Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Overgrown Tomb Discussion

Caerwyn on Dimir Mill

1 week ago

Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.

Which, on that note, you should be running a full contingent of 8 crabs.

Add 4x Archive Trap to punish opponent fetches and 2-3x Field of Ruin to force players to search their library so you can fire off Traps.

Mind Grind is a waste of mana. You are better off using those two slots for another Glimpse the Unthinkable and Fractured Sanity .

Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.

You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.

Ensnaring Bridge is another decent sideboard option.

Caerwyn on Modern Mill Deck Help

2 weeks ago

wallisface - One countermeasure against Leyline of Sanctity is splashing for Assassin's Trophy . Since the deck should be full of fetch lands anyway, you only need two copies of Overgrown Tomb or Breeding Pool (which depends on whether you want more blue or black lands) to get Assassin's Trophy online.

Plus, as an additional boon, most players will not search for the land when hit by the Trophy, fearing an Archive Trap . Or, better yet, they will search, and you can blast them with an Archive Trap .

DakAttack1992 on Lathril, Blade of the Elves

1 month ago

I just wanted to point out, unfortunately you can't use Rhys the Redeemed because of the hybrid mana symbol. Your commander would need white in it's color identity. If you need a replacement for now, I would add back in one of the cards that lets you put an Elf Warrior token into play for each Elf you control. Honestly, I'd put both back in. Elvish Promenade Elven Ambush .

Joraga Warcaller Ezuri, Renegade Leader Alpha Status are some cards to consider as well.

As far as cuts, I would go with Pride of the Perfect End-Raze Forerunners Elven Bow Tergrid's Shadow Cultivator of Blades Voice of the Woods Twinblade Assassins You can easily replace Elvish Rejuvenator with Wood Elves or Farhaven Elf

You have some crazy good lands already, so I don't know if budget is an issue, so I will suggest the fetch lands and an Overgrown Tomb . Gaea's Cradle if you're doing okay financially.

I have only recently built myself a Lathril deck. Good luck with this! It's really fun to play.

SpammyV on Dina Lifedrain

1 month ago

If you just have the Woodland Chasm then Farseek may not have enough targets, but if you can stretch your budget for an Overgrown Tomb or pick up a Witch's Cottage I might be more inclined to keep Farseek.

PeriodicalFits on

1 month ago

As far as lands go, one thing I noticed is that about 25% of your lands come in tapped, not including the ones that can come in tapped unless you pay life, or ones that sacrifice to put tapped basic lands down. I DO like the lack of non-basic colored mana generation, but you may want to watch out for the cards you have thrown in for the cycling ability. Lands coming in tapped without the ability to play multiple lands a turn, put you a turn behind your opponents. Given that your commander is also a sorcery, your commanders cmc will rise quicker than usual, and chances are you will want that mana rather than the one card draw from cycling. Also if you want to save a few bucks, you can replace Overgrown Tomb with Llanowar Wastes . There is a set that llanowar only costs 50 cents, as opposed to Overgrown's 25 bones.

For creatures, I noticed a few high(er) mana spots were taken by some lower-synergy cards. Like Grave-Shell Scarab . It may be helpful to have more insect-creation in its place that can match near the CMC of your commander creature. Like for example Hornet Nest and Saber Ants .

DevoMelvminster on Yarok Help

2 months ago

Also, this deck doesn’t seem to care about budget, so get the shock lands! Breeding Pool , Watery Grave , and Overgrown Tomb are better than a lot of other lands you have now.

multimedia on golgari elves

2 months ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:

Others:

Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

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