Teferi, Time Raveler

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Each opponent can cast spell only at any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

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Legality

Format Legality
Canadian Highlander Legal
Unformat Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Duel Commander Legal
Casual Legal
Custom Legal
Tiny Leaders Legal
Pioneer Legal
Limited Legal
Arena Legal
Commander / EDH Legal
Legacy Legal
1v1 Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal

Teferi, Time Raveler occurrence in decks from the last year

Latest Decks as Commander

Teferi, Time Raveler Discussion

Ekuryua on Absolute Control

4 days ago

If it's in pioneer, locking your opponents out of the game is pretty much impossible, you simply don't have the pieces needed for that. Modern magic cards don't do that kind of stuff all that often anymore and if they do, they usually don't appear in standard sets.

you can still lock your opponent out of casting spells by using Possibility Storm and Teferi, Time Raveler or Drannith Magistrate

you can use Narset, Parter of Veils and Notion Thief to stop your opponents from drawing extra cards but you will have to empty their hands using wheel effects or discard, you also won't be able to prevent their first draw in their turn.

genesiseffect on Zur commander (help please!)

5 days ago

I love your mana base - perfect. I run Zur myself and I love the deck. And I'm psyched to see you're not running Doomsday Zur. Make sure everyone knows that before you start. Zur can be super fun as long as you don't make it overly punitive - everyone else also wants to play Magic! And the voltron route is the smart path. In my deck I run more counterspells, which I use to counter targeted removal. You're running a few expensive ($$) creatures that you could probably cut, and if you don't already own those cards I recommend investing in Mana Drain and some of the other situational counterspells like Flusterstorm. Dispel can be a really good card! Also, I think every control deck that can run Teferi, Time Raveler should be.

boristormodor on Marit Lage's Landing [PRIMER]

1 month ago

Thank you Frank_Glascock for your comments and sorry for the late answer.

You're totally right. Opposition Agent and Hullbreacher will definitely be included in the deck, but I haven't decided on what to cut yet.

Teferi, Time Raveler was cut due to his 3 cmc, being vulnerable to attacks after using his second active ability and being useful for opponents in some stages of the game aswell.

If you hit Cyclonic Rift or Finale of Devastation it doesn't matter to much, because of Timetwister and Noxious Revival. But I actually don't hit them too much, because we hit a tutor earlier and can get to the needed card safely. Furthermore we normally hit a "Feel the Wheel Combo" earlier aswell to get tutors or draw the cards themselves.

Thanks again for your comment. I hope my answer helped out. And no, I didn't post the list anywhere else. Maybe someone copied it. I searched for the deck on mtggoldfish. But I couldn't find it. Well it doesn't matter in the end :)

VorelNailo on To Drown the World in Death: Araumi EDH [PRIMER]

1 month ago

Kind of a rhetorical question: what happens if you gained control of a Teferi, Time Raveler? Can you encore at instant speed?

unwucht on The Pope of Nope

1 month ago

Drannith Magistrate might be a decent hatebear to put in. Also, depending on your meta, you might have protection from ETB effects, white offers some possibilities with Tocatli Honor Guard or Hushbringer. Teferi, Time Raveler is a decent counter protection and Fierce Guardianship should be an auto-include.

Also, Jeweled Lotus offers the soulcrushing possibility of a turn1 Arbiter.

thunderbug on Upcoming Pioneer Tournament Help

1 month ago

Ive been playing a lot of MTGO lately plus a fair bit at 2 LGS and based on what ive been seeing at all three of these you need to build a deck that is A) good against Uro, Titan of Nature's Wrath (if thats possible with how op he is), B) good against Teferi, Time Raveler and C) not be weak to a T1 Thoughtseize. Others can probably give better advice on how to change your deck to acomplish this as i dont play Izzet.

Behgz on Izzet Polymorph

1 month ago

sergiodelrio Hey thanks for the comment and suggestion.

Back when I started the deck I made the decision to play Inkmoth Nexus over Mutavault %100 because of budget reasons. Muta costs a bit more than inkmoth, about a dollar more each. And at the time I also built budget mono-green infect, so I was able to utilize inkmoth in more than one deck, whereas I wasn't inclined to build a seperate deck that used muta's, although you absolutely could. Typically, tribal decks that use muta also use Aether Vial which cost around $20 a piece for digital copies. So if you wanted to repurpose Muta's in another deck you would be looking down the barrel of spending $80 on vials, which I'm personally not interested in. I enjoy playing magic on arena and mtgo, but as far as mtgo is concerned i don't feel comfortable investing too heavily into that digital economy specifically because I'm worried that Arena will absolutely take over and crash the digital economy built around MTGO. That being said, I'm okay with investing $25-$50 into an entire deck, but I absolutely don't feel comfortable investing $30-$40 into a single digital copy of a card, like Teferi, Time Raveler which would be a great inclusion for this deck but it's cost prohibitive and I don't have faith that any card on mtgo will maintain it's value over the next 5yrs, where I'm predicting the entire digital card economy will crash specifically because Arena will inevitably begin to offer older format support. I could be wrong, but how do you ignore the idea that you could sell your player base all of the exact same cards a second time because you force them to migrate over to a different client. There's too much financial incentive involved without having to design new cards, they would just be porting over existing cards. It's literally the easiest way for them to generate a profit with the least amount of creative energy exerted.

The day you see original dual lands introduced to Arena as a Historic Bundle will be the canary in the coal mine for the mtgo digital economy.

However, $1 more for Mutavault is absolutely justified especially if you personally felt like building another deck that used them.

Additionally, the times where this deck pivots and manages to go for a manland win is very rare, like 1/100 rare. Based on that, weighing the pros vs cons of Mutavault vs Inkmoth Nexus so that the optimal card can be used in 1/100 of your games is so insignificant that something as simple as saving $1x4 is more substantial as well as factoring in if/how you could use the cards in question in other decks. Like inkmoth in infect vs muta in merfolk etc.

Thanks again for the comment and suggestion.

Frank_Glascock on Marit Lage's Landing [PRIMER]

1 month ago

boristormodor, sorry I should have checked the latest change log to see Teferi, Time Raveler was cut.

How often do you cast/ exile Cyclonic Rift or Finale of Devastation when using Golos, Tireless Pilgrim's ability in conjunction with the
Bloom Tender + Jeskai Ascendancy/Faeburrow Elder/Living Plane combo?

I ask this because you mention both in the win-con section detailing the above listed combo. You state, "In the end, we want to play some creatures out, or play an overloaded Cyclonic Rift and finally play a game winning Finale of Devastation, which gives all of our creatures for example +30/+30 and haste."

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