Lucky Clover

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lucky Clover

Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

09102023 on Naya Adventures

4 months ago

Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.

The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.

Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.

Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.

I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet  Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.

That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.

If you have any more suggestions, please let me know.

Balaam__ on Wizard Double Prowess Modern

1 year ago

I believe Lucky Clover only copies Adventure instants and sorceries, not regular instants and sorceries.

CommanderNeyo on some wired werwolves

1 year ago

I don't see any Adventure cards in this deck, so I'm not sure what Lucky Clover does for you.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 year ago

Some interesting spoilers from the stream today.

Bramble Sovereign is a nice reprint

Nautiloid Ship actually seems like a very strong vehicle. Graveyard hate and stealing opponents stuff in one package is strong.

Jaheira's Respite looks like a pretty solid fog/mass ramp spell

Battle Angels of Tyr are just nutty. Myriad is what takes them from cute to actually powerful. Definitely going into my Rograkh and Akroma keywords deck.

Gorion is a Lucky Clover in the command zone which could be cool and powerful.

I am a little worried about the "Background" mechanic. Enchantments are already one of the hardest permanent types to get rid of so giving the ability for them to be in the command zone is a little alarming to me. I get that only specific legendary creatures work with Background, and the none of the Background enchantments so far spoiled jump out to me as busted, but still, I am worried that WotC may be making a similar mistake as to when they allowed certain Planeswalkers to start being commanders.

Dublomon on Ice Cream Scepter

2 years ago

You don't play any Adventure cards so why play Lucky Clover?

Blackgate on On an Adventure! (Temur adventure)

2 years ago

Thanks kenvan19! Appreciate the kind words! Yes it can escalate quickly when you ramp with Beanstalk Giant's adventure! You’re pretty much able to cast anything you have in your hand, with the added value of the doubling effect of Lucky Clover. Lots of fun!

rdean14 on Card creation challenge

2 years ago

I think Lucky Clover and Persistent Petitioners are great examples of this, but I want to go in a very different direction. In stead of the card rewarding a keyword or making the central card to a deck, I think this would be a real build-around card in standard at least, and a staple in modern.


Reclaim the Wilds

Sorcery

Return each land with an activated ability that isn't a mana ability from your graveyard to the battlefield tapped.


This would make a real archetype out of lands, especially sacrifice lands, like the Deserts in Amonkhet.


I'd like to see a nonbasic colorless common land

Cloudchaser.Kestrel on Look mom, 31 commanders!

2 years ago

I figured I was just going to cast and return it to the command zone when it hits adventure exile.

Lucky Clover is a great thought though! Updated.

Load more