Ranger-Captain of Eos
Creature — Human Soldier
When this enters the battlefield, you may search your library for a creature card with converted mana cost/mana value 1 or less, reveal it, put it into your hand, then shuffle your library.
Sacrifice this: Your opponents can't cast noncreature spells this turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ranger-Captain of Eos Discussion
5 days ago
Hey blessrain -- Walking Ballista is definitely at it's most fair in this deck but it serves a few cool use cases. It has a unique role in the deck where it can act like Umezawa's Jitte w/ counters and ping off some creatures or act as just a bear that can send a few points of damage at the opponent if it is about to be removed. In both cases it is pretty solid, mono-white can use the extra reach sometimes.
a) Tutor target for both Recruiter of the Guard and Ranger-Captain of Eos , and also Ranger of Eos that is in the maybe board. It's usually the best target for Ranger-Captain if the game is going to go long at all or I have some excess mana that I can feed into the Ballista the next turn. Would likely add Ranger of Eos if I was going into the Heliod combo just to maximize on ways to find Ballista.
b) Can help mana denial strategy. Pinging off x/1 creatures is really helpful when half of the payoffs in this deck involve removing the opponent's resources. Pinging their Noble Hierarch or Birds of Paradise leading into an Armageddon / Wasteland to choke out certain colours or an early 3 drop is exactly what we want to do to maximize our disruption.
c) Goes well with the fast mana draws, whether it is Mana Crypt or City of Traitors , Ancient Tomb , getting an early Ballista against creature decks is great for the reason described above, plus it can be a mana sink later while fitting the curve early.
I've been looking to add more +1/+1 counter synergy as well, both Anafenza, Kin-Tree Spirit and Luminarch Aspirant are underrated and there are a few other cards I have been looking at too. I think in a slower meta including the Heliod, Sun-Crowned combo is a very valid build, too. Heliod is just a little bit weak on his own but it is a good card to slam early off a fast mana start. Ballista is just a good enough card on its own that I have really embraced playing it in a deck like this!
2 weeks ago
Lord_Rivandere: I'm glad this deck inspires you, in all its MANY incarnations!
Yeah, the current version is definitely much more complex to pilot than the early versions -- the synergies are less obvious, but they're still there!
There's a few more ways to flip Avacyn you might have missed! Beyond the four obvious self-sacrifice creatures ( Benevolent Bodyguard , Ranger-Captain of Eos , Selfless Spirit , and Remorseful Cleric ), we also have two other controllable death triggers in Solitude 's evoke ability and the germ when we unequip Nettlecyst . Also, Ranger of Eos almost always retrieves Benevolent Bodyguard as one of its two creatures, so that's essentially a guaranteed flip as well :)
And sometimes it's worth just using a Sword of Fire and Ice or Umezawa's Jitte trigger to hit our own things in a pinch ;) But yeah, the flip damage has become a bit less of a true FOCUS and more of a... deterrent? "You'd better not block/kill/attack my hatebear, otherwise Avacyn will Purify your battlefield with deathtouch!"
I don't quite understand something you said: why can't I use Fiery Emancipation without flipping Avacyn?
And yeah, there are SO many things I want to add to this deck... Hope of Ghirapur seems playable again given Urza's Saga , I want to find a slot for Kaldra Compleat so I can cheat it out with Stoneforge (and get another death trigger off the germ), and there's at least 4 cards I'm definitely testing in Avacyn from the new set ( Share the Spoils , Fighter Class , Oswald Fiddlebender , Mantle of the Ancients) and like 20 more I'm considering (including Robe of Stars)... This deck does so many things, though (voltron-control-hatebears-combo), that it's really hard to find slots...
I'd love to talk further about Avacyn whenever you want! You can either ask me here, or reach out on Discord: daedalus#8885
3 weeks ago
I like the list. It has real potential.
I'm not a fan of doomed and null priest unless they are cheating out big creatures - the only big cleric I can think of is Mikaeus, the Unhallowed . Resurrecting multiple other clerics can be done in easier, less disruptable ways.
Many of the most powerful sideboard cards (mainboardable in many metas) are clerics, and that means that with 75 cards including sideboard, something that can really kick butt in a metagame is out there.
