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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.
plakjekaas on A Discussion of Staples
3 days ago
I think it's amazing someone starts a thread for this question every 2 years :P
Staples are the cards that people will raise an eyebrow if you didn't include them if your colors would allow to. Green without Cultivate? Red without Dockside Extortionist? Blue without Mana Drain? White without Smothering Tithe? Black without Demonic Tutor? Any deck without Sol Ring? You need a reason not to include them in your deck, because they're that good.
Budget is an excellent reason for most of them to not be included though, because there's an enormous run on al cards that could become staples, and if their rarity is rare or higher, prepare to empty the wallet.
Or a desire to build unique decks. My Klothys, God of Destiny deck I've mentioned before plays no artifacts, no planeswalkers, and only a handful of instants/sorceries. No Sol Ring, no Dockside Extortionist, not even Chaos Warp or Cultivate. I deemed they don't fit the deck, so they're not in it, even though I acknowledge the deck would probably be performing better if I would include them.
Dencoan on Artifact annihilation
5 days ago
Andramalech on The Mirran Hero
1 week ago
irish_trunks thank you for the feedback! I definitely have considered using more counter focused cards such as Mana Drain or literally any of the other 2 mana value counterspells, as well as the protection side of things. Winged Boots or Lightning Greaves, Swiftfoot Boots, etc. would help cover my ass a bit better for sure. Thanks for the upvote and commentary, and I'm super excited to see if March of the Machines prints anything I can't live without. :)
Dencoan on Spirit Squad building
1 month ago
- Path to Exile
- Swan Song
- Dovin's Veto
- Mana Drain
- Return to Dust
- An Offer You Can't Refuse or Miscast
- Archmage's Charm would also count as one
sylvannos on Hoax Storm v2
1 month ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
Licecolony on Najeela, the Blade-Blossom
1 month ago
Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration
I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery
Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic Flip and Bala Ged Recovery Flip
AstroAA on Should I Make These Replacements?
1 month ago
I could see where maybe Reject Imperfection has a place, but in a four color deck I'd ideally like to try to keep your spells to single color pip cost. Like for example, Countersquall uses a single blue and a single black pip, whereas Reject Imperfection uses two blue pips and a generic pip. I get you're trying to get the proliferate ability from it, but if you do something with two blue pips - I'd just rather run something straight up like Counterspell or Mana Drain where it's 2CMC over 3CMC.
I second what bushido_man96 said - bounce spells outside of Cyclonic Rift (and in fringe cases Chain of Vapor) aren't that great and should generally be avoided. I get that, again, you're trying to get the proliferate trigger off but there are times where it'd just be easier to exile/destroy the thing with the likes of Path to Exile/Nature's Claim/Pongify/Tragic Slip.
Mortlocke on The Song of Phyresis
1 month ago
Thanks for posting! ONE is definitely going to shake this deck up considerably in that I absolutely plan to incorporate some of the spells that give opponents Poison counters - without targeting them, no less. I have a number of changes already planned and would love to hear your thoughts as I'm honestly having a bit of a tough time speculating on what to cut to make room. So far, here are my planned changes
Ixhel, Descendent of Atraxa for Hand of the Praetors: Given that Infect will be less dominant of a mechanic among creatures in this deck cutting Hand of the Praetors seems logical. Besides, with the host of cards that allow me to place poison counters directly on opponents, Hand of the Praetors seems even less relevant.
Skrelv, Defector Mite for Viridian Corrupter: Skrlev provides so many benefits being a psudo Mother of Runes that also grants Toxic and evasion. Viridian Corrupter's ETB effect is far too narrow for my liking, and only amounts to just a 2/2 with Infect. Toxic creatures such as Skrlev boast so many "goodstuff" effects that it's a no brainer why Corrupter has to be cut.
Myr Convert for Grateful Apparition: Apparition has long been on the replacement list as it's a non-phyrexian. Myr Convert is a perfect replacement as it's another mana dork that can put poison counters on players. Losing a proliferation source is a loss, but given the horde of new Toxic creatures that proliferate off of one trigger or another, this overall is a net gain.
Bloated Contaminator for Priests of Norn: Bloated Contaminator is actually my dream creature for the set. Evasion, Poison and Proliferate on a great body is just a dream come true. My only hope is that there is another creature just like it in March of the Machines. Priests of Norn is an okay creature for the most part but doesn't amount to much beyond just being a 1/4 infect creature.
White Sun's Twilight for Winds of Abandon: I've always been somewhat disappointed with Winds of Abandon as it more likely than not can ramp my opponent far beyond my ability to stop them. Sure, a horde of tokens can be wiped out - but at what cost? White Sun's Twilight isn't exactly a one sided boardwipe, but it can get me a bunch of 1/1 creatures that put Poison counters on players on top of slowing them down.
