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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thada Adel, Acquisitor
Legendary Creature — Merfolk Rogue
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
carpecanum on
Flying Merfolk
2 weeks ago
Empress Galina is a merfolk in errata and Thada Adel, Acquisitor is amazing.
I would cut Coat of Arms and maybe a card draw enchantment (you have a ton). Coat of arms can really bite you on the ass.
DadHumanPraetor on
The best Anowon deck in Town
3 weeks ago
Thada Adel, Acquisitor and Inkfathom Infiltrator are pretty good here, among many other awesome rogues.
I like have an Anawon list with some different stuff if you feel like taking a look at it. I'm always sniping cards from other decks lol.
carpecanum on
Witch's laughter
1 month ago
Thada Adel, Acquisitor can be amazing ramp and lets you cast spells you don't own.
thefiresoflurve on
my first deck idea
1 month ago
Welcome to EDH! It's a super fun game mode : )
The deck looks really solid as-is! One thing I noticed: Edge of the Divinity is technically illegal, since it has a symbol and your commander's identity isn't white.
A couple replacements I might make: Master Thief -> Thada Adel, Acquisitor. What's better than taking an artifact until your creature leaves? Taking an artifact permanently. Go forth and steal everyone's Sol Rings.
Alhammarret's Archive -> Notion Thief. I think Notion Thief fits the theme a bit better, and losing out on double draw is probably worth also denying bonus draws from something like Rhystic Study or Pull from Tomorrow, especially since you don't have many ways to deal with enchantments or artifacts.
Alley Strangler -> Opposition Agent. There are too many tutors in EDH. It's time to make people think twice before casting that Imperial Seal.
Good luck, and have fun!
carpecanum on
The Deck of Thalassophobia
3 months ago
Thada Adel, Acquisitor is excellent ramp if you can get one. Playing every Sol Ring except your own is fun.
Shrieking Drake would combo with Kefnet's Monument (or any of your ETB's i guess). Tapping down as many creatures as you have blue mana could win a game.
Octopus Umbra fits the theme. Vedalken Shackles fits the theme but its $8.
I use Soaring Seacliff a lot. I'd keep it for that one big flying Sea Serpent.
chivalruse on
Kamiz, rogues shadow attack
6 months ago
Would you be able to explain what the Thada Adel, Acquisitor synergy is? I understand that you can steal two artifacts with Kamiz's double strike, but you still have to pay the mana cost for those artifacts. Are you just stealing Sol Ring mainly? Not sure what other artifacts are worth taking from an opponent's deck.
chivalruse on
Kamiz, rogues shadow attack
6 months ago
You need way more countermagic in my opinion (add some of the stuff from the maybeboard). I've played against Kamiz decks before. They're a very powerful attacking commander, but one board wipe at the wrong time can be back breaking. Here are some cards I don't understand in this build and would think you can cut: Knowledge Exploitation, Thada Adel, Acquisitor, Strionic Resonator, Krydle of Baldur's Gate.
WarpedZerghead on
Sen Triplets
6 months ago
What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.
Control
Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.
Land Fetch
Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :
- Ancient Den
- Vault of Whispers
- Seat of the Synod
- Darksteel Citadel
- Goldmire Bridge
- Mistvault Bridge
- Razortide Bridge
This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.
Artifact Tutor
Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.
If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.
Ramp Boost
With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.
Combo
Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:
Steal their Kool Aid
Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.
Conclusion
All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.
Have fun...
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