Demonic Consultation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demonic Consultation

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.

Niko9 on Fun Deck/Builds to try

2 months ago

legendofa That's very fair, and it's not like I'm really against the tried and true commander playstyle, I just think that proactive strategies are so powerful and popular that most EDH games have large gaps in the game where one person is having fun and the rest are just there, and there could be a game of four players constantly going back and forth and making deals and things.

Demonic Consultation into Thassa's Oracle is a good example because, while I think it's fine in cEDH, at anything casual it's kind of saying, everything you 3 players did so far really doesn't matter if someone didn't draw Force of Will I do really think that the formats should be split into commander and cEDH, just because being able to solitaire to a win should maybe not be casual, and honestly, splitting cEDH would probably be better for competitive too so they could get a real banlist.

And just to be clear, I'm not salty or anything : ) The only thing that actually makes me salty in EDH is people on their phones for the first turns, but I guess people gonna do. I really just think that if they are going to print cards to make one play style very strong, there may eventually need to be some kind of fan made format for people to play around with other builds. Maybe something as simple as, no artifacts that tap for mana, format. No fast mana, no rocks to fix, no treasures, I think it could shake out to be a shockingly different.

legendofa on Fun Deck/Builds to try

2 months ago

Niko9 My thought here, as a very non-competitive Commander player, is that the deck building and game play rules lend themselves to early ramp -> drawing a bunch of cards -> jockeying for board advantage and resources -> combo win. It's a lot harder to deal 120 damage or mill 240 cards than it is to deal 20/mill 50. A Craterhoof Behemoth + Triumph of the Hordes or Demonic Consultation into Thassa's Oracle ends the game on the spot. They're relatively low-risk ways to win a match without too much calculation or preparation. And the best way to get to those game-winning spells is to draw, tutor, and ramp. So when cards are designed for or expected to be used in Commander, they're going to hit one of those facets.

It's really hard (for me, at least) to just bring in a deck and start playing, and I consider a pre-match discussion pretty much essential for casual play now. "About a 7, no tutors" is almost meaningless if nobody agrees on how the numerical standards work or whether Sylvan Scrying counts as a tutor. When I'm playing casually with different people, I outline my deck in broad strokes and ask for everyone to do the same.

"Off-meta" is meaningless in non-competitive play, but too many people (and I expand this to pretty much every competitive activity) are in a camp of "meta or bust." And I get it, the meta exists for a reason, many strategies are more effective than others, and winning is the goal of a competitive game. The side effect of that mindset is that they can end up seeing winning as the only possible priority, and assume that everyone else is trying to use the best strategies perfectly as much as they are. The other side is that casual brewers can end up more focused on innovation than on success, and insist that they're just ahead of the curve because they're trying things that haven't been shown to work, or have been shown to not work. I'm not suggesting anyone here is like that, but these people are out there.

Basically, people have different priorities and approaches to gameplay, and when two people don't agree on goals and desires, conflict happens. The problem comes when people start claiming their viewpoint is the only correct viewpoint.

Azoth2099 on Kess, Graveyard Farm Mage - JJG

5 months ago

Yep, it's a good deck for sure lol.

I guess my only real questions/statements are as follows:

Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.

Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.

Azoth2099 on Inalla - Wizard Tribal

8 months ago

Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.

The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.

Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.

Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.

Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)

stevezsiga on Notorious SRC

9 months ago

Also, Castle Vantress allows you to scry, potentially mid to late game after any tutor gets you your win-con on top, thus then putting said win-con on the bottom with Castle. You can then Demonic Consultation, essentially removing your library from the game like Leveler. Then just Thassa's Oracle or Jace, Wielder of Mysteries or Laboratory Maniac for the W.

legendofa on Cube idea, good or bad? …

1 year ago

Delphen7 Good point about losing combo pieces. I would try to keep this casual and friendly, but letting people know of the risks is a good idea.

I thought about Jace, Wielder of Mysteries + Tainted Pact, but Pact will stop at basic lands. If someone builds a draft deck with no more than one of each basic land and wins, they deserve that win. Demonic Consultation is better, but it slips under my desired 6+ mana. The Malignus one is great, and I had Door to Nothingness and Coalition Victory on the list, so good ideas there.

Sunbird's Invocation triggers on cast, not resolution, so I guess it won't work with Approach of the Second Sun...

tkjanacek on Nekito

1 year ago

Necrologia is a combo with Psychosis Crawler. Demonic Consultation is a combo with Laboratory Maniac and Thassa's Oracle. Browbeat is not great in commander. Font of Mythos and Dictate of Kruphix are more Howling Mine type effects.

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