Thada Adel, Acquisitor

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Thada Adel, Acquisitor

Legendary Creature — Merfolk Rogue

Islandwalk

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.

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chivalruse on Esper rogue agro control

3 months ago

Would you be able to explain what the Thada Adel, Acquisitor synergy is? I understand that you can steal two artifacts with Kamiz's double strike, but you still have to pay the mana cost for those artifacts. Are you just stealing Sol Ring mainly? Not sure what other artifacts are worth taking from an opponent's deck.

chivalruse on Esper rogue agro control

3 months ago

You need way more countermagic in my opinion (add some of the stuff from the maybeboard). I've played against Kamiz decks before. They're a very powerful attacking commander, but one board wipe at the wrong time can be back breaking. Here are some cards I don't understand in this build and would think you can cut: Knowledge Exploitation, Thada Adel, Acquisitor, Strionic Resonator, Krydle of Baldur's Gate.

WarpedZerghead on Sen Triplets

3 months ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

ERROR404NAMENOTFOUND on Just Use Your Opponent's Creatures Instead

3 months ago

EDITS:

Okay, I moved Pendant of Prosperity, Memory Plunder, Thada Adel, Acquisitor, and Switcheroo to the Sideboard. Put in Military Intelligence, Nyx Lotus, Everflowing Chalice, Clone Legion. This makes it focus more on creature copying and stealing, with better mana/card draw and less focused on trading creatures, stealing sorcery/instants, and stealing via "damage opponent".

I'm not a big fan of affects that only occur when you go unblocked because it's just a bit inconsistent and it can potentially never end up going off. Although, that could just be indicating a flaw in my decks/playing lol.

freezerboy on Color Fight Party

5 months ago

ThatWeirdPerson - Boil was in the deck, and I originally had a lot more land destruction like that, but with the current EDH format, land specific destruction cards may be less useful than I expected. Stench of Evil and the like are also in the maybeboard, so if I get around to getting all the cards and can test it IRL, then we shall see. Sadly, Ral, Storm Conduit is the only current win condition in the game, if you get a permanent target and Radiate so for now it will stay unless the deck actually wins in another way.

legendofa - Thanks for the suggestions, and I like Crypt Angel so we shall see how that goes. There aren't a ton of creatures, but it does target specific colors and has protection so...who knows. Thada Adel, Acquisitor is an interesting idea and makes me wonder if I could leverage landwalking abilities in this deck way more to win games, so could end up being the only reliable win condition with the deck.

legendofa on Color Fight Party

5 months ago

You already have most of the cards I was going to suggest... Painter's Servant helps a lot, but it's still very pricy. Crypt Angel might be worth considering. Landwalking creatures like Thada Adel, Acquisitor could also work.

Elhoggerino on Card suggeations

5 months ago

Here are a bunch of cards with that type of effect:

Gonti, Lord of Luxury

Rogue Class

Brainstealer Dragon

Breeches, Brazen Plunderer although specific to pirates so maybe not

Cunning Rhetoric

Grinning Totem

Guile a bit situational but you might like it

Knacksaw Clique

Mezzio Mugger

Muse Vessel

Opposition Agent

Ornate Kanzashi

Thada Adel, Acquisitor

You Find Some Prisoners

Hope that helps, you can find more of these at gatherer.wizards.com, it's just a big card database where you can search for specific rules texts, names etc.

Samothrace on Higure, the Still Here

8 months ago

Update: I have removed most of the infinite combos from the deck due to new house rules in my playgroup. While this deck was never scary fast it is very very reliable, with a creature tutor on the commander. To keep things centered on combat, I have removed Deadeye Navigator and Great Whale as well as Peregrine Drake.

I have swapped in Thada Adel, Acquisitor and Scourge of Fleets for Higure targets.

I have also put in a Drift of Phantasms as a means of tutoring for Arcane Adaptation

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