The option to ressurect Children of Korlis , Containment Priest , Ethersworn Canonist , Fiend Hunter , Grand Abolisher , Leonin Arbiter , Auriok Champion , Leonin Relic-Warder , Remorseful Cleric , Sanctifier en-Vec , Sin Collector - there are too many great clerics for this not to become something. Even stuff like Orzhov Pontiff and True Believer has seen sideboard play in the kind of creature-led deck it would be.
You have access to all the tools from soul sisters, with Soul Warden also getting Marauding Blight-Priest as another piece. Vizier of Remedies threatens a combo line. Efficient 1 drops means that tools like Orzhov Charm , Ranger-Captain of Eos and Proclamation of Rebirth look a lot better. Order of Whiteclay and oddities like Hanweir Militia Captain Flip it offer more options than you'd expect, and it only takes one good interaction with them to turn them into powerhouse engines.
All of that before looking at w/b getting the best removal in the game means that some variant of this list will make a dent in a major tournament, once someone figures it out.
1 month ago
I had completely overlooked Ranger-Captain of Eos and switching out Luminesce with Blossoming Calm in the side board would be a good as I only have it there against storm. As for the mana base it was just placeholder. Love the advice!
1 month ago
Martyr of Sands , Ranger-Captain of Eos , Judge's Familiar , Blossoming Calm , Isochron Scepter . If you go with Isochron Scepter you might also want Angel's Grace . You might want to upgrade your mana base. Gideon of the Trials is good. The deck looks great though.
1 month ago
Zoo is going control! I played a very interesting build of Zoo that incorporated a slew of one drops to recur with Abiding Grace . I was able to seal a quick game 1 with an incidental Rest in Peace backed by Sterling Grove s but ok some bleeding from Wild Nacatl and Vexing Devil . Eventually I got Solitary Confinement to seal the deal. In game two it looked very similar but I got surprised by Caustic Caterpillar which with Abiding Grace are my board up as they could sacrifice Caterpillar between reanimation triggers. Owie. I had to lean more heavily on those Sterling Grove s and mulled to six with double Grove. They had Ranger-Captain of Eos as a tutor but I had developed my engines behind some prisons and eventually was able to toss a spare Grove to get some angels for the finish.
That was a scary one and Abiding Grace alongside strong self-sacrifice creatures like Caterpillar and Spore Frog could really cause some problems for many decks. Very fun. I got my eye out for this graveyard based Zoo build.
1 month ago
This is the start of a project inspired by a TED talk. The speaker was part of a commission to create the perfect Pepsi, but the data he’d gathered was less than helpful. Instead of forming a nice, easy bell curve, the gathered preferences formed seemingly random clusters. That’s when he had an epiphany: a perfect Pepsi was impossible, but perfect Pepsis were. Some people liked it sweeter, some with less carbonation, some with more citric acid. I don’t remember how Pepsi took that report, but it was an interesting insight and I never forgot it.
Years later, I was reading the comments on an article about the ten best commanders. Most of them railed against the writer’s choices. Why wasn’t this one at the top, why wasn’t this guy on the list, why were all the picks garbage… That's when it occurred to me. Salt aside, the article was chasing the perfect Pepsi. Any article trying to rank options would be, because the commanders don’t exist in a vacuum. They exist in context, and what works in one place is a wretched pile in the next. There is no perfect commander. However, there are perfect commanders, and that’s what we’ll be thinking about here.
Over the course of this project I’ll be discussing the thematic strengths of various colors and color combinations. Each article will highlight nine commanders who showcase those themes in different ways, then close with a personal favorite. This isn’t meant to be a list of the optimal but rather the fun, a celebration of the format.
Today’s topic is White, held by some to be the weakest color to run solo in commander. Funny, since this “weakest” color has little miss indestructible-on-a-stick Avacyn, Angel of Hope , that black hole of aggro Elesh Norn, Grand Cenobite , and the wombo combo beast Heliod, Sun-Crowned himself. We’re not here to discuss the powerhouses, though. We are here to talk about why you would play mono-white in the first place. White, friends, is where you come to drown your opponents in tokens, where Voltron stashes the best kitties, and where the friendless beast Stax makes its lonely home.
