Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
|Want (3)||metalmagic , metljoe , Irishhobbes|
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|Commander / EDH||Legal|
Enlightened Tutor occurrence in decks from the last year
Latest Decks as Commander
Enlightened Tutor Discussion
4 days ago
1 week ago
Looks like a decent starting shell! Honestly looks like you're playing a lot of the powerful stuff already, so maybe tutors to fetch the needed stuff? Recruiter of the Guard has a lot of really powerful targets in your deck, from combo piece Walking Ballista to Stoneforge Mystic . Enlightened Tutor has a lot of useful targets as well as Idyllic Tutor . Duelist's Heritage is a white enchantment that I don't think gets enough love, it boosts your commander making it hit for 10 lifelink, and you can use it pump up opponents creatures that aren't attacking you!
2 weeks ago
If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.
The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.
The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.
The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).
You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.
Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.
2 weeks ago
I'm working on fixing up my mana base now adding more dual lands, and working in some better equipment to get rid of some of my fillers. Animist, Goldvein Pick, Prying blade and dowsing dagger are equipments I usually look for early, because they help me with a little bit of mana ramp. I realize that it would be faster with rocks I could drop without attacking however.
I'm really trying to do my best to work around rocks, but will add them down the road if I feel that I can't keep up. My Enlightened Tutor and Steelshaper's Gift are on the way, as I gave up on trying not to tutor, so now I'll be running the whole suite since I added Stoneforge Mystic as well, and will have to figure out where to pry room open for them.
3 weeks ago
Osbert I really appreciate your feedback!
I agree on this point since I tend to run out of gas quickly early on. I have since added Dark Prophecy to the deck. I will be replacing Phyrexian Arena with Necropotence somewhere in the future whenever I'm able to save up some cash for it.
I love the aristocrats theme so much that this deck used to be more centered around it. I've since kept a small sac/value package and may end up going deeper into that route when I make bigger changes. Thanks for that input!
Quick question, how do you feel about adding Smothering Tithe to the deck? I've been contemplating adding it back into the 99 due to how powerful it is, but I'm not sure if it's needed since the deck's average cmc is pretty low around <3.00.
4 weeks ago
I am not waiting for WotC to print the card that I desire, so Merchant Scroll will be sufficient, as I can cast it and then copy it, to find both Dramatic Reversal and Mystical Tutor , use the tutor to find Comet Storm , use Fabricate or Enlightened Tutor to find Isochron Scepter and then combine those cards to deal infinite damage to all my opponents.
Mcat1999, thank you very much for that suggestion, as I am certain that that card would be awesome for the deck that I am planning to build.
4 weeks ago
4 weeks ago
I am planning to build an EDH deck that focuses heavily on instants and sorceries, with Elsha of the Infinite as its general, so I naturally wish to have cards that can search one’s library for instants and sorceries, but there are very few cards that do that, and, among those cards that do, only one is unconditional, Mystical Tutor , but every other card has restrictions on what it can find. However, even Mystical Tutor has the drawback of putting the card atop the library, rather than directly into the player’s hand, which means that it cannot be copied to put multiple cards in hand.
Naturally, I wish that WotC would print a card that can do that; Merchant Scroll is close, but still too conditional. If Eladamri's Call can put a card into hand for only one mana more than Worldly Tutor , then I see no reason why there cannot be a spell that costs 2 mana (likely one red and one blue) that puts any instant or sorcery card directly into a player’s hand.
Also, as another question, will there ever be a card that combines Enlightened Tutor with Open the Armory ? Both of those cards are great, but they each have drawbacks that limit their potential usefulness.