Teferi, Time Raveler

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spell only at any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Latest Decks as Commander

Teferi, Time Raveler Discussion

UndeadxPenguins on Esper Stoneblade

1 week ago

Entrei to be fair, I built this roughly when MH2 first came out. Plus, even with 6 one the 1 drops, they can be really bad dead draws, so having more than that is worrisome to me. From my personal playtesting & taking this to FNMs, 6 is the right number. You could argue for 1 or 2 more but I, personally, don't think more than 6 is necessary. This deck isn't all in on the combo either. It is a Midrange deck that has multiple avenues to victory. Usually the games I play tend to be longer because I like to use Sword of Light and Shadow to cycle through my Elementals in the mid to late game, ensuring that my opponent has no chance. I rarely get Kaldra Compleat first because there are so many ways around it in Modern nowadays. Teferi, Time Raveler, Prismatic Ending, hell, even Brazen Borrower. The deck is a Midrange deck that looks to the mid to late game for the win. Sure, turn 1 combo with Grief is great (My literal favorite thing to do in Modern atm), but it shouldn't be an all in thing. I've had great success with this deck so far. Only thing I have really changed is adding in the 2 Damn. Figured board wipes could be useful in some games.

zapyourtumor on modern resurgent belief

2 weeks ago

Yeah I think Nahiri would be one of the first cards to cut.

I don't really think any of the aftermath or split cards in the maybeboard are worth playing. I think I saw Repudiate / Replicate in Rhinos out of the sb once which was funny.

Another potential spicy card could be Shark Typhoon, since it cycles itself for you to bring back although maybe it would be more at home in control/value resurgent belief not combo resurgent belief (I had it used against me today in a resurgent belief deck).

For the sideboard:

I would probably cut down on disputes and subtlety.

Endurance is good grave hate.

Teferi, Time Raveler is probably worth running since it shuts down whole decks, might even be worth considering mainboard.

Force of Vigor is better artifact/enchantment destruction than Foundation Breaker imo.

You could do something really cool and actually run some Murktide Regent in the board as well. I got the idea after playtesting and noticing you a) have many instant/sorceries b) fill up the graveyard relatively fast. Imagine your opponent holding a Nihil Spellbomb to crack right in response to a cascade spell and then you just drop a fat 7/7 murktide exiling everything but Omniscience.

zapyourtumor on Bant Stoneforge 2021

2 weeks ago

4 Geist feels like too many, especially since the card just isn't that good anymore :'). Esper Sentinel is a really good one drop, and either generates card advantage or tempo advantage even if the opponent removes it as soon as possible. And t1 Sentinel into t2 Thalia is just backbreaking.

If you do decide to cut the dorks, I would probably cut CoCo unless you can find enough creatures to add. If you go cocoless with P-Endings, I'd suggest some Teferi, Time Raveler.

Reflector Mage is kind of bad outside of humans (except maybe vs Murktide). I suggest replacing it with Skyclave Apparition, or you can run both if you really want to. Maybe one Deputy of Detention too for bigger things or for Rhinos.

Honestly, before cutting dorks for p-ending I would just run 4 CoCo and 4 Prismatic Ending instead of path, since path isn't †hat great right now. You can answer murktide with Ice-Fang/Reflector/T3feri.

If you go with P-endings, that means Gaddock Teeg is bad so I'd run Lavinia, Azorius Renegade in his place.

zAzen7977 on RISE OF THE NAZGUL - Esper Reanimator [Primer]

2 weeks ago

Thanks Mark3sie!! I highly encourage you to build it, it’s a ton of fun to pilot.

I have experimented with different versions, including a version that ran Grief, Solitude, Mulldrifter, and Ephemerate. That build runs less blue and is less reactive than my current iteration, but is more explosive during early turns. Plus Ephemerate is brutal with Archon of Cruelty. However, exiling cards from my hand takes its toll, and I found that incarnations ended up clogging my hand, or I ran out of steam after turn 4. This is why I elected to forgo Grief and blink effects and focus on protecting my spells with Counterspell, Force of Negation, and Teferi, Time Raveler. This deck hinges on sticking an Archon on the battlefield and attacking with it, and in this current meta that is almost impossible without defense.

wallisface on Izzet Sway Combo

1 month ago

Stolos Ahh yeah my bad - i missed that sway set life totals to 7. This combo does indeed feel a LOT more feasible to me now that i understand the actual interaction.

I still think aiming for a turn 6-8 win is a bur slow, especially when most modern decks aim for a turn 4-5 win, and even a lot of casual creature-based strategies will be able to beat you down before turn 7. Here are some thoughts on potential improvements:

  • The combo only realistically needs Cerebral Vortex, Sway, and Mana Seism, with 8 lands in play. I would suggest making the rest of the deck hard-control to stall out the game that long. Going to 25-26 lands, and including White as a 3rd colour, gives you a lot of hard-control options to buy you all the time you’d need to pull this off. Control thrives on dragging the game out long, so that feels like the best-bet.

  • To that end, i’d suggest adding Archmage's Charm, Counterspell, and Cryptic Command, as well as some draw packages like Opt or Serum Visions. White becomes useful for running Prismatic Ending, and a few copies of Teferi, Time Raveler.

  • A must, imo for this deck would be 2ish copies of Memory Deluge - this will help you assemble the combo pieces quickly late-game when you have enough lands to go-off.

The reason i’ve suggested going down the hard-control route is that your current plan leaves your opponent too much ability to do what they want - and for a slow deck that spells doom. The other option could be to add Green and try going for heavy-ramp, but that will leave your deck a lot more unreliable in its ability to complete the combo.

zAzen7977 on Esper Reanimator

1 month ago

Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.

First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.

Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.

Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.

Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.

Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.

I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.

If you like, check out my deck, I’ve been working on it for a while.

ARCHONTIC ASSAULT - Esper Reanimator [Primer MID]

Good luck! :)

Load more