Cloud of Faeries


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Urza's Legacy (ULG) Common

Combos Browse all

Cloud of Faeries

Creature — Faerie


When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling (, Discard this card: Draw a card.)

Cloud of Faeries Discussion

shiensteez on Aminatou c?EDH

2 days ago

iNinjy so I've been doing research all day, and I think cycling may be amazing to throw into this deck. Astral Drift in combination with Peregrine Drake or even a Cloud of Faeries will allow for free cycling and that's not even putting into consideration Strionic Resonator or Panharmonicon, and with the ability to shuffle around your deck and know what cards are coming next with Aminatou...idek. More testing to insue

Goretast on Competitive Chulane

5 days ago

I have a few suggestions to help make the deck more competitive. Cloudstone Curio is an easy way to go infinite with your dorks or with Cloud of Faeries / Peregrine Drake . Flash and Protean Hulk would be a great addition, plus it synergizes with your Academy Rector . I run Aetherflux Reservoir as a backup win-con if something goes wrong with Labman. I also prefer to run Finale of Devastation over craterhoof because of how it synergizes with infinite mana.

gingerthewritingdog on YarokEdh

2 weeks ago

Try Deadeye Navigator + Cloud of Faeries + Yarok, the Desecrated for infinite mana. Also, here is a link to my current Yarok EDH build.

SaberTech on Ancestral Animar

3 weeks ago

So Dockside Extortionist is already starting to show the fun it can potentially offer. I was goldfishing a few hands and had a pretty slow start with a turn two Tinder Wall and a turn three Animar. I had the Extortionist, a few 2 CMC creatures, and Weird Harvest in hand. I cracked the Wall to play the Extortionist, and realized that if this was a game where my opponents had enough mana rocks and enchantments out for me to get 6 treasure tokens I could potentially win that turn.

Cast Weird Harvest where X = 3. Grab Ancestral Statue , Walking Ballista , and Cloud of Faeries . Use the last token to cast the Faeries, untap two lands, cast two of the 2 CMC creatures to get Animar up to 4 counters, then win with Statue and Ballista.

Granted, with no protection available in hand I'm sure that something in that chain would have eaten a counter or removal spell, but it's fun to speculate on the potentials of new cards.

ZendikariWol on Chulane vs. Roon?

1 month ago

I’m just here to stimulate conversation as to whether there is any scenario under which Chulane, Teller of Tales is better than Roon of the Hidden Realm . Because the differences are twofold, I think.

1) Chulane is itself a bounce payoff, which means it has a bit of a leg up on Roon there.

2, the massive downside) Chulane’s ability doesn’t trigger when a creature enters the battlefield, but when you cast a creature spell. How massive is this downside and is there any way the casting clause can be abused or can be better than an ETB?

My first instinct is that Chulane is more combo-y than Roon. Cloud of Faeries + Laboratory Maniac comes to mind immediately. Roon is, I think, more shenanigans-oriented, with tricks like Sundial of the Infinite and he also has a much cheaper activated ability than Chulane.

In the end I can shout out my point of view until the cows come home, but that’s not what you go to forums for. I want feedback!! What do you guys think?

SynergyBuild on Chulane in cEDH? **SPOILERS**

1 month ago

Chulane, Teller of Tales -

Legendary Creature - Human Druid


Whenever you cast a creature, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

2/4 (Power/Toughness)

Link to card:

This is a commander that I have seen many people like, but little cEDH discussion.

I would like to propose that it is an efficient, and resilient commander, with built-in protection and fast wins.

The combo that I have decided to run in addition to Flash/Hulk for Nomads en-Kor , Cephalid Illusionist , and Laboratory Maniac with Deep Analysis in the deck is a Cloudstone Curio line.

The line involves 1 and "0" costing creatures (0 meaning Cloud of Faeries , as the Ornithopter -esque cards won't trigger the curio.) which can bounce each other, while drawing cards and putting lands into play, which can bounce each other to go infinite.

Cloud of Faeries and a land like Gaea's Cradle make infinite mana while without you gain infinite card draw to get those mana-generating cards. Winning from there is elementary with Lab Man.

Otherwise a large tutor suite ( Recruiter of the Guard , Trinket Mage , Trophy Mage , Mystical Tutor , Sylvan Tutor , Worldly Tutor , Enlightened Tutor , Eladamri's Call , Green Sun's Zenith , Summoner's Pact ...), tons of interaction/hate, lots of fast mana, and a ton of 0-drop creatures to trigger Chulane and the deck is complete:

Chulane Storm

Commander / EDH SynergyBuild


Any ideas/help? Planning on making a hatebears variant next with help from Collector Ouphe , a card I love but don't have a deck for right now.

SynergyBuild on Chulane’s Tale of the Instant Win

1 month ago

So far, while very expensive, Chulane, Teller of Tales's easiest combo is Cloudstone Curio .

The lines are pretty easy. Use all of the one-drop creatures you can, think Llanowar Elves , Mother of Runes , Noble Hierarch , Birds of Paradise , etc. and you can draw your deck as long as you have 2 of them and an untapped land able to cast each of them (2 forests if you have 2 one-drop green creatures.)

Play 1 of the creatures, drawing a card, putting a land into play. Trigger Cloudstone Curio , bouncing the tapped land you used to cast the 1st 1 drop, then when the creature resolves bounce the 2nd 1-drop.

Tap the new untapped land you put into play to cast the 2nd one-drop, drawing a card, putting the land you prior bounced from the Cloudstone Curio into play, bouncing the 2nd land, then when the 2nd creature resolves, return the 1st creature to play.

This loop goes to draw your deck until you hit a 'free', non-artifact creature off of your infinite draw: Cloud of Faeries being the best IMO. It allows you to make 1 mana per 2 cards in your library as you go off, letting you get enough mana to win with Laboratory Maniac in the midst of yout 'storm turn.'

Running Shield Sphere , Endless One , Walking Ballista , Hangarback Walker , Phyrexian Marauder , Ugin's Conjurant , Memnite , Ornithopter , and Phyrexian Walker all work as powerful 0-mana Explore s. Endless One / Ugin's Conjurant work as the non-artifact one-drops for the above combo. Walking Ballista and Hangarback Walker (to a lesser extent) are backup mana dumps for all of the mana this deck can generate as well.

I recommend these highly. Running them, and going hard into the combo I discussed brings other cards higher into value as well:

Trophy Mage , a powerful creature that tutors for Trophy Mage , Trinket Mage tutors a Sol Ring , Chrome Mox , or 0 drop creature like Walking Ballista , giving at worst 2 Explore s for 3 mana or a Explore + Sol Ring . Not bad value on either. Recruiter of the Guard can find Trophy Mage , or almost any dork/value creature, and is just good value too.

Some lists run Spellseeker too, as it can find Eladamri's Call / Worldly Tutor to get any creature, Mystical Tutor to get any instant/sorcery, Enlightened Tutor often for Cloudstone Curio and other artifacts/enchantments, as well as occasionally protection/removal like Swords to Plowshares , Cyclonic Rift , Heroic Intervention , Dovin's Veto , or Nature's Claim .

Just some thoughts.

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Cloud of Faeries occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%