Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Latest Decks as Commander

Emergent Ultimatum Discussion

Orange+ on Pinball wizard

1 month ago

Hey, PlutoniumWedding. Thanks for you suggestions :)

Great to know about interactions between Emergent Ultimatum and Fated Return. Details like that are so easy to miss (for me atleast). I'm still hoping combos like fetching something together with Spelltwine and casting it twice is gonna work (?).

The burn category comment is noted. 10 damage isn't necessarily any good. But for me, it's still a fun effect to have available. And as I'm reliant on sub optimal wincons, it's nice to have something to finish off a player. I also really wanted to play Searing Wind for jank reasons.

I'm pretty sure this deck is gonna stay creatureless, just for the hell of it. I don't have any creatureless decks, and the point of this deck was to be able play big funky stuff. I just like the idea of being able to play big janky sorceries that I would never otherwise have been able to play.

I'm probably not gonna change anything to add commander protection either. I hope this deck will be (somewhat) functional even if Golos, Tireless Pilgrim is destroyed every time I cast him. Because I only play large spells, that means I will still have access to plenty of big effects on hand even if I can't activate Golos. This due to the fact that I will probably only cast one thing per turn in such a scenario, and thus naturally sustain a big hand.

So atleast until I need to make improvements (in the case of sub par performance in my play group), I'm not adding any permanent spells to keep the "sorcery tribal" feel, and I'm not adding any spells with CMC less than 5 for the "big stuff" feel.

For the rest of the card suggestions, they are waaay out of my budget. As you may have noticed, this deck is now at a affordable 80$. And I will try to keep it at more or less this price.

Anyways, it is always nice to get feedback, and you have provided plenty! I will definitely keep your suggestions in mind in case I feel the need to make changes

PlutoniumWedding on Pinball wizard

1 month ago

Hey!

Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

Polaris on Lutri's Mechanics

3 months ago

Just the usual suspects. You can make an infinite loop by copying a copy spell (though this will usually run you 7+ mana), which you can take advantage of with prowess, magecraft, Ral, Storm Conduit and anything else that triggers when you "cast or copy" a spell.

The other usual suspects are things that have prohibitive costs and two is better than one (i.e. Emergent Ultimatum and the like) and things that have additional non-mana costs, like Fling , Neoform , or Channeled Force . Discarding three cards to Channeled Force and copying it with Lutri deals 3 damage to two targets and draws you six cards. Harrow and Thrill of Possibility also do nice things in this vein.

As far as the Mavinda combo, it's not as good as you're thinking. Mavinda doesn't let you cast the spell for free—you still need to pay its costs to cast it. Again, all Lutri does if you cast it there is get you one extra copy of whatever spell you're re-casting.

TheBanker on Orzhov Aggro

5 months ago

Sorin_Markov_1947. Yeah took out that fractures for two more commands and replaced sparring Regimen for 2 Luminarch Aspirant and it runs a lot smoother.

Still like the Devastating Mastery because like you said I almost never wanna board wipe. But this is magic and things don't always go how I want. If they are keeping my board presence down while building theirs up it's a great way to reset the game. Especially after an Emergent Ultimatum

Also I ment to touch up on plumb the forbidden, you say it's grindy but it pairs so well with Sedgemoor and pest, or just as an extra instant to cast for magecraft triggers. But with a Sedgemoor on the field I can still sac my pest and be one pest up from what I started or with 2 on the field double my army. Which I think is humorous to sac a bunch of pest and still end up with twice as many as I started with! But this is why I run plumb instead of Village Rites because you HAVE to sac a creature with village rights and sometimes I just want an extra instant to cast for magecraft triggers.

And Show of Confidence is nice cause cause each copy triggers Clever Lumimancer so imagine turn one Lumimancer, turn 2 killian, turn 3 Heartless Act a creat for 1b, or 2 creatures, then show of confidence for one. So 1 magecraft off each heartless act and he's and he is a 4/5. Thenn3 more triggers off each show of confidence so now he's a 10/11 plus the counters is a 13/14 turn 3 and odds are you've killed their creatures with act and they can't block.

SpammyV on Pioneer Valki?

5 months ago

Unfortunately this does not work. The card's default face is Valki, God of Lies  Flip, which is what it is in all zones that aren't the battlefield, and its default if it is placed onto the battlefield without being cast. The reason that Emergent Ultimatum , Bring to Light , and formerly Cascade allowed you to cheat in Tibalt was that these cards allowed you to cast it without paying its mana cost. Flickering the card returns it to the front face and cheating it into play with an effect like Collected Company will only put the Valki side in.

The reason the Akoum Warrior  Flip example works is that the creature is the front, default face and the land is the back face.

Polaris on does basalt ravagers ability count …

6 months ago

I'm not sure exactly what kind of situation you mean when you say "on the stack at the same time," so here are some examples:

  • You cast a big creature with cascade and cascade into Basalt Ravager . Basalt Ravager will resolve, enter play, and trigger while the cascade creature is still on the stack, so the big creature won't be counted.
  • You cast Basalt Ravager, and when it comes into play you respond to its ability by casting Merfolk Trickster . Merfolk Trickster will resolve and enter play, and it will count for Basalt Ravager's ability.
  • You cast Basalt Ravager and respond with Merfolk Trickster. This works the same as the last example.
  • You cast Genesis Ultimatum and flip Basalt Ravager plus two other creatures. They will all come into play together, and then Basalt Ravager will trigger and see all of them.
  • You cast Emergent Ultimatum and get to cast Basalt Ravager and another creature from it. You pick the order they go on the stack, and Basalt Ravager has to be cast first (so it resolves second) or the other creature won't be in play when the triggered ability happens.

MrBoombastic on

6 months ago

I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.

Sarulf, Realm Eater and Cosima, God of the Voyage  Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.

Hope that helps some. Good luck!

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