Creature — Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
|Have (2)||, Forkbeard|
|Want (9)||Bwearmp , Lovet0209 , GekkostatesOfAmerica , d4nkMagician , Tempest125 , poopsmith3000 , booradleypwns , Alucard2121 , xlep|
Combos Browse all
|Commander / EDH||Legal|
Clever Impersonator occurrence in decks from the last year
Latest Decks as Commander
Clever Impersonator Discussion
2 days ago
Phyrexian Metamorph, Spark Double and Clever Impersonator would both be good additions here. I don’t know what you would cut for either but they’re awesome. Especially clever since it could hit one of your enchantments to double those effects. Spark double is sick because it hits your commander.
I have been really enjoying Kiora, Behemoth Beckoner her passive ability is great and she comes in with 7 loyalty for 3 mana.
Emergent Ultimatum is a cool one but I don’t know what you could cast for free off that with so many X cards...
Thats all I have. This is a very solid list.
1 week ago
Yes, a copy of Myojin of Seeing Winds cast from hand will enter with a Divinity counter, regardless of whether the original has a Divinity Counter. This is true whether you keep both, using a copy like Sakashima of a Thousand Faces or Sakashima the Impostor that lets you keep both, or a regular copy like Clone or Clever Impersonator. Token copies aren't cast, even if the spell that makes them is, so Cackling Counterpart or Spitting Image won't give you the Divinity counter.
1 week ago
Moritte of the Frost: animated Clever Impersonator in the command zone, but only your permanents (but not just your creatures). AFAIK unlike Sakashima the Impostor it does copy the permanent's name, so other legendaries are a no-no.
1 month ago
Captivating Glance seems like it'd be very good here, as the control effect continues to apply even after the glance moves to something else. Custody Battle works similarly. And Fractured Loyalty, which is particularly strong because you can target the enchanted creature with Ardenn's ability to get the creature, then later move fractured loyalty to something else with Ardenn's ability and repeat the process to gain multiple creatures over time.
These might interest you too: Captain's Hook (attach to opp's creature using Ardenn, then pass it along to keep destroying dudes), Assault Suit, Infectious Rage, Steam Vines, Shifting Shadow, Spirit Link, Aurelia, the Warleader, Spark Double, Copy Enchantment, Clever Impersonator
2 months ago
Have you considered Isochron Scepter? You already have several cards that fit it, and it's a key card for several infinite combos, most notably with Dramatic Reversal. I'd recommend cutting Crux of Fate since you don't have many dragons and you already have several board wipes.
Gilded Lotus is a bit slow, I'd recommend replacing it with Arcane Signet. Same for Commander's Sphere, I'd cut that and use Mind Stone instead. Your commander is 4 CMC, so ramping on turn 2 is extremely important.
I can see you're trying to abuse ETB effects, but Ravenous Chupacabra can be a bit underwhelming on it's own. Clever Impersonator has the same CMC, and it can become any nonland permanent on the board.
2 months ago
abby315 that's funny, I vividly remember my tarkir prerelease when I Act of Treasoned my opponent's Rhino, then cast a Clever Impersonator on it, so the copy was hasty and swung for lethal... good times
2 months ago
Thanks OatmealBear! Hope you enjoy it. Not a fan of the stax approach myself. You play it once and everyone hates it and no one has fun and you never play it again.
Not a big fan of Norn's Annex either to be honest. It plays less like Ghostly Prison and more like Hissing Miasma. Hissing Miasma is more of a punisher then a deterrent. No one pays the mana ever cuz its white only, so its just a tax on life, and life is just another resource, especially when you start with 40. Ghostly Prison works because people would rather spend their mana to cast stuff and attack someone else then have to pay mana to attack you since attacking used to be free. Psychologically, it just feels bad, like paying for Rhystic Study or Smothering Tithe. And if they really want to attack you, they still can, and paying 2 life to attack with a big dumb voltron guy is no sweat, so it only really stops big armies, which the other pillowfort cards do better. It also costs 5, which usually means 3 and 4 life which I don't think is worth it for a worse version of Ghostly Prison. And specifically to this deck, don't forget that Kwain doesn't just draw everyone cards, it also gains everyone a bit of life, and that'll start to add up, so people will have the life to spare anyway. So overall my experience with playing it is its just not as good and its better for a punisher deck than group hug, so it always ends up getting cut from my lists. Instead, I've started playing cards like Clever Impersonator, Estrid's Invocation, and Mirrormade as extra copies of other pillowfort cards already in play, but they also have the flexibility to be almost anything else.
2 months ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.