Mana Drain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

theNeroTurtle on test

3 weeks ago

hello

theNeroTurtle on Spaceships

1 month ago

To be honest, I have zero experience with station effect. But, I would be more than happy to help. I have been deck building for a while. What kind of suggestions are you looking for?

There are some great speed cards in red like Fraying Sanity

In blue I would recommend a little more interaction cards like Mana Drain.

Even some tutors would speed you up, like Fabricatefoil.

Let me know.

DreadKhan on Zur's Toolbox

1 month ago

I like this list, but I feel like Ad Naus should never risk randoming into a Commandeer, I hate the idea of not being able to take one more card at 7 instead of 4.

I also feel like Dispel should be in to protect Zur/counter key Instants that dominate High Power/cEDH, and Strix Serenade seems like a really good way to proactively deal with Opposition Agent.

I feel like if you're going to bother with Counterspell you'd look at Mana Drain first? It's pricy I admit.

SufferFromEDHD on Darkest Depths

2 months ago

Cut the Cloudposts. etb tapped is too slow for Vintage. Add:

2 Ancient Tomb for sure.

1 Library of Alexandria! Or Waterlogged Grove?

1 Academy Ruins perhaps, maybe?

1 Urza's Saga kind of a nonbo with Tabernacle but the tutor seems clutch with all the jewelry. Now you can cut 2 or 3 Manifold Key for a full playset of Horn of Greed to max out the land strategy.

Since we are burning $ maybe upgrade some of those islands into Tropical Island

Mana Drain is perfect for accelerating Horn of Greed or paying for Dark Depths. The 8 Forces might be too many for a list light in blue. Mental Misstep and the Crop Rotation might serve a better role... Teferi's Response ;)

Mortlocke on Phyrexian Opera : Atraxa

7 months ago

Venum,

In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?

Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountainfoil, Overgrown Tombfoil and Temple Gardenfoil.

You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault

It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.

Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.

Mortlocke on Commander Sliver Deck

11 months ago

Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.

As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:

  • Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
  • Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.

  • Worldly Tutor: You need tutors.

  • Sylvan Tutor: You need tutors.
  • Demonic Tutor: You need tutors.
  • Grim Tutor: You need tutors.
  • Guardian Project: You need card draw.
  • Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
  • Counterspell: You need interaction.
  • Mana Drain: You need interaction.
  • Strix Serenade: You need interaction.
  • Swan Song: You need interaction.
  • Kindred Dominance: You need mass removal to slow down faster players.
  • Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
  • Cyclonic Rift: You need mass removal to slow down faster players and have answers.
  • Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
  • Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Groundfoil or Breeding Poolfoil which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.

Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.

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