Cloud of Faeries
Creature — Faerie
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
|Want (2)||SinisterSam , futureprimitive|
Combos Browse all
|Commander / EDH||Legal|
Cloud of Faeries occurrence in decks from the last year
Latest Decks as Commander
Cloud of Faeries Discussion
4 days ago
Cloudstone Curio is amazing with morph creatures.
Walking Ballista is your best finisher here. Especially if you run Ancestral Statue as the above poster recommended. If you add these 2 cards, also add Weird Harvest to tutor the combo up. Shrieking Drake is another option that's a bit fairer than Statue if you're avoiding infinite combos.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
1 month ago
You avoiding Ancestral Statue combos on purpose? I guess either way, I'd suggest Neoform and Weird Harvest to look up your Cloudstone combos even though they're both a bit better with Ancestral Statue and Walking Ballista. You can also substitute creatures that immediately replace their mana along with your morph creatures. Consider Beastcaller Savant, Cloud of Faeries, Peregrine Drake, Great Whale, Palinchron, and/or Stadium Vendors.
Feel free to check out my list for ideas, it's Cloudstone and Ancestral combo and the list is pretty optimized. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
1 month ago
Also, another big creature you may like is Elder Deep-Fiend. Your Cloud of Faeries will make it cheaper to cast, and it can tap down lands if your opponent is trying to save up for a larger-casting-cost spell
1 month ago
2 months ago
Squirrel_of_War: Yeah, it's been in and out. But since I usually only encore one per turn, it's basically a bad mana rock... And though there ARE turns when I encore multiple things in a single turn, on those turns I'm usually winning already (I'm rarely too mana limited, since one of my first encores is usually something like Cloud of Faeries which grants mana).
Crow-Umbra: Thank you, it really warms my heart to hear that my primers help inspire people :D Thank you for the suggestion -- Court of Cunning is certainly an interesting option, but I'm just not sure I can hold onto the monarchy (it's not like I have pillow fort elements, or even THAT many blockers). I don't want to encourage people to hit me, and often I can't stop them if they decide to do so. Plus I'm always nervous of giving other people cards... I might test it though, thanks!
2 months ago
I am also in the process of brewing Araumi and found one or two cards that i will definitely include. I agree with SynergyBuild on Scholar of the Ages. The effect is strong but too slow for the investment of 7 Mana. I don't like to run tutors, so i have less instants and sorceries so i also don't run Archaeomancer but i think i would also run it in your version. Since you are not going the path of keeping your tokens creatures with death triggers (Keiga, the Tide Star, Kokusho, the Evening Star) could be an option. Doomwake Giant give all opponents creatures -9/-9. Patron of the Vein destroys tree creatures and leaves you with tree 13/13 flyers. And like Cloud of Faeries and Peregrine Drake, Priest of Gix can give you a manaboost. Deranged Assistant Mills and ramps you.
2 months ago
You're missing some obvious optimization includes in your mana base. Notably, you have 6 more fetchlands to include, 3 green and 3 blue. 36 is also definitely too many lands for a competitive build, and could easily go down to 32 or even 31, freeing up slots for more spells.
There are also a handful of staple mana rocks missing that should be slotted. Mana Crypt and Chrome Mox come to mind, so does Mox Diamond. I'd also recommend Priest of Titania as a must for this deck.
The biggest problem with this build as opposed to the Magical Hack build is that you're forced to run a bunch of sub-optimal cards that don't advance your game plan simply to get Momir Vig triggers. Almost every single Simic creature you run is only slotted to get triggers, and without Momir are dead draws on their own. Now compare to the Magical Hack build. After hacking, the mana dork suite that powers out Momir has now also gained value by being able to start the hack chain and serves a double purpose, freeing up other slots for interaction and problem solvers for cards that shut down the Momir dork chain. The creatures being green only also means that there is blue mana available to throw counterspells as needed to protect the dork chain.
Another problem I can easily identify with this build is having to pass the turn in the middle of the chain. You're giving opponents an opportunity to remove your commander or necessary combo pieces for winning. You're also letting them untap their mana to hold counterspells to stop your game plan. I also think that the combos you are choosing to slow are rather low value too, Palinchron has been abandoned in competitive builds for quite a long time due to needing lots of lands on the field and the high casting cost, as well as opportunity cost from slotting and potentially drawing it during the game. Deadeye Navigator is another card with all those same complaints. The Cloud of Faeries combo requires having one of two specific lands, so I'd recommend a slot for Crop Rotation if you want to rely on that combo at all.
3 months ago
Unfortunately, Cloud of Faeries is banned in pauper. Solid looking deck though!