Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Enlightened Tutor Discussion

Optimator on Jurassic

1 week ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

mlequesne on Sygg, the Soapbox Racer

1 week ago

Nice deck bro, I love the aproach you've given to a merfolk deck.

I see you're running Rest in Peace and Enlightened Tutor, if you're a respectless bastard you can also run Helm of Obedience which is a good finisher in a control deck.

See ya <3

multimedia on Omnath, Locus of Tokens

2 weeks ago

Hey, with such a high budget consider cutting a few of the least good cards for some tutors to search for the better creatures/cards?

For landfall Harrow and Roiling Regrowth are both better than Cultivate and Kodama's Reach since they put two basic lands onto the battlefield at once. Even at instant speed to trigger Omnath twice on an opponent's turn.

I'm a little confused by the manabase. You have many great Fetch lands, but no Shock lands to search for with Fetches? That's the power of Fetch lands is they can search for dual lands that are two or more different land types. You pay 2 life to have a Shock land ETB untapped and that's nothing when you can gain 4 life each turn with landfall from Omnath.

Good luck with your deck.

Starsky2814 on Omnath, A Song of Creation and Chaos

2 weeks ago

I’d probably cut Temur Ascendancy for Mystical Tutor. I haven’t even noticed the lack of haste and if I do want it, I’d much rather have Akroma's Memorial which I’d even use Enlightened Tutor for if needed.

unwucht, you did in fact recommend Mystical Tutor. Just wasn’t sure if we were ready for the additional tutor. Since we are on the topic now, seems like a good time to make the inclusion. Thank you both for the feedback!

Tomorrow will be my first time playing the deck. I’ll keep you all posted how it performs. The next topic might come up as protection for Omnath, Locus of Creation. We’ll see how it goes.

DKquaid420 on Boost & Cats & Boost & Cats (HOUSE CATS/SHOWCASE)

2 weeks ago

Over the next month I will be Foil/Showcasing the Land & Eladamri's Call as I get them in the mail. This deck will be almost 100% foil/Showcase Art Cards(not counting cards that were not printed in foils yet) like Trove Warden, Path of Ancestry, Nature's Lore, Herald's Horn, Sol Ring, Enlightened Tutor, & Worldly Tutor which are just too good to swap out... I can live with 7 normal ones I guess lol.

Cmi1103 on Rhys the Redeemed (Shell)

3 weeks ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

Feiryn on Ojutai Voltron

3 weeks ago

I spot someone looking to play my favourite dragon!

First off, what's your budget like? You're running cards such as Mana Drain so I'm going to assume a high budget at least for this comment.

Starting with your lands, you generally want to avoid cards that always enter tapped. This especially goes for a more aggressive list like this where you don't want to be waiting until the next turn for your mana. I recommend dropping all of the lands you have that enter tapped including Temple of the False God, and instead look at picking up others like Adarkar Wastes, Prairie Stream, Seachrome Coast, Nimbus Maze, Skycloud Expanse, Port Town, or even just replacing them with basic Islands/Plains. If you have a lot of money to burn there's always cards like Ancient Tomb, Cavern of Souls, and of course fetchlands.

I highly recommend picking up a Stoneforge Mystic and Batterskull if you can afford them, they go extremely well together. Umezawa's Jitte is another really good piece of equipment but also is a bit more on the expensive side. I recommend cutting Whispersilk Cloak as Shroud makes you unable to equip Ojutai with anything, and Swiftfoot Boots is redundant due to Ojutai's natural hexproof. If you want another way to protect him, there's cheap options such as Sword of Vengeance which gives him a tonne of stuff.

For enchantments definitely look at Aqueous Form, cheap and fills the niche you were going for with Whispersilk Cloak. Battle Mastery and Daybreak Coronet are also fairly good Auras.

As for other cards there's Fabricate, Steelshaper's Gift, and Enlightened Tutor if you want to get pricy. I also recommend cutting Karn's Temporal Sundering, Time Warp, and Ojutai, Soul of Winter since they won't help you in your overall gameplan much.

Apologies for the wall of text, but I hope some of this helps!

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