Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

, : Gain X mana in any combination of colours, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds Discussion

enpc on More creatures to go with …

3 weeks ago

You can use Neheb, the Eternal which will work with Aggravated Assault but not Hellkite Charger. Same goes for Selvala, Heart of the Wilds unless you delclare her as an attacker first, then go from there. Selvala is still really good in the deck since you have a bunch of decent sized creatures.

Commander_JAR on Best Commanders in EDH [Tier List]

3 weeks ago

I wonder if it's possible to make a Kinnan, Bonder Prodigy brostorm deck similar to Selvala, Heart of the Wilds or is it too much work around? I had a fat creature deck with Kinnan but it was pretty slow.

TypicalTimmy on Innistrad: Midnight Hunt. A Good …

1 month ago

I messaged a friend, but I'll make it public.

New Teferi goes infinite with The Chain Veil and any sufficient single land or creature source of mana, such as Nykthos, Shrine to Nyx, Selvala, Heart of the Wilds. His +1 untaps Veil and the land and / or creature. As long as you can produce mana, you can go infinite.

Now here is the super awesome thing. His ultimate can be activated any number of times with sufficient loyalty. So if you get 10x emblems, you will have 10 upkeep triggers to draw 10 cards and untap / float / activate everything 10x on EACH opponent's upkeep.

What's better is if you have either Omniscience in play or you are able to produce more than mana, you could instead +1 to generate infinite mana and loyalty, then -2 and effectively draw your whole library, then cast your whole library.

soomyre on Selvala CEDH V8.4

1 month ago

Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter  Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!

AstroAA on Selvala CEDH V8.4

1 month ago

Scytec I'm not the maker of this deck, but I do have a Selvala deck that is very similar. Selvala, Heart of the Wilds wins by essentially playing an undercosted high-power creature such as Phyrexian Dreadnought or Phyrexian Soulgorger to quickly generate a ton of mana, get cards like Quirion Ranger or Wirewood Symbiote into play with Temur Sabertooth to generate infinite mana through blinking the Wirewood Symbiote to use it's ability multiple times, and then tapping and untapping Selvala, and then either with through a Walking Ballista for infinite or infinitely bouncing something like Great Oak Guardian to give all your creatures +infinite/+infinite and swing for game.

As for this deck, I would highly recommend adding Concordant Crossroads, Craterhoof Behemoth, or even cards like Berserk. Concordant Crossroads is essential in decks like Selvala, where you can repeatedly bounce your own mana dorks to generate infinite mana, or even flood the board with creatures and quickly swing for game that turn. Deserted Temple is also nice for untapping things like Gaea's Cradle or Wirewood Lodge. Sylvan Tutor is also really nice as it adds more consistency.

multimedia on Dragons Forever

1 month ago

Hey, good start. Overall you have good sense with the high budget you have.

Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.

The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey  Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:

More land ramp that can search for a Triome or Shock land:

Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:

There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:

Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.

Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.

There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:

Good luck with your deck.

multimedia on Draconic command Aggro (upgrated)

1 month ago

Hey, nice version of Ur-Dragon, but this is not aggro, it's midrange. That's fine because you don't really want aggro in multiplayer Commander since it doesn't do enough when you have three or more opponents who each start with 40 life.

Four mana even with Ur-Dragon cost reduction for Dragons is the average amount of mana you'll spend to cast your first spell which is high. You also really want a ramp mana source in your opening hand and 10 ramp sources is not enough to consistently have one. You have lots of powerful tutors here as well as Tiamat which means you could reduce the Dragons to the best ones and cut the subpar ones which will speed up gameplay. Old Gnawbone + Hellkite Charger is a Dragon win condition combo for infinite attacks.

The better Dragons:

In the place of other Dragons because of the high budget consider adding more lower CMC support cards?

Cultivate, Kodama's Reach and Rampant Growth could also be replaced with better/quicker ramp and since only playing 6 basic lands.

Good luck with your deck.

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