Jace, Wielder of Mysteries

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.

shock7123 on pew = PEW PEW PEW

13 hours ago

Also, since you run the Niv-Mizzet / Curiosity combo in here, could I suggest either a Laboratory Maniac or a Jace, Wielder of Mysteries as an alternate win con? I know you can also win in this deck with Ghyrson out while doing that combo, but it may be a solid option just in case he gets removed.

wallisface on Mill Yourself

2 weeks ago

Some thoughts:

  • Gitaxian Probe is not modern-legal (it was banned a while ago).

  • Your land count feels waaay too low. As a reference, Burn decks run 20 lands and only play 1-2 mana spells. You’re needing to reach 5 mana asap for Leveller. I would think you’d need a minimum of 24, probably 26, lands.

  • I don’t see how you’ll ever draw 3 cards from Visions of Beyond, as you have almost no mill engine outside of Leveller. I’d ditch Visions of Beyond.

  • Your deck is looking super fragile to someone just killing your Laboratory Maniac or Jace, Wielder of Mysteries after you put Leveller into play. I’m not sure if there’s any practical way around this, but the combo feels very easy to disrupt and will probably make a lot of matchups unwinnable.

unstable_anomaly on All My X’s are in the Hive Nexus

1 month ago

If you didn't wanna run any of the infinites Seedborn Muse would still be incredibly powerful with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius). Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Also pairs really well with all the X cost counterspells Condescend / Syncopate / Power Sink / Logic Knot / Clash of Wills.

Just some more food for thought.

Supersaulty on Self Mill

1 month ago

Here's some suggestions for this deck... They are suggestions from my G/B/U self milling frog deck... I will only suggest blue and black spells tho. There's only 2 that are blue or black. Jace, Wielder of Mysteries Angel of Suffering My self mill deck is undefeated at my kitchen table and we play vintage. It has beaten slivers, gates, mono white life gain, and other top tier type decks. We do not allow proxies, and we will make someone feel lower than low if they netdeck (people need to use their brain, not copy and paste).

unstable_anomaly on Send Nids.

1 month ago

This commander is bonkers. Looking forward to building around her myself.

Doesn't look like you're going for the spell slinger route, but Seedborn Muse with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius / Thassa's Intervention) would be really good here. Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Since you're going the creature based route Kindred Discovery / Herald of Secret Streams / Open Into Wonder.

Some other generic good stuff for a deck like this Nyxbloom Ancient / Selvala, Heart of the Wilds / Mana Reflection / Pest Infestation.

immakinganezehaldeck on Sisay Toolbox (Casual CEDH)

1 month ago

Update 10/13/22

Thinking of trimming back the fat a bit after some play testing.

Regarding the creature sub-theme - Grenzo, Dungeon Warden was a cool add, but it was a heavy mana cost off the bat to put a relevant one into play, plus its hit rate was somewhat low when I was goldfishing.

I also want to work in the Hermit Druid + Sevinne's Reclamation + Thassa's Oracle combo. The lands base is pretty much all non basic now, and Thassa’s can be swapped out for Jace, Wielder of Mysteries. Reclamation can still recur a lot of things in the deck, and Oracle is still compatible with Tainted Pact.

A lot of the legends in the deck already were added as silver bullets (e.g Anafenza, the Foremost. I think some of these should be cut in favor of more value-grinding legends. (While keeping the legendary count and overall curve intact.

OUT: - Grenzo, Dungeon Warden - Jace, Wielder of Mysteries - The 5 basic lands

IN: - Hermit Druid - Sevinne's Reclamation - Thassa's Oracle - 5 non basic lands - Anafenza, the Foremost

(I’ll update the ins/outs in another comment, These are not yet fleshed out.)

CoarselyRefined on To desire is to aquire

1 month ago

Sorry for the late reply, H-E-N-R-Y.

I'm not sure if I understand your first question but, if you're asking where one might be, I would say it's probably the Bloodline Keeper + Intruder Alarm + Mass Hysteria combo but can also work with Evelyn, the Covetous and Jace, Wielder of Mysteries on the board in place of Mass Hysteria.

I use her as a combo piece, I rarely swing with her. The Rogue's Passage is in there if I need to start punching her through but I haven't really played a game where I needed to. That said, a T1, Sol Ring into a Signet means I can cast her T2 and swing T3 so there's always a chance.

The curve hasn't really been an issue but I haven't really been keeping track, tbh. I don't play in shops or tournaments so my playgroup always allows a full, "gentle persons" mulligan.

I also have 18 decks so I probably don't give any one deck enough playtime to really compile proper numbers.

TheOfficialCreator on

1 month ago

I'll just start with the idea that the reason Elves and Vampires can win in cEDH is because they tend to grow exponentially, quickly spiraling out of control; Elves through mana dork sizing-up, and Vampires through sacrifice and mana doubling strategies.

Rogues don't really have the potential to grow at this same rate, and from the looks of it this deck will struggle to deal with three other well-refined decks at the table. This isn't a criticism of your deck, obviously, but more a general warning of how it will function at a cEDH table.

That being said, Rogues may not have exponential growth tied to them, but they do have a unique strategy that you could utilize to a greater extent. This would likely require a reworking of your current strategy, and a new commander at the helm.

Since Dimir and Rogues in general do not have ready access to good ramp, I would highly suggest either enhancing your control shell or making Sygg, River Cutthroat your commander. Sygg gives you access to card draw and synergy with your unblockable rogues (though I would suggest taking Blighted Agent out in general, since it doesn't deal traditional damage and doesn't cause your opponents to lose life), plus it is more mana-efficient and allows for a better tempo. By turn 4 or 5 you really should be developing if not completing your win-state in cEDH. Bident of Thassa would make a good t3-4 drop in preparation for a finishing blow on turn 5 (likely would be accomplished through "death by a thousand cuts").

You could also lean into the infinite combo route. I noticed for instance that you're running Tainted Pact and Thassa's Oracle. I might suggest adding Jace, Wielder of Mysteries and Demonic Consultation as well to streamline this combo.

Let me know if you have any questions.

Load more