Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Overgrown Tomb occurrence in decks from the last year

Latest Decks as Commander

Overgrown Tomb Discussion

DevoMelvminster on Yarok Help

1 week ago

Also, this deck doesn’t seem to care about budget, so get the shock lands! Breeding Pool , Watery Grave , and Overgrown Tomb are better than a lot of other lands you have now.

multimedia on golgari elves

1 week ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:

Others:

Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

multimedia on Lathril, you didnt

1 week ago

Hey, nice upgrades to the precon.

Green mana is much more important than black mana with Elves. Having an equal amount of Forests and Swamps can be problematic since you could draw all Swamps and no Forests which will be difficult to cast Elves. Elves of Deep Shadow is a helpful one drop mana Elf because can make black mana. Elvish Harbinger is an Elf tutor and can make black mana. Consider cutting some Swamps for more Golgari dual lands?

multimedia on Elven Empire Upgrade

3 weeks ago

Hey, good edit so far. Nice Ezuri, Renewal, Shadow and Warmaster upgrades :)

What's your budget for upgrading? The precon has too many Swamps compared to Forests. You've cut some already, but consider cutting more? Green mana is much more important than black mana especially now that you have added more one drop green mana Elves which is another good upgrade. My advice is cut several Swamps for Golgari dual lands especially lands that can ETB untapped.


Some of the powerful tribal Elves have exploded in price since the release of the precon. If your budget allows these cards are upgrades.


Copperhorn Scout can be another repeatable untap all your creatures effect and it's an one drop Elf. Pair Scout with Magistrate + Lathril to make Scout and Lathril bigger each time you attack. Magistrate first puts counters on Scout that way Scout can survive combat. Scout + Lathril attack which unaps Magistrate to then tap Magistrate to put counters on Lathril.

Staff of Domination is a mana sink/win condition enabler. It's busted because it can untap itself. Use it in combination with a big mana producer such as Archdruid who can make 5 or more mana to make infinite green mana. With infinite green mana you can activate Staff to draw into a mana sink win condition such as Ezuri. Staff can also be used with infinite mana if you have 10 or more Elves with Lathril to repeatedly untap Lathril + 10 Elves making Lathril's tap ability the win condition.

Chord of Calling is powerful with Elves, an instant speed tutor that Elf tokens can help to cast with convoke. Wirewood Herald when it dies is an Elf tutor. Skullclamp is excellent repeatable draw when your Commander can create 1/1 tokens as well as with other repeatable token sources.

Shamanic Revelation and Regal Force are other mass draw effects with Elves. Regal is nice since it's a creature which is easier to tutor for.

Good luck with your deck.

B0NGUS on Getting Slivvy With It

3 weeks ago

I've made some cuts!

Changed Maelstrom Nexus for Descendants' Path . It's 2 mana value lower, requires 4 less colors, still casts, and doesn't care if it casts a MV greater than or equal to a creature I control.

Changed Shared Animosity for Rhystic Study . They're the same cost, but drawing cards/taxing my opponents is more important than making the hive deal more damage.

Changed Leave / Chance for Teferi's Protection . There have been multiple improvements in card draw and Chance was never used in gameplay. Leave forces me to cast all my board again.

Changed Ready / Willing for Cyclonic Rift . I needed more one-sided boardwipes, and have plenty of other forms of defense that makes Ready/Willing too redundant.

Changed Watery Grave for Vampiric Tutor . Going down to 37 lands is fine, and part of the manabase that's out of balance. Vampiric Tutor is the most powerful tutor, no explanation necessary.

Changed Polluted Delta for Overgrown Tomb (apparently it wasn't actually in the deck). Just updating imbalanced manabase, I don't need every fetch in this deck.

Changed Apex Devastator for Vanquisher's Banner . V Banner is 1/2 the cost and provides card draw upon casting. Apex Devastator was fun, and it can explode very well, but it's better elsewhere.

Changed Fury Sliver for Bonescythe Sliver . Just mana reduction costs, they both provide doublestrike. I may reconsider adding Fury Sliver back in for redundancy.

Changed Cleaving Sliver for Brood Sliver . Creating additional slivers at no cost is better than +2/+0, right?

Changed Commander's Sphere for Realmwalker . Additional sliver and card advantage, as well as scouting the top-card for cascade potential.

Changed Pillar of Origins for Prismatic Omen . Pillar of Origins is a mana rock for about 1/2 the spells in the deck, Prismatic Omen color fixes all my lands for all of the spells in the deck.

Changed Averna, the Chaos Bloom for Shifting Sliver . Averna was fun, and the mana ramp was explosive, but let's give no-non-slivers a chance to see how it impacts cascades.

Changed Explosive Vegetation for Reflections of Littjara . Reflections of Littjara doubles Mana Echoes, Distant Melody, Lavabelly, Manaweft/Gemhide, Opaline, Sedge, Spiteful, and Thorncaster effects.

Spells being considered that I own currently; Hollowhead Sliver , Doomskar , & Pyre of Heroes .

Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .

Galerider Sliver is being purchased soon and will be changed for Winged Sliver .

multimedia on GB Elves

1 month ago

Hey, nice version, some interesting card choices.

Sol Ring is still good here because Lathril is 4 CMC with two colorless. Rosethorn Acolyte art is neat, but consider replacing with Sol? Elves of Deep Shadow is another one drop mana Elf, but this one can make black mana to cast Lathril without needing black mana from a land. It could replace Kodama's Reach .

Quest for Renewal gives you a way to untap Lathril and Elves on each opponents turn. It can be a win condition with 10 Elves + Lathril. Quest could replace Rhys the Exiled . Because you have Overgrown Tomb and Woodland Chasm then Nature's Lore or Three Visits are an upgrade for Rampant Growth .

Llanowar Wastes is the Golgari Pain land, it could replace Foul Orchard . Twilight Mire is the Golgari Filter land, it could replace Jungle Hollow . Mire able to make with one green source is helpful with big green mana producing Elves.

Good luck with your deck.

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