Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Viscera Seer occurrence in decks from the last year

Latest Decks as Commander

Viscera Seer Discussion

END_LORD on Beledros Witherbloom EDH

1 day ago

Love the way the deck looks. I'm working on a more tuned ($$$) version of Beledros, but I have some pretty awesome budget and slightly pricy options that will hopefully help. Plumb the Forbidden after saccing one creature becomes an instant speed Night's Whisper which is pretty strong already and scales up higher the more creatures and life your willing to pay into it. Mycoloth was a card I ran for a long time till Tendershoot Dryad came around. Tendershoot requires no further investment after casting it, makes a token EACH upkeep like Beledros, and will even pump its own tokens for free after ascending. While it doesn't scale as high as Mycoloth can and does cost a tad bit more $$$ wise, the consistency and efficiency of Tendershoot Dryad is worth at least considering. Bastion of Remembrance is a recent aristocrat card that I feel doesn't get enough attention. As an enchantment it is crazy hard to get rid of and is very budget friendly. Dark Prophecy is a high risk/reward card that can get you a butt load of cards on a budget, but can drain you out if you're not careful. Viscera Seer . Cheap and free sac outlets are incredibly strong and nothing fits that description better than Viscera Seer . At one mana you're hard-pressed to find anything better and also has the upside of being able to sac itself incase someone tries to remove him. Add the scry on every sac and you've got a powerhouse of a card. After Commander Legends it went from slightly costly to dirt cheap.

multimedia on CMDR DECK

3 days ago

Hey, well done with your version of Meren. You could increase the power level by adding a win condition combo that uses all creatures and you have lots of pieces already: Mikaeus, the Unhallowed , Viscera Seer , Blood Artist and Protean Hulk to get them.

Because you have Mikaeus, the Unhallowed then adding Walking Ballista gives you a combo to assemble with Protean Hulk : Mikaeus + Ballista + Viscera Seer . You can't assemble it with one Hulk trigger, but you can with two triggers which Phyrexian Delver is good for. Another combo: Mikaeus + Seer + Blood Artist + Lesser Masticore .


Some changes to consider:

Good luck with your deck.

hunter17 on Karador, The Night King

5 days ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

1 week ago

Ilvise

That’s fair. RL cards have just spiked in price which is ridiculous. Survival is the most expensive card I own and even was before it grew in price. And I traded for it, so it was the best deal I ever got. And I say that knowing I picked up Earthcraft when it was $15.

Yeah Grim Tutor is okay. It’s a good tutor in mono black, but in multiple colors I’d only run it after all other tutors. I’m excited for Rushed Rebirth, but I don’t know if I can justify a cut for it. You have to have something on board to use it much like Natural Order or Pattern of Rebirth , but it only grabs something of lesser cmc. That means saprolings won’t help, and it will almost always grab either Young Wolf or Viscera Seer as we won’t get to keep Cryptic Trilobite with it. However if you aren’t running Survival, then there’s the slot!

Thank you! I’m glad you enjoy the deck! It is by far my favorite one I have.

Kamerot on SAPROLING_ARMY!!!

2 weeks ago

This looks bbn like a fun build, my only suggestions are to help reinforce the aristocrats aspect of the deck.

Death triggers:

  • Harvester of Souls
  • Vindictive Vampire
  • Sac outlets:

  • Psychotrope Thallid
  • Viscera Seer
  • Woe Strider
  • kamarupa on Killing You Softly With My Infinite Sacrifice

    2 weeks ago

    MortisAngelus maybe keep the white mana and add in Geralf's Messenger and Solemnity - that combo with Viscera Seer and Altar of the Brood is disgusting. Also, Hall of Heliod's Generosity and Mastermind's Acquisition . You can actually drop green/Melira in favor of Solemnity.

    Spirits on Undying Persistence

    3 weeks ago

    Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

    Last couple topics,

    I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

    Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

    Further on Card Advantage (which includes draw):

    I know why your doing it and the thought process behind it, but here's an alternative perspective.

    Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

    The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

    So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

    Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

    Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

    Topic Interaction:

    Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

    Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

    If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

    Spirits on Undying Persistence

    3 weeks ago

    Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/

    Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)

    Staying on theme with draw:

    Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).

    Grim Haruspex is a common way to get some draw in and very well suited.

    Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.

    Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.

    Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.

    Harvester of Souls is deathtouch! and card advantage. Also, he draws whenever ANY non-token creature dies, not just yours! Pair him with a Butcher of Malakir for some serious draw.

    There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.

    There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast  Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.

    Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).

    Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.

    This sort of led into another Topic: Winning

    Bolas's Citadel , Liliana, Dreadhorde General are good at that.

    The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.

    Your Ashen Rider is really bad payoff at CMC8, go with Anguished Unmaking or Utter End if you need some key permanent removal.

    Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.

    Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.

    Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.

    I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.

    Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)

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