Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Viscera Seer Discussion

multimedia on Venture Forth

1 day ago

Hey, Tortured Existence is one of the better budget cards with Serfis to venture. You can activate it on your opponents turns for one mana to venture and only need one creature in your hand to do this. The act of discarding a creature card is the cost of the ability therefore after you discard a creature card you can return that same creature back to your hand and do it again the next turn.

Existence is also excellent with one of the better cards to venture, Radiant Solar . You can discard Solar to venture twice and then get her back to hand to do it again when you have another creature to discard. The interaction of Viscera Seer and Reassembling Skeleton + Serfis lets you venture on each player's turn for two mana by Skeleton reanimating itself. Skeleton is a creature you can keep discarding with Existence to get back Solar. Seer + Skeleton when you control Solar can repeatedly for two mana each time to trigger Solar to venture.

Good luck with your deck.

multimedia on Vampire Assault

6 days ago

Hey, nice budget version.

I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.

Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.

Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.

Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.

Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.


Here's some suggestions of how to improve the manabase on a budget.

Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.

Good luck with your deck.

multimedia on Sefris Graveyard Shenanigans

1 week ago

Hey, another allstar one drop is Phyrexian Reclamation . It combos with Radiant Solar 's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.

Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.

Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.

Good luck with your deck.

RaidenShogun69 on Hulk Ballista

2 weeks ago

Cogmancer: i missed the Viscera Seer in the list and he didn't include it in the description even though it's definitely a required combo piece lol

RaidenShogun69 on Hulk Ballista

2 weeks ago

Cogmancer: right i was thinking the Triskelion combo with mikaeus. with ballista he would need a sac outlet like Viscera Seer , or something like Heartless Summoning

multimedia on Sefris Dunegons

2 weeks ago

Hey, good budget upgrade of the precon and nice work in progress.

Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.

Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.

Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.


Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.

Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.


Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.

Good luck with your deck.

multimedia on Dungeon of Sefris

3 weeks ago

Hey, well done so far, there's good dunegon flavor here, but I think you can push Sefris more as a better source to venture into the dunegon.

Arcane Signet and Command Tower are staples of Commander to strongly consider adding.

Both of Sefris's abilities can trigger on your opponents turns since his first ability says once each turn therefore consider taking more advantage of a creature going into your graveyard on your opponents turns? Sefris's ability also says from anywhere which means that a creature doesn't have to die it can be discarded or mill into your graveyard to trigger. Here's some cards and interactions that can get a creature into your graveyard during your opponents turns.

Tortured Existence is one of the better cards with Sefri that has interaction for repeatable venturing and reanimating creatures when you have completed a dungeon. This one drop can trigger Sefris for one mana on each of your opponents turns by discarding a creature card and then recurring a creature. Then on the next turn discard that creature and recur the creature you discarded last turn. For one mana on each players turn you can loop discard and recur the same two creatures to trigger Sefris to venture. Also on opponents turns if you complete a dungeon you get to reanimate on that players turn which is powerful instant speed reanimation that Existence helps with by being able to discard a creature you want to reanimate.

Doom Whisperer 's surveil 2 for the cost of 2 life can be activated on each opponents turn. Surveil lets you choose any number of cards you looked at to put them into your graveyard thus choose at least one card hopefully a creature to trigger Sefris. Haunted Crossroads pairs with Whisperer as a way to repeatedly trigger Sefris for one black mana + 2 life by first putting a creature from your graveyard on top of your library to then surveil away.

Reassembling Skeleton + Viscera Seer is a creature/sac interaction that you can do on opponents turns because you can reanimate Skeleton for two mana. Seer could be replaced with any other sac outlet, the better ones don't cost mana to sac a creature.

If interested I offer more advice including cuts to consider. Good luck with your deck.

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