|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Have (3)||dbregman8585 , , Thunderbeard|
|Want (6)||erieng421 , Kilian2012 , skylinerees , PepperJack , Geistlake , Mythdefy|
Viscera Seer Discussion
1 day ago
Looks like a solid start! I love aristocrats strategies. Couple of things to consider:
The curve seems a bit high. You might find the play a bit more smooth if you lower it some. Then you wouldn't need as many lands either which allows for more spells and would make the deck faster. The Devour synergy is cute, but I would run more sac outlets. You've got the altars which is great, but there are some others you might consider. Viscera Seer for filtering your draws, Goblin Bombardment for extra damage, Sadistic Hypnotist for some discard power, or Carrion Feeder to become huge.
Nether Traitor is another good recursion sac fodder that would be worth running. If you throw in Sek'Kuar, Deathkeeper , then you've got all the pieces for an infinite combo if you're not against those. Otherwise Sek'Kuar would fit your strategy pretty well. Sac your recurring pieces for more tokens to sac.
The deck looks good! I hope it works well for you!
5 days ago
If you're already playing Protean Hulk, Mikaeus, and Walking Ballista, you would only need to add 2 cards to have a full blown hulk package. You would just need to add Viscera Seer / Carrion Feeder and Phyrexian Delver / Body Snatcher . For the first Hulk sac, you get those two cards to get Hulk back. Then for the second sac, you get Mikaeus and Walking Ballista.
6 days ago
Highly recommend Key to the City and Rogue's Passage , with a taste of Metallic Mimic to make redcap work still. Worse case scenario, if you don't have a ton of counters, Solemnity also works. Viscera Seer to hunt for your combo faster and Grenzo, Dungeon Warden , to really mess with people. Yahenni, Undying Partisan is a good free sac outlet to bounce things in and out of the yard. If you went into a heavier goblin combo, you can have Sling-Gang Lieutenant and Pashalik Mons as a good way to get some recursion and partial pinging damage, Same with Judith, the Scourge Diva . Chainer, Nightmare Adept is a good inclusion as well if that would be something you'd be interested in.
1 week ago
Ah, I see what you / they are saying. It can't fizzle out a spell that's already been cast, I would have to sac it during their upkeep so they couldn't play any non-instant spells that turn, which is still okay, but not quite as busted. It's still pretty fantastic that I can tutor up, Hexdrinker , Viscera Seer , Carrion Feeder , Birds of Paradise , or Walking Ballista all in one card, though. However, I can definitely see replacing that one soon. I knew it was too good to be true! Thanks for the hot tip, hungry000 :D
1 week ago
on Counter Wits
1 week ago
To start, I would say 240 cards is the sweet spot for a Battle of Wits deck. That gives you a relatively decent buffer zone, allowing you to reliably have 200 cards in-hand once you are ready to cast BoW (accounting for an opening hand of 7 cards, use of fetch lands, and card draw). Conveniently, this is also the equivalent of building a 60 card singleton deck, and that's probably the best way to go about designing your deck's proportions--think like you're building a 60-card singleton deck, then multiply everything by four.
With regards to tutors, you should absolutely run them. You have access to a whole host of great cards, such as the 1/2 mana Black tutors, which are necessary to find your singular copy of BoW.
The biggest problem I see with this deck is that it is a bit of a one-trick-pony, though this is probably not as big of a deal in a format where vintage-era tutors are usable. Ideally, you will want to run another backup plan in case something is getting in the way of BoW. My recommendation would be an infinite persist combo. With three moving pieces (persist creature + something to nullify the persist + sacrifice outlet) persist chains are not generally the easiest combos to assemble. However, what sets them apart from other combos is the diversity of options you have. With 240 cards, diversity is important--it means you're more likely to draw into one of your combo pieces, and you can always tutor for the ones you don't have (particularly since you're in an unrestricted format and can run the whole set of 1-mana tutors).
For creatures, you have Kitchen Finks , Murderous Redcap , and Safehold Elite . For enablers, you have Solemnity and Melira, Sylvok Outcast , and any number of cards that confer a +1/+1 counter when a creature ETBs. For outlets, you have all manner of 1-CMC creatures like Viscera Seer , or damage-dealers, like Blasting Station . (These are all modern-legal options, you'll want to do a search for vintage-era cards to see if there's anything more efficient).
2 weeks ago
Sorin Markov and Sorin's Vengeance wouldn't be bad here. I have both I could trade away if you want. Other cards I have that I'm willing to trade to you that could help this deck is Kalitas, Bloodchief of Ghet and Drana, Kalastria Bloodchief and Bloodhusk Ritualist .
Directions to take this would be board control, hand control, an aristocrats utilizing Viscera Seer and Blood Artist . Blood Seeker wouldn't hurt against go wide strategies. I have all three of those if you'd to trade for them too.
Nirkana Revenant is great for this deck.
Ob Nixilis, Unshackled can do some serious damage.
Any of the Ob Nixilis planeswalkers and Lili plansewalkers wouldn't hurt
2 weeks ago
Been doing some thinking and am a little bit more convinced that I should try out some of the cards y'all mentioned.
I had several games today and got some pretty good results. I won a good portion of them, and even when I didn't the deck still performed well. I bet a decent contributing factor was the fact that Yawgmoth hardly ever got so much as threatened with removal; unsure if the people there just don't run removal or never drew into them in all the games we played, but either way it's likely that they'll eventually wisen up to my gameplan and start doing a little bit more to disrupt me aside from constantly swinging at me.
I'm thinking of adding Viscera Seer , Phyrexian Ghoul , Flesh-Eater Imp , Reassembling Skeleton , and Skullclamp . Other than Doomed Dissenter , Dread Presence (iffy tbh), and Blood for Bones , though, I'm not sure what else would be a bearable cut.
Unstable Obelisk provides some ramp early game and can eventually be used to remove some threatening noncreature permanent.
Ritual of the Machine did some surprisingly decent work in protecting me by placing threats on my side of the field and then using them to win (Atarka with Phyresis lmao).
Any other suggestions for what could be some likely candidates for replacement?
Viscera Seer occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 0.93%
BGW (Abzan, Junk): 2.94%
RBW (Mardu): 0.5%