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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hero of Bladehold
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.
_AoxomoxoA_ on Veni, Vidi, Vici
1 month ago
09/07/2024 Revisions
Why?
The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.
11 Card Changes
Creatures
-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures
-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand
-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.
-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros
-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.
-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing
-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it
-1 Pitiless Plunderer: Same as Morbid
-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal
Artifacts
-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards
Enchantments
-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready
Creatures
+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers
+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards
+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers
+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy
Enchantments
+1 Anointed Procession: Stupid to not include this card in a white token deck
+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.
+1 Warleader's Call: Purphoros and a static +1/+1
Instants
+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me
Sorcerys
+1 Finale of Glory: Token generator
Artifacts
+1 Mana Vault: More fast mana!
+1 The One Ring: Card draw plus protection from everything
Last_Laugh on Question Regarding Stacking Triggers
3 months ago
So I have Isshin, Two Heavens as One, Carmen, Cruel Skymarcher (w/ 2x +1+1 counters), and Hero of Bladehold equipped with Anduril, Narsil Reforged (w/ cities blessing) in play and Ojer Taq, Deepest Foundation Flip in my grave.
I attacked w/ Carmen and Hero of Bladehold. Am I able to stack my triggers so that Carmen gets 2 counters (from Anduril) making her 6 power so I can return Ojer Taq, then 12 tokens enter from 2x Hero triggers, then 2nd Anduril trigger, and then the 2 battle cry triggers?
Crow_Umbra on two wind assault
8 months ago
Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.
I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:
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A few more creature token creators like Anim Pakal, Thousandth Moon and Hero of Bladehold are pretty solid.
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Group slug effects that work with creature ETBs or as attack triggers are pretty helpful. Stuff like Impact Tremors, Warleader's Call, Brutal Hordechief, and Commissar Severina Raine are all solid options.
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Getting a bit more draw in your deck could be helpful. Chivalric Alliance, Breena, the Demagogue, & Firemane Commando are all pretty solid options. If you play in a more aggro meta, Nelly Borca, Impulsive Accuser and Karazikar, the Eye Tyrant can be some fun options to encourage or force your opponents to attack each other.
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Isshin thrives off maintaining board momentum, so anything to protect your board could be helpful: Reconnaissance, Dolmen Gate, & Clever Concealment can all be helpful. Reconnaissance can be especially helpful to save your creatures from unfavorable combat situations. This EDHRec article helps detail the timing if you're unfamiliar with it.
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Lastly, it might be helpful to trim out some of the creatures at the top end of your curve in the 7-9cmc range.
Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful
Crow_Umbra on Musashi's Mosh Pit [Primer]
11 months ago
I see Anduril as similar because it costs 5 total mana to cast and equip, and Cathar's Crusade is also 5 cmc. Most of the common token producers that most Isshin strats tend to run like Myriad creatures, Hanweir Garrison Meld, Hero of Bladehold, Krenko, Tin Street Kingpin, and Adeline, Resplendent Cathar each pump out 4+ tokens, depending if Isshin is out. Either way, creatures need to attack with Anduril equipped, or to make their tokens if Cathar's Crusade is on board. I think they have similarities in terms of their pacing, but aren't 1:1. If anything, to me, Anduril is like a pseudo-Cathar's Crusade for strats that don't have access to White.
I had Thundering Raiju on my Maybeboard for a bit. I think I ultimately ended up picking Tectonic Giant, as I liked the option to impulse draw, and have liked the consistency of 3-6 damage each time I've played it. Aside from Breena, the Demagogue, I haven't really felt the need to dedicate any other slots to +1/+1 counter antheming effects.
Brickhouse on Kyler, Sigardian Emissary
1 year ago
Hero of Bladehold might have a spot here. The tokens are not humans but still.
Crow_Umbra on Isshin Homebrew
1 year ago
Congrats on those early Ws! Those must have felt encouraging.
Another great card for Isshin is Hero of Bladehold. It was recently reprinted in a precon, so that version is fairly accessible. Accorder Paladin & Signal Pest are also helpful antheming creatures to round out a Battle Cry package.
Blightfang is cool for sure; the suggestions for Death touch anthems were to really get more value out of it. Also death touch anthems are super helpful for aggro in general.
The awesome part about Isshin is that there's tons of attack triggers available to him. He can be built in a variety of different manners, & can adjust to various playgroups pretty well.
Best of luck with your continued adjustments & future games. Happy to spit-ball suggestions if you're ever looking for them.
tkjanacek on Isshin Trigger Warning
1 year ago
Bitterthorn, Nissa's Animus is basically second Animist's Blade. Hero of Bladehold and battle cry cards in general seem strong with Isshin. You could make this deck more equipment focused with Syr Gwyn, Armored Skyhunter, Glimmer Lens, Hexplate Wallbreaker, Forging the Tyrite Sword, Nahiri, Forged in Fury, Jor Kadeen, First Goldwarden, Seraphic Greatsword and Akiri, Fearless Voyager. Talisman of Conviction, Talisman of Indulgence and Talisman of Dominance are good ramp options. The Mirran swords are really good with multiple combat steps, particularly Sword of Feast and Famine.
Mattio38 on Forza Orzhova
1 year ago
Hi Crow-Umbra & carpecanum, I finally had time to update the deck. Thank you guys so much for your feedback. It is very much appreciated! I'll start from the top of your recommendations.
Luminarch Ascension Used to be the number 1 game winner back in the days when our playgroup started playing commander. My friend had one, I have never played one myself. This deck is THE opportunity for me to bring that nostalgia back to our commandertable. Pet card. Can't cut. You're probably right that the oppos will prevent it from getting counters, but I'm going to pop Angels out of it or die trying xD
Draw
Plumb the Forbidden for Phyrexian Arena is a great swap! In most games I find myself mainly active in my turns and quite passive during other players' turns. So next to the Black Market Connections comparison as you pointed out, Plumb has another benefit of being an instant!
Tokens
Kaya, Geist Hunter got swapped for Relic Vial. Way cooler! Court of Grace is cut for Adeline, Resplendent Cathar. I find the Monarch a very cool inclusion in a game of commander but the card is just not good enough. I think I was forcing adding a Monarch card too much. Hero of Bladehold is another great tip as a token creator. I've swapped the Hero for Vraan, Executioner Thane. Brimaz, King of Oreskos, and Leonin Warleader are both excellent options aswell, but I simply run out of cuts.
That brings me to my final part. Cathars' Crusade is awesome in this deck and I'd also like to add a Necropotence but I simply have no idea what to cut for those anymore. I think I'm already quite short on lands and I'd preferably add 1 draw spell and 2 ramp spells..
Again, thank you both for your feedback. You rock!
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