like Monarch could advance your game plan both pre and post Sekki. Before hand it's just a card draw source that can get your opponents fighting amongst themselves. Afterwards, if you have a giant Sekki in play, your opponent with the Monarch has to think hard about taking a big hit and giving you card draw, or blocking Sekki and giving you spirits.
Abundance isn't card draw, but it is very good card selection. Lifecrafter's Bestiary is another along those lines.
Sword of Fire and Ice and the new Sword of Forge and Frontier from ONE are also decent card advantage sources. These are nice too since you can equip them to other creatures for early value and then move them onto Sekki for added protection/buffs once it is in play. Though be aware that the latter sword is a non-bo with your green enchantments.
Good luck! I really like this idea you have going here.
DeinoStinkus on
Azusa, Just Lost...
3 years ago
What do you think about Regal Behemoth, Finale of Devastation, Dryad Arbor, or Shamanic Revelation?
DeinoStinkus on
Dino Hell
4 years ago
So you may want to consider changing the deck format to Modern so that the site doesn't mark it as an invalid deck.
Also, Thrash of Raptors --> Regal Behemoth? I know it says Lizard but the oracle text has changed it to Dinosaur so it's legally playable as one.
Titanoth Rex and Topiary Stomper are also pretty good.
DeinoStinkus on
Tiamat's 5 Color Dragons
4 years ago
The Ur-Dragon might be a good finisher, though with dragons I suppose anything is a finisher XD
Given the volume of fliers in this deck, it might be worth putting Regal Behemoth in.
Also, Scion of the Ur-Dragon + Moltensteel Dragon + Skithiryx, the Blight Dragon is usually game over for your opponent if Scion is allowed to connect.
DeinoStinkus on
Gishath's Jurassic Park
4 years ago
With so little ramp I would seriously suggest bumping the land count up to 40.
Card suggestions include Mother of Runes, Beast Whisperer, and Regal Behemoth (who has been errata'd to Dinosaur).
I can't really offer tailored feedback without knowing the weaknesses of the deck. It looks very low on board interaction from the looks of it, so it will likely struggle to stop other decks from advancing their game faster than yours.
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