Hero of Bladehold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hero of Bladehold

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.

Worrad75 on Attack-harmonicon

2 weeks ago

we back baby, lots of changes:

**Sardian Avenger IN

Ashnod's Altar OUT**

I've had really good experiences so far with Devilish Valet, and so I'm adding another cheap, scaling threat that can really rack up the damage at any stage of the game. It synergizes fantastically with pieces like Shadowspear and Duelist's Heritage, introduces a bit of treasure hate, and even shuts off some combos. I love that it scales with the power level of the table, and I expect it to overperform for 2 mana. On the other hand, Ashnod's has underperformed. Without consistent token producers (of which there are only a handful of in the deck), this often feels like 3 mana do-nothing, and it being one of only a select handful of non-mana artifacts in the deck means its even more likely to eat non-creature removal.

**Goblin Motivator and Bloodlust Inciter IN

Ogre Battledriver and Dowsing Dagger  Flip OUT**

I found myself craving more haste enablers in the deck and Ogre Battledriver seems to be too big of a lightning rod, which is fair because it can end games with the right setup. I've opted for cheaper, lower to the ground options that are less likely to eat targeted removal. They won't pump a team of incoming tokens off of Mardu Ascendancy or Hero of Bladehold, but they will come down faster and have impact over many more turns than the ogre would normally be allowed to live. I did enjoy playing with Dowsing Dagger  Flip but it feels counter-intuitive to lean into haste and also give out blockers.

**Battle Angels of Tyr IN

Rabble Rousing OUT**

Myriad is fun, cool, and good. Turns out, its even better when you make twice as many tokens. For 4 mana, you get 26 flying power per turn with Isshin out, and potentially 2 card draws and 2 treasures to top it off (you likely wont get the lifegain trigger). The nail in the coffin for Rabble Rousing is that the tokens don't come in tapped and attacking. That downside combined with the whiff potential means that the card feels clunky at times. It was also overkill for the synergies that it was hoping to lean into for card draw (Welcoming Vampire and Tocasia's Welcome), so overall it only felt like we were unlocking the true potential of this card in magical-christmas-land with Skullclamp and Ashnod's Altar.

**Laelia, the Blade Reforged IN

Welcoming Vampire OUT**

Given that we're downsizing on the overall number of token-focused cards (and adding [battle angels of tyr]), [welcoming vampire] seems like a natural candidate to take out for [Laelia]. A guarenteed 2 cards a turn is better than (maybe) 1 card a turn, even if it means making your creature a lightning rod.

**Skyhunter Strike Force IN

Nadaar, Selfless Paladin OUT**

If I was willing to pay 5 mana to give the whole team melee with Adriana, Captain of the Guard, then I will absolutely double up on the effect on a 2/2 flying body for 3 mana. PSA: instances of melee stack, so Isshin + both of these = +12/+12 to each creature that attacks. Nadaar is a solid value piece, but getting to attack with him twice without him getting killed feels more like a gamble than a guarantee, so he's getting pulled out for the moment. Note that this makes Triumphant Adventurer the sole venture card left in the deck, so if I need space for another 2 drop that might be where I go.

Crow-Umbra on Isshin for a Fight

1 month ago

Michigone, I just caught a misconception you might have between Myrel, Shield of Argive and Sigiled Sword of Valeron. Yes, Sigiled Sword makes the equipped creature a Knight and makes Knight tokens, but Myrel's token creation ability checks for the number of Soldier creatures you control.

I will say though that Myrel can balloon in token production if she sticks around long enough. Let's say with Isshin out and she swings for the first time as the only Soldier on board:

  • Trigger 1 - Myrel is only soldier, so she makes 1 token
  • Trigger 2 - Myrel & token are on board, so she makes 2 tokens, now giving you a total of 4 Soldiers for next swing (hopefully).

Myrel doesn't need much investment in a Soldier subtheme to really balloon her production. You already have 5 Soldiers in main board, and Hero of Bladehold also makes Soldier tokens.

