Bonecrusher Giant

Bonecrusher Giant

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

(You may cast Bonecrusher Giant from exile if you sent it on an adventure.)


Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to target creature, player or planeswalker.

(You may cast Stomp for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Stomp, this card is treated only as Bonecrusher Giant in whatever zone it is in.)

(Example scenarios for Stomp: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Bonecrusher Giant's cost. If you cast a Stomp that another player owns, only you may cast the Bonecrusher Giant that got sent on an adventure, not the owner.)

Latest Decks as Commander

Bonecrusher Giant Discussion

nonk on Live Long & (Prosper)

2 weeks ago

cut Hoarding Ogre add Bonecrusher Giant cuz with adventures comes exile.

BotaNickill on SmashZea Your FaceZea

2 weeks ago

zapyourtumor, Thanks for the vote of confidence! I do have some Eidolon of the Great Revel around here somewhere I think. I have always been on the fence about this card cause burn usually does enough damage on its own to the user without any help, but yes it does have its uses! Vexing Devil I feel is good because its one mana for four damage! And if it sticks on the field it's a force to be dealt with. Goblin Chainwhirler I just picked up a foil copy of and that is in the deck already, I'll add it to the list. Personally I'd really like to get the Bonecrusher Giants as its a burn spell, red devotion, and a big creature all in one card. I appreciate the comments and suggestions! Thanks!

NonetheWeisser on Giant Pwnage (Giant Tribal)

2 weeks ago

Have you considered Coalition Relic? It seems to be more reliable for ramp than Pyretic Ritual. Also, I feel like Bonecrusher Giant is a must in this list.

amicdeep on Restore Balance

1 month ago

12 lands seems a little low (even for a restore list (I tend to go for around 15-16 and 12-16 post. If found that much more in the other direction and I was mulling alot.

Fire / Ice , Bonecrusher Giant and Shardless Agent are all now modern legel and are pretty much auto includes in cascade lists

If your going for a colossus game plan, I'm a big fan of Saheeli Rai and felidar guardian as an alt and saheeli makes 2 colossus which is lethal but also digs you into the deck and has a alt wincon with copy cat combo.

zapyourtumor on Izzet Tempo

2 months ago

Spirebluff Canal mandatory 3-4 of

Fiery Islet adds card draw

Frostboil Snarl is bad

You could also probably go down to 18 lands and cut some basics, since the deck is pretty low to the ground.

Dreadhorde Arcanist and Bonecrusher Giant are more for a tempo/midrange plan than an aggro plan. If you want to kill quickly like the deck title says, putting in those Sprite Dragon s from the sideboard should be much better. Also Soul-Scar Mage is another good one drop. Arcanist is still decent even though I think soul scar and sprite are better, but bonecrusher is just bad here.

Similarly to my last point, if you want this to be aggro I don't know why you have Counterspell since it's 2 cmc and reactive, plus it requires you to hold up mana which slows you down a lot.

Prismari Command is also pretty expensive, and I'm not sure if it does enough for its cost.

Expressive Iteration is good card advantage option (probably better than Light Up the Stage now).

Lava Dart is a prowess staple and should probably replace the Shock s which are really suboptimal.

Manamorphose and Mutagenic Growth are great free spells to abuse prowess.

Clashboy15 on AFR - Grixis Control

2 months ago

Nice list, but why no Bonecrusher Giant ? It's one of the best cards in standard right now, and seems like a great 2 for one in the deck. Serves as removal at times and is also an efficient creature that really puts a pressure on the opponent's life total (when necessary, since it is often a blocker as well). I also feel like heated debate is a little bit slow, considering that it's 3 mana and doesn't always kill creatures. Black -- a color you're playing -- offers much better removal, and "can't be countered" doesn't seem very important. Also, I think a few copies of Extinction Event and Shadows' Verdict would be nice. You might also want to play a little bit more islands, since you have 2 castle vantresses.

BrassLord on Orzhov Humans

2 months ago

Fun idea! I've been trying out a human kind of shell as well! A card I've actually had a lot of success with is Fiendslayer Paladin . It comes in handy, as the hexproof to both black and red means it sticks around with all the Fatal Push and Bonecrusher Giant around. Fun sideboard option!

Balaam__ on Well Red and Blue

2 months ago

Thermo-Alchemist would perform well here (It isn’t 1cmc, but then neither are Snapcaster Mage or Bonecrusher Giant ). In any case, half your deck can untap the alchemist so you’re essentially guaranteed at least 2 pings per turn through his ability. He’s budget friendly too!

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