Overgrown Tomb

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Overgrown Tomb

Land — Swamp Forest

(: Add or .)

As this enters, you may pay 2 life. If you don't, this enters tapped.

theNeroTurtle on MF Doomhive

1 month ago

boozybenny, first place I would start is the mana base. In tri-color you don’t want any lands that enter tapped. You need speed. Secondly, to be proficient you need mana ramp.

There are tons of options for dual lands that do not enter tapped. Quite a few that are not very expensive. Once you line that out, to be fast in tri-color, I would drop in at least 5 land tutors similar to Cultivate, which you are already running.

Expensive Ones

Bayou

Savannah

Scrubland

Regular Price Range

Vault of Champions

Undergrowth Stadium

Bountiful Promenade

Wooded Bastion

Fetid Heath

Twilight Mire

Marsh Flats

Verdant Catacombs

Windswept Heath

Easy Money Ones

Isolated Chapel

Sunpetal Grove

Woodland Cemetery

Brushland

Caves of Koilos

Llanowar Wastes

Deathcap Glade

Overgrown Farmland

Shattered Sanctum

Godless Shrine

Overgrown Tomb

Temple Garden

Hushwood Verge

Bleachbone Verge

Wastewood Verge

Sandsteppe Citadel

Cloudy2024 on Soulflayer: The Wrathful Harlequin: Sultai

4 months ago

what about Overgrown Tomb for a better land base??

legendofa on The Wind in the Willows

4 months ago

Unless you want to dig around some other white cards, I think 2x land (Temple Gardenfoil or whatever) and 1x land (Godless Shrine) would be enough. The Verdant Catacombs can dig them out as needed, and Mole helps. Cut 1x Overgrown Tombfoil and 1x of each of the basics.

For theming it, I think Temple Gardenfoil fits as the Riverbank, Overgrown Tombfoil's the Wild Wood, and Godless Shrine's the wide world. I leave the art selections in your capable hands.

theNeroTurtle on Scout's Dishonor

5 months ago

Honestly, I feel like the only area that needs real improvement would be the mana base. Needs the 3 duals. The 3 fetches. But even if you can't afford those, there are better choices to consider while narrowing down your basics a little bit.

Examples:

Viridescent Bog - there are three odyssey lands.

Luxury Suite - there are three battle lands.

Twilight Mire - there are three filter lands.

Overgrown Tombfoil - there are three shock lands.

Ziatora's Proving Ground - personally hate lands that enter tapped. But, there are also three tri lands.

These are great options outside of the obvious duals and fetch options that you don't have, probably for budget reasons.

Mortlocke on Phyrexian Opera : Atraxa

7 months ago

Venum,

In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?

Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountainfoil, Overgrown Tombfoil and Temple Gardenfoil.

You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault

It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.

Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.

Andramalech on Things Betor Left Undead [Primer]

10 months ago

the fact this list is currently suggested as 91% casual is criminal. The playtest I had led me out with Brushland and Children of Korlis, where we turn our Ripples of Undeath after getting out an Overgrown Tombfoil. It's a choice opener that feels-good but then I went ahead with our mill; got nothing of consequence but I did draw into a Sakura-Tribe Elder "Steve"! I had Betor hit the ground a turn early, all in all it felt at least on par with what a Pre-con should be able to do. And definitely better than the pre-con they intend to put out. You're doing great work, here!

wallisface on Kamarupa’s Challenge

1 year ago

I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:

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