All that being said, Sigiled Sword can still be fun to play, as the Vigilance Knights can help dissuade crack back. Although it doesn't have the synergy you envisioned it can still have a place in deck until you decide otherwise.

Crow-Umbra on Isshin Two heavens as one

1 month ago

Your deck looks pretty solid. I do have a few recommendations for potential swaps that might be of interest:

  • Signal Pest or Accorder Paladin could both be potential swaps with Intrepid Adversary. Paying at least when you cast it for your creatures to only get +1/+1 isn't super ideal. Signal Pest and Accorder Paladin will both stack their Battle Cry triggers, along with the Hero of Bladehold that you already have in your 99.

  • Skyhunter Strike Force could be a potential swap with Adriana, Captain of the Guard, or maybe something else in your 99, since each Melee anthem will stack, and your creatures could potentially get +12/+12 with Strike Force, Adriana, and Isshin on board if you're attacking 3 opponents.

  • Delina, Wild Mage has a pretty high ceiling, since the tokens she creates are not Legendary. She replaced Marton Stromgald in my Isshin deck, as he is a bit more fragile in comparison.

  • I see you have Fervor in your maybe board. I'd recommend adding that and Ogre Battledriver as additional Haste anthems to round out what you already have with Lightning Greaves and Swiftfoot Boots. This will help especially for your higher CMC creatures to attack the same turn they drop, instead of waiting a turn rotation and leaving them more vulnerable to removal.

I hope these suggestions were helpful. If you haven't played this deck irl yet, you should be in for a fun time.

kamarupa on Token Welcome

4 months ago

Thanks for the +1 and suggestions! Lingering Souls is limited to sorcery speed and not as repeatable or cheap to cast as Speaker of the Heavens. As this deck is intended as multiplayer deck, generating tokens on opponent's turns nets us a lot more card draws from Tocasia's Welcome. Thus, like Lingering Souls, Hero of Bladehold isn't a versatile as the spells I've already included, as it's limited to making tokens only during my own combat phase. I'd consider Devouring Light if it worked on any creature instead of only attacking/blocking. There are just too many creatures that are threats without attacking or blocking.

Crow-Umbra on Isshin, double down

4 months ago

I'd recommend replacing Anger with Fervor. Saves you some extra steps & 1 mana to get Anger in your yard.

I'd also recommend trimming some of the top-end of your creature curve, especially the 8 & 9 cmc creatures.

There's Myrel, Shield of Argive, Iroas, God of Victory, Ogre Battledriver, & Hero of Bladehold to name a handful of excellent 4 drops that you could replace them with.

Lower your curve wherever possible & reduce the hoops you have to jump through. In a similar vein, you might want to trim a couple equipment at your discretion, since they can be mana intensive.

You could add some more token producers to really lean in with Purphoros, God of the Forge. Mishra, Claimed by Gix  Meld, Commissar Severina Raine, & Tectonic Giant can similarly help you push damage with lots of token bodies

Dead_Blue_ on Token Welcome

4 months ago

Devouring Light could be better than Path to Exile in this deck.

Hero of Bladehold should be an auto include as well as Lingering Souls

Fettsbounty on Isshin Tokens

5 months ago

Yeah Hero of Bladehold is 100% on the wishlist but on hold for budgetary reasons. I’m deep in brew mode and buying cheap cards to make several decks. And this was outdated when you saw this. Extus, Oriq Overlord  Flip was in for flip side but already cut along with Savior of Ollenbock for a silly combo of Devilish Valet and Delina, Wild Mage

Crow-Umbra on Isshin Tokens

5 months ago

If you're looking for more team pumping effects, I highly recommend checking out Signal Pest and Accorder Paladin, and Hero of Bladehold, depending on your budget.

You could probably cut Extus, Oriq Overlord  Flip, since you're very light on instants & sorceries, unless you're mostly focusing on playing the flip side. Even then, I'd say that's a spot that could be used for something more synergistic.

Hope the feedback is helpful. Lmk if you'd like any additional suggestions.

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