Marsh Flats

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Marsh Flats

Land

, Pay 1 life, Sacrifice this: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.

squiGGhetti on Beyond the Grave (Abzan)

8 hours ago

lhetrick13,

I'm not quite sure what you mean by using Nameless Inversion over and over again. It's a one time use spell. Sure you have a full playset, but... it only effects one creature, and even then only does a reduction of stats. Fatal Push destroys based of CMC. Could you explain?

As far as your lands are concerened, I know what you mean when it comes to being on T2 or T3 and only having colorless mana. Never a good feeling. I also understand your hesitation with going down to 20. However, when you have consistent means of thining your deck with cards like Marsh Flats, Windswept Heath, and Pyre of Heroes (as you will later read, I'm gonna really push it) neither finding land nor creature becomes a problem. Which actually goes into why Unearth and Knight of the Reliquary are good for your deck. The dual use of Unearth allowing you to resurect a creature or cycle and draw a card is money. The ability of Knight of the Reliquary allowing you to search for any land (including fetch lands) is OP. Because of such I would even recommend removing any land that doesn't say forest or plains on it (with fetch lands being the obvious exception). Deck thinning/tutoring is HUGE! Effectively, your odds exponentially increase to draw cards you want by removing the cards you don't want to draw from the deck.

And now my case against Aether Vial lol

Considering how easy it would be to get Haakon, Stromgald Scourge onto the battlefield with Pyre of Heroes, I'm actually more curious as to why you aren't looking for more self discard/mill mechanics. Especially after the recent reprint of Liliana of the Veil. In all honesty, with something like her, you could change your removal spells to target more permanents with things like Assassin's Trophy, Despark, or Rite of Oblivion. That way you already have answeres for people who run graveyard hate in the sideboard, and you will run into them. Sure Aether Vial is great for getting out a creature from your hand for free, but let's say you're top decking and you draw a land. Three Pyre of Heroes would not care. They would only care about the creatures you have on the battlefield. Getting Haakon, Stromgald Scourge out is easy, and that land is more usefull to you than having three stagnant Aether Vials.

SefTheReject on mono black vampires

1 week ago

I play a more aristocrats type of build, but can suggest a few vampires to look into. Sorin, Imperious Bloodlord is PHENOMENAL, specially with Bloodghast & Silversmote Ghoul. All work incredibly well with Cordial Vampire, he acts like a lord buffing the team whenever any creature dies. Knight of the Ebon Legion is a very nasty 1 drop that doubles as a removal spell later in the game. Vito, Thorn of the Dusk Rose I nice as well. Depending on your budget, I’d also suggest at least 2 Cavern of Souls, some fetches like Verdant Catacombs, Marsh Flats, Prismatic Vista or Polluted Delta to thin out your deck, Castle Locthwain for some card draw. Hope some of that helps.

Necramus on Queza, the Queefer

2 weeks ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

hiiii on farts for sniffing

2 weeks ago

If you're concerned with black mana then why not get rid of a couple of your Marsh Flats and slot in a couple of Cabal Coffers instead? If you really need black mana Cabal can be activated with whatever red mana you have out, allowing you to get lots of B. If Blood Moon's out then ofc that becomes an issue, but since you're only running a couple and they won't be that relevant for all matchups, I think you could afford it. If that doesn't work for you then maybe Lotus Bloom will be up your alley. Sure, suspend 3 sucks, but at 0 cost, it's an easy turn 1 drop that'll be ready for your payoffs on turn 3.

jarncards on StickMan

4 weeks ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

Dencoan on Atraxa praetors voice

1 month ago

some good lands make a world of difference. not the most exciting upgrades but probably the most functional.

  1. Boseiju, Who Endures
  2. these are amazing because if you dont need the land drop they can be a spell
  3. Otawara, Soaring City
  4. Marsh Flats
  5. Misty Rainforest
  6. Verdant Catacombs
  7. Flooded Strand
  8. Gavony Township
  9. Spara's Headquarters
  10. or other triomes from capenna
  11. Indatha Triome
  12. or other triomes
  13. Opal Palace
  14. Yavimaya, Cradle of Growth
  15. Temple Garden
  16. or other shock lands, they can be fetched and can enter untapped
  17. Dreamroot Cascade
  18. the midnight hunt and crimson vow lands are also great for helping fix your mana
  19. Karn's Bastion

TheOfficialCreator on Valanhyr Raffine

1 month ago

You may want a few more lands, if I may recommend Flooded Strand, Hallowed Fountain, Godless Shrine, Marsh Flats, Watery Grave, Polluted Delta?

Rainthezangoose on My Party Time Precon

3 months ago

Phule451 Coveted Prize seems pretty good party pay off and casting either the Cloak and Dagger or the Obsidian Battle-Axe off the top would be pretty fun. I dislike the Irregular Cohort, but I might add the Mage's Attendant back in just for being half a party in a can, and my current list is waayyy to heavily leaning to clerics. So I'm also considering picking up Resplendent Marshal, Dragonscale General, God-Eternal Oketra, a Disciple of Bolas and I think a Nullpriest of Oblivion is a automatic inclusion for the deck. Ya know outside of obvious generic stuff I will want to pick up like Godless Shrine and Marsh Flats.

Load more