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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Gain X mana in any combination of colours, where X is the greatest power among creatures you control.
Recommendations View more recommendations
NV_1980 on Hello Lindler
3 days ago
I think this deck needs a different commander; maybe even a colorless one (like Kozilek, the Great Distortion). You can do more or less the exact same thing (even play counterspells, because of Kozilek) and your deck would become much easier to control and predict (for yourself (or your buddy), as a player I mean). For some ideas, check out my Kozilek deck.
However, if you plan on sticking to Kruphix, I would recommend:
- to increase the number of lands. In a dual-color EDH deck I would expect at least 34 (if you also include a lot of 0-cost mana artifacts). When I play-tested this deck, I drew 10 starter hands and I had to mulligan for more lands 8 out of 10 times.
- use green's major strength: ramp. Right now you're not using it at all and it could drastically increase the speed of this deck. Green has phenomenal ramp creatures like Llanowar Elves/Elvish Mystic, Selvala, Heart of the Wilds, Azusa, Lost but Seeking to name but a fraction. Also, don't forget ramp sorceries like Rampant Growth, Cultivate, Three Visits, etc.
- use some more of blue's draw power. There's hardly any of that in here and it too could drastically increase the deck's speed (and the options per turn of the player). My recommendations would go out to Ponder, Preordain, Prosperity and Mystic Remora
I'd recommend removing some of the (mana-)artifacts in this deck to make room for the above. And Emrakul, since he's been banned from the format.
Hopefully some of this helped. Good luck.
AThiccNacho on Zaxara, the (Hopefully) Awesome
1 month ago
Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.
Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.
Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.
Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.
Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.
Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.
Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.
Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.
Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!
I based my recommendations off my deck Hydra Rampage boi
Jett2112 on Dino Town
4 months ago
Not much of a comment but here's some stuff to consider based on edhrec and my dragons deck. Once we playtest this a bit I'll have more for ya. Ancient Tomb Atzocan Seer Boseiju, Who Endures Chaos Warp Commune with Dinosaurs Congregation at Dawn Finale of Devastation Goring Ceratops Kodama's Reach Marauding Raptor Pyrohemia Ranging Raptors Return of the Wildspeaker Rhythm of the Wild Shadow in the Warp Temple of the False God The World Tree Trapjaw Tyrant Yavimaya, Cradle of Growth Elvish Mystic Fyndhorn Elves Llanowar Elves Realmwalker Selvala, Heart of the Wilds Shaman of Forgotten Ways Avacyn's Pilgrim
unstable_anomaly on All My X’s are in the Hive Nexus
4 months ago
With Nyxbloom Ancient or Mana Reflection in play, your commander goes infinite with Umbral Mantle and Sword of the Paruns. Allows you to make infinite and cast any Xspell an infinite amount of times. With both in play you can accomplish the same thing with Staff of Domination. BloomTender / Selvala, Heart of the Wilds can both substitute your commander for the above listed combos as well as just being great cards in the deck.
Pemmin's Aura doesn't go infinite, but offers a cheap way to uptap and protect your commander.
Seedborn Muse and Alchemist's Refuge would also be really good here.
You may also like Open Into Wonder / Rogue's Passage / Plaza of Heroes / Spellskite / Thassa's Intervention.
Profet93 on Her Royal Fluffness
4 months ago
Are there budget exclusions for this deck? Meta? General weaknesses you want to address? Was gonna recommend survival of the fittest, mana crpyt etc..... but dont wanna get ahead of myself.
Greater Good - The best card you can add to this deck, handsdown. Another user above suggested it but you did not reply to that card, please do not overlook as it allows you to recover from a wipe, prevent exile, prevent theft and is a discard outlet
Song of the Dryads - Not 100% needed, but nice to have. Good to use on mono red/black commanders as they usually lack enchantment removal. If you wanna be spicy, LD effects can be used in response to their enchantment removal (not necessarily yours even but other opponents/politics).
Sylvan Library - Not 100% needed, but helps set up draws, works well with topdeck effects and is draw in a pinch.
Bane of Progress - Given less than 10% of your deck is artifacts and enchantments, it might be worth considering. Meta dependent for sure, but most playgroups utilize a slew of artifacts.
Kozilek, Butcher of Truth - Not 100% needed, draw and removal. Also acts as a GY Shuffler (for better and worse).
Nissa's Pilgrimage - Albeit off curve, might be worth considering, potentially over cultivate/kodamas.
