Cloud of Faeries
Creature — Faerie
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)
|Want (2)||TW015ANUMB3R , Ghostmajik|
Printings View all
|Vintage Masters (VMA)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cloud of Faeries occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Cloud of Faeries Discussion
1 day ago
1 week ago
I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.
Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).
Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)
How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.
1 week ago
Ok, I'm starting out with an 'I don't mean to be too critical so take this with a grain of salt'. I have suggestions for additions and cuts.
There's 2 main problems here. 1: Your mana cost is a bit high even for Animar (It's reasonable, I've seen MUCH worse but 3.5 avg. cmc or less is ideal) and 2: Your choice of/number of non-creature spells.
I'll address these out of order.
Cut: Mind Stone, Chromatic Lantern, Commander's Sphere, Kodama's Reach, Cultivate, and Rishkar's Expertise - Replacements: Beastcaller Savant, Rattleclaw Mystic, Sakura-Tribe Elder, Dryad of the Ilysian Grove, Cloud of Faeries, and Peregrine Drake.
I don't want to overwhelm you all at once, so let me know if you're picking up what I'm putting down. I can suggest some cuts/replacements from your creatures if you'd like. Upvotes on any of my decks are appreciated. Here's my list for ideas... Animar, Gaea's Hemorrhoid
2 weeks ago
What do you think about Training Grounds? I would suggest removing Dream Cache because you would be able to draw way more cards with Kefnet out. Also, it can make Cloud of Faeries+Deadeye Navigator go off without High Tide.
4 weeks ago
Sire of Stagnation is straight gas in this deck. It draws 8 cards off 1 opposing fetchland.
Not exactly sure what budget is to you, but things like Thassa, Deep-Dwelling, Panharmonicon allow for further abuse of ETB effects and Prime Speaker Vannifar, Birthing Pod are fantastic for finding threats/answers.
Baleful Strix and Ice-Fang Coatl are great additions. They'd let you draw your entire deck with Deadeye Navigator. I like having 4 in my deck when I want to go off. It increases the chances of having my combo pieces.
This deck will want its mana. I'd recommend some additional land acceleration cards like Farseek, Cultivate, Rampant Growth, Kodama's Reach. Lands are harder to destroy than mana rocks in casual groups.
1 month ago
Your curve is almost 4. Your land count should be closer to 37-38 for consistency.
1 month ago
I forgot ways to increase your combos. Palinchron + 6 lands = infinite mana. Deadeye Navigator also combos with Cauldron Familiar, Altar of the Brood, and Thassa's Oracle as three other ways to combo kill opponents additionally.
1 month ago
Jank is where it's at. It looks like this is a budget deck, so here are some good recommendations that are cheap.
You could add Woodland Bellower. Fetch Wood Elves and Fierce Empath. Nab 2 lands and 2 fatties. I nab Deadeye Navigator and Palinchron with my triggers. palinchron + 6 lands = infinite mana. Navigator combos with Cauldron Familiar, Altar of the Brood, and Thassa's Oracle for infinite kills via milling, self milling, or pinging them to death.
I see Peregrine Drake, Shrieking Drake, and Deadeye Navigator. If you add Cloud of Faeries, Temur Sabertooth, that gives you 5 infinite mana combos to do whatever you want with it. I'm an advocate for Palinchron, but it's def not budget!
You need to speed the mana up to be consistent. I prefer land acceleration since casual groups outlaw mass land destruction. Consider Farseek, Cultivate, Nature's Lore, Kodama's Reach. Mana dorks do this deck justice. I run 5 and they let me drop my commander a turn early and keep more opening hands. Consider Birds of Paradise, Deathrite Shaman, Llanowar Elves, Elvish Mystic, etc.
Most of these cards are cheap and freaking amazing... Massacre Girl for board wiping (everything will die). Sire of Stagnation draws 8 cards off 1 opposing fetchland and potentially 12 cards in one cycle of turns in multiplayer. Pernicious Deed resets the board. Arcane Signet is a good mana rock.