Lim-Dul's Vault

Lim-Dul's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (1) GabeBurch

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Masters Edition (MED) Common
Alliances (ALL) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Lim-Dul's Vault Discussion

Eckat on THE Praetor

1 week ago

Ookay , so after long thinking session.

I have replaced Fabled Passage with Scalding Tarn

And Lim-Dul's Vault with Balance

Now I just want to fit Triumph of the Hordes, but have not yet figured out what to remove

Also maybe thinking one less swamp, one more island :D

Peoni on Nekusar EDH Cards for Everyone

1 month ago

Your list is pretty good so far. Here are a few cards you may or may not like to include:

Burning Inquiry, Dramatic Reversal (infinite mana with Isochron and a few rocks), Dark Deal, Fascination, Grafdigger's Cage, Incendiary Command, Jace, Wielder of Mysteries, Kederekt Parasite, Lim-Dul's Vault, Niv-Mizzet, Parun (combos with Curiosity and similar effects), Notion Thief, Psychosis Crawler, Relic of Progenitus, Thassa's Oracle, and Winds of Change.

For your rocks I'd recommend adding probably 4-5 more, but I'd say you've done good in sticking to the 2 cmc ones. More signets, more talismans, maybe a Fellwar Stone or Mind Stone are all definitely good options.

I want to ask what a lot of the transmute cards are in your deck for? What are you trying to fetch at 1 cmc with Dizzy Spell or 5 cmc with Brainspoil? Muddle is generally pretty good for fetching combo pieces like Isochron Scepter, but at lot of the others are kind of head scratchers to me. I'd also advise you to evaluate why you chose the cards you did, how impactful they would be in the format, and how they synergize with the rest of your deck. For example, in a multiplayer format with 3 opponents and usually plenty of creatures, how often is Diabolic Edict going to be something you're happy about drawing? Similarly, I know you have a bounce subtheme going on, but is Cowardice really something you want to be running in a deck that focuses on keeping creatures like your commander or Fate Unraveler out on the field? Wouldn't you rather counter those threats than have a mere targeting throw a wrench in your plans? Also on the topic of bounce, would you rather be running a bounce sumbtheme or be using your blue for counters and your black for straight up removal? Maybe you wouldn't, maybe you would, I just think it's worth asking the questions you know?

Nekusar and wheels are always fun to see in action. I hope you enjoy EDH and I hope I was able to help! :^)

goldlion on Najeela, Warriors Blossom

1 month ago

Sweet! Coming together.

Nature's Will is one of the other cards I mentioned. Also, a Lim-Dul's Vault Would be a great value tool to dig to what you need as a low cost piece to keep it competitive.

bryanedds on Slum Guardian, Silumgar

1 month ago

Lim-Dul's Vault might be a worth addition.

Artatras on The Many-Faced God - [Primer]

2 months ago

Glad to hear that!

I really wish Death's Shadow could work with Lazav. It would be amazing. Unfortunately, it does not. The thing is, Shadow's ability is a static one instead of being ETB. This means that Lazav would keep that effect and immediately die by getting -X/-X, where X is your life total. I really like Death's Shadow as a card, but it is actually very hard to make it work in EDH. One of the few ways is in a The Mimeoplasm deck, where you can give your commander 13 +1/+1 counters without having to copy the actual Shadow. As of right now, Hunted Horror is the second best creature that we have access to in terms of a power/mana cost ratio. I hope Wizards will eventually end up completing the Theros Titan cycle (the likes of Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger) with a powerful Dimir version, because those creatures would be perfect for this deck. Low mana cost, ability to get into the graveyard by themselves and powerful on-attack triggers. Fingers crossed!

Cavern of Souls is more of a meta call. In my playgroup, for example, Lazav never gets countered (apart from the cases where I can immediately threaten lethal with haste) because my opponents prefer to just use removal on him, and I probably would do the same. However, there is no real downside in including Cavern in this deck , so I can see your point.

Diabolic Intent is a card that I had in my first versions of the deck, but I ended up cutting it because it was a little suboptimal. More often than not, I found myself having it stuck in my hand with no creature to sacrifice. Sacrificing Lazav is out of question. As for the other creatures, there are only 13 in the deck. The chances of having one of them in hand alongside Diabolic Intent are pretty low. And of those creatures, some like Cavern Harpy, Hunted Horror and Phyrexian Dreadnought can't even be used. A two-mana tutor is great, but it is too unreliable in this deck. Insidious Dreams, Grim Tutor and Lim-Dul's Vault are much more effective.

As for Tainted Strike, it is absolutely worth considering. Being cheap and instant speed makes it really efficient. Due to it's non-repeatable nature, I would only use it when I'm sure I'll be oneshotting someone (that is, when Lazav is a copy of the Dreadnought). If you want something that can be used more than once, Glistening Oil is also pretty decent. However, as you have said, there aren't too many available slots in my list. I've come to a point where if I want to fit a new card in, that card needs to do the same thing as the one I am replacing but in a better, more efficient way.

I really hope you end up building the deck, perhaps with your own twist. If you are worried about endless waves of opposing removal spells and counterspells, refer to the General Strategy section where I talk about how to handle that by playing patiently and not overextending.

Cheers!

SynergyBuild on Staples of the Format

2 months ago

Key Cantrips:

Ponder, Preordain, Brainstorm, Gitaxian Probe

Key Draw:

Mystic Remora, Rhystic Study, Sylvan Library, Dark Confidant, Ad Nauseam, Mindblade Render, Oakhame Adversary, Waste Not, Notion Thief, Sensei's Divining Top

Key Wheels:

Wheel of Fortune, Windfall, Timetwister, Dark Deal

Key Tutors:

Enlightened Tutor, Mystical Tutor, Vampiric Tutor, Demonic Tutor, Gamble, Worldly Tutor, Lim-Dul's Vault, Eladamri's Call

Key Recursion:

Yawgmoth's Will, Underworld Breach, Noxious Grasp, Reap, Eternal Witness

Key Mana Rocks:

Mana Crypt, Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mox Amber, Mana Vault, Grim Monolith, Basalt Monolith, Arcane Signet, Fellwar Stone, the Signets and Talismans, Mind Stone, and Thought Vessel

Key Mana Dorks:

Deathrite Shaman, Birds of Paradise, Noble Hierarch, Avacyn's Pilgrim, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Boreal Druid, Bloom Tender, Priest of Titania, Faeburrow Elder

Key Mana Ramp (Other):

Dockside Extortionist, Kinnan, Bonder Prodigy, Smothering Tithe, Carpet of Flowers, Curse of Opulence, Derevi, Empyrial Tactician, Wild Growth, Dark Ritual, Cabal Ritual

Key Stax/Hate:

Collector Ouphe, Notion Thief, Ashiok, Dream Render, Narset, Parter of Veils, Null Rod, Linvala, Keeper of Silence, Cursed Totem, Grafdigger's Cage, Chains of Mephistopheles, Rest in Peace, Aven Mindcensor, Drannith Magistrate

Key Blue Countermagic:

Swan Song, Spell Pierce, Flusterstorm, Miscast, Dispel, Force of Will, Force of Negation, Mental Misstep, Fierce Guardianship, Pact of Negation, Mana Drain, Dovin's Veto, Drown in the Loch, Counterspell

Key Non-Blue Countermagic:

Silence, Veil of Summer, Autumn's Veil, Red Elemental Blast, Pyroblast, Deflecting Swat

Key Removal:

Chain of Vapor, Swords to Plowshares, Nature's Claim, Dismember, Fatal Push, Vandalblast, Winds of Abandon, Cyclonic Rift, Gilded Drake, Oko, Thief of Crowns, Legacy's Allure, Abrade, Abrupt Decay, Assassin's Trophy, Drown in the Loch, By Force, Shattering Spree, Natural State

Key Wincons:

Demonic Consultation, Tainted Pact, Thassa's Oracle, Jace, Wielder of Mysteries

Lands are Fetches, Horizon Duals, Og Duals, Shocks, Pain lands, sometimes triomes, sometimes the castles. Command Tower, City of Brass, Mana Confluence, Exotic Orchard, Forbidden Orchard, Gemstone Caverns, Gemstone Mine, Ancient Tomb, Gaea's Cradle, Wirewood Lodge, Mystic Sanctuary

Balaam__ on Revelation 17:8

2 months ago

Oh I was right! Ha, I would have bet anything I had a misunderstanding of the mechanic. Even so, Surgical Extraction may be the better card after all. It’s free to play (well, no mana cost) vs one black. I only run 4 fetchlands in this build but I do have Lim-Dul's Vault, which could end up pinging me for quite a bit in a worst case scenario, so I can’t totally write off Surgical Extraction’s ‘pay 2 life’ catch. Also, there’s Vampiric Tutor. I guess it’s back to extensive playtesting...

griffstick on Good cheap staples to pick …

3 months ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

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