Anafenza, the Foremost


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Anafenza, the Foremost

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Anafenza, the Foremost Discussion

dbpunk on Commander Suggestions!

5 days ago

Here's the ones I had a lot of fun with. I changed each of these into tricolor decks, so it's the dual color paired with the tricolor it corresponds with. I think any of the 20 are pretty fun and unique in their own way.

Dragonlord Ojutai / Shu Yun, the Silent Tempest extra turns/control

Grimgrin, Corpse-Born /Muldrotha the Graveside mill/grave control

Kolaghan, the Storm's Fury / Vaevictis Asmadi, the Dire goblin/dragon tribal

Mina and Denn, Wildborn / Surrak Dragonclaw cheating creatures/creature combo

Selvala, Explorer Returned / Mayael the Anima elf tribal/super ramp into creatures

Daxos the Returned / Ertai, the Corrupted enchantments and sacrifices

Meren of Clan Nel Toth / Anafenza, the Foremost sacrifices and +1/+1 counters

Rashmi, Eternities Crafter / Roon of the Hidden Realm bounce and etb abuse

Arjun, the Shifting Flame / Kess, Dissident Mage spell slinging and mass draw

Brion Stoutarm / Mathas, Fiend Seeker burn and destroy

IlGuale on Persist combo: in which colours ...

6 days ago

Thank you all for your answers, really. Abzkaban i actually considered Ghave the best commander for this kind of deck alongside Karador after seeing your deck while browsing for answers. That's a really weall done and nasty list and i like it a lot (even if my inner Timmy screams "saproling tribal" every time i see it ).

About the colours' choice, reading your comments is making me ponder about the opportunity-cost of Jund: Prossh/Korvold, plus Murderous Redcap and Grumgully, the Generous probably aren't worth losing all that sweet white cards. As griffstick pointed out, having a combo piece in the command zone is more than valuable, but that's something Ghave can do, although with a bigger mana investment than Grumgully.

As for the commanders... That should have been the topic of this question. With a bit of effort one can make persist combo work in Abzan, Jund, Gruul or even monowhite the problem is finding the best commander. As of now, my thoughts are: - Prossh/ Korvold: i love them, but white>red in this one specific case. - Grumgully: he's strong, but i think that black is too much utility to pass up. - Teneb: it simply doesn't fit. - Anafenza, the Foremost : can be incidentally good, but i doubt she is the most fitted for this role, in Abzan. - Karador: a persist deck would probably have a strong graveyard subtheme and who's the best in recurring small creatures from the yard? - Ghave: it has the colours, the sinergy with counters and the ability to sac creatures to give counters, potentially looping two persist creatures until my manapool is empty. - Sidar Kondo and Tymna: persist creature and enablers start as little dorks and those partners represents a way to chip at opponent's life total and draw a ton of cards, if i decide to not pump my team. - Ravos and Reyhan: both have weak synergies with the rest of the deck, so i suppose they're a viable option. - Saskia: would simply be a placeholder for her colours. - other WBRG partners: i don't know them much, but i feel that they wouldn't really help my game.

In the end, i think that Ghave or Karador are the best options i have now, but as i said i don't know partners very well and i'm not an expert in EDH, so it's very possible that i forgot or misjudged someone. Again, thank you all for your answers, i appreciated it.

gavriel1136 on The Accountant

2 weeks ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

Durdler on Keith cEDH

2 weeks ago

The combo can not go off at instant speed. It fails against Anafenza, the Foremost , Leyline of the Void , Rest in Peace and Grafdigger's Cage . It also fails versus Linvala, Keeper of Silence and is clunky to assemble. I would recommend a different win-con.

lonesentinel on Blood pod in abzan?

1 month ago

Hi, I play in a non-cedh environment, with decks at power level 6-8.

I'm thinking of making an Abzan (GWB) lifegain / hatebears deck aiming to tempo and last extended games. The target commander is either Anafenza, the Foremost or Tymna the Weaver / Ikra Shidiqi, the Usurper , using utility creatures like Vona, Butcher of Magan and Ayli, Eternal Pilgrim .

  1. What constitutes as the 'core' of a blood pod deck? If I remove Red, does this still achieve the same intended purpose as bloodpod, sans- Blood Moon ?

  2. How many 'staples' should I run? E.g. Swords to Plowshares , Path to Exile , Anguished Unmaking , Beast Within as removals?

  3. What boardwipes would you recommend for this type of deck? And how many would you run?

dbpunk on Friend in need

1 month ago

Here's a question: what colors do they already play?

Also, I've had the same issue with my mom (since I play with her and she doesn't like complicated multicard interactions, generally the decks I build are simple enough for her to understand but strong enough to compete) and generally the commanders that I've noticed work best for commanders are the big legends from RTR block ( Isperia, Supreme Judge , Lazav, Dimir Mastermind , Rakdos the Defiler , Borborygmos Enraged , Trostani, Selesnya's Voice , Obzedat, Ghost Council , Jarad, Golgari Lich Lord , Prime Speaker Zegana , Niv-Mizzet, the Firemind , Aurelia, The War Leader) or the first legendary from each of the tricolor decks ( Rafiq of the Many , Sharuum the Hegemon , Sedris, the Traitor King , Kresh the Bloodbraided , Mayael the Anima , Zurgo Helmsmasher , Anafenza, the Foremost , Sidisi, Brood Tyrant , Surrak Dragonclaw , Narset, Enlightened Master ).

None of them are horribly expensive, and you can build fun decks using any of them using simple strategies but the nice thing about them is that you can slowly build them up into better and better decks over time if you like playing them.

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