Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Gain X mana in any combination of colours, where X is the greatest power among creatures you control.
|Have (2)||, Forkbeard|
Printings View all
|Jumpstart (JMP)||Mythic Rare|
|Mystery Booster (MYS1)||Mythic Rare|
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Selvala, Heart of the Wilds Discussion
on X games
22 hours ago
You can push it pretty dang far that I can tell you XD. I have my own Zaxara deck, so I might have some tips you find useful. First off let's look at your lands. Many of the lands I recommend may be out of budget, so feel free to ignore this comment if you can't use anything I talk about.
- Shock lands are very helpful! They give you the option to come in untapped if you need mana right now. - - Breeding Pool
- Overgrown Tomb
Filter lands are also budgety, but very good! If you have one color they can give you a different color, more of that color, or even some of both!
- Flooded Grove
- Twilight Mire
Check lands are also within budget! They have a chance of coming in untapped which can be very useful at times!
- Hinterland Harbor
- Woodland Cemetery
Pain and Horizon lands are some of the best, as you will ALWAYS have the option to get mana, they will never be tapped, even though you have to pay life, its worth it!
- Yavimaya Coast or Waterlogged Grove
- Llanowar Wastes or Nurturing Peatland
Underground River or... Sadly no Horizon land is available in
Fast lands too have a good chance to come in untapped especially at the start of the game which can be a great asset
- Botanical Sanctum
- Blooming Marsh
But my personal favorites are the dual fetch lands! These guys let you go through your library to find whichever lands you need! In your deck, they can search for basics, the shock lands if you add them, or even cards like Zagoth Triome! The cost is that some of them can be quite out of budget, but I would still consider them eventually.
- Misty Rainforest
- Verdant Catacombs
All these dual lands are very helpful and I would consider all of them! There are a couple more multi color lands I like that you might enjoy too:
- Mana Confluence
- Gemstone Mine
- Ancient Tomb
- Prismatic Vista
- Forbidden Orchard
- Reflecting Pool
- Exotic Orchard
- Reliquary Tower
- Yavimaya Hollow
That said, upgrading your lands section can be extremely helpful when you play commander, and I would definitely recommend checking them out! Some ramp cards that I like and might benefit in your deck are
- Emerald Medallion, Sapphire Medallion, and Jet Medallion
- Birds of Paradise
- Lotus Petal
- Bloom Tender (More on this later)
- Selvala, Heart of the Wilds
- Oracle of Mul Daya
- Arcane Signet
Anyways enough about mana! There are a couple cards that might do very well in your deck, and I can't name them all, so I would recommend checking out my deck: The X Files EDH! However I will try to mention as much as I can!
- First off, did you know that there are two cards that can give you infinite mana with your commander? Yup! Pemmin's Aura and Freed from the Real, both give you infinite mana when you enchant your commander with them. Zaxara adds two mana, you use one of that mana to activate the enchantment and untap Zaxara, and then you can tap her again to add two, and then untap, and do that again and again as much as you want to get INFINITE mana! If you have an X spell in your hand you can cast X for literally infinity and pretty much win! Its cool. Because of these cards I would recommend tutors like Demonic Tutor. If you get the tutor you can search for one of these enchantments and then get infinite mana. These enchantments also give you infinite mana with Bloom Tender and Selvala, Heart of the Wilds which i mentioned before, using the same infinite process as your commander.
Some other fun cards are:
- Parallel Lives and Doubling Season! You can get double the tokens Zaxara makes and put DOUBLE counters on them! Very fun!
- Sylvan Library, Rhystic Study, Necropotence for card draw
- Unbound Flourishing for obvious reasons.
and many more which you can find under my decklist here
Anyways though, sorry to make you read all this, I hope it was helpful, and if you don't want/like any of the cards feel free to completely ignore this! If it does help though, be sure to check out and support my main deck, Double Trouble EDH, I would appreciate it! Any suggestions are also welcome. If you have any questions about the cards I mentioned or want more help with a deck feel free to post on my wall, I'd love to help! Anyways though, Hope this helps, good luck on your deck, and have a great day!
1 week ago
I am waiting for my Walking Ballista to arrive then I will add this card too.
Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck
Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind
but thanks for all your advices.
1 week ago
Combos that might be a good add for the infinite mana so you don't rely entirely on Zaxara, the Exemplary:
Some wincons to think about:
Helix Pinnacle + infinite mana combo
infinite mana combo + Mind Grind
infinite mana combo + Walking Ballista
If you wanna check out my deck for any help here it is
3 weeks ago
DeinoStinkus yeah that's probably a good call for the swap. I haven't picked up a Kalonian Hydra yet. The thought process behind the Journey to Eternity Flip was to get back one of the value creatures that will be targeted like Selvala, Heart of the Wilds, Gargos, Vicious Watcher or Nyxbloom Ancient. It also provides a small amount of protection on Zaxara, the Exemplary and can double up a Sakura-Tribe Elder if needed. That said it definitely is a bit slow and restricted with a good chunk of the deck.
1 month ago
The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.
Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.
Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.
Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?
Spiteful Prankster seems like it will just annoy people into targeting you.
The Great Henge good, but seems unnecessary/out of place
Fertile Ground shouldn't be necessary if your mana is done correctly
Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.
just my 2 cents...
1 month ago
I honestly believe you dont need 37 creatures. I would add more ramp especially since your commander costs 8. You can draw off the ramp spells you have but you can drop a signet and a land rather than just a land. Getting your commander onto the field as fast as possible is the name of the game so id add some smaller creatures to act as fodder until you can get Gishath, Sun's Avatar on the battlefield. Id also add Whispersilk Cloak to make him unblockable and untargetable making it easier to get those creatures from his ability. Also 28 of your creatures cost 4 or more mana. If at any point you get mana screwed you'll be sitting at the table with nothing to play. Id put some elves that can tap for mana or a Selvala, Heart of the Wilds for large mana ramp. An Idyllic Tutor would be nice to get the enchantment you are going to need to get some card draw or to pump your creatures. Just some suggestions.
2 months ago
List is looking good. It's interesting to see you come to the same conclusion around Protean Hulk as I did, though from a different angle. Personally I never ran Angelic Renewal as it only really combos with Sun Titan. I personally think that Gift of Immortality is better. Yes, it has the most value on Saffi but it also forms an infintie loop with both Sun Titan and Boonweaver Giant (for one extra mana). I used to pair it with Eidolon of Blossoms as a card draw engine, and while I have since cut both cards, i was a very good engine. You can also pair it with Heart Warden if you wanted to run that.
It will be interesting to see how you go with Fecundity. I ran it a while ago however found that Iwas giving my opponents too many cards from it. Granted, ther were a lot of graveyard leveraging decks, but I just didn't like to not be in control of the card draw. That's I think why I ultimately moved to stuff like Mikokoro, Center of the Sea and Selvala, Heart of the Wilds. While it is a guaranteed draw for my opponents, I say when it happens. But give it a go - I look forward to hearing your thoughts on it post testing.
A couple of other things I have noticed for the list:
If you're going to run Walking Ballista, have you thought about adding Heliod, Sun-Crowned? Honestly though, my thoughts would be to cut Ballista for Stoneforge Mystic. The reasoning for this is that Stoneforge can get Skullclamp which can then let you assemble your other win condition (let's face it, Ballista is primarily there for the infinite mana case). And with the new rules change (which I'm not happy about but makes Saffi better), you can use Skullclamp + Saffi as a card draw engine while still putting her in the command zone so that you can rinse and repeat.
As for the Saffi discord, I would be happy to be a part of it, though I'm not the most active person on discord.
2 months ago
Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.
On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.
Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!