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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bonecrusher Giant
Creature — Giant
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
(You may cast Bonecrusher Giant from exile if you sent it on an adventure.)
Stomp
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target (creature, player, planeswalker or battle).
(You may cast Stomp for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Stomp, this card is treated only as Bonecrusher Giant in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)





Xica on
How to deal with [[The One Ring]]
4 months ago
I wouldn't say its due to narrowness.
If you ask me, i would say its too much "hivemind knows better" inertia, and favouring low cmc cards. And overoptimizing for T1 - while ignoring the rest of the meta.
The utter lack of Faerie Mastermind is a great example. Its a way more broad effect than Bonecrusher Giant or Consign to Memory.
And well, the "narrow" effects i mentioned like Toil / Trouble have uses that makes them easily mainboardable - the draw 2 half means you could have it mainboarded, or be a split between side and mainboard.
I get that i am a "loser with no respect for established WISDOM", people will just have to accept that.
If i would gain my enjoyment more from playing and less from brewing, i would surely have a different outlook. But wouldnt have unique and still viable decks.
wallisface on
How to deal with [[The One Ring]]
4 months ago
Xica you may disagree with the usage of Bonecrusher Giant and Consign to Memory, but I feel that is down to your own personal bias - both cards have been getting played as an answer to the One Ring. Conversely, a lot of the cards on your list aren’t being run in modern at all, because their application is just incredibly narrow/weak/pointless.
Is the purpose of this list to provide players with a realistic guide on feasible options for fighting the One Ring, or lead-them-astray by presenting a host of non-playable cards that don’t practically do enough?
Xica on
How to deal with [[The One Ring]]
4 months ago
Frankly Consign to Memory is just a newer version of Ceremonious Rejection, if you ask me its good, but its overvalued. Both are extreme narrow spells.
I was always of the opinion that having a lot of catch all answers, is superior. Even if they are weaker in a specific use case, than silver bullets. As a silver bullet hiding somewhere in your 53, is gonna affect the game way less, than the "meh" but relevant cards in hand.
Hence why i say Counterspell, Force of Negation and the likes are superior.
Aside from "on cast" triggers of eldrazi, in an eldrazi heavy meta, i would say consign to memory is a deckbuilding trap. If you need a counterspell, in most matchups it only works against the ring. And as a "counter ability" card its one of the worst, as the alternatives like Tishana's Tidebinder are superior.
Bonecrusher Giant is fine, but again, its just one of the million "stop lifegain & damage prevention" effects of red.
All of which are useful only in a very narrow range of situations.
They are relevant in matchups where you are racing the one ring, and that single fog turn makes or breaks the game. Even for burn, letting the ring player untap, and burning them out on upkeep (after protection from everything worn off) is still an option. The cards i listed are applicable in way more situations than helping in not slowing down with the laft 5 lifepoints.
wallisface on
How to deal with [[The One Ring]]
4 months ago
Collective Brutality can’t hit One Ring (i know it’s not on your list but you did mention it above).
In a lot of matchups Pick Your Poison is a viable option.
You might want a category for denying the fog effect. Stuff like Bonecrusher Giant has been seeing some play in decks that just want to push for damage.
I know you don’t want counterspells added, but its probably worth at least mentioning Consign to Memory as that card is being included in sooo many sideboards (and in pretty high quantities), and has become one of the default best answers.
Polaris on Room Interaction
6 months ago
Unfortunately, Charred Foyer / Warped Space doesn't allow you to do this. Warped Space lets you pay for a spell cast from exile, but it doesn't let you just cast spells from exile. You need another effect to make a card in exile castable, such as the card you exile with Charred Foyer or other impulse draw effects, or a creature like Bonecrusher Giant that's in exile 'on an adventure' after you cast Stomp.
Flashback lets you cast a card from the graveyard. It does not let you cast it from exile, and even if it did, you pay the flashback cost, which is different from the mana cost.
xipee808 on
Rushed to die
7 months ago
DreadKhan thanks for the feedback i do think youre right i do have too many 3 drops although i think hymn is great (i have it in my discard deck) i will not be removing dashed hopes im trying to keep as many choice cards as possible its not too great in a BO3 but for a first game with someone at the local game store it makes for some fun interaction. I think instead of Bonecrusher Giant i think Slickshot Show-Off is the better card to replace something with im just not sure what to replace
DreadKhan on
Rushed to die
7 months ago
I find Bonecrusher Giant (and Stomp) play pretty well in a Burn deck, the body is just big enough to be worth casting, and Stomp can remove problematic utility creatures like a Thalia, Guardian of Thraben that are ruining your day; two meh effects add up to one surprisingly playable card in my experience! Another random card that might synergize well with what you've got going on is Tourach, Dread Cantor, this guy loves discard effects, offering you a potentially useful body that scales over time, as is you don't have any payoffs for making opponents discard, just that they have no cards in hand (and if that's what you're looking for you should switch Dash Hopes for the old Hymn to Tourach for a more reliable effect, an early Hymn can single handedly win games, 2 random cards for 2 mana on turn 2 is sadistic.
This is incredibly ironic coming from me, but I feel like you probably have too many 3 mana spells in here, when I was testing I had to mulligan more for your deck specifically because I kept running into hands with too many 3 drops. For example, my 80 card Azorius Legacy deck has only 17 3 drops, and I feel like that might be too many, 19 in a 60 card deck that only has 18 lands is asking for trouble IMHO.
YMMV but I wonder if your plan would work better if you leaned harder into discard or harder into burn instead of mixing them? If you cut your weenies you could throw in Racks/Afflictions, if you trimmed some burn spells you could throw in some Lilianas, and suddenly your mana base only needs Black for a discard list. Similarly you could trim the discard stuff and make it an all Red Burn list, it's doable to win on/before turn 3 with Burn in Legacy, and that can be mono-Red, but you'd need cards like Fireblast to make that happen. You could take a look at Got a One Way Ticket to the Blues, my discard list, or Diesel Driven Burn, my Burn list, for potential ideas if you want to lean into a specific lane. Feel free to ignore my advice if you're happy with your list, you're playing your deck after all!
09102023 on
Naya Adventures
1 year ago
Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.
The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.
Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.
Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.
I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.
That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.
If you have any more suggestions, please let me know.
Have (1) | metalmagic |
Want (2) | concorde , BunglesBob |