Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
legendofa on Rules Committee Gives Up Managing …
3 weeks ago
I know (or assume, or hope) that these questions will be answered, but I haven't seen anything that says what tier a deck is in if it has a mix of cards from different tiers. If it has like sixty tier 2 cards, thirty-eight tier 3 cards, and two tier 4 cards, how does that compare to a deck that's only tier 3? Will the tiers be subdivided to make a more continuous spectrum (High tier 2 vs low tier 3), or is it more discrete?
Is every tier 3 card considered to be equal and superior to every tier 2 card in all circumstances, or will combos and synergy be considered?Demonic Consultation and Tainted Pact are high-risk and not especially efficient tutors by themselves, but killer combo pieces with Thassa's Oracle. Can a tier 2 deck run Tainted Pact, assuming that it's a tier-4 card?
Will every card be tiered, or will each tier have a few representative cards, and the rest be assigned ad hoc? The first option would take forever and be incredibly arbitrary, while the second option doesn't resolve anything.
This, to me, is too loose and subjective to cover all but the broadest scenarios. Unfortunately, I can't say I have a better idea. Most people don't want to discuss power levels for half an hour before playing, and any discrete ranking system will necessarily be at least somewhat arbitrary and overly inclusive.
Unlife on Kess Combos
2 months ago
A while back I was playing around with a Kess, Dissident Mage deck using adventure spells when I had the idea to make a DnD Adventuring party, one for each class, plus a few bad guys to round everything out. I've been testing them, and haven't been happy with the Kess deck, specifically the wincons.
It's currently built around casting spells and pinging opponents, but my sorcerer deck does that better. I decided to put one or two combos in the deck as wincons, but I could use some advice for combos that are flavorful. Sure, I could put in Thassa's Oracle and Tainted Pact/Demonic Consultation, but I'm hoping for something that fits with the idea of a wizard learning and casting spells. I don't mind if its 3-4 cards either.
Advice and Recommendations are appreciated, thanks in advance. Decklist is below.
RiotRunner789 on All the combos
3 months ago
Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts for infinite attackers. Also. Kiki can copy other combo pieces and each piece is useful on its own.
Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns.
Stranglehold + Maralen of the Mornsong locks opponents out of card draw and tutoring. Maralen can also tutor for the other piece or other combo piece but opponents will probably tutor for answers.
Demonic Consultation + Thassa's Oracle for instant win. Demonic can also just be used to grab another combo piece.
Smothering Tithe + Stasis for a lockout.
Teferi's Protection or some indestructible spell + Jokulhaups for a hard opponent reset. Teferi and Apocalypse or some other degenerate red board wipe also works.
Mana Vortex or some other land destruction like Armageddon + ability to play lands from grave like Crucible of Worlds for a combo people will hate you for.
There are a million combos, so it's probably best to pick ones that work with your commander or contain pieces that work on their own. Or, at least have a few defensive pieces (board wipes, stax, Propaganda, counters, etc.) to hold off your opponents.
Niko9 on Fun Deck/Builds to try
7 months ago
legendofa That's very fair, and it's not like I'm really against the tried and true commander playstyle, I just think that proactive strategies are so powerful and popular that most EDH games have large gaps in the game where one person is having fun and the rest are just there, and there could be a game of four players constantly going back and forth and making deals and things.
Demonic Consultation into Thassa's Oracle is a good example because, while I think it's fine in cEDH, at anything casual it's kind of saying, everything you 3 players did so far really doesn't matter if someone didn't draw Force of Will I do really think that the formats should be split into commander and cEDH, just because being able to solitaire to a win should maybe not be casual, and honestly, splitting cEDH would probably be better for competitive too so they could get a real banlist.
And just to be clear, I'm not salty or anything : ) The only thing that actually makes me salty in EDH is people on their phones for the first turns, but I guess people gonna do. I really just think that if they are going to print cards to make one play style very strong, there may eventually need to be some kind of fan made format for people to play around with other builds. Maybe something as simple as, no artifacts that tap for mana, format. No fast mana, no rocks to fix, no treasures, I think it could shake out to be a shockingly different.
legendofa on Fun Deck/Builds to try
7 months ago
Niko9 My thought here, as a very non-competitive Commander player, is that the deck building and game play rules lend themselves to early ramp -> drawing a bunch of cards -> jockeying for board advantage and resources -> combo win. It's a lot harder to deal 120 damage or mill 240 cards than it is to deal 20/mill 50. A Craterhoof Behemoth + Triumph of the Hordes or Demonic Consultation into Thassa's Oracle ends the game on the spot. They're relatively low-risk ways to win a match without too much calculation or preparation. And the best way to get to those game-winning spells is to draw, tutor, and ramp. So when cards are designed for or expected to be used in Commander, they're going to hit one of those facets.
It's really hard (for me, at least) to just bring in a deck and start playing, and I consider a pre-match discussion pretty much essential for casual play now. "About a 7, no tutors" is almost meaningless if nobody agrees on how the numerical standards work or whether Sylvan Scrying counts as a tutor. When I'm playing casually with different people, I outline my deck in broad strokes and ask for everyone to do the same.
"Off-meta" is meaningless in non-competitive play, but too many people (and I expand this to pretty much every competitive activity) are in a camp of "meta or bust." And I get it, the meta exists for a reason, many strategies are more effective than others, and winning is the goal of a competitive game. The side effect of that mindset is that they can end up seeing winning as the only possible priority, and assume that everyone else is trying to use the best strategies perfectly as much as they are. The other side is that casual brewers can end up more focused on innovation than on success, and insist that they're just ahead of the curve because they're trying things that haven't been shown to work, or have been shown to not work. I'm not suggesting anyone here is like that, but these people are out there.
Basically, people have different priorities and approaches to gameplay, and when two people don't agree on goals and desires, conflict happens. The problem comes when people start claiming their viewpoint is the only correct viewpoint.
Azoth2099 on Kess, Graveyard Farm Mage - JJG
10 months ago
Yep, it's a good deck for sure lol.
I guess my only real questions/statements are as follows:
Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.
Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.
Azoth2099 on Inalla - Wizard Tribal
1 year ago
Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.
The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.
Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.
Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.
Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)
stevezsiga on Notorious SRC
1 year ago
Also, Castle Vantress allows you to scry, potentially mid to late game after any tutor gets you your win-con on top, thus then putting said win-con on the bottom with Castle. You can then Demonic Consultation, essentially removing your library from the game like Leveler. Then just Thassa's Oracle or Jace, Wielder of Mysteries or Laboratory Maniac for the W.
Have (1) | Azdranax |
Want (0) |