Selvala, Heart of the Wilds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Related Questions

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

, : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds Discussion

NeonEndymion on The Ur-Dragon

1 week ago

Oh! And as to "how to use Worldly Tutor ": Depends on when you draw it/what you need at that moment: Early game it's often Set-up (ramp or token generator). Mid-game it's often Toolbox Dragon (card draw or removal). Late game it's often Payoff Dragon (double strike, Scourge of Valkas , Utvara Hellkite ). Or mid or late game you can snag Scion of the Ur-Dragon and use it as the start of a dragon-tutor chain, perhaps into the reanimation plan, or go for a combo piece like Birds of Paradise , Selvala, Heart of the Wilds , or Savage Ventmaw if you've drawn or can tutor into Aggravated Assault . It's always good/always flexible and helps, like the other tutors, smooth out a rather greedy game plan for the deck.

Early game, you're most likely getting Selvala, Heart of the Wilds , as she's the biggest potential payoff ramp creature, has incremental card draw attached, and can combo (so long as another rainbow dork is in play) with Aggravated Assault .

NeonEndymion on The Ur-Dragon

1 week ago

Hey Vlasiax! Hope you're doing well/thanks for checking in.

I have indeed been tweaking my list a bit, in part to test out a few Eldraine toys and in part to see how the deck plays by leaning closer to Tomer Abramovici's rough deckbuilding guidelines (more in line for 75%-or-below playgroups as opposed to fully optimized or cEDH):

-50 mana; lands and ramp; usually a 38-12 split

-10 sources of "card advantage;" mostly card draw or any spell that nets 2+ nonland cards in hand / directly into play

-6 targeted removal split between creature / artifact / enchantment removal

-3 board wipes

-2 recursion

-2 flexible tutors

-1 graveyard hate

-1 surprise "I Win" card

So a lot of my tweaks were to work in more direct sources of card advantage (hence Rishkar's Expertise and Wheel of Fortune ), at the expense of a slightly slower/higher curve. The deck needs to do so many different things to function, however, that I'm not looking to cut down the tutor package significantly.

As to your questions: Opportunistic Dragon is still being tested. He's usually grabbing an opponent's mana rock, with the added upside of providing sac fodder for Vaevictis Asmadi, the Dire . . . but the latter is very much a corner case upside. I'm not completely sold on the card yet but conditional artifact "removal" at 3CMC stapled to an OK dragon body has been so-so in general——but better against decks with fast starts via mana rocks, especially Sol Ring or Mana Crypt . I'm looking at adding a small sac package with Korvold, Fae-Cursed King , in which case Opportunistic Dragon would perform better, but that's mainly just for fun vs optimization. Might just build a separate deck for Korvold as a commander, though, as that seems a better path to take with the card.

- Rishkar's Expertise has been solid, but again, conditional. It is a dead, slow draw when playing from behind, but given that you'll want to mull to hands with aggressive mana acceleration, you need a big, bomby refill spell to refuel. My list needs this a bit more due to the card disadvantages of the Moxen. And even if you're "just" drawing 3-4 off of it, the free 5CMC or less for free add-on stapled to Rishkar's draw isn't irrelevant (with the downside of not being able to apply the Eminence discount on the 6CMC dragons). Needing to mull to fast-mana start hands is also why I've added Wheel of Fortune , as that card can also help set up big reanimation turns with the right draws/sequencing. For instance, you can tutor to top of deck, cast Wheel of Fortune to bin a few dragons that might be stuck in hand, then reanimate en mass. Or you can simply disrupt opponents' early "keep" hands and refuel your own after a fast mana start that otherwise leaves you nearly empty handed.

-I'd like to include/test Faeburrow Elder , but slots are getting tight and the curve is creeping up. I do like that it can combo with Aggravated Assault , as can Selvala, Heart of the Wilds . It sounds a little wild, but I've thought about swapping out Goreclaw, Terror of Qal Sisma for it, so that the ramp curve tops out at 3 vs 4, and because Goreclaw's buff is dependent on him also being able to attack but he lacks evasion on his own. Faeburrow is definitely is a good placeholder for Bloom Tender , though.

-Good catch on Drakuseth, Maw of Flames . I've updated it. It was just an oversight while I was in the process of tagging each card with the exact printing I have in my personal paper build.

-I cut Fellwar Stone for the strictly better Arcane Signet . Fellwar is definitely still in my large "flex slot" rotation, but at this point the core of the deck feels solid. Minor adjustments will just be to address the speed/nature of local meta shifts (current shift is a result of seeing more creature-focused strategies and less hard control lately, as well as people intentionally powering down a few decks).

Anything I've cut here that you think is worth a second look at adding back? Anything I've added that you think I should look at cutting?

Right now I may have convinced myself on Faeburrow Elder over Goreclaw, Terror of Qal Sisma but would appreciate a second take on that.

griffstick on Most underrated commander of all time

2 weeks ago

@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.

No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.

I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.


@Beebles, all good suggestions.

Monstrous Onslaught , Fungal Sprouting , I would totally suggest to anyone building a deck with multani those cards as they are perfect fits in the deck.

Wolfcaller's Howl is good too but I'm not exactly going wide.

Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.

Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.

Of the ones you mentioned I like the most. Castle Garenbrig and Return of the Wildspeaker are the 2 that are the easiest to put in the deck.

There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.

Joe_Ken_ on Upgrading Selvala edh

2 weeks ago

So I’ve had my Selvala, Heart of the Wilds edh deck for awhile and I know that some pretty powerful builds exist for it, so I want to try and get mine more tuned to just be more effective.

I know cards like Triumph of the Hordes and Craterhoof Behemoth are easy upgrades for Mono green, I am more curious about some of the lesser known good cards for it.

Here is the decklist:

Selvala's great journey

davidsays1 on Selvala 2.0

1 month ago

Elvish Archdruid and Selvala, Heart of the Wilds as the last 2 infinite mana dorks in the deck. Elvish Harbinger as it counts as an elf, and tutors for your elves Ezuri, Renegade Leader to regenerate your elves Savage Summoning + Walking Ballista is an uncounterable win-con Mirror Entity + Wirewood Symbiote is amazing synergy add Wood Elves to that, and get all your forests Veil of Summer is really good. So is Mandate of Peace .

I also play selvala EVERYBODY PARL(T)AY [Combo][Primer]

Sparky93 on Aggravated Population

1 month ago

I don’t have room unless you have suggestions on what to take out. Selvala, Heart of the Wilds is my go to for ramp instead of cryptolith and it can work well with aggravated assault. Right now I want to test Hate Mirage I think it’ll be fun but if it’s not doing so hot I’d put in twinflame.

Already have angel of sanctions in my list.

Joe_Ken_ on Opinions on mono G cEDH

1 month ago

I have Selvala, Heart of the Wilds as one of my own edh decks and I can post my build of it up if you’d like. It’s not totally geared towards competitive since I’m not too big in that scene, but I think it is still a very focused deck. I would say she is really good and straightforward to use and would highly recommend her. I think the best play I’ve had with her is Genesis Wave with X = 13 and and then just dominating the board state.

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Selvala, Heart of the Wilds occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.45%