Fierce Guardianship

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.

TheOfficialCreator on What Commander Do You Think …

1 week ago

TheSnuggleLord It doesn't violate any site rules at all I don't believe, and as the OP of the thread I am fully comfortable with these conversations continuing; this is exactly the kind of discussion I love to engage in on the site and throughout my exploits as a custom card creator.

I've always been a fan of the notion that we should ban Sol Ring in Commander, simply because there is no good reason why it should remain legal in the format. We've simply bought too much into the notion that things like Sol Ring, Force of Will, and Fierce Guardianship are okay in a format that was originally built to be more casual, especially when cards like Braids, Cabal Minion are banned.

I actually touch on this in one of my in-progress primers ever so briefly, and I think it's important to recognize these effects where they occur.

Commander decks are getting faster and faster, and without some much-needed restrictions on the number of new products, it's just going to get worse.

Necramus on Queza, the Queefer

1 week ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Kiyomei on 京 An illusion? What are you hiding? (cEDH-$T4KS) 京

1 month ago

@DawnsRayofLight

Thank you! (I got a sideboard as well if you're interested = 京 An illusion? (SideBoard) 京 = bit outdated but still handy...)

I know I haven't been most active on here anymore and haven't updated it at all indeed. Been playing her a lot though but have had a small dip in activity due to shops closing, and going broke but never stopped playing her since she came out... + just been playing her online... Won over hundreds of Commander events/leagues with her easily...

I'd like to keep the list as Cutthroat and Competitive as possible and not toy around with strategies that don't really compare like random blink, wizard-shell, etc...

Flashy wins are redundant for Derevi, and if you are consistently leaving gaps and misplaying you'll get blown out pretty fast. this primer still holds up to this day with minor tweaks that could increase its power a bit...

If the power of your meta is lacking though and not everyone is playing cEDH lists and BIS/META decks you'll need to adjust some cards and add more specific hate... No Tournament or League is the same if you have even the slightest info on what is going to show up or what is currently relevant. Going in blind this list still holds up perfectly fine though.


Cards that have been released and have been in and out of the list or are still in if you're interested:


The strategy you might be interested in is flickering Derevi, Empyrial Tactician with Emiel the Blessed to untap Circle of Dreams Druid or Gaea's Cradle and generate infinite mana for Finale of Devastation.

Coward_Token on Commander Legends: Battle for Baldur's …

3 months ago

Backgrounds, especially the cheaper ones, makes the bonuses from e.g. Fierce Guardianship or Jeska's Will quite reliable since Enchantments are less likely to get randomly removed

Azurenere on Why are people calling for …

5 months ago

Don't quote me on this, but I think that there was a foreign version of Xander that got spoiled and had his final ability mistranslated on some sites to be halve all permanents. If that's true, I do understand why people would want it banned if they didn't know the actual text, but even still it seems a bit extreme to ban a card right out of the gate like that.

I would say that Fierce Guardianship was a card that a lot of people thought was controversial when it was spoiled, but I didn't see nearly the call to ban it before it was even released like I've seen with Xander.

It's either a marketing ploy by Wizards to hype it up or people who misunderstand how the card works.

Profet93 on

6 months ago

Jeweled Lotus > Lotus Bloom IMO

Given that 25% of your deck is artifacts, have you considered adding a Cloud Key/Semblance Anvil or even an Ugin, the Ineffable as a cost reducer? Cost reducers are useful on their own or in the combo below...

Cost Reducer + Sensei's Top + Mystic forge = Draw your entire deck.

What is the purpose of Tomb of the Spirit Dragon? Why not add a different utility land like Kor Haven, another mana fixer or better yet Riptide Laboratory? Riptide allows re-use of snapcaster, trinket mage or save your commander.

Sun Titan + Angelic Renewal + Blasting Station = GG. Angelic renewal is useful on it's own, particularly with ETB effects.

Counterspell > Stoic Rebuttal

Crush Contraband seems too expensive for what it does. Potential swaps include....

  1. Fierce Guardianship - Countering for free and bluffing to do so is powerful
  2. Dig Through Time - Help you dig a little further
  3. Mind Stone - Ramp when you need it, draw when you don't. Bringing your commander a turn earlier is helpful
  4. Mystic Remora - Somewhat redundancy for rhystic study. Not needed, but I'm almost always happy to draw this, even late game.
  5. Ancient Tomb - Can hurt, but ramp is ramp and this help a fair bit

Swap Evolving Wilds + Terramorphic for Prismatic Vista/Fabled Passage.

Let me know what you think of each suggestion.

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