Deflecting Swat

Deflecting Swat


If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

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Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Canadian Highlander Legal
Casual Legal
Leviathan Legal
Limited Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Vintage Legal

Deflecting Swat occurrence in decks from the last year

Latest Decks as Commander

Deflecting Swat Discussion

jakeyuki12 on Aurelia Weapon of Angels

6 days ago

You already run a copy of Flawless Maneuver. I highly, highly, highly recommend a copy of Deflecting Swat.

Otherwise, the deck seems pretty solid. +1 from me.

battle_jelly on Purphoros, God of the ETB Triggers [cEDH PRIMER]

1 week ago

Hybrow Yes! Testing Jeska's Will has been very fun. I agree with that recommendation. That and Deflecting Swat have been very good. I have added that and Jeweled Lotus in the deck, as Omniscience_is_life has been good to remind me about this sweet needed card. Trust me, it's really good. Someone was able to exile my commander, and I was not sweating because of my brand new Jeweled Lotus sitting in my hand. Worth it!! Always a good target for Goblin Welder, if you run it and your Commander needs a little push back from their zone. Just trying to remember for the life of me what I removed...

jakeyuki12 on Aurelia voltron

1 week ago

So what exactly are you going for with this deck? The title says Voltron, but I'm seeing a lot of stuff that's all over the place. What is your deck's game plan?

That being said, whatever the plan is, I cannot recommend enough copies of Deflecting Swat and Flawless Maneuver. When your commander is 6-cmc you really want to make sure it doesn't get shot, so having these spells will let you tap out to play Aurelia safely.

TriusMalarky on Does Red/White Need to Have …

1 week ago

Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.

If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.

White can . . . get Deafening Silence out t1. Or maybe Rule of Law. Not bad, but it's not exciting at all and it also doesn't synergize with red in any way.

So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.

Profet93 on Burn It Down

2 weeks ago

I playtested the deck, while I don't like it/can't pilot it properly, doesn't mean it isn't a good deck. +1, good work, good AVG cmc.

I disagree with some of your card choices. Thoughts on adding Deflecting Swat? Counters countersells, redirects targetted removal, extra turns, draw, etc.... very powerful effect to use while tapped out.

Idk the level of blue in your meta but Boseiju, Who Shelters All is noteworthy as well given you are sinking all of your resources into an X spell, it would suck if it were countered. Conqueror's Flail is another anti-blue option should you need it.

Return of the Wildspeaker > Garruk, Primal Hunter > soul's majesty

Skyshroud Claim > Explosive veggies - They also printed an explosive veggies with cycling recently should you wish.

jakeyuki12 on Boros Aurelia

2 weeks ago

@king-saproling oh boy you threw out a bunch of cards without explaining any of them. Since you were nice enough to comment, let me explain my thoughts on them.

Short version: I don't like any of them.

Long version: I've already got a good amount of protection spells in my deck, including the two free ones that came from C20, so I don't feel the need for extra protection spells, especially ones that feel rather mediocre like the ones you mentioned. Getting more combats out of them with Aurelia is cute, but still doesn't make them any better than the protection spells I'm currently running (Deflecting Swat, Flawless Maneuver, Boros Charm, Teferi's Protection). Lapse of Certainty feels like it falls into the same category, I think I like Deflecting Swat much better.

The spells that let you either end the turn/take an extra turn but then you lose the game feel a bit too all-in for me. My deck can win just fine without them, and I'm not abusing any sort of combo. I have thought of angel's grace before, but it still feels a bit too situational for my liking. Most of the game it's gonna sit dead in my hand.

I'm not a fan of tap lands, so I actually cut Mistveil Plains from the list (the only tap land I play is Myriad Landscape because it's decent ramp). I also cut Signal Pest from the deck a while ago since it's cute, but not much better than that. Hero of Bladehold has a battlecry effect that's way more powerful. Treasonous Ogre is also way too all-in, and if I want a red ritual-type spell then I would look into Jeska's Will or Neheb, the Eternal or Mana Geyser before I woud consider the ogre. Knollspine Dragon is a cute wheel effect, but it's a whopping 7 mana. When you take a look at my two 7-mana spells in my current deck, they are game-winning powerful. The dragon isn't nearly as good as either of them. Then the big 5-mana damage enchantments I'd much rather have on a creature, which you can see is the case with my list.

So thanks for all the suggestions, but unfortunately I'm not a fan of pretty much any of the cards you suggested in Aurelia.

jakeyuki12 on Rograkh Voltron Budget

1 month ago

Hiya! A few suggestions for the deck: 1) In EDH we want to be able to hit our land drop every turn of the game. With only 30 lands, this deck is unlikely to do that, so I recommend upping your land count up to 36-37. 2) You're still a bit short on card advantage and a bit short on ramp. I recommend upping those by a bit more. You could also use another board wipe. Path to Exile and Winds of Abandon are some of the individual cards I recommend. The latter doubles as both single-target removal and a one-sided board wipe. I also highly recommend Wheel of Misfortune as, if you play it smart, it can be better than Wheel of Fortune. 3) You're already playing Flawless Maneuver, I recommend playing Deflecting Swat as well. You're already playing Akroma's Will, I also recommend Jeska's Will.

Frank_Glascock on Inalla

1 month ago

Fann, you may want some faster mana like Chrome Mox, Mana Crypt, or the formentioned Jeweled Lotus. These might be out of your price range. You are fine if your playgroup doesn't utilize them or other fast ramp like Mox Diamond. I will say Dockside Extortionist has been very good to me in both the decks I listed on Moxfield. It isn't a wizard so you may take a pass on it.

I see that you are playing the Dramatic Reversal + Isochron Scepter combo. Do you use that mana in your main combo? You usually see this infinite mana combo directly lead to a win.

I would definitely recommend you upgrade and add counterspell interaction. Swan Song and Flusterstorm are budgetary options if Force of Will, Force of Negation, Pact of Negation, and Fierce Guardianship are out of your price range. Deflecting Swat is another slightly pricey option but it is great if your commander is critical to your combo.

I assume Vampiric Tutor and Demonic Tutor are also omitted because of budget.

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