Cloud of Faeries

Cloud of Faeries

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

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Trade

Have (1) Benniator
Want (2) TW015ANUMB3R , Ghostmajik

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cloud of Faeries occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Cloud of Faeries Discussion

KingMetalink on Gavi, Cycling Warden

1 day ago

Damn, I forgot that Astral Drift/Slide are until the end step. However, Escape Protocol goes infinite if you have Cloud of Faeries or Peregrine Drake in play at the same time.

Raging_Squiggle on Chulane, Somewhat Competitive

1 week ago

I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.

Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).

Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)

How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.

But, how to protect your stuff when you cast it? Prowling Serpopard should be in here to protect your creatures. He's a cat, he protec. Also, Gaddock Teeg strongly hates on any spell slinger deck.

Depending on your budget, Earthcraft should be in here. Otherwise, its budget, (but not nearly as good cousin) Cryptolith Rite could work too.

Last_Laugh on Animardrazi

1 week ago

Ok, I'm starting out with an 'I don't mean to be too critical so take this with a grain of salt'. I have suggestions for additions and cuts.

There's 2 main problems here. 1: Your mana cost is a bit high even for Animar (It's reasonable, I've seen MUCH worse but 3.5 avg. cmc or less is ideal) and 2: Your choice of/number of non-creature spells.

I'll address these out of order.

Cuts/Replacement Suggestion:

Cut: Fuel for the Cause, Mystic Confluence, and Ionize (over costed and no Animar discount) - Replacements: Stratus Dancer, Draining Whelk, and Stubborn Denial.

Cut: Mind Stone, Chromatic Lantern, Commander's Sphere, Kodama's Reach, Cultivate, and Rishkar's Expertise - Replacements: Beastcaller Savant, Rattleclaw Mystic, Sakura-Tribe Elder, Dryad of the Ilysian Grove, Cloud of Faeries, and Peregrine Drake.

Cut: Doubling Season, Jiang Yanguu, Path of Discovery, Guardian Project, - Replace: Soul of the Harvest, Primordial Sage, Tishana, Voice of Thunder, and Glimpse of Nature

I don't want to overwhelm you all at once, so let me know if you're picking up what I'm putting down. I can suggest some cuts/replacements from your creatures if you'd like. Upvotes on any of my decks are appreciated. Here's my list for ideas... Animar, Gaea's Hemorrhoid

forneyt on Kefnet the Mindful cEDH Combo

2 weeks ago

What do you think about Training Grounds? I would suggest removing Dream Cache because you would be able to draw way more cards with Kefnet out. Also, it can make Cloud of Faeries+Deadeye Navigator go off without High Tide.

fmastrome2008 on Yaroks bouncy castle

4 weeks ago
  1. Mulldrifter and Shriekmaw are great utility spells for this deck. They also trigger Risen Reef.

  2. Woodland Bellower goes great with Fierce Empath and Wood Elves. Nab 2 lands and 2 fatties. This nets 6 cards off 1 creature.

  3. Sire of Stagnation is straight gas in this deck. It draws 8 cards off 1 opposing fetchland.

  4. Not exactly sure what budget is to you, but things like Thassa, Deep-Dwelling, Panharmonicon allow for further abuse of ETB effects and Prime Speaker Vannifar, Birthing Pod are fantastic for finding threats/answers.

  5. Baleful Strix and Ice-Fang Coatl are great additions. They'd let you draw your entire deck with Deadeye Navigator. I like having 4 in my deck when I want to go off. It increases the chances of having my combo pieces.

  6. This deck will want its mana. I'd recommend some additional land acceleration cards like Farseek, Cultivate, Rampant Growth, Kodama's Reach. Lands are harder to destroy than mana rocks in casual groups.

  7. You could add Cloud of Faeries, Temur Sabertooth, and Dream Stalker. These would combine with the other combos to provide 5 possible ways to generate infinite mana.

fmastrome2008 on Yarok, The Desecrator

1 month ago
  1. Mulldrifter is a great utility spell like Shriekmaw. It also triggers Risen Reef.

  2. Cloud of Faeries, Shrieking Drake, Palinchron, and Temur Sabertooth represent an additional 5 ways to produce infinite mana to combo off in this deck.

  3. Prime Speaker Vannifar and Birthing Pod are great additional tutors for this deck.

  4. Your curve is almost 4. Your land count should be closer to 37-38 for consistency.

fmastrome2008 on Yarok, Slight of Land

1 month ago

I forgot ways to increase your combos. Palinchron + 6 lands = infinite mana. Deadeye Navigator also combos with Cauldron Familiar, Altar of the Brood, and Thassa's Oracle as three other ways to combo kill opponents additionally.

Temur Sabertooth, Cloud of Faeries, and Shrieking Drake provide an additional 4 outlets for infinite mana generation.

fmastrome2008 on Yarok Jank

1 month ago

Jank is where it's at. It looks like this is a budget deck, so here are some good recommendations that are cheap.

  1. Shriekmaw and Mulldrifter are great. Kill 2 things, draw 4 cards for 2 mana. They also trigger Risen Reef.

  2. You could add Woodland Bellower. Fetch Wood Elves and Fierce Empath. Nab 2 lands and 2 fatties. I nab Deadeye Navigator and Palinchron with my triggers. palinchron + 6 lands = infinite mana. Navigator combos with Cauldron Familiar, Altar of the Brood, and Thassa's Oracle for infinite kills via milling, self milling, or pinging them to death.

  3. I see Peregrine Drake, Shrieking Drake, and Deadeye Navigator. If you add Cloud of Faeries, Temur Sabertooth, that gives you 5 infinite mana combos to do whatever you want with it. I'm an advocate for Palinchron, but it's def not budget!

  4. You need to speed the mana up to be consistent. I prefer land acceleration since casual groups outlaw mass land destruction. Consider Farseek, Cultivate, Nature's Lore, Kodama's Reach. Mana dorks do this deck justice. I run 5 and they let me drop my commander a turn early and keep more opening hands. Consider Birds of Paradise, Deathrite Shaman, Llanowar Elves, Elvish Mystic, etc.

  5. Most of these cards are cheap and freaking amazing... Massacre Girl for board wiping (everything will die). Sire of Stagnation draws 8 cards off 1 opposing fetchland and potentially 12 cards in one cycle of turns in multiplayer. Pernicious Deed resets the board. Arcane Signet is a good mana rock.

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