Bonecrusher Giant

Bonecrusher Giant

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

(You may cast Bonecrusher Giant from exile if you sent it on an adventure.)


Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to target creature, player or planeswalker.

(You may cast Stomp for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Stomp, this card is treated only as Bonecrusher Giant in whatever zone it is in.)

(Example scenarios for Stomp: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Bonecrusher Giant's cost. If you cast a Stomp that another player owns, only you may cast the Bonecrusher Giant that got sent on an adventure, not the owner.)

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bonecrusher Giant Discussion

Oloro_Magic on Help with 2nd-ever competitive deck ...

1 week ago

Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.

Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!

As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.

I hope this helps, welcome back to the crazy world of modern!

Boza on Budget Rakdos Burn

2 weeks ago

I now remember that Skullcrack should be actually Bonecrusher Giant - one less damage, but a 4/3 with a good ability is better.

Epicurus on Jeskai Particle Accelerator

3 weeks ago

Firstly, ditto to DragonOfTheWest's comment above.

As for cuts, I have a few ideas. The first being that, like I said before, I don't believe that you need the Bonecrusher Giant. Here's why: this deck is a combo deck that requires four elements -Truefire Captain, Gideon's Sacrifice, Jaya, Venerated Firemage and something to make the Captain Indestructible. Bonecrusher Giant is then just a redundant effect that is already part of what Jaya does. It is taking up room in the deck that something more useful could occupy. Now, it's added benefit of keeping damage from being prevented is totally useful, but you could easily avoid damage prevention by strategic usage of Dovin's Veto, or by including something like Teferi, Time Raveler. Cutting the giant could make room for Teferi, or needed mana ramp.

The next cut zone I'd look at is Indestructibility. I count 11 spells in the deck that make a creature Indestructible. It is definitely a requirement for the combo, but I feel like that's too much redundancy. You could easily cut either the Gideon planeswalker, or Chance for Glory and still have enough to feel comfortable.

Tl;dr - I would cut all Bonecrusher Giant, Lazotep Plating and Chance for Glory, add 3x Teferi Time Raveler and use the rest of the space for mana ramp.

Kiran_M on Jeskai Particle Accelerator

1 month ago

So I checked with a judge and the Jaya is necessary because "Redirecting damage doesn't deal the damage, then move it. It causes it to be dealt to the other thing instead of the first thing. Instead of you taking 2 damage, the Captain takes 2 damage instead. Even if you redirect the damage from the Captain to itself, that's not causing an increase of damage - it's still just the same two damage." So I do need the Jaya to deal infinite damage, but not gain infinite life by giving the captain lifelink. In light of that, any ideas? I think I want to run some Bonecrusher Giants because they stop fogs (I might move it to the sideboard), but I am probably going down to 3 and cutting the Direct Currents. I am, of course, cutting Torbran, Thane of Red Fell for Jaya, Venerated Firemage, but I would like some better ramp and/or card selection/advantage. Also, thanks to DragonOfTheWest for the suggestions, I'll work through them to figure out what works.

Epicurus on Jeskai Particle Accelerator

1 month ago

Kiran_M Assuming that I am incorrect (which could very well be true), it wouldn't matter, if you use Jaya, Venerated Firemage in place of Torbran, as DragonOfTheWest originally suggested. Furthermore, if Jaya is a required element for the combo, then it means that you would no longer need to have other sources for pinging the Captain, because Jaya does it herself. That means you could remove Bonecrusher Giant and Direct Current to make room for tutors, card draw and/or ramp.

I also don't think that the deck needs Moment of Heroism, but would benefit from a fourth Dovin's Veto.

Khunzo on How to break standard --- 3 easy steps!!!

1 month ago

I played this version (well, my very slightly different build) twice last.

I absolutely walloped a Jund Midrange deck - Game 1 I ended with like 8 Pegasi in play and Game 2 the other guy just up and left after I Shattered the Sky.

But I lost pretty decisively to Jeskai Fires - Game 1 I didn't have an answer to Fires of Invention and got overrun by a Sphinx of Foresight, a Bonecrusher Giant, and a Cavalier of Flame before I could get my shit together. Game 2, I sideboarded out -4 Alseids and -1 Birth of Meletis for +2 Aether Gust, +2 Dovin's Veto, and +1 Heliod's Intervention. I won Game 2 with a stream of removal/denial and 4 rounds of Trawler attacks. Game 3, my opponent drew 3 Fires of Invention! I cancelled the first two, but had nothing for the third. With 6 untapped lands, my opponent dropped Kenrith, the Returned King and a Cavalier of Flame, juiced and hasted them both, and gave me a 17 point hit to the face. No coming back from that.

I'm not really sure what I could have done better to face that deck. But I definitely felt a bit outclassed.

Red_X on Pioneer Irencrag Fires

1 month ago

So, I think the concept is really cool and works, but I think you'll be dead way before you get there. You don't do anything substantive till turn 5 at earliest, at which point lotus breach, Dimir Inverter, and mono red can all have killed you. Standard Jeskai Fires does this by playing cards like Bonecrusher Giant and Brazen Borrower to survive longer, and the temur variant runs Arboreal Grazer and other ramp to play fires quicker. Black might be an option with the improved disruption and removal as well, but you do need something to not just get run over.

Silverdrake on Jund

1 month ago

Kroxa and Rados's Return both feel lackluster here. I'd consider cutting them for some stronger threats that require less buildup, like Grim Flayer, Bonecrusher Giant, or Chandra, Torch of Defiance. I also feel like Angrath's Rampage could be replaced with a Bedevil, but I guess there are some merits to having a sacrifice effect instead.

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