|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
Creature — Vedalken Wizard
, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
|Have (5)||Mortiferus_Rosa , Zyrook , metalmagic , sonnet666 , GeminiSpartanX|
|Want (2)||Skynock , DankMagicianD|
Jace's Archivist Discussion
2 weeks ago
So the idea for fast mill is Golgari Grave-Troll Satyr Wayfinder and Jace's Archivist ( which i havent tried and will replace some narcomoebas ) and retrieve some creatures with some mill is Grapple with the Past , i will post the deck now and you can see if it is good
2 weeks ago
I love this deck, but I don't think Vector Asp works the way you want it to. Since its name is in its infect ability, Lazav won't gain infect, if I am interpreting the cards correctly.
Also, at a glace, it doesn't seem like there is enough hand-cycling to get the creatures you want in your graveyard out of your hand, but I haven't played this deck so I can't be sure. How does it work out? I would think you'd need a couple more cards that allow you to rummage so that you can get the big boys out of your starting hand and into your graveyard. (I only see three cards that let you do this ( Merfolk Looter , Ancient Excavation , and Sift )... but maybe that is enough? I'm just gonna mention Jace's Archivist , Zephyr Scribe , and Dark Deal to help you do this--two of those cards also disrupt other players' hands, great to play/activate after a player has just tutored. Taigam's Scheming is also a mention, as it is effectively a Surveil 5 at sorcery speed without the keyword, but honestly I think the deck probably does this well enough. I wouldn't know without playing around it myself. But I love this deck, so I think I will :)
3 weeks ago
3 weeks ago
Hey, looks good, nice Wheel of Fortune :)
Consider reducing the avg. CMC of your deck? Izzet and control thrive on being able to cast a lot of spells especially when you're wheeling. I presume you're playing Ulamog, the Infinite Gyre to stop yourself from drawing/wheeling your entire library as well as opponent mill against you? With your high deck budget there's several card upgrades to consider, even some budget cards.
Consider Jace's Archivist ? It's a repeatable Windfall for one mana. Consider Mystic Remora ? Like Study it's repeatable no mana cost draw and is excellent in multiplayer Commander. Consider Brainstorm , Preordain and Frantic Search ? All three of these are in the maybeboard, not sure why.
Consider Twincast and Reverberate ? These are underrated spells in multiplayer Commander. When you have multiple opponents that makes these very versatile. Blue and Red lack a lot of tutors. There's still a few good ones such as Gamble (consider adding), Mystical Tutor , Merchant Scroll , etc., but none of these compare to black powerful tutors or green creature tutors. These cards can act as a two drop tutor at instant speed or even copy your own wheel or Mystical.
Consider Fabricate ? It can tutor for one of Puzzle Box, Crawler, Archive, or even Sol or Vessel, etc. Consider Expedition Map ? For one reason to tutor for Requilary Tower and/or Command Tower. For the manabase consider City of Brass , Mana Confluence , Forbidden Orchard and Ash Barrens ? City, Confluence and Orchard are more Rainbow lands and Barrens has basic landcycling or it can ETB untapped to make colorless.
Smothering Tithe is a very popular white card and you don't want to wheel the table if this card is on the battlefield because your opponent depending on how many other players are still in the game can create up to 21 treasures from one wheel. Letting your opponent then have all the mana to cast all the cards they just drew from the wheel. Consider Chain of Vapor and Chaos Warp to help to against Smothering and other problem permanents?
Cards to consider adding:
- City of Brass , Mana Confluence , Forbidden Orchard and Ash Barrens
- Jace's Archivist
- Mystic Remora
- Brainstorm , Preordain , Frantic Search
- Chain of Vapor
- Chaos Warp
- Expedition Map
Cards to consider cutting:
- Bad River
- Evolving Wilds
- Terramorphic Expanse
- Transguild Promenade
- Rupture Spire
- Niv-Mizzet, the Firemind
- Dominus of Fealty
- Murmuring Mystic
- Laquatus's Creativity
- Game Plan
- Scour from Existence
- Swarm Intelligence
- Sentinel Tower
- Darksteel Ingot
Good luck with your deck.
1 month ago
Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.
1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.
2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth
Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.
Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)
Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.
Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)
1 month ago
Building around Jace, Memory Adept might be your best option. Budgety, you could build a mill deck with things like Jace's Erasure and Jace's Archivist , Tome Scour , Increasing Confusion , Mind Sculpt , some draw engines and couterspells will have you having some fun. I like to use Mindshrieker equipped with a Trepanation Blade
1 month ago
I think I see where you are going with this deck, I have some ideas that might be fun or interesting for it. You might consider Jace's Archivist , Mind Over Matter , Laboratory Maniac and Psychosis Crawler as they would add a couple of routes for a card draw victory by either milling yourself with Laboratory Maniac or pinging opponents to death with Psychosis Crawler. If you do consider these adds then you may wand an old school eldrazi titan for mill protection. Looks fun, +1.
1 month ago
May want to consider having burn effects that trigger on creatures entering the battlefield instead of spells being cast such as Purphoros, God of the Forge and Impact Tremors . (JK, just realized Purph got super expensive)
Library of Leng is an excellent card giving you a maximum hand size and allowing you to draw again the cards you discarded in a wheel.
Jace's Archivist occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
U/B/R (Grixis): 0.58%