Jace, Wielder of Mysteries

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.

legendofa on Cube idea, good or bad? …

6 days ago

Delphen7 Good point about losing combo pieces. I would try to keep this casual and friendly, but letting people know of the risks is a good idea.

I thought about Jace, Wielder of Mysteries + Tainted Pact, but Pact will stop at basic lands. If someone builds a draft deck with no more than one of each basic land and wins, they deserve that win. Demonic Consultation is better, but it slips under my desired 6+ mana. The Malignus one is great, and I had Door to Nothingness and Coalition Victory on the list, so good ideas there.

Sunbird's Invocation triggers on cast, not resolution, so I guess it won't work with Approach of the Second Sun...

Delphen7 on Cube idea, good or bad? …

6 days ago


I think it's an interesting idea, I'd just make sure the people you're playing with are emotionally ready to potentially lose a bomb or combo piece. Otherwise (╯°□°)╯︵ ┻━┻) might happen

You touched on mana fixing, but another way to solve Caerwyn's issue would be to have high quantity of colorless cards, so that everyone can play them regardless of what colors they're actually on.

Additional Combos

I don't think Sunbird Invocation combos with a single Second Sun.

Immortalys on Card Draw Tag

1 month ago

So I just made a Jhoira, Weatherlight Legends deck, focussing on Legends (of course) with a card draw theme.

With a Card Draw theme I mean cards like Jori En, Ruin Diver, Kraum, Ludevic's Opus and Honden of Seeing Winds for straight up card draw.

Cards like Alandra, Sky Dreamer and Minn, Wily Illusionist for second card drawn each turn (I know this is a tag already).

Cards that pay of drawing lots of cards like Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, The Locust God and Teferi, Temporal Pilgrim.

Cards that pay you off for having lots of cards in hand like Alrund, God of the Cosmos  Flip, Hisoka, Minamo Sensei and Meishin, the Mind Cage.

And other cards with card draw synergies like Teferi's Ageless Insight and Jace, Wielder of Mysteries.

Also cards that grant an unlimited hand size like Nezahal, Primal Tide, Thought Vessel, Decanter of Endless Water, Wizard Class and the good old Reliquary Tower.

So how come there is no Card Draw tag yet?

9-lives on Mirror Maniac

3 months ago

I may have misspoken when I said 'self-mill'. Jace, Wielder of Mysteries is like Laboratory Maniac. Sorry for the confusion.

Squee_Spirit_Guide on Mirror Maniac

3 months ago

Hey 9-lives, thanks for the suggestion! I'm going for the combo with Mirror of Fate or Leveler to remove my whole library at once, rather than a true self-mill plan. I think Jace, Wielder of Mysteries is a strong self-mill card, but it wouldn't be supported in this deck so it wouldn't really shine.

That being said, a self-mill version will always be more competitive than this combo variant and Jace could definitely have a home in there. Thanks again for sharing your thoughts!

9-lives on Mirror Maniac

3 months ago

What about Jace, Wielder of Mysteries?? That would fit with your deck in self-mill.

legendofa on Infinite combo too slow

3 months ago

Necrosis24 Lots to go over with your suggestions, but they all sound good. I'm going to steer away from the Champion of Lambholt/Overwhelming Stampede angle, but only because my other paper decks are pretty creature-centric and I want to try something else. Jace, Wielder of Mysteries will fit in nicely, maybe upgraded to/supplemented with Thassa's Oracle if I get this running right.

Epidilius That's a good straightforward method, and I've seen it used before. I'm going into a new meta environment (I just moved), and while I expect most people to be decent about it, there's always a small chance that someone will insist it plays out, especially with an unpredictable outcome.

Necrosis24 on Infinite combo too slow

3 months ago

If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.

Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.

I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.

Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.

Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.

Load more