Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker

Legendary Creature — Bird Monk

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

Ishai, Ojutai Dragonspeaker Discussion

carpecanum on Blink and Bounce and Blow

2 months ago

Ishai, Ojutai Dragonspeaker and Gravitational Shift are both fun cards in a flyer deck.

AkaAkuma on Tayam's Constellation EDH

3 months ago

Hey 1empyrean, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into an own spotlight with a deck of his own deck. There are allot of building ideas for him, but i struggle with a focused direction. How does he play after a while? My concern is that every game becomes the same song and dance after a while.. recurring the same pieces over and over again.

On your build, I love that you included Teysa, Orzhov Scion . She was the first thing i thought of on Tayam, and even though i would fit her more in a token/aristocrats theme than enchantment.. How about adding Dreadhorde Invasion to the mix? Every turn you could remove 2 counters from a zombie army to make a spirit token on top of a 2/3 requirement for tayam's ability.

And a bit off theme, but i really like Knight of Autumn , and think shes a good inclusion here too. she can be a free Tayam requirement or removal spell on a stick.

AkaAkuma on Tayam's Fun and Interactive Combos!

3 months ago

Hey BransBranflakes, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into the spotlight with his own deck.

But the further i read on Tayam, the more bland he becomes with the same infinite combos between Ashnod's Altar and various creatures you noted (and Weaponcraft Enthusiast ). What is your experience on the diversity of Tayam and people who play against it? Is it the same song and dance with this commander every game, or can you win on different matters?

The ability got me with so many ideas.. I mean its nothing like Karador! First I was thinking of going tokens with a sacrifice subtheme. I could use Teysa, Orzhov Scion that can also create white tokens from the black tokens that e.g. Dreadhorde Invasion or Ophiomancer create. It will be an endless loop!.. Or landfall, as Tayam can make some cool land recurring triggers using Evolution Sage , Felidar Retreat and many more landfall critters. He also makes a cool Abzan coloured Enchantress (recurring Animate Dead or Pernicious Deed while drawing cards from Setessan Champion and enchantresses alike and even a Hapatra, Vizier of Poisons subtheme sounds good, where Ammit Eternal , Devoted Druid and Yawgmoth, Thran Physician are great inclusions.

Epicurus on Card creation challenge

5 months ago

legendofa, Oh, the possibilities. You could go voltron with Ardenn, Intrepid Archaeologist , Anara, Wolvid Familiar or Keleth, Sunmane Familiar , and you could also have an interesting build with Halana, Kessig Ranger , but I'd probably go with Bruse Tarl, Boorish Herder . The whole time, though, I'd be wishing that Yannik, Scavenging Sentinel didn't have a specific partner.

Although, having him in there with Ishai, Ojutai Dragonspeaker just to get the color identity to five colors would make for a pretty sick stax build.

RiotRunner789 on New deck

7 months ago

I have a partner voltron. I use Akiri, Line-Slinger and Ishai, Ojutai Dragonspeaker.

Jeskai works a lot better than boros. I have the godo/helm combo and feast/famine sword with Aggravated Assault combo in case I get stuck. Blue counter magic and draw is a life saver.

Having partners in voltron is invaluable. Akiri is the go to and when she gets too expensive to recast or I want flying, I switch to ishai. They can also both be out and kill two people at once, but I prefer to be more conservative.

Last_Laugh on Atraxa +1/+1 Counter Synergy

8 months ago

Have you ever considered Reyhan, Last of the Abzan + Ishai, Ojutai Dragonspeaker as you commanders w/ Atraxa in the 98? Reyhan/Ishai are easier on early mana, draw a LOT less hate, they're far more explosive with +1+1 counters than a single proliferate per round, and Reyhan opens up some pretty crazy combos with Blade of Selves and Rite of Replication.

Copied/Pasted from my own list. _________

Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

Snooktf2 on for darling in the franXX fans

8 months ago

I think purely thematically Jeska, Thrice Reborn HAS to be 002. You can def make a case for Tana, the Bloodsower, but I think Jeska is just a stronger choice.

As for 016...

Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.

Jeska, Thrice Reborn + Kraum, Ludevic's Opus could be the two of them becoming "one" towards the end of the show. Focus on Voltron-ing Kraum.

Jeska, Thrice Reborn + Silas Renn, Seeker Adept just because one's a dude, one's a girl, and each share their respective color palettes that the show has.

If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.

Last_Laugh on

8 months ago

Consider moving Atraxa into the 98 with Reyhan, Last of the Abzan/Ishai, Ojutai Dragonspeaker as your commanders.

They're easier on early mana, draw a LOT LESS hate, are far more explosive with +1+1 counters than a single proliferate per turn, and Reyhan's ability to save counters makes the deck a lot more resilient.

Reyhan also opens up some combos with cards like Blade of Selves and Rite of Replication for a commander damage kill as early as turn 3 (see below for math Copied/Pasted from my Reyhan/Ishai deck Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)).


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


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