Teferi, Time Raveler

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Teferi, Time Raveler

Legendary Planeswalker — Teferi

Femme_Fatale on Fugl

3 weeks ago

Teferi, Time RavelerJA

[[Teferi, Time Raveler (WAR) *JA*]]

wallisface on Time is of the Essence

1 month ago


  • the deck is 102 cards, which is waay above the ideal 60, and will mean that the deck runs super inconsistently, as well as being much weaker. Your first goal should be getting this down to 60.

  • your mana curve is currently waaaay too high, and will lead to this deck running very clumsily/slowly. Modern decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this value. You’ve got a whopping 31 cards costing 4-or-more mana, which will just make this deck unplayable. Lower the curve!

  • Your deck is too unfocused. If you’re trying to run a mill deck, you need to be all-in on that plan - importantly not running any creatures/spells that don’t work towards that goal (optimal mill looks something close to this). I would suggest either ditching everything non-mill related, or ditching everything mill related - you can’t go “half-in” on that strategy or you’ll never achieve it.

  • You have a LOT of pointless cards in the deck, in that you’re not supporting them. Mystic Forge isn’t good unless a deck is almost entirely cheap artifacts, which yours isn’t. As Foretolds only real purpose is to cheat on no-mana cards like Ancestral Vision or Crashing Footfalls, which your not doing (i assume your deck is trying to dump extra counters on that card, but that’s a LOT of time & effort for no real payoff). Suspend really wants stuff like Teferi, Time Raveler in play to prevent your opponent recasting the card, but you have no such effect.

  • your bounce cards serve you no real purpose other that giving yourself card-disadvantage.

So in short, you need to lower your card-count to a normal quantity, and drastically lower your curve to something playable. You also need to try any focus your deck around one coherent strategy instead of 5.

Darth_Savage on Esper Reanimator

1 month ago

So you need a sideboard, as a starting point something like this:

2x Path of Peril - Small creatures humans/merfolk/prowess

3x Prismatic Ending - Good generic answer

2x Teferi, Time Raveler - Cascade/control

3x Leyline of Sanctity - Discard

3x Stony Silence - Shuts down most artifact grave hate

1x Emrakul, the Aeons Torn - Mill

1x Orvar, the All-Form - Creativity

Icbrgr on Modern Benevolence

2 months ago

@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.

From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.

Coward_Token on Heliod is drawing all of the cards

3 months ago

Teferi, Time Raveler? Even if you're going off during another person's turn, only that one can respond to you. Some redundancy with Heliod too, for better or worse.

wallisface on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

3 months ago


  • There’ve been many only polls around Teferi, Time Raveler and they all point to him being annoying but nowhere-near overly strong. The change of the card on arena is due to balancing it fir that format, not modern. The card is typically only good versus control & some combo decks.

  • Again, most pro-level players have no real issue with Ragavan, Nimble Pilferer as far as I can tell - the comparison to Deathrite Shaman isn’t a fair one: Shaman is always useful at almost every point of the game. Raganan is oftentimes found to be unuseful, particularly later in the game, if you’re on the draw, if the opponents deck has nothing worthwhile to cast etc. Dragon's Rage Channeler is imo faar stronger than the monke (but also not ban-worthy).

  • yep Wrenn and Six should habe either cost 3, or started with 2 loyalty.

  • Expressive Iteration is a card that creates more format variety, in that blue decks don’t typically run proactive cards, and red decks don’t often run passive cards. 90% of the time this is just an Anticipate that also gives you a land.

  • Comparing Ovalchase Daredevil to Splinter Twin is extremely unfair. Twin was hugely popular and you could slot the combo into literally every blue deck. Daredevil requires deckbuilding considerations, has a pretty low level of consistency, and a very low play rate (hint: there’s a reason it sees almost no play). Reanimator can definitely “go off” on turn 3, and i’d argue would be more consistent in doing so without Daredevil. Also all of the high level Grinding Station decks i’ve seen don’t use Daredevil at all (they use Underworld Breach, and with that can go off on turn 3 also).

  • I forgot to mention Mishra's Bauble last time but I don’t see that card getting banned. It does nothing on the turn you play it, and makes opening-hands feel more like a gamble. The card is strong, but only really sees play to activate delirium. I think this card will only ever get banned if something else is printed that can abuse it far too much - which will probably happen at somepoint, but we’re not there yet.

