Emergent Ultimatum

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Alesamuel on Jodah Big Spell

3 months ago

I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.

In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.

Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.

I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.

Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!

amarthaler on EDH Jorn, God of Winter

4 months ago

Update!

Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites

In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice  Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp

With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!

kookoo on Card creation challenge

4 months ago

Joe, the Ultimate Spellshaper

Legendary Creature - Spellshaper Human {RARE}

, , discard a card: You win the game if you control a land of each basic type and a creature of each color.

Make another ultimatum (Emergent Ultimatum, Ruinous Ultimatum, Brilliant Ultimatum etc.)

ILuvMtg on Woah, where did THAT come from??? (Jodah EDH)

5 months ago

kimosabe, Thank you!

Apex Devastator is a tad expensive for me, although I’d love to have it. I’ll probably add Emergent Ultimatum. Unexpected Results is a maybe.

kimosabe on Woah, where did THAT come from??? (Jodah EDH)

5 months ago

Hey there ILuvMtg I like your take Jodah. Not as creature heavy as most builds I've seen. Emergent Ultimatum comes to mind. Apex Devastator is also pretty... well.. devastating. And if you're looking for just a fun card Unexpected Results never know what you'll hit. I also have a Jodah sorcery deck see $5 Foot Long (Jodah) for more inspiration.

Good luck

TheWiseDragon43 on Official missing/incorrect card/token thread

11 months ago

Emergent Ultimatum is listed as not legal in Pioneer. I checked banlists and banned and restricted announcements for the last few months and it’s not listed as banned anywhere.

kimosabe on Jodah, Archmage Eternal

1 year ago

If you want ultimatums Emergent Ultimatum is your best bet. I see that you're going for more of a budget approach but I would recommend looking at my Jodah deck. Has a full description and tips included. Good luck $5 Foot Long (Jodah)

Orange+ on Pinball Wizard

1 year ago

Hey, PlutoniumWedding. Thanks for you suggestions :)

Great to know about interactions between Emergent Ultimatum and Fated Return. Details like that are so easy to miss (for me atleast). I'm still hoping combos like fetching something together with Spelltwine and casting it twice is gonna work (?).

The burn category comment is noted. 10 damage isn't necessarily any good. But for me, it's still a fun effect to have available. And as I'm reliant on sub optimal wincons, it's nice to have something to finish off a player. I also really wanted to play Searing Wind for jank reasons.

I'm pretty sure this deck is gonna stay creatureless, just for the hell of it. I don't have any creatureless decks, and the point of this deck was to be able play big funky stuff. I just like the idea of being able to play big janky sorceries that I would never otherwise have been able to play.

I'm probably not gonna change anything to add commander protection either. I hope this deck will be (somewhat) functional even if Golos, Tireless Pilgrim is destroyed every time I cast him. Because I only play large spells, that means I will still have access to plenty of big effects on hand even if I can't activate Golos. This due to the fact that I will probably only cast one thing per turn in such a scenario, and thus naturally sustain a big hand.

So atleast until I need to make improvements (in the case of sub par performance in my play group), I'm not adding any permanent spells to keep the "sorcery tribal" feel, and I'm not adding any spells with CMC less than 5 for the "big stuff" feel.

For the rest of the card suggestions, they are waaay out of my budget. As you may have noticed, this deck is now at a affordable 80$. And I will try to keep it at more or less this price.

Anyways, it is always nice to get feedback, and you have provided plenty! I will definitely keep your suggestions in mind in case I feel the need to make changes

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