Vraska, Betrayal's Sting for Sheoldred, Whispering One: Obviously i'm happy to see Phyrexian themed planeswalkers and I'm overjoyed to see another Planeswalker with a focus on Poison counters. Swapping Vraska in for Sheoldred is both a mechanics and a flavor win - Sheoldred turned her back on Elesh Norn to pursue her own misguided and selfish desires along with the heretic Urbrask.
Tyrranax Rex for Vorinclex, Voice of Hunger: I've enjoyed the Soft lock VoH places on the board just by virtue of being there alone, but I've felt that his control never really synchronized with the rest of the deck. Vorinclex, Monstrous Raider compliments the deck directly and is a huge flavor win. Tyrranax Rex just seems like the perfect upgrade as it is CMC cheaper, has almost as many keywords as Questing Beast and places multiple Poison counters on an opponent when it hits. Rex in my eyes is a "backup" Skithiryx, the Blight Dragon in terms of power level and "feel".
Phyresis Outbreak for Toxic Deluge: Phyresis Outbreak is the mass removal I've always wished for and is a direct upgrade to Deluge - within the context of this deck that is. This card is absolutely a must include.
The Seedcore for Swamp: The Seedcore gives me Sliver Hive vibes, but having a card that fixes my mana in a 4 color deck and is a flavor win just seems like a no-brainer.
Venerated Rotpriest for Glistener Elf: Venerated Rotpriest is just a deterrent as this deck has very few spells that I would consider worthwhile for targeting my own creatures. Glistener Elf is an okay card but within the context of EDH it's "meh". Late game it hardly makes an impact without a horde of +1/+1 counters and some form of evasion.
Contaminant Grafter for Blight Mamba: Containment Grafter feels like a great card that can help reinforce a boardstate and put additional pressure on opponents mid to late game. Early game it would essentially help me run away with the game through conditional ramp and card advantage. Blight Mamba has honestly never done much for me and generally is as impactful as Glistener Elf.
Now comes the list of cards I think are at least worth considering (that I may or may not include) but don't exactly know what to cut to make room for:
Staff of Compleation: This is a big flashy card that caught my attention given the myriad of things it can do. However without the right combo piece this card could end up doing me more harm than good.
Glistening Sphere: There are very few drop mana rocks that are worthwhile, but this one definitely caught my eye. I'm not sure if it's any better than Astral Cornucopia though, as i've been ramped into the stratosphere with just a few proliferation triggers. Not to mention it only gets better just by having Atraxa on the field. I really want to like this card, but it doesn't seem to make the cut. If only it were
Infectious Inquiry: this seems like an absolute must have and am honestly considering cutting Phyrexian Arena for it. Arena does nothing the turn it ETBs and if I draw it late game it'll literally do nothing. Infectious Inquiry on the otherhand is always relevant, replaces itself and draws me a card. I just can't help but feel like i'm missing something by cutting Phyrexian Arena. I want to go ahead with this decision but I can't help but feel apprehensive and would really like your thoughts on this one.
Infectious Bite: I want to love this card but unfortunately besides the commander there are relatively few creatures whose bite would make any meaningful impact on the game. I think I might pass on this one.
Prologue to Phyresis: Everything you said about this card is spot on, and it is relevant at any point of the game. The question is - what to cut for it? I think cutting Contagion Clasp might be the move on this one, but i'm not entirely sure. Clasp is very conditional removal but what's important is that it's a repeatable proliferation source. But, maybe the new inclusions will help offset the loss of a proliferation source? I think this is the right move but I would like to hear your thoughts.
"What's your experience with Blightsteel Colossus and Contagion Engine? Do they ever come out to the battlefield or just happen to be on-theme inclusions?" To answer your question both hit the battlefield on a regular basis. Blightsteel Colossus is surprisingly easy to cast with a proliferated Astral Cornucopia or Everflowing Chalice. One of my best plays was countering a Villainous Wealth with being equal to 8 with Mana Drain and funneling that mana into a turn 5 Blightsteel. Contagion Engine is great for mass removal as well as a proliferation engine. If I tutor for it it's usually alongside Tangle Wire after Ichor Rats hit the field. It essentially grinds the game down to a snail's pace - or a halt under the right conditions.
End rant, sorry to write you a book but I had a lot on my mind. Please let me know what you think of all the upcoming changes!
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|Want (16)||riverspree16 , William_Wilde , DivineSmooof , OutlandishMatt , fibion101 , TechNoble , OmegaBahamut , idioteque , OrcishMetal , Amaterasu312 , SaveTheDolphins , Boscogn , Ghostdjinn , Hiasei , Marvinxxy , TheVirtualNomad|