  • Underworld Breach has only really caught peoples eyes over the last month, where people have realised you can slot it into a LOT of decks and just get incidental free-wins if the game goes long. I think its definitely ban-worthy pending how popular it ends up becoming, and how the meta shifts to deal with it.


If i were taking a guess at how likely these cards were to be banned in the next 3-5 years, with a “10” being guaranteed, and a “0” being not-ever-happening, i’d have to guess:

PhyrexianPraetor on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

3 months ago


Teferi, Time Raveler is not bannable? Despite your argument it is overpowered. They even had to alter it in online mtg by making it cost four and changed it’s ability from “your opponents can only cast spells at sorcery speed” to “your opponents can only cast spells on their turn”. They had to alter it’s ability so that counter magic could still be used against it’s controller. That is it’s main problem, once resolved it literally makes it so the opponent can’t respond to what you’re doing and makes the game very one sided.

Ragavan, Nimble Pilferer is a card that me and my hyper-competitive friend have talked about alongside the other cards on my list. He believes Ragavan might get banned at some point due to doing to much for 1 mana and actually forcing the opponent to have an answer for it. This was the same exact argument that WOTC used for banning Deathrite Shaman.

Wrenn and Six should never have costed 2 mana. If it costed more it would probably be fine, but it comes down too early and effectively warps the game. Having consistent land-drops was meant to be something you had to work at (like drawing tons of cards).

Expressive Iteration is the one card my friend actually mentioned to me. In the last year he has played at every local modern event and says it generally leads to whoever can cast it first ends up winning.

Ovalchase Daredevil fits into the same argument that Splinter Twin did. They thought about leaving twin in and banning the creature it was paired with, but they decided to ban twin not only due to overrepresentation (which cookbook isn’t overrepresented), but due to it being the engine for the combo. Daredevil effectively is an engine, without it The Underworld Cookbook would suddenly gain a downside and actually cost cards to use it. As is, it has no downside whatsoever. My friend has been showing me what decks it gets used in. One is a Grinding Station deck that uses the daredevil+cookbook combo and was the least offensive one he showed me and my other friend. The two that see the most play where I live are both archon decks that use the combo as part of a reanimator package and even with main-board graveyard hate, were ultimately very difficult to stop or next to impossible to stop. In all three cases, these decks wouldn’t have been able to go off turn three without the cookbook. Which again, WOTC has had a history of hating combos and strategies that go off before turn 4.

Believe it or not, Underworld Breach sees no play where I live. It has been considered unplayable by my local meta ever since Endurance started seeing more play. One guy tried it and ended up giving up on it after a few months.

All in all, the cards I listed all fit into reasons other cards got banned. Either due to being an engine for a combo, unfun to play against or do too much for next to no investment. I ain’t going to hate on you, cause everyone is entitled to their own opinion. But my statements still stand and are valid. Especially with WOTC’s history of reasons to ban cards seemingly being ignored now.

wallisface on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

3 months ago

PhyrexianPraetor your experience has been a very different one from mine, and likely the community as a whole - mtgGoldfish is showing a far wider variation of competitive decks than had ever been there pre-mh2. Indeed, most of the decks you listed as playing against still exist and are still competitively viable today. Its a shame your local meta has disintegrated because of these recent sets, though i’m not sure that’s the norm (though i do know some people who play a lot less these days).

Going over your ban-thoughts:

  • If Teferi, Time Raveler ever got banned it would be because the community found him too unfun - he would never be banned for power reasons. White already has loads of effects that prevent you casting stuff during their turn, so the effect is nothing new. Added to that, loads of decks are completely unaffected by its interactions. I agree the card is strong, but nothing ban-worthy.

  • Ragavan, Nimble Pilferer is often sided-out in game-2 because its just not useful enough. In loads of matchups its on-hit effect does nothing. The card is again strong, but nothing worth banning, particularly with the level of interaction in modern.

  • I definitely agree Wrenn and Six probably needs a ban at somepoint. I don’t think banning Omnath with solve the problem inherent in those decks.

  • Expressive Iteration is very strong, but i’m not sure its ban worthy.

  • I’m super surprised you think Ovalchase Daredevil needs to go, cause it really doesn’t. Asmo decks represent almost none of the meta, and are super unreliable (despite your consistency concerns, they lose to they’re own draws all the time). Added to this the card does nothing without other supporting cards being in play, and is super-easy to disrupt with literally any amount of graveyard hate.

The card i’m surprised you didn’t mention is Underworld Breach. That is what i’d consider being the absolute biggest offender in the modern metagame at the moment, alongside Wrenn and Six.

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