Mana Drain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
Masters Edition III (ME3) Rare
Legends (LEG) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.

Mana Drain Discussion

Wolfpig on QQ

1 day ago

Darn it Skill!!!!! You did it again! Plasm Capture Is a fav of mine for Simic "Nopes", scept it's a nope with a yep, like Mana Drain .

Keep em coming +1

MoonHollow124 on Simic Boost

2 days ago

Mana Drain is not modern legal

LVL_666 on the Bant Bestiarum Vocabulum

1 week ago

Ahem, so first things first - your lack of deck description makes things really difficult for me, or anyone to really give meaningful feedback as I along with you apparently don't know what you're trying to do with this deck. A good start however for writing up a good deck description would be Epochalyptik's Do you want to write a Primer?.

At first glace all I can say is that 46 Creatures is alot - almost half of your deck. While the creatures you chose all provide excellent value, maybe you could cut a few to make room for some more interaction - which your deck lacks severely. Having a few good removal options in form of:

Could buy you time, especially if your opponents keep removing your commander - which in my opinion is the deck's greatest strength and weakness. Since you're in blue, it never hurts to spec into some counter magic:

You can at least have some say when your opponents target your board when you start to get out of control as you cast more and more things. I remember seeing an interesting post about Chulane on the cEDH subreddit, this particular post detailed a bunch of combos - i'll leave the post here but here's just a sample:

posted by shay0n:

There's plenty there on the sub-reddit to help you go down the proverbial rabbit hole, so I encourage you to check it out and see what combo(s) take your interest. Again I want to emphasize this - please make a proper deck description - it not only helps you but everyone who visits your page. Good luck in your deck building. Also, +1 - for a new deck.

exceedinglysavage on The Deck - Breya (cEDH)

1 week ago

Sweet summer child,

You’ve stumbled upon a vicious toolbox control deck that can dominate at the highest levels of cEDH. The wincon depends on the situation but is almost always the result of the opponent conceding.

If your opponent has a hand, Mind Twist him. Power this out with Mana Vault , Grim Monolith , Thran Dynamo , etc.

If your opponent is tight on mana, deny him with Wasteland / Strip Mine . Another line is Winter Orb with Urza, Lord High Artificer / Sword of Feast and Famine .

Or, win through overwhelming card advantage with Necropotence or Breya, Etherium Shaper + Skullclamp . Hold up Force of Will / Force of Negation / Mana Drain .

Opponent have creatures? Toxic Deluge or Umezawa's Jitte . Sometimes it makes sense to bash with Breya.

Otherwise accelerate mana with Mana Crypt , Sol Ring , Mox Opal , etc. You underestimate how easy it is to assemble the needed colors and mana advantage with the full set of fetches and tutors. If you don’t like Lotus Field run Urborg, Tomb of Yawgmoth . It’s there to cast Necro.

Infinite combos are fragile and the pieces are often useless on their own. This deck can quickly and consistently assemble disgusting sequences that make players concede on the spot.

Asimiir on Thrasios & Kydele, EDH

1 week ago

here are some cards you could add to your deck

There are many other cards you should add to your deck but they are not for every budget. Cards like :

What do you think?

RNR_Gaming on Kadena’s Morph Fuckery

1 week ago

More interaction would be good; Delay , Counterspell , Nature's Claim are fairly costed both mana wise and money wise; if budget isnt a concern Mana Drain , Force of Will and Force of Negation will lose you some friends.

SideBae on

1 week ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.

  2. I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .

  3. I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.

  4. A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.

  5. Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.

  6. If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.

  7. Another way to win, if you do end up running dorks, is Craterhoof Behemoth . Pair this with Natural Order for instant fun.

  8. Green Sun's Zenith can grab your Azusa, Lost but Seeking and your Ramunap Excavator , as well as Dryad Arbor on turn one (if you end up running Dryad Arbor ).

  9. Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.

  10. You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.

  11. Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.

  12. Lim-Dul's Vault , Dark Petition and Mystical Tutor are some tutors you may wish to consider.

  13. If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.

  14. Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.

  15. Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.

  16. If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)

I think that's all I got. Good luck!

edengstrom1 on Best booster box value for ...

2 weeks ago

Obviously, buying singles is the best way to get what you want. However if you are buying a box to start your collection, here is what I suggest.

My buddies and I have gotten some pretty good pulls from Iconic Masters, which I think is around $188 on TCGPlayer right now. It has some pretty good staples like Mana Drain , Elesh Norn, Grand Cenobite and Consecrated Sphinx . As well as good uncommons and commons like Swords to Plowshares and Mind Stone .

If you're trying to keep it under $100, I've really liked all the Ravnica sets. All of these include the shock lands, which are always good to have. Guilds has stuff like Assassin's Trophy , Chromatic Lantern and Divine Visitation . Allegiance has Smothering Tithe and Incubation Druid . Return to Ravnica has Cyclonic Rift and Chromatic Lantern .

I would look at the different sets and see what cards interest you. Just remember that buying a box is a gamble, and you will very likely not get back the amount you put in.

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Mana Drain occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.52%

GU (Simic): 0.6%

WUB (Esper): 0.71%

UBR (Grixis): 0.68%

BUG (Sultai): 0.54%