Bonecrusher Giant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bonecrusher Giant

Creature — Giant

Whenever this becomes the target of a spell, this deals 2 damage to that spell's controller.


(You may cast this creature from exile if you sent this card on an adventure.)


Stomp

Instant — Adventure

Damage can't be prevented this turn. This deals 2 damage to any target (creature, player, planeswalker or battle).


(You may cast Stomp for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Stomp, this card is treated only as Bonecrusher Giant in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

DreadKhan on Vexatious Dilemma

4 months ago

Bonecrusher Giant is a nice dual purpose card, offering a way to sneak damage in via Stomp (it helps all other sources get through for that turn too), and a creature that comes out soon enough for 4/3 to still matter.

Have you thought about adding 10 more cards to get this up to 60? I wondered about Dragon's Rage Channeler, as well as some cards to support it; I'd recommend either x4 of Mishra's Bauble or Urza's Bauble, and probably x2 Seal of Fire to get 2 more types into the list. Seal of Fire doesn't look that flashy, but it's ability to store resources over time can in effect be both powerful and versatile. You might even look at Hearth Elemental.

Xica on How to deal with [[The One Ring]]

1 year ago

I wouldn't say its due to narrowness.
If you ask me, i would say its too much "hivemind knows better" inertia, and favouring low cmc cards. And overoptimizing for T1 - while ignoring the rest of the meta.

The utter lack of Faerie Mastermind is a great example. Its a way more broad effect than Bonecrusher Giant or Consign to Memory.

And well, the "narrow" effects i mentioned like Toil / Trouble have uses that makes them easily mainboardable - the draw 2 half means you could have it mainboarded, or be a split between side and mainboard.




I get that i am a "loser with no respect for established WISDOM", people will just have to accept that.
If i would gain my enjoyment more from playing and less from brewing, i would surely have a different outlook. But wouldnt have unique and still viable decks.

wallisface on How to deal with [[The One Ring]]

1 year ago

Xica you may disagree with the usage of Bonecrusher Giant and Consign to Memory, but I feel that is down to your own personal bias - both cards have been getting played as an answer to the One Ring. Conversely, a lot of the cards on your list aren’t being run in modern at all, because their application is just incredibly narrow/weak/pointless.

Is the purpose of this list to provide players with a realistic guide on feasible options for fighting the One Ring, or lead-them-astray by presenting a host of non-playable cards that don’t practically do enough?

Xica on How to deal with [[The One Ring]]

1 year ago

Frankly Consign to Memory is just a newer version of Ceremonious Rejection, if you ask me its good, but its overvalued. Both are extreme narrow spells.
I was always of the opinion that having a lot of catch all answers, is superior. Even if they are weaker in a specific use case, than silver bullets. As a silver bullet hiding somewhere in your 53, is gonna affect the game way less, than the "meh" but relevant cards in hand.
Hence why i say Counterspell, Force of Negation and the likes are superior.
Aside from "on cast" triggers of eldrazi, in an eldrazi heavy meta, i would say consign to memory is a deckbuilding trap. If you need a counterspell, in most matchups it only works against the ring. And as a "counter ability" card its one of the worst, as the alternatives like Tishana's Tidebinder are superior.

Bonecrusher Giant is fine, but again, its just one of the million "stop lifegain & damage prevention" effects of red.
All of which are useful only in a very narrow range of situations.
They are relevant in matchups where you are racing the one ring, and that single fog turn makes or breaks the game. Even for burn, letting the ring player untap, and burning them out on upkeep (after protection from everything worn off) is still an option. The cards i listed are applicable in way more situations than helping in not slowing down with the laft 5 lifepoints.

wallisface on How to deal with [[The One Ring]]

1 year ago

Collective Brutality can’t hit One Ring (i know it’s not on your list but you did mention it above).

In a lot of matchups Pick Your Poison is a viable option.

You might want a category for denying the fog effect. Stuff like Bonecrusher Giant has been seeing some play in decks that just want to push for damage.

I know you don’t want counterspells added, but its probably worth at least mentioning Consign to Memory as that card is being included in sooo many sideboards (and in pretty high quantities), and has become one of the default best answers.

Polaris on Room Interaction

1 year ago

Unfortunately, Charred Foyer / Warped Space doesn't allow you to do this. Warped Space lets you pay for a spell cast from exile, but it doesn't let you just cast spells from exile. You need another effect to make a card in exile castable, such as the card you exile with Charred Foyer or other impulse draw effects, or a creature like Bonecrusher Giant that's in exile 'on an adventure' after you cast Stomp.

Flashback lets you cast a card from the graveyard. It does not let you cast it from exile, and even if it did, you pay the flashback cost, which is different from the mana cost.

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