Teferi, Time Raveler

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spell only at any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

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Trade

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Printings View all

Set Rarity
Secret Lair (SLD) Rare
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Arena Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Oathbreaker Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Pre-release Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Teferi, Time Raveler Discussion

rdean14 on Card creation challenge

8 hours ago

Gideon!!!!!!!!

Gideon, Resurrected

Legendary Planeswalker - Gideon

When Gideon, Resurrected is put into a graveyard from anywhere, its owner shuffles it into their library.

+2:Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-1: Until your next turn, during each combat you may destroy up to one attacking creature.

-5: Return target white creature in your graveyard to the battlefield tapped.

4


I'd like to see a Chandra, but old card.

Jaya Ballard, Task Mage is her young, while Jaya Ballard and Jaya, Venerated Firemage.

I believe Teferi's progression was Disruptive Student, Teferi, Mage of Zhalfir, Teferi, Temporal Archmage, Teferi, Hero of Dominaria, Teferi, Time Raveler.

I'm pretty sure Chandra's Progression is Chandra, Novice Pyromancer, Chandra, Acolyte of Flame, Chandra, Roaring Flame, Chandra, Torch of Defiance, Chandra, Fire Artisan, Chandra, Heart of Fire.

Not 100% on the time lines of everyone, but pretty sure.

sergiodelrio on 1 is enought

2 days ago

A great strategy imho would be splashing for Teferi, Time Raveler. That's gonna kill most interactions they have to interrupt you.

12 non-blue lands is too little. Not sure the green splash is valuable for the explore when you only play 20 lands.

jaymc1130 on Silent Scepter

3 days ago

I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:

Land: 2 Breeding Pool 4 Flooded Strand 4 Gemstone Caverns 2 Hallowed Fountain 4 Misty Rainforest 2 Mystic Sanctuary 1 Snow-Covered Forest 1 Snow-Covered Island 1 Snow-Covered Plains 1 Temple Garden

Instant: 3 Failure 4 Opt 2 Path to Exile 3 Remand 4 Silence

Creature: 3 Birds of Paradise 3 Grand Abolisher 3 Noble Hierarch 2 Spell Queller

Planeswalker: 3 Teferi, Time Raveler

Sorcery: 4 Serum Visions

Artifact: 4 Isochron Scepter

Sideboard: 2 Force of Negation 4 Grafdigger's Cage 2 Path to Exile 3 Spell Pierce 4 Veil of Summer

Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.

Flooremoji on Silent Scepter

3 days ago

Reminds me of thoose Possibility Storm lock decks :)

Stick that with Lavinia, Azorius Renegade or Teferi, Time Raveler and you have the same effect.

I think that Imprinting a bolt is fine (see Punishing Fire), and most creature decks will struggle to deal with it.

Xica on Silent Scepter

4 days ago

If you want a hard lock with Teferi, Time Raveler i would suggest going into esper colors.

And using targeted discard on opponent's upkeep, if you add Raven's Crime you get a recursive discard.
Thats a 2 card combo, as opposed to the Silence + Teferi, Time Raveler + Isochron Scepter combo, which is very inconsistent thanks to the number of cards it asks you to find in your 60.

OneWinged on Silent Scepter

4 days ago


Silent Scepter

Modern OneWinged

SCORE: 1 | 233 VIEWS | IN 1 FOLDER


I want to make a hardlock with Silence and Teferi, Time Raveler. I need help to make it more consistent.

Daveslab2022 on Card creation challenge

5 days ago

Okay so 1999 balanced version:

Colossal Dreadmaw

When ~ enters the battlefield sacrifice it unless you sacrifice 4 lands

Trample

6/6

2020 balanced version

Colossal Dreadmaw

When ~ enters the battlefield, it deals damage equal to its power to up 3 target creatures an opponent controls

Trample

6/6

Lol magic has come a long way

Create a “balanced” version of another meme card(s) Teferi, Time Raveler / Teferi, Hero of Dominaria

Xica on Esper Shadows - Plunge into Death!

5 days ago

Among other things you could choose the instant speed discard route with the usual targeted discard and a few copies of Raven's Crime, that is only available to esper, thanks to Teferi, Time Raveler - if you don't like counterspells that much.

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