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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
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1 month ago
Throne of Eldraine: I appreciate the thought of giving mono-colored commanders some love, but four mana for five that you can't spend on activated abilities or artifacts feels a little excessive? The drawing ability is pretty nice, but mind you you're spending 5 + 3 mana for the first two cards, and you're probably casting the throne kinda late. I'd like it more if it cost but gave three mana instead.
Courts: I like that they're doing more cards that reward you for holding onto the monarch. Wish they'd specifically make more mono-white cards like this. (Also, is it just me or is the art for the red court the only one that doesn't use negative space?)
5 months ago
Thanks for the comment Poly_raptor. I completely understand that life happens. Glad to have you back!
This version of the deck is pretty outdated at this point. I've moved into the Bant color shard so I can play Swans of Bryn Argoll and a number clones to increase the Phyrexian Vindicator and Swan amount in the deck. With that being said, more creature tutors is probably a good idea. The deck currently transitions well into commander beats (I run Ishai, Ojutai Dragonspeaker as one of the commanders), but it's a lot more fun when I get Vindicator or Swans out and start cloning them.
5 months ago
That being said, the core mecanic of it seems to be a waiting game toying with phasing while stuff goes boom (Armageddon Clock, Time Bomb...), pushing opponents to forfeit by ruining their manabase or to voltron-ish out with Ishai, Ojutai Dragonspeaker (Also, since phasing is neither a cast nor an ETB trigger, Commander's Insignia seems of poor value here).
There is a bunch of stuff that seems to have no interest whatsoever to further this deck agenda (such as Thran Lens, the Sphere of Duty and the other spheres, etc...) which could hold fairly more interesting cards instead. There is no particular synergy between the commander(s) and the deck in itself, questioning why those in specific.
It feels like the deck hopes to be annoying enough to get you to victory... I mean it's not illegal... (some even jackoff on that)... but then if that's the flavor of it, there is fairly better way to achieve that goal, so I'm wondering what's the core mecanic you intended ?
On a building note, I have a hard time believing a 3 colors deck working well with basic lands only, but I'm a heavy user of none basic, so... this deck feels like it never has been built, feels really theorical and not actually functional.
There is a bunch of stample of the phasing mecanic you missed, such as Teferi's Protection, Teferi's Isle, Out of Time... that could get great value... the combo from Hexi180 with Balancing Act if a clear finisher, since it doesn't exclude lands...
I don't comment often, I hope this will be taken in a way that helps you to possibly improve it, this has no intention to seems harsh but I know how written wordings can be. I've a good list of worked on deck and I wanted to help, I tend to try to give some "flavor" to them rather than just piling on powerful card... If you wanna chat about it and discuss more feel free to.
6 months ago
Been wanting to do this exact thing and had many of the same thoughts you've had, including using Anara and Esior until I realized, despite their flavor, they don't do anything.
I'm working on a bant list because I want the tutors, and it gives me access to some cool 3 color cards that trigger Fable. And Falco Spara, Pactweaver. I'm using Ishai, Ojutai Dragonspeaker and Kamahl, Heart of Krosa as my commanders so I can go tall or wide, and Kamahl is a built-in win con for wolves and owls.
What do you think of Species Gorger as a way to reuse the little value guys that also trigger Fable?
6 months ago
Lux Artillery I would slot in Hamza, Guardian of Arashin or some sort of Yoshimaru, Ever Faithful/Slurrk, All-Ingesting/Reyhan, Last of the Abzan/Ishai, Ojutai Dragonspeaker with Hardened Scales and The Ozolith
6 months ago
I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.
There are two things you can do about this. You can either rise up to the challenge, or you can change commander.
If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.
If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?
Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.
Side note 2: You have two Ivy Lane Denizen.
8 months ago
Your deck concept is really cool. I've seen Jeska put in plenty of work when paired with Ishai, Ojutai Dragonspeaker, via a deck one of my friends plays. Jeska makes things scary pretty fast.
Idk if you've played this deck irl yet, but do you feel like you have enough Ball Lightning-like creatures? I'm counting about 9 of your 18 so far. I think getting in some more Copying and Reanimation effects could help you a bit. I get that Jeska makes 1 target creature scary, but I figured some copy effects could let you attack multiple opponents, or really laser one person down. A few things for you to consider:
Phyrexian Reclamation - Fairly cheap and low to the ground for hand recursion.
Kolaghan's Command - Modal options, including some recursion to hand.
Athreos, God of Passage - More Ramos redundancy. Not super budget, but could be helpful in a deck like this.
Delina, Wild Mage - She's something I've played in my Isshin deck, and has a bit of a higher ceiling there, but the potential to make many Ball Lightning creatures off some lucky rolls is pretty silly.
Ogre Battledriver - Another Haste anthem with additional upside to beef up creatures on ETB.
Living Death - Redundancy with Ramos. Has finisher potential with a graveyard full of Ball Lightnings, also helpful since Jeska will dodge it.
I hope these suggestions are helpful.
Last_Laugh on Atraxa
8 months ago
Have you ever considered Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as your commanders with Atraxa in the deck? Reyhan/Ishai draw so much less hate it's not even funny, they're easier to cast, are WAAAY more explosive with +1+1 counters than a single proliferate per turn, and having The Ozolith type effect in your command zone makes the deck a lot more resilient.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai)