|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Rare|
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
|Have (2)||, lorddarkstar|
|Want (26)||derankerdave , Halbrech , Big-Foot , wolfboy193 , navyskata , killer5079 , Tyulmi , GreenGuildKnight , Polixis , Runfromgoblins , Lavatails , Flamadiddle , Anr2016 , Elynia , olivo426 , TorikRedguard , PTsmitty , SgtxVortex , LeoBlaze21 , CampbellStev , akshayvijay , sonnet666 , Daddy1ong1egs13 , gregc387 , Forkbeard , Abzkaban|
Marsh Flats Discussion
2 days ago
I have been an active member on this website for years, and as well have been a fairly active player up until about a year and a half ago.
I've amassed a collection of decks and some miscellaneous cards for the past 5 years (I started playing in March of 2015). It's sad to say, but I have to let me collection go.
The collection basically consists of six competitive decks, four modern, and two legacy, and as well a small binder of extras I have had laying around from the years of FNM's and release days I have attended.
Essentially my collection consists of:
Modern G/W Elves
Esper Death Shadows
UR Gifts Ungiven Storm
BG Dark Depths
And UB Instant Reanimator
Some cards that I have sitting in my binder, just to give an idea of the quality of the collection, and the legitimacy, are:
Arid Mesa (Zen) Verdant Catacombs (Zen) Scalding Tarn (Zen) Misty Rainforest (Zen) Marsh Flats (Zen) 4x Blood Moon Foil Zendikar Island, Plains, and Swamp 4x Tarmogoyf Modern Masters 4x FNM Promo Gitaxian Probe
Among other goodies.
The decks I am not willing to part out, so please do not ask. If you are interested you can DM me and I can give you the direct decklist WITH pictures.
If you are interested in what is in the binder, I can send a full list with pictures of everything in the binder. I am trying to keep this post short, however.
I was hoping to post on here first to get dedicated players, instead of going to get a large portion of the value cut out at a card shop, or going on offer up.
If anyone is interested please do not be a stranger. I am selling because I do not currently play, and probably will not for a very long time due to working two jobs and friends moving across the country.
I am also selling to attempt to fund a new car.
Thanks for understanding, and I hope to hear from some of you.
2 days ago
1 week ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
1 week ago
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.
Good places to save some money are with ...
- Blackcleave Cliffs : Cards like Sulfurous Springs (or Mana Confluence and Gemstone Mine , if you already have them) aren't as good (especially in longer games where the lifeloss will add up, and we'll eventually lose the Mine), but at least they won't slow the deck down any.
- Fetchlands: The deck needs 8x Black fetchlands but any of them will work. Polluted Delta , Bloodstained Mire , Marsh Flats , and Verdant Catacombs can all fetch a Blood Crypt or a Godless Shrine just fine, so feel free to mix and match whith whatever is least expensive/whatever you might already have. Of note, the Fetches serve double-duty in the deck, as they are GREAT for recurring Bloodghast.
- Godless Shrine : The deck needs at least 1x (so we can find W with a Fetchland), but now that I take a hard look at it, I think Concealed Courtyard might actually be better here.
Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...
Good luck ... budget brewing is REALLY tough, and I wish I could help more!
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.
Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,
2 weeks ago
So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:
1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket
This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.
As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.
It looks good though! I'm sure it will be fun to play.
3 weeks ago
Hey, saw your forum topic asking for help. Really well made deck and nice primer, lots of information and it's well written.
This appears to be a deck that you're taking very seriously therefore my advice will learn towards making your deck more competitive. Consider reducing the avg. CMC? Currently it's 3.2, try to get this into 2.0-2.5 territory. I recommend doing this to have a more established battlefield of Zombies before you play Varina therefore you can get value from Varina's Zombie attack ability faster, the turn you play her.
There's 12 five drops here and these are the cards to first look at for cuts. There's many good five drops for Zombies, but there's a few that stand out that you would rather draw than any of the others and those are the cards to keep. The Scarab God , Gray Merchant of Asphodel , Living Death , these three are the only five drops you're currently playing you really need. Patriarch's Bidding is another mass reanimation card for Zombies to consider. The other five drops are by no means bad cards they're all good, but they don't actually help in winning the game for you. Scarab and Gray's life loss for all opponents does and Living/Bidding are great enablers for them, getting lots of value from discarding Zombies. Noosegraf Mob is much much worse six drop than Grave Titan , I would cut Mob.
In the place of the five drops add more one and two drops? I'm including cards from Modern Masters in my suggestions:
- Undead Augur
- Metallic Mimic
- Changeling Outcast
- Universal Automaton
- Binding Mummy
- Midnight Reaper
- Buried Alive
- Mystical Tutor
- Dark Confidant
- Talisman of Dominance
- Talisman of Hierarchy
Augur is set to become a staple two drop tribal Zombie in Commander. Entomb and Buried are fast ways to tutor for and get Gravecrawler into your graveyard to reanimate. Mystical is a great enabler for many powerful lines of gameplay. Use it to tutor for another tutor such as Demonic or Enlightened to then get Phyrexian Altar, tutor for Entomb/Buried to setup Gravecrawler, get reanimation spell, etc. Talismans are helpful because they can make black or another color of mana the turn you play them without having to pay mana to make mana. Wonder is powerful when you have a consistent discarding outlet. Many Fetch lands here can search for an Island dual land to activate Wonder.
Other cards to consider cutting:
- Undead Alchemist
- Liliana, Heretical Healer
- Utter End
- Zombie Apocalypse
Land upgrades to consider:
- Silent Clearing > Orzhov Basilica
- Hallowed Fountain > Prairie Stream
- Marsh Flats > Exotic Orchard
- Mana Confluence > Mystic Gate
- City of Brass > Fetid Heath
- Phyrexian Tower > Minamo, School at Water's Edge
Good luck with your deck.
4 weeks ago
While I have no vast knowledge of Rhys - I never played with and against him - I do believe that I could make making some solid observations.
The decks average cmc is currently 2.99. I would try to trim this down as much as possible.
How far are you planning to go to optimize your manabase? I would ditch the tapped/suboptimal lands and select these lands: Savannah , Brushland , Sungrass Prairie , Cavern of Souls , Windswept Heath , Flooded Strand , Marsh Flats , Misty Rainforest . I am not sure how deep you want to invest in this. But selecting an optimal manabase greatly improves your overall gameplay.
Which cards do I feel would be really interesting for you to consider:
- Karametra's Acolyte
- Huatli, Radiant Champion
- Beast Within
- Imperious Perfect
- Triumph of the Hordes
- Mirror Entity
- Beastmaster Ascension
- Seedborn Muse
- Secure the Wastes
- Noxious Revival
- Wirewood Symbiote
- Chord of Calling
This should give you some food for thought :-)
1 month ago
Marsh Flats occurrence in decks from the last year
All decks: 0.32%
All decks: 0.57%
Commander / EDH:
All decks: 0.14%
WB (Orzhov): 0.73%
WUB (Esper): 1.08%
BGW (Abzan, Junk): 2.65%
UBR (Grixis): 0.47%
RBW (Mardu): 0.83%
BUG (Sultai): 0.55%