While Marrow-Gnawer and Krenko may live in the limelight of mono-colored horde decks, white is where said horde hangs its thematic hat. Here be the lion’s share of “creatures you control get” goodies, crowned by the mathematically grueling Cathars' Crusade . Here be the Hero of Bladehold and the Knight-Captain of Eos . Here! Be! Elspeth!
First in our trifecta of white weenie lords is Mikaeus the Lunarch. Stick him at the head of a horde and watch his minions git gud. There are quite a few shenanigans, like Elite Scaleguard , that will delight in having this guy at the head of a deck.
Going a different direction, Darien makes minions himself rather than relying on token generators from the deck. Opponents will be understandably leery of touching his pilot with anything less than lethal damage. Add in Soul Warden and a few of her friends and things get downright silly.
Lord of keyword soup. What more needs to be said? Go in fear of his motley crew, in all probability lead by Zetalpa, Primal Dawn .
Anyone can sink money into a fistful of swords or powerhouse auras and turn their pet legend into an unholy terror. White, though, has the greatest affinity for soloing Voltron. Equipment or auras, or even both, there’s a deep pool of support to chose from. The keyword Protection is part of what makes the swords so lethal, and white hands out that keyword like candy.
Drawing is white’s weakest point, you say? Sram laughs at you and your lies as he beats you senseless. There is a pile of white cards that reward you for playing auras or for playing artifacts. Sram isn’t so picky. Be like Sram.
I really like this guy. Moving gear for free is great, but passing out double strike like free samples is downright brutal. Bloodforged Battle-Axe , anyone? Even as an equipment he does silly, silly things with friends like Kami of False Hope or Ranger-Captain of Eos .
Hulk or horde? Why not both? Stack some toys on Kemba and watch your board grow, then go full theme and drop Raksha Golden Cub to take the throne with your army of cranky Norwegian forest cats. Include Leonin Shikari and (cat)ckle with glee. I wasn't joking about white, Voltron, and kitties.
Here’s the mean side of white. Blue may counter you, red may burn you, black may drain you, but only white truly embodies the spirit of the Smallpox flavor text. Whether you share the pain with cards like Hushbringer or dish it out with Drannith Magistrate and friends, opponents will go in fear of those terrible words “can’t” and “don’t.”
If you’re building stax, we can assume making allies in the game isn’t a priority. Horoki has no friends. Horoki needs no friends. Only rocks. Rocks, and something to put victims out of their misery.
Somewhat kinder than Horoki, but only somewhat, since you don’t suffer with them. Their creatures can’t tap for mana. Their creatures can’t sacrifice each other. Their creatures can’t. So many can'ts, so little can.
Maybe you can’t outramp them, but you can slow them down. Thalia functionally robs opponents of turns, blockers, and, if you rob them enough, of the win. A 3/2 with first strike is already good for three mana, and at this point is just icing on this vicious cake.
And, for my personal favorite...
A rule of thumb of mine is that one mark of a good deck is that it can function without its commander.
This is a rule I gleefully break most of the time.
Rune-Tail will automatically flip on turn three in almost all games, and a commander with effects like this make Pariah and other, similar cards downright hilarious. I made and took apart a Rune-Tail deck over a decade ago. It was a terrible mess, but a fun one, and the tech available for it has grown since then. The deck was built around walling up, gaining life and otherwise stalling until a win-condition like Darksteel Reactor or Felidar Sovereign could be triggered. It was a fun idea, but these days I'd probably build Halvar for fun or Sram if I wanted to win.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Blue!
Code goes here
2 months ago
If you are going the combo route there are a bunch of potential combos that would work really well in this deck. Any of the Worldgorger Dragon combos are good in any BR deck. Ad Nauseam is also an instant game-winner in most black decks. cards like Jeska's Will , and Gamble would also fit in well. Wheel effects could also be really good, with cards like Wheel of Fortune , and Wheel of Misfortune . Because we have access to white mana cards like Smothering Tithe , Ranger-Captain of Eos , Grand Abolisher , Enlightened Tutor , and Drannith Magistrate could all fit in really well. Some Staxyness wouldn't hurt overall so that you can hit your opponents easier with the blood avatar.