Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 months ago
I have a couple of ideas!
Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability
Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process
Tragic Slip - Abrupt Decay is much better
Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )
And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.
It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!
7 months ago
boristormodor, thanks again for the feedback. I am always excited to see a notification that you have posted a reply.
Would you be willing to post some of the other decklists from your playgroup? It seems both of our groups are utilizing competitive casual decks. It would be great to have more of these decks from which to choose.
I would like to post one deck that I found online and one that I have been working on for a few years.
This deck was designed to be a cEDH deck by Marcsman. He has not updated the list for Commander Legends. I cut Goblin Engineer for Jeweled Lotus. He recommended cutting a mana dork. You can read our exchange in the comments section. I am also playtesting Hullbreacher for Reap but haven't gotten in any games with this change.
The other list I have been playing and updating since 2012.
It is definitely a glass cannon deck as all Maelstrom Wanderer decks have to be because of cascade. It isn't as strong as the Xyris deck.
I haven't gotten a chance to play your deck yet but I have all the pieces/proxies. My playgroup allows for proxies of cards we own. Should I be able to playtest the deck would you be ok with me posting it on Moxfield.com crediting you in the title? I did that with Marcsman's Xyris deck. I copied a lot of the Tappedout.net chat and put it in the primer section.
7 months ago
marcsman, what are your thoughts on cutting Reap for Hullbreacher? Hullbreacher hinders our traditional wincons but generates massive mana and card advantage. It seems like in theory it would be easy to draw into either Craterhoof Behemoth on a board with a few snakes and/ or mana dorks or to play several dorks and resolve a massive Finale of Devastation. This is just a theoretical change as I haven't had a chance to playtest it.
I am still playing Jeweled Lotus in place of Goblin Engineer. Jeweled Lotus is an auto include in this deck. I didn't want to cut a mana dork because each dork in essence moves us a turn ahead. My reasoning on cutting Goblin Engineer was that it is only good with Underworld Breach and if you have one of the three wheel spells that discard your hand.
7 months ago
7 months ago
marcsman, this deck performs better than I had imagined. I posted your list on Moxfield crediting you in the title because I wanted more people to have access to your unique and very well done deck.
My reasoning for cutting Goblin Engineer was that it was mainly used to get Lion's Eye Diamond which is only good after Underworld Breach is on the battlefield. I tend to like cards that are useful outside of the combo. Goblin Engineer just seemed to get stuck in my hand as there were other things I wanted to do with the mana. Would you just cast it, entomb Lions's Eye Diamond and hope to draw Underworld Breach?
What do you think of these changes?
7 months ago
8 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
8 months ago
Hi ChibiFate, thank you for the suggestions and questions.
Teferi, Master of Time didn't impress me enough to keep him in the deck. Once I could play him Turn 1 in a four player POD and he was insanely good. But if you draw him after turn four or five, you are better off drawing something like Pull from Tomorrow. The problem is, that it will get very hard to ultimate Teferi, Master of Time once your opponents have some creatures out and just filtering the cards in your hand isn't strong enough as you need extra cards to keep the interaction up as a control player. Hence, I would recommend some other cards that will guarantee you card-advantage in a timely manner without having to wait two to three turns. Therefore the short answer is: in opening hand the card is really broken. After a couple of turns he is "meh" - not really worth the mana.
Lithoform Engine is new to me and I never tested it, honestly. However, my first impression is that the card costs too much mana and does not provide enough synergy. If I could copy stuff from my opponents I would consider playing it. However, as this is not the case, I would rather tend to either put Precognition Field back in. But in my case it would make more sense to put Isochron Scepter combo back in as there are many spells I could imprint and copy much cheaper that way.
Oko, Thief of Crowns and Uro, Titan of Nature's Wrath are really strong cards in this built. But you really need to up Oko, Thief of Crowns first until you get a token. Only after that I would advise to start attacking opponents permanents by taking over their creatures. If you consider to play Oko as a longterm threat and not as an immediate removal spell, then he will be very strong. Otherwise he will die pretty quickly and will not bring you continous advantage. If you have Oko, Thief of Crowns in your opening hand and can drop him on turn two, you will have quite a strong position in the game early on.
Hope these answers help you. If you read through the deck description you will see that this Rashmi deck is somewhat different from most builds and I try to grind especially hard.