If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Printings View all
|Commander 2020 (C20)||Rare|
|Ikoria: Lair of Behemoths (IKO)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fierce Guardianship Discussion
6 days ago
How do you gents feel about Rewind taking one of the 'counterspell' slots?
bigrigroy - I absolutely have to weigh in on this. No. Not worth it in a 5c competetive Sliver deck. You need to go as low to the ground as possible when running competetive countermagic - holding up mana for a spell that may or may not be cast is always the least desirable outcome. And before you think "Well what do you consider competetive?" here's my list (in no particular order):
- Force of Will
- Dovin's Veto
- Swan Song
- Pact of Negation
- Spell Pierce
- Deflecting Swat
- Mana Drain
- Mental Misstep
- Fierce Guardianship
- Counterspell (sort of an honorable mention here. Yes, there are better spells - but this is the original gangsta. It's a pet card for me.)
Mind you this list is pretty subjective, and should be adjusted to one's tastes and meta - but this is what I'd consider competetitive. The absolute best counter magic is free, as you can bait out the big spells.
1 week ago
I do love me a Tribal Deck. Here's some of my thoughts.
Additionally, Cyclonic Rift is a classic, while Fierce Guardianship and Deadly Rollick are quickly becoming so. Lastly, Time Wipe, Cryptic Command, and Counterspell are some of my pet cards that seem decent here.
Hope I could be of some help, the deck looks super fun to play!
1 week ago
There’s a certain beauty to brewing with what you have/find fun, sitting down with friends, and having a good fun game of magic. Commander is the only format that has retained that... ah... magic. Magic the way Richard Garfield intended.
Every other format requires investing in a top deck, and beyond the local GP level, games become more about winning than about having fun. Basically: magic is the one tcg known for not having fully devolved into a ranked ladder, and commander as a format is the greatest bastion of defense against that devolution.
Honestly, I don’t care what would happen if the commander meta were solved. I’m extremely happy with commander as is, and I’d rather not meddle with it. That said, what I suspect would happen is this:
-Massive price spikes for staple cards among top decks. I’m talking about Fierce Guardianship competing with Force of Will for price.
-commander devolving into a “competitive laddering” format. It happens to every solved game. Modern, standard, legacy, hearthstone, Pokemon, MTG online, yugioh, the list goes on.
-A massive drop in interest for the format among casual players. To this point specifically: I don’t agree with the counter argument that casuals can still brew however they want. They could do the same in modern or standard but they don’t. Casuals can tell when a game is a bit too competitive for their tastes. I’ve made a lot of friends through commander, and I can confidently say that if commander were “solved”, I never would have met 2/3 of them. Even as a software engineer, I’d take the friends over the data any day of the week.
2 weeks ago
3 weeks ago
Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .
- I always start with all the signets and talismans that I can run, like Golgari Signet and Talisman of Curiosity
- Added to that list might also be Arcane Signet and Fellwar Stone
- Next are the three one-drop enchantments that should go in every green deck, Wild Growth, Utopia Sprawl, and Carpet of Flowers.
- While new, Titans' Nest has been really good. It ramps, removes unwanted cards from the graveyard, and provides a bit of card advantage.
All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.
- I run Frantic Search in most decks because it's good, but any deck that wants cards in the yard needs one. Careful Study and Cephalid Coliseum
- You are already running Dig Through Time; you might consider Treasure Cruise too
- Wheel effects too, very good if you want cards in the yard, think Windfall and Whispering Madness.
- If you want similar effects, Echo of Eons is good (a little pricier). Also, it helps restock your deck.
- Again, cantrips like Ponder, Preordain, and Brainstorm are great for digging for specific cards.
- The top tier (but most expensive) are Sylvan Library, Rhystic Study, and Necropotence. Hard to beat but pricy
Now, let's talk about interaction and removal.
- If you want catch-all interaction, Hero's Downfall, Counterspell, and Disallow are great places to start.
- Nature's Claim is also great. Four life isn't really a lot.
- Depending on the meta Arcane Denial and Delay are really good.
- I also have a soft spot for Mindbreak Trap.
- Free counterspell and removal are always good, perhaps some of the new ones like Fierce Guardianship and Deadly Rollick
- The door is pretty wide open here too.
I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).
I that's a lot, but I hope it helps!!
4 weeks ago
The new free spells are worth a slot if you can get your hands on them. Deadly Rollick, Fierce Guardianship, and Deflecting Swat are the best of the cycle. Deadly Rollick is obviously the least useful here.
Aura Shards is still a house even in cEDH so use it.
If you're playing Ad Nauseam you might as well include Angel's Grace so you can go all the way or stop an opponent from winning via Lab Man effects.
Thought Seize is still not worth it in EDH. It's a 1 for 1 and 2 opponents lost nothing also you are on the side of the mana deficit for the spell so it's not even as useful as a counter spell. It doesn't exile and graveyards are just second hands in EDH.
Approach of the Second Sun is a really clunky cEDh wincon. It's like a plan D of your wincons so I feel like you could put more interaction or protection for your current wincons in it's place.
1 month ago
stiefanu this deck is very similar to another Maelstrom Wanderer deck that someone in my CEDH playgroup plays!
LordCaptain on 3Moon
1 month ago
Hi Magnivore the list should be updated somewhat soon. I haven't had much of a drive to work on MTG stuff lately but the deck does have some updates coming, mainly in the form of Fierce Guardianship, Deflecting Swat, and a few other updates to the win con such as adding Underworld Breach, Thassa's Oracle, and Lion's Eye Diamond