Life's Legacy - Similar to momentous fall but cheaper to cast but can't be used in response to removal. Also, folds to blue like momentous. Should you feel you need more draw, I would greatly recommend it.
Green Sun's Zenith - Tutor, very useful.
The Great Henge - Ramp, life gain and draw! Seems to synergize pretty well with the deck, don't sleep on it.
Selvala, Heart of the Wilds - Ramp and draw, very powerful.
Sakura-Tribe Elder - Creature form of rampant growth, definitely swap.
Elder Gargaroth - Versatile beater, I use him for draw and tokens mostly.
Nissa's pilgramige > Kodama's
Tooth and Nail > Shared summmons - For 4 more mana, u get a higher ceiling albeit a lower floor. The higher ceiling more than makes up for it
Primal Order - Dealing damage via non-basics is okay, but it costs a lot of mana and doesn't synergize with the rest of your deck. It also doesn't do much against mono colored decks. Lastly, you're limiting your own non-basics because of this card which I view as a mistake. Given you are mono colored, green at that, you have more flexibility than others to include non-basics in your mana base. Something like Yavimaya hollow for protection, ancient tomb for ramp and more...provide far more value than maybe hurting someone through non-basic land hate.
Apex Altisaur - It fights, its expensive removal. Too much IMO
Bellowing Tanglewurm - Not great evasion, given siege behemoth, I dont think you need the redundancy, do you often find yourself with creature stalemates?
Brooding Saurian - Meta inclusion? If you had more non-basics, Nylea's intervention and crop rotation would be MUCH better. Homeward Path could fix this while providing you with an additional card slow
Kozilek > Desolation twin - Same mana value, with removal draw and GY shuffle.
Elemental Bond > Garruk's Packleader - Cheaper to cast, less susceptible to removal. You have a lot of creatures, 1/4th of your deck. Cutting back 5 - 7 creatures would make your deck less likely to overextend into a wipe.
Spring-Leaf Avenger - 4 or 5 mana for a body and return 1 card, or you can get something like Seasons Past to recur several cards for 1-2 more mana and not reliant upon combat damage which is very helpful.
The Tarrasque - I'm on the fence about this card, seems cool but a bit costly. Why not just get another Eldrazi card like Ulamog Cease Hunger/Infinite Gyre. For 1-2 more mana, you get permanent removal and indestructible which is arguably better than ward
Topiary Stomper - Off curve for early game, low ceiling for late game, low floor. I dont see it's purpose here given green has better ramp. By replacing creatures that provide subpar effects for sorcerries/instant versions which provide a greater level of the effect, you can greatly increase the power and resilience of the deck.
Whiptongue Hydra - Is this a meta call?
Ulvenwald Oddity - I noticed you mentioned you use it as a haste outlet primarily. If that's the case, why not consider Concordant Crossroads or Akroma's Memorial? The former is cheap to cast but a double edged sword. The latter is more expensive but provides a myriad of benefits.
Looking forward to your response and thought process :)
unstable_anomaly on Send Nids.
5 months ago
This commander is bonkers. Looking forward to building around her myself.
Doesn't look like you're going for the spell slinger route, but Seedborn Muse with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius / Thassa's Intervention) would be really good here. Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.
Since you're going the creature based route Kindred Discovery / Herald of Secret Streams / Open Into Wonder.
Some other generic good stuff for a deck like this Nyxbloom Ancient / Selvala, Heart of the Wilds / Mana Reflection / Pest Infestation.
Romer on Azusa and the Eldrazi Forest
5 months ago
Zombiemaster247: Interesting, I hadn't thought of them because individually they're not that great and getting all 3 is challenging in a singleton format. And yet... I do have a few ways to tutor up multiple lands now. I'll keep it in mind, might be a good add in the future.
- Forsaken Monument is there to add an extra to a quarter of my mana sources and as a bonus, lets me gain life from a quarter of my spells. I originally had Caged Sun but realized I had so few green mana sources that it wasn't all that helpful. I suppose I could go back to Mana Reflection or even Selvala, Heart of the Wilds instead.
- Mystic Forge I'm less into for this particular deck. I do run it in a colourless deck and in an artifact deck but here, it feels like it would work with fewer cards than Forsaken Monument does. And I don't love adding it just for that one combo with Ugin, the Ineffable
jarncards on StickMan
6 months ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.
Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
Life from the Loam and Bala Ged Recovery Flip would be good helps for mana and options.
As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.
Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
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