Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.
|Want (8)||vidarski , PyreCracker , AndrewsLuz , Forkbeard , 7utur3 , kadabura , arthur12345 , Matrixangel|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Mana Drain occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
GU (Simic): 0.6%
WUB (Esper): 0.71%
UBR (Grixis): 0.68%
BUG (Sultai): 0.54%
Mana Drain Discussion
1 week ago
Sorry it's been a minute but finally getting around to physically upgrading this deck.
I appreciate all of your imput and please don't think it's gone unnoted Here is the list I currently have for replacements
X - Finale of Promise - Idk what to sub...
X - Past in Flames
I know you've spent a lot of time in your previous suggestions, and I really appreciate the effort man Honestly. Would you mind taking a look at what I've come up with and see if there's any room for the X's?
About to put an order in for an upgrade on this. Kessy is going to be my first cEDH deck I wanna upgrade.
on EDH vs cEDH
2 weeks ago
triproberts12 What rulings exactly make them different formats? We are using literally the same rules and deckbuilding constraints, and as far as I know those are the only defining features of a format. Is a tier 1 standard deck a different format to little timmy's first jank standard deck because the tier one is much more consistent? With certain cards having less utility at different levels that would make Mana Drain a casual card, right? Because it is gonna get you the most mana against a battlecruiser meta.
The very first sentence of the philosophy of commander is "Commander is for fun." For some, fun is turning a Shivan Dragon sideways and pumping it up as much as humanly or draconically possible. For others it is casting Necromancy on top of someone's Flash to reanimate somebody else's Aven Mindcensor and make them unable to hulk for the win. Fun is subjective and that is why we communicate before the game what we are playing and how powerful we think it is. Both EDH and cEDH are the commander format.
2 weeks ago
Sorry so late.
Delay's pretty fine. It's a 2 CMC counterspell which we aren't quite as taxed into running since we can afford to be ultra-efficient with slim countermagic and interaction (Summer + Silence is stupid) and abuse stuff like Force of Negation (yuck).
However, if you want to run Delay, it's alright, it's a fine card. Our thinking was since the deck doesn't require reaching into that realm too deeply, we picked the best 2: Mana Drain and Dovin's Veto, or at least ones with a really high powerlevel.
Crazy to think Oracle Hulk now has such good quality cards in it (thanks 2019 WotC) that Delay is just "okay."
2 weeks ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.
2 weeks ago
+1 for the name. It's really crazy! :-)
Personally I would add these cards:
- Agent of Treachery - steal and steal and steal
- Mana Drain - it seems to be over the budget of this deck, but it's a great card
- Snapcaster Mage - the same as above
- Archmage's Charm - you may steel Sol Ring, Sensei's Divining Top, etc.; or you may counter / draw 2 cards
- Soldevi Excavations - scry is useful
- Narset, Parter of Veils - a bit of stax :-)
- Back to Basics - only if you want to be really mean
- Thassa, God of the Sea - devotin, scry and evasion
- and some more ramp (Sky Diamond,Arcane Signet, ...)
2 weeks ago
2 weeks ago
I'm simply asking which are the best counterspells available in EDH. I have a UW somewhat-controlling deck, and I want to make sure the last few counterspell slots I have (roughly 12 or so in total) are better than other possible options. I know that Force of Will, Force of Negation, and Mana Drain are the best, followed closely by Pact of Negation, the OG- Counterspell, Cryptic Command, and then possibly Negate or Dovin's Veto. My question is which ones do you choose after those? Here are some that I've run before:
Which of these would make the cut in a deck that cared both about the overall quality of the counter as well as the efficiency (cmc) of the counter? Are there any more that I've missed that are worth mentioning? Please let me know which ones (4-5) you would use after the initial 8 that I mentioned! (P.S.- I know we're talking about blue counterspells here, so please be kind even if it's the type of magic that you don't like).
3 weeks ago
Ohh boy do I love me some Oko in this deck! Had a cEDH game the other night. It was me on Banana man, 2x Urza and Emry.
I lost the dice roll, but got to go after the Emry player. My opening hand was as follows:
Emry player went first with an Island go. Then my turn. I lucked out and drew a land to play out Mox. Dropped Yavimaya Coast , Sol Ring , Mox Diamond and Carpet of Flowers into 0 counters in that order and passed. Next up was the 2 Urza players. First one dropped island into Sol Ring and passed. Next one played island go.
Back to the top of the turn the Emry player played another island and dropped a mana rock (I forget which one) and passed to me. On my turn I named the Emry player for my Carpet of Flowers trigger. Now I had 2 blue mana to hold up for a fight to put out Oko, Thief of Crowns . No one fought over it, but did moan a lot. I then elk'd the first Urza player's Sol Ring and passed.
They played island into Mana Crypt into urza. I wasnt sure about Urza hitting the field this early so I started a counter war. To act like I has come big play I cast Mana Drain which they responded to wit ha Force of Will then I hit em with a Stubborn Denial and the counter war was over. They pass to the next Urza player and another island go.
This goes on for numerous rounds until Emry gets cast and I elk it. I cast Tasigur, the Golden Fang on turn 3 to fend off the elks I've been making. Eventually I get to a point where I active Tasigur and they gave me a mana drain which I later used to counter their Urza lol.
About turn 4 Emry player drops a Mesmeric Orb which was amazing for me as I get cards from the yard and I had Carpet of Flowers up for mana I needed. The Urza players kept milling good cards and counters.
On about turn 8 or so after I've used Damnation to wipe out the elks and things I don't like I cast a Mystic Remora and pass with about 4 lands and a few rocks open. Next turn the first Urza player tried to go off, but I stop urza from hitting the field again and in the process draw about 5 cards. Next turn next urza tried to go off again and I keep countering key things and draw about 10 cards from that exchange. Emry player cast their general again and a few other spells drawing me even more cards.
Having a huge grip by the time my turn hit I let Mystic Remora die and tried to go off. One of the Urza players had a Rhystic Study and luckly I had draw a Narset, Parter of Veils with enough mana from carpet to cast it and go off. We fought over Narset as he saw what I planed to do, but she eventully resolved. I knew they has a Pact of Negation in hand, but had my own for backup. I then dropped Jace and made my library disappear winning the game.
Sorry for long story, but it was a great game that I controlled from the start and it showed just how useful(broken) Oko can be when you get him out early and no one can deal with him. Its these kind of games that make me really appreciate the deck and everyone who has put some much work into making it. I never would have thought with so much blue and counters at the table I could have won much less controlled it like I did. Also My deck list is always up to date with the primer with the exception of running Timetwister . I own one, but find it hard to carry it around so I've got Echo of Eons in its place as for me it works just as well when I need it.
TL;DR Oko is a must vs creature strats and will win you the game.