Enlightened Tutor

Enlightened Tutor

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Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

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Enlightened Tutor Discussion

slowsti on Brago's Electric slide

4 days ago

russ1656 thanks for the input I'll take a look at adding a few of those in there. I likely wont do Enlightened Tutor as its a bit pricey and I'm running cards I already own for the most part.. which is the same reason I have Lithoform Engine in instead of Strionic Resonator all good cards for sure though. I appreciate the input Scroll of Fate will definitely have to be something i pick up as well as Traveler's Cloak and Unquestioned Authority

russ1656 on Brago's Electric slide

5 days ago

Strionic Resonator is like a 2 mana version of lithoform. It can be tutored with Tribute Mage and Enlightened Tutor and is the best Brago wincon in my opinion (along with Lithoform). I also like running some cheap cards that draw on ETB to flicker with Brago like Confounding Conundrum and Omen of the Sea . Act of Authority has been a top-notch removal spell for me. I find that his biggest weakness is getting through flying blockers. Usually, someone has no flyers out at the table, but if you play one-on-one, I'd add some evasion. Traveler's Cloak and Unquestioned Authority give evasion and a card when flickered. I don't see this in a lot of lists, but I love Scroll of Fate . You can manifest any permanent from your hand, then flicker it and it returns to play face up. Cloudform and Lightform do this too, but off the top of your deck instead. Here is my list: https://www.mtggoldfish.com/deck/3871820#paper

Guerric on Mono White Ramp/Draw

2 weeks ago

I just wanted to add one more point which I think others have made here in part, namely, that playing mono-white effectively in commander essentially sits behind a paywall. Since good cards for doing basic things like ramping and draw are so few and re-printed so seldom, one is essentially required to invest in pricey staples such as Smothering Tithe , Land Tax , Archaeomancer's Map , Extraplanar Lens , Enlightened Tutor , etc. This kind of creates a class system where anyone can afford to play degenerate decks in green on a budget, but mono-white players pay through the nose to play what are still frequently second rate decks. This is one thing the luminaries at WoTC really need to get through their heads, since it actually goes against some of the values they claim to care about. And as others have said, as has been seen recently with Boros, if you actually print good mono-white commanders that people want to play, people will play mono-white.

YamishiTheWickedOne on The Thirst Always Wins

2 weeks ago

I'm tempted to upvote this just because you actually have a good creature count for Edgar. I'm so tired of seeing decks with only like 30 vamps and most of them being upwards of 4 mana.

That said, I think you're a little bit heavy on artifacts/enchantments. Some like tremors are good, some like Shared Animosity are vital, but in terms on non-creature permanents, the only artifact you NEED is skullclamp. You have more than ample sacrifices thanks to Edgar to reload your hand.

I'm a huge fan of stuff like Carrier Thrall , Martyr of Dusk and Dusk Legion Zealot for clamp targets that give extra value. And my big 4 of Edgar decks are Shared Animosity, Skullclamp, Mavren Fein and Mirror entity. Maybe Obelisk of Urd ? Edgar doesn't need a ton of mana acceleration if your creatures are all small.

And tutors for clamp such as Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , Demonic Tutor , Diabolic Intent , Vampiric Tutor , and a new personal favorite in Tainted Pact all help a lot. The only real mana ramp I run is Phyrexian tower, Ancient Tomb and Dark Ritual.

One last idea would be to toss in Demon of Death's Gate and Westvale Abbey  Flip. The demon can be effortlessly played as early as turn 2.

ninja8244 on Wake Up! You're Dreaming!

3 weeks ago

If you are going the combo route there are a bunch of potential combos that would work really well in this deck. Any of the Worldgorger Dragon combos are good in any BR deck. Ad Nauseam is also an instant game-winner in most black decks. cards like Jeska's Will , and Gamble would also fit in well. Wheel effects could also be really good, with cards like Wheel of Fortune , and Wheel of Misfortune . Because we have access to white mana cards like Smothering Tithe , Ranger-Captain of Eos , Grand Abolisher , Enlightened Tutor , and Drannith Magistrate could all fit in really well. Some Staxyness wouldn't hurt overall so that you can hit your opponents easier with the blood avatar.

Cravv on Mayael EDH Primer

1 month ago

Hey. I like your deck. I dont agree on everything and thats the beauty of edh.

