Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Latest Decks as Commander

Viscera Seer Discussion

RNR_Gaming on First attempt BW

1 week ago

This isn't a bad start for a 1st attempt. However, you may want to become a tad more creature focused and elevate the quality of the creatures - Lampad of Death's Vigil could be replaced by Viscera Seer a free outlet that gives you a scry. Additionally, you could add Anafenza, Kin-Tree Spirit and Lesser Masticore - with that free sac outlet you could scry through your whole deck and if you add an aristocrat like Blood Artist or Cruel Celebrant you can drain table; though I would definitely see if your group would be okay with combos before implementing them into a deck :) anyways, hope you enjoy the format.

Barbarian_Sun_Pope on Hit The Deck!

1 week ago

Woe Strider, Priest of Forgotten Gods, and Viscera Seer are all pretty good for sacrificing. I think Bolas's Citadel is fine, but it feels like more of a win more card here. Also I know you wanted suggestions on sacrifice outlets, but I think you can definitely do better than Cancel here when it comes to counters (maybe Hinder. Hope this helps.

Polaris on Priority as life total reaches …

1 week ago

Neotrup is correct. If you do this on your turn, you lose. If you do it on other Syr Konrad player's turn, you can survive if you have enough triggers to kill them, because if a player loses everything they own is immediately exiled including spells and abilities on the stack. Whether or not player 3 dies to that sequence, you can at least not die yourself if you sequence it right.

To make it work, you have to activate Viscera Seer when they'll put triggers on the stack first. Their Syr Konrad trigger goes on the stack, then yours. Let your trigger resolve, then sacrifice your next creature and repeat. This will ensure that your triggers all resolve before your opponent ever gets resolve one to deal damage to you.

Neotrup on Priority as life total reaches …

1 week ago

When a creature dies, both Syr Konrad, the Grims trigger. Once one resolves, before the other does, you can sacrifice another creature to Viscera Seer to repeat the process. So if your Syr Konrad's ability was the one that resolved, your opponents will be losing life and you won't be, but there will be a number of abilities piling up to make you lose life, so you'll want to eliminate the controller of those abilities before they have a chance to resolve.

So the question becomes, can you make your Syr Konrad's ability be the one to resolve rather than the other player's? This depends on who's turn it is. When a creature dies, both trigger, and player's add the abilities to the stack in Active Player Non-Active Player (APNAP) order. If it's your turn, you'll put yours on the stack, then your opponent will. The stack resolves top down, so your opponent's will resolve first, making sure you die. If it's their turn, the opposite happens and you can hopefully kill them. If it's the other player's turn, whoever's next in turn order adds their ability to the stack first, so it's the same situation as being that player's turn.

If you did need a to bleed the third player a little more (if they have the most life) you could let a few instances of your opponent's Syr Konrad's ability resolve, just as long as you don't allow enough to kill you.

Keqing420 on Priority as life total reaches …

1 week ago

you should link the cards in question so people can know what you are talking about.

Syr Konrad, the Grim

Viscera Seer

RambIe on Ad Nauseam Wincons

2 weeks ago

quote - RNR_Gaming "RambIe - you should be building around Ad Nauseam you're not just putting a random 20+ cards in your hand."

quote - gatotempo "Ad Nauseam usually comes down on t3, draws 20-30 cards, and puts of mana rocks into play. I then use a couple of tutors to find Skirge Familiar, then discard a bunch of cards to have ~20 mana. "

im not building a deck.. im trying to provide a solution to a current issue,
you don't have to Ad Nauseam to all 3 peaces of the combo - out of the 20 cards you only need 1 or 2 peaces of the combo and tutors for the rest which is why i'm also suggestion the use of Living Death because now it can be tutored to the grave yard also leaving a lot of redundancy to fetch
even though Mikaeus, the Unhallowed + Walking Ballista + Viscera Seer is a three card combo
it only takes two cards to fire off Buried Alive & Living Death

kpres on Tide Pod Breakfast

2 weeks ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

rawrtortle on Please suggest new cards havent played in 4 yrs

2 weeks ago

Thanks for the advice. I took your suggestions into consideration and although I did already have Eternal Witness in the list I added the others. As well as Ashnod's Altar and Nim Deathmantle. I removed Viridian Zealot for Caustic Caterpillar, Caller of the Pack for Sakura-Tribe Elder, Raving Dead for Plaguecrafter, and honestly can't remember what for Viscera Seer lol. Geth, Lord of the Vault's utility at getting opponents artifacts and creature made him hard to part with and Drana, Kalastria Bloodchief being able to kill indestructible but I'm always open to more suggestions and thank you for taking your time to help.

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