
Combos Browse all Suggest
- Felidar Guardian + Saheeli Rai
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Felidar Guardian
- Corpse Knight + Felidar Guardian + Spark Double
- Felidar Guardian + Spark Double + Vela the Night-Clad
- Felidar Guardian + Mirror March
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- How would you order triggered abilities when creatures die?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
- Does Aether Meltdown shut down copycat?
- Is Felidar Guardian and Felidar Guardian all on the stack?
Felidar Guardian
Creature — Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
king-saproling on
(Mag)pie in Your Face
1 month ago
You might be interested in these combo pieces: Flickerwisp, Restoration Angel, Felidar Guardian, Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, Changeling Titan, Changeling Hero, Mysterious Limousine, Glimmerpoint Stag, Wispweaver Angel.
These may catch your eye too: Guardian Project, Theoretical Duplication, Faerie Artisans, Path of Discovery, Lonis, Cryptozoologist, Soul of the Harvest, Radiant Solar, Angelic Sleuth
Guerric on
Life: Gains & Pains
1 month ago
Hi ladypickleton! This looks like fun! Oloro is what drew me into commander, and I always envisioned myself building him, though strangely I never did! Since you're running Sanguine Bond and Exquisite Blood I am guessing you aren't averse to combos. I know you've run this for awhile, so maybe you tried flashing out Test of Endurance or Felidar Guardian with Leyline of Anticipation, Vedalken Orrery, or, in the latter case, Teferi, Mage of Zhalfir. I always thought that would be a fun alternative win con. I'd also think that Propaganda and Norn's Annex could be good complements to Crawlspace and Ghostly Prison if you need more pillowfort elements. Beyond that Teferi's Ageless Insight and Alhammarret's Archive can be good draw more pieces, and Sigarda's Splendor and Cosmos Elixir, while pricey in mana, can be great draw engines in a lifegain deck.
wallisface on why is birthing pod banned
2 months ago
vishnarg there are waay more threatening 4-drops than Siege Rhino. Namely any of Felidar Guardian, Yawgmoth, Thran Physician, and Shalai, Voice of Plenty can each represent immediately winning the game on entry.
I’d be pretty stoked if an opponent only used their pod to pop out rhinos… it’d mean i’m not immediately losing the game
Magic09865 on
Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH
2 months ago
In's:
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Blast Zone Mass Removal
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Miren, the Moaning Well Lifegain and Sac-Reaction for Mimic Vat, Reveillark, trigger with Mikaeus, the Unhallowed ...
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Path of Ancestry Mana-Fix
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Spire of Industry Mana-Fix
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Shadowspear Lifegain and hexproof/indestructable Removal
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Strionic Resonator Copies triggered Flicker or ETB
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Whip of Erebos Lifelink, Revive and Flicker-Synergy
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Recruiter of the Guard Tutor for Mechanic
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Angel of Condemnation Reusable Flicker and Attacker in-one
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Cavalier of Dawn non-Land-Removal
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Mikaeus, the Unhallowed Keeps Creatures alive, also good for their ETBs
Imoprtant Out's:
Icbrgr on
Modern Prowess
3 months ago
things in the modern meta to be mindful of are Chalice of the Void and Ensnaring Bridge... have access to a lot of artifact and enchantment removal. I suggest 2 copies of Prismatic Ending and 2 copies of Abrade/Rip Apart. Prismatic ending counts as a 1cmc spell so it can hit chalice on and rip apart can get rid of chalice on and both can clear away ensnaring bridge... maybe even Hurkyl's Recall for affinity matchups.
you dont seem to have much reliance or utilization of your own graveyard as a resource so Rest in Peace/Relic of Progenitus seem like a great option for hosing opponents with graveyard shenanigans.
Cleansing Wildfire/Alpine Moon seem like good options for dealing with somthing like Inkmoth Nexus... Blood Moon also works but its a bit high cmc and youd have to make sure you fetch a basic Plains/Island before playing it.
Because you are in a good countermagic spell could be Remand... it might buy you a turn against a combo deck like Saheeli Rai + Felidar Guardian and draw you a card.
Icbrgr on
T-1000 Saheeli Rai
4 months ago
Seems like that could fit in here... I'd have to study it a but closer to see how well it actually helps with comboing off... at a glance it seems like a "enters the battlefield tapped land" that can tutor Altar of the Brood 3 turns later (which honestly might be nice)...the middle saga only seems relevant if I've already went infinite with Felidar Guardian I think....thanks for the suggestion I'll playtest with it and play with some ratios!
allariontalfwyn on
Blue Pod [CEDH Primer]
4 months ago
I've always liked Blood Pod, and was wondering if there were other ways to build around Birthing Pod. Well, I have now found Blue Pod. I really like this list and the interactions with the normal Felidar Guardian line, along with Karmic Guide. The Prime Speaker Vannifar line was not one I was expecting for some reason, even though I own the card. I guess it never clicked in my head that she's just Birthing Pod on a stick, essentially.
multimedia on
Tricky Flicky
5 months ago
Hey, well done so far on a budget.
Unfortunately, Ranar has been errata to instead say, "Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying". This change means Ranar + Samurai of the Pale Curtain + Blasting Station isn't an infinite combo anymore. The act of sacing a Spirit with Station is a cost not a spell or ability. Ranar now cares about the source that originally made the permanent leave the battlefield and the original source has to exile the permanent which Station doesn't do.
Samurai of the Pale Curtain's ability to exile opponent's permanents is also hindered by this errata because now Ranar cares about the source that removed the permanent from the battlefield before Samurai exiles that card. For example, if you destroy an opponent's artifact with Disenchant that permanent is destroyed and then Samurai exiles that permanent when it goes to the graveyard, but you don't create a Spirit by Ranar. The original source that made the permanent leave the battlefield is a spell, Disenchant, but Disenchant doesn't exile and it must to create a Spirit. Swords to Plowshares still works fine since it exiles the creature as the original source doing the exile.
Ranar + Blasting Station + Restoration Angel + Felidar Guardian is still a win condition infinite combo since the errata to Ranar doesn't change it's effect with blinking permanents.
30 lands is a low amount with only 5 sources of ramp. Consider 5 more budget lands and ramp?
- Nimbus Maze
- Port Town
- Skycloud Expanse
- 1x Island
- 1x Plains
- Stoic Farmer
- Strixhaven Stadium: can be a win condition with lots of attacking flying Spirits and Spirits can defend to not lose point counters.
- Azorius Signet
- Heraldic Banner: could replace another anthem since this one is also ramp.
A excellent budget interaction with blink is Palace Jailer since when Jailer is blinked the exiled creature doesn't return to the battlefield, that only happens when you lose the monarch not when Jailer leaves the battlefield. This makes Jailer when blinked an engine to exile opponent's creatures which also creates Spirit tokens by Ranar. Jailer also gives you the monarch when it's blinked for a repeatable draw source at your end step. Spirit tokens help to defend as blockers to keep the monarch since the only way you lose the monarch is by an opponent doing combat damage to you or an opponent plays a card that makes them the monarch.
If interested I offer more advice including cuts to consider. Good luck with your deck.
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