First of all ScrollRack is must have in my opinion. Fetch lands makes this card great filter for your hand. You can just throw away all cards in your hand that you wont need in many turns. Those 5+ mana cards can hurt your early game a lot. Then there is cards like Land Tax that turns this card in absolute draw machine while thinning your deck.

Second thing is that i dont like your ramp package. I like to run more first turn ramp and skip 2 mana ramps completely. Turn one Birds of Paradise to turn two cultivate makes you able to skip 2 and 4 slots and if you have great hand and want to go for early mayael (rarely you do) then those first turn ramps shine when you can get turn 2 mayael. Also one card missing is Avacyn's Pilgrim i think its better than basic green mana dorks. If you can play Elvish Mystic that means you already have green mana, but if you play Avacyn's Pilgrim you will have atleast 2 colors on board afterwards. Also one of the best draw cards in edh is Oracle of Mul Daya . Its more of lategame, but still it makes not able to draw lands anymore. The ultimate drawfix.

So T1 ramps i suggest: Birds of Paradise , Avacyn's Pilgrim , Search for Tomorrow

and 3 mana ramps: Kodama's Reach , Cultivate , selvala, Selvala, Explorer Returned

Then to the utility. Gods are godlike so definetly put Xenagos, God of Revels back in. And with that i would play Enlightened Tutor . Works well with gods if you are at point to use mayael. Outside of that it can find you draw or ramp. Another suggest is Hunter's Prowess . Great draw card. At worst you can play it on manadork and draw 4 but most of the time you play it on 5/5 and it will be blocked, but you still draw 5.

I dont know what you think about overrun efects as finishers, but few i have found good ones: Triumph of the horde, Akroma's Will and Thunderfoot Baloth . Akromas will is good even if you dont have commander but very nuts when you have it and thunderfooth baloth you can hit with mayael and triumph is just cheesy way

YamishiTheWickedOne on Edgar Markov (Needs Tuned)

1 month ago

Edgar typically doesn't need many artifacts. Ideally your vamps should be mostly 1-2 mana anyway. The only artifact I'd say you absolutely NEED is Skullclamp as vamps tend to play their entire hand very early and you have plenty of 1/1s to sacrifice to reload your hand. If you don't have the budget for Stoneforge Mystic (I assume this is budget due to the lack of utility lands) then I'd suggest Steelshaper's Gift and/or Open the Armory or just ordinary tutors like Demonic Tutor , Diabolic Intent , Vampiric Tutor , Enlightened Tutor and so on.

Your vampires actually seem to be pretty high-costed. For Edgar decks, it's pretty common to see upwards of 30 1-2 mana creatures and 40-46 or so creatures total.

I'm a big fan of Mavren Fein, Dusk Apostle , Shared Animosity , Mirror Entity and Obelisk of Urd in vamps, along with optional tech in the form of Goblin Bombardment and Impact Tremors , also Nameless Inversion counts as casting a vampire spell, funny enough.

Best of luck, building on a budget can be tough.

zAzen7977 on

1 month ago

Hey Mcat1999, sweet build! I’m no voltron expert, but I think you’re on to something here. Like you said, your life gain potential is enormous with lifelink and doublestrike. I think the deck is solid as-is, but if you want to make some adjustments for speed, I humbly offer these suggestions. I don’t know what your budget is like, so I’m making general recommendations regardless of price.

I know you mentioned you like drawing into things and would rather not run tutors, but if you choose to run Enlightened Tutor , Mystical Tutor , Stoneforge Mystic , Steelshaper's Gift , and/or Open the Armory , then you will significantly increase your consistency. It matters when you’re dealing with other decks running tutors that can win by turns 2-5 (like my K’rrik combo deck). And you’re already running fetchlands, which essentially have the same function - so why not run tutors?

I highly suggest running Jeweled Lotus to help cast Ishai on turn 1 - plus it can help mid-game to recast a commander if they get killed, which is likely to happen at least once per game. Other ramp artifacts which will increase your speed are Lotus Petal (one free colored mana always helps), Mox Opal (since you are already running lots of artifacts), and Mox Amber (since you have two commanders and a handful of other legendaries, it will help ramp into your other spells mid-game). Other options are Mana Vault and Grim Monolith , which only produce colorless mana but can really help cast an artifact or big spell in a pinch. I run all of the above in my commander decks, and I always find a reason to use them, even if I can’t use them immediately when drawn.

Academy Ruins or Buried Ruin will help recycle your ramp artifacts or destroyed equipment.

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