Cloud of Faeries

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

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Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Cloud of Faeries occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Cloud of Faeries Discussion

boc2001 on Ninjas and Faeries

5 days ago

i think Cloud of Faeries could help you get more ninjas on the battlefield.

multimedia on [Primer] Yarok, The Value Engine

1 week ago

An area to ponder about improving is the the high avg. CMC which is 3.7. Currently here for ramp there's only seven reliable additional mana sources (Sol, Talismans, Wood Elves, Springbloom and Reach) which is low. What I mean by reliable are cards that don't require you to have another card to be ramp. Burgeoning, Azusa, Coiling, Risen, Uro are all good cards, but to be ramp sources they require that you either have a land in your hand or a land on top of your library which is not reliable.

Mystic Remora is a powerful one drop in multiplayer Commander. It's not ramp, but it helps as a way to keep making land drops because it will draw you a lot of cards. Dream Stalker can be a backup for Shrieking Drake for the combo. You have a backup for Cloud of Faeries, but don't have one for Shrieking.

Cards to consider adding to reduce the avg. CMC:

Cards to consider cutting to reduce the avg. CMC:

Plague is a nine drop, In Garruk's Wake is another nine drop and is better for this effect. Sire and Bonds have good triggered abilities with Yarok, but they only trigger when your opponents do something. This makes both of them in my opinion the least good of the five/six drops since you don't want to have to rely on your opponents to get value from a five/six drop. Splendid Reclamation is good with Scapeshift, but that's really it since you've cut mill and The Gitrog Monster.

LabManiac_cobblepott on Yarok: Throw your lands in the Air!

1 week ago

Cazual and freeworlder, there's some misinformation on the internet. When Necromancy leaves the battlefield, all creatures it brought back from the graveyard get sacrificed (even though it only attaches to a single creature at a time). The second triggered ability only cares about creatures that entered due to the first triggered ability, not what creature it is attached to.

As to the Dream Stalker double trigger: Necromancy can be cast in instant mode. Thus, Necromancy enters the battlefield and triggers twice. The first trigger resolves, returning Cloud of Faeries, which double triggers. We only need two lands since the Cloud of Faeries trigger only untaps two lands at a time. So we resolve both faerie triggers and get four mana. Now we let the second Necromancy trigger resolve, returning Dream Stalker, which double triggers. We let the first trigger resolve, bouncing Necromancy and sacrificing both creatures. We now have another Dream Stalker trigger to resolve, but we can cast Necromancy again before doing so. This repeats arbitrarily to generate however much mana we need and then however much draw we need off of Coiling Oracle. Then, yes, we have a huge stack of bounce triggers to resolve, but we don't really care since we have whatever we want to combo out at that point anyway.

Last_Laugh on Animar's Wildlife Sanctuary

3 weeks ago

With only 10 creatures that cost or less, those first few counters on Animar are slow and unreliable. I would recommend more early mana creatures and you've got options.

Sakura-Tribe Elder/Wood Elves to look up lands.

Sylvan Caryatid, Utopia Tree, etc. There's a LOT of options here.

Wild Cantor is a turn 2 Animar option.

Cloud of Faeries type land reuse is great at any point in the game but especially early.

Shrieking Drake, Dream Stalker and Man-o'-War are fair(er) versions of Ancestral Statue and are worth it to either bounce themselves or other creatures to reuse their etb's.

multimedia on [Primer] Yarok, The Value Engine

3 weeks ago

Hey, good version of Yarok.

Yarok + Shrieking Drake + Cloud of Faeries + fours lands (two of them have to make blue mana) equals infinite mana and infinite casts of Drake and Cloud. Yarok gives Drake two bounce triggers which are used to bounce Drake and Cloud. Yarok also gives Cloud two triggers which lets you untap four lands. You want four lands because it costs three mana to cast Drake and Cloud netting you one mana each iteration of the combo which equals infinite mana. Tap four lands make four mana, cast Cloud untap two lands, second Cloud trigger untaps another two lands, cast Drake bounce Cloud, second Drake trigger bounce Drake, repeat.

With infinite casts of Drake and Cloud then Aetherflux Reservoir is a win condition with this combo. When you achieve this combo just announce you have 20,000 mana and then with infinite mana you can stop bouncing Cloud with Drake and instead bounce another creature such as Coiling Oracle or Risen Reef. These creatures let you put all nonland cards from your library into your hand and all the lands from your library onto the battlefield which could equal 60+ landfall triggers. Easier with Oracle or Reef just trigger them until you find Aetherflux Reservoir and Heroic Intervention/Negate for protection to win.

Elvish Visionary, Fblthp, the Lost, etc. any creature who draws when it ETB, could replace Oracle or Reef to draw into your library until you find Reservoir and Intervention/Negate. Peregrine Drake can replace Cloud of Faeries in the combo since Peregrine gets two triggers from Yarok. Peregrine is also an infinite mana combo with Deadeye Navigator who's already in your deck.

Eternal Witness is great with Yarok. Recurring any two cards is very good.

Good luck with your deck.

Last_Laugh on Animar EDH +1/+1 Counters

1 month ago

Alright, I have several suggestions for you and I don't want to appear overly critical. The main thing I'm noticing that needs work is your choice of non-creature spells... most of those effects you want on a body in Animar (i.e. ramp, removal, etc.)

Also worth asking... are you avoiding infinite combos on purpose? Want to ask before I suggest any.

Ramp: Wood Elves , Beastcaller Savant , Rishkar, Peema Renegade , Shaman of Forgotten Ways , Somberwald Sage , etc. (You've got options.)

Land Untap/Alternative Ramp: Cloud of Faeries and Stadium Vendors won't go infinite in your current build. Peregrine Drake will with Temur Sabertooth. On that note, consider Equilibrium as another bounce option.

Draw: Primordial Sage and Soul of the Harvest are your best repeatable draw (that you don't already run.). Tishana, Voice of Thunder is worth including also and Vizier of the Menagerie is amazing here as well.

Tutor: Fierce Empath

Let me know if you're picking up what I'm putting down... I can help suggest cuts (mainly from your high cmc non-creatures like Doubling Season, Primal Vigor, Zendikar Resurgent and your current non-creature ramp). In the meantime, feel free to check out my list for ideas... it's not budget friendly as a whole but still got plenty of options. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

multimedia on Yarok's Infectious Nightmare

1 month ago

Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.

Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.

Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.

Good luck with your deck.

Last_Laugh on Creature only Eldrazi tribal

1 month ago

Your avg. cmc is astronomically high my man. Even with a more casual Animar deck your avg. cmc should be about 3.8 TOPS. As the deck stands, your first few counters on Animar will be very slow and inconsistent.

Sorry if that comes off as overly critical. I have several suggestions for you and I'll try to break it down by category and keep things budget and casual friendly (mostly).

Ramp: Rattleclaw Mystic , Shaman of Forgotten Ways , Rishkar, Peema Renegade , Wood Elves and Wild Cantor are all good options. Cloud of Faeries and Peregrine Drake are also very good here.

Bounce: Equilibrium and Cloudstone Curio are your best options but are a bit more pricey. Shrieking Drake , Dream Stalker , and Man-o'-War are great options to reuse etb's also.

Morph/Free Cast: Den Protector , Ainok Survivalist , and Stratus Dancer .

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

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