Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Have (6)||metalmagic , , DudeMan1031 , PostContact , echohites , NineNotesKnives|
|Want (2)||OmegaTitan , Newersni3|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Commander 2013 (C13)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
- Ornithopter + Scrap Trawler + Viscera Seer
- Grave Pact + Kalitas, Traitor of Ghet + Viscera Seer
- Grave Pact + Ogre Slumlord + Viscera Seer
- Glen Elendra Archmage + Sage of Fables + Viscera Seer
- Act of Treason + Viscera Seer
- Glimpse of Nature + Viscera Seer
- Archaeomancer + Viscera Seer
- Reveillark + Saffi Eriksdotter + Viscera Seer
- Karmic Guide + Saffi Eriksdotter + Viscera Seer
- Renata, Called to the Hunt + Viscera Seer + Woodfall Primus
|Commander / EDH||Legal|
Viscera Seer occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 0.93%
BGW (Abzan, Junk): 2.94%
RBW (Mardu): 0.5%
Viscera Seer Discussion
4 days ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
1 week ago
Coward_Token Pawn of Ulamog is definitely something you can include if you want to in this type of deck. I would generally opt for Dockside Extortionist over it, since the potential is much higher. not only do treasures add any color, but they also can often come out in larger numbers to quickly give you a large boost of mana all at once.
One of the big upsides of PoU is that the eldrazi scions can also be used to get more value from other sacrifice related effects, such as Grave Pact, Viscera Seer, Ashnod's Altar, etc. or even just to use as chump blockers.
I would definitely consider running PoU for this type of deck, especially for a more budget version. another similar option is Gadrak, the Crown-Scourge if you're looking for another version of this type of effect
1 week ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
1 week ago
VexenX yeah my point being is that I think with the inclusion of Fiery Emancipation I think we need to lean into Omnath's bolt ability more. Sylvan Awakening just came to mind as each land sac'd would deal 9. There is most likely a better option though.
1 week ago
Sup Lhurgyof ya said to peep on over here and here I am!
Alright so I see that ya going for more of an aristocrat route with a side theme of some eggs. Hmm, I would actually forego the eggs route tbh and go straight aristocrats as it gives it more synergy than just tapping out for rocks that can net you more cards only if Korvold is out on the battlefield. Ya can do some cool things with eggs like Scrap Mastery + Krark-Clan Ironworks + Codex Shredder and do some funny shenanigans, but it kinda takes away from the theme but that's imo.
Now for the aristocrats that's more of my forte lol, here are some cards you can add in that can possibly help ya:
- Pitiless Plunderer
- Dockside Extortionist
- Viscera Seer
- Carrion Feeder
- Meren of Clan Nel Toth
- Altar of Dementia
- Eternal Witness
- Tireless Tracker
- Tendershoot Dryad
- Yawgmoth, Thran Physician
- Ulvenwald Mysteries
- Greater Good
There are a lot of things ya can do with aristocrat theme, but the ones I listed above are some suggestions that you can add in. Feel free to ask if ya want more help or anything!
2 weeks ago
XinZhao, Guerte: I think I will slot in Return of the Wildspeaker, but I got a foil Compost, so I might try that out at some point as well. I face mainly black and green in my meta, so it kinda fits well.
I agree with _Arra_, being able to creature tutor out a win with Craterhoof Behemoth is way different then Akroma's Memorial. Memorial definitely lays the hurt on when it comes out, but it very rarely wins games at the same level as Craderhoof.
I was not a fan of Sylvan Awakening when I played it previously. Maybe it is worth a relook.. but I would rather play something else to be honest. I wish our colors had creature sac outlet like Yahenni, Undying Partisan or Viscera Seer. What do you think about Repercussion? It plays into the burn strategy and combat as well.
Rasaru: Thanks! I think the deck is pretty amazing too! A good start for a budget built is fixing up the lands. There are many cheaper budget fetches out there, they just make the lands come in tapped most of the time. If you cut the money cards like Gaea's Cradle, Taiga, Wheel of Fortune, and Mana Crypt you will be really close. Most of my decks value is the fact that it is foiled out.
I love Reliquary Tower. I am almost always happy to have it, or hope to draw it. This deck draws a ton of cards, many of which we want to keep in our hands.
Expect an update this week!
2 weeks ago
So what you've made is a deck called an aristocrats deck name after an old deck that used Falkenrath Aristocrat to sacrifice creatures for some benefit like drawing cards. So if you replace your mana intensive cards (meaning they need a lot of mana to use) you can make this faster and more annoying for your opponents.
What I suggest is take some of the things you want to die and replace them with Reassembling Skeletons or Gutterbones and cards like that. Get yourself a repeatable sacrifice outlet Viscera Seer and something that wants things to die like Blood Artist and Zulaport Cutthroat.
Another cool card is Open the Graves which turns small things into bigger token cards.
2 weeks ago
You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.
Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.