Jace's Archivist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jace's Archivist

Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

artcwolf22 on Narset Wheels Oathbreaker Attempt

1 week ago

Gross concept.

May I reccommend Jace's Archivist? You cast him and follow up with narset for a nice lock.

doc_frank_18 on A mill-ion

4 months ago

Take out Cogwork Wrestler and put in Jace's Archivist?

TheoryCrafter on Help me to build my …

5 months ago

Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.

So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.

Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.

One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.

Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.

Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).

The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.

However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.

Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.

And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.

Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!

legendofa on Brew ideas for Scrawling Crawler

6 months ago

It's basically a smaller Nekusar, the Mindrazer except everyone draws at the same time. At the risk of brining EDH into a Modern discussion, that's where I would start.

Out of Windfall, Jace's Archivist, and Whispering Madness, none of them are high-tier Modern-legal cards, but they would make a nice bridge between Scrawler and the Waste Not effects. Maybe Dark Deal?

Forcefeed Prison: Blood Moon, Fevered Visions, Damping Sphere, Trinisphere, maybe Rule of Law + Ebony Owl Netsuke. That's a lot of 3-cost cards, but there might be something there.

Stormfist Crusader adds a little bit of redundancy, and is an evasive attacker, if that matters.

I see this mostly working in some combination of , , and . Since the Windfall effects aren't great, I think I would take the Forcefeed Prison approach. Stack Scrawler with Sheoldred and Bowmasters, then find ways to make people draw lots of cards without casting spells. Lots of damage, lots of control, but lots of competition for precious deck slots.

TheoryCrafter on Mill

1 year ago

From the looks of this deck you've done a good job with mana efficiency.

Also, its important to remember the color identity rule. I'm a little spotty on multi-colored lands, but Nihil Spellbomb and Simic Locket could be seen as a violation of the rule.

With Bruvac as your commander, redundancy in instant win plays is important. Which is why I recommend adding Cut Your Losses and Fleet Swallower.

You've done good putting in cards that mill each opponent. This will help get around spells and abilities that give your opponents hexproof. With all the draw spells, may I recommend adding Psychic Corrosion? This will mill each opponent as you draw. In fact, if you add Jace's Archivist it will not only feed into Psychic Corrosion, but Fraying Sanity as well. In which case you may also want to consider adding Mystic Redaction to your deck.

Also, with your desire for Counter spells, you may want to look for spots for Countermand, Didn't Say Please, and Thought Collapse. While you cannot counter a card like Carnage Tyrant, you can still target the spell and force the spell's controller to mill.

At this stage keep Into the Roil in your deck for as long as you can. Outside of counter spells, this will be your best defense against Wheel of Sun and Moon. May I also suggest Nevinyrral's Disk? Not only is it another way to deal with Wheel of Sun and Moon, but also serves as a board wipe.

Also, I'd highly recommend Drowned Secrets since you're running a mono blue deck.

If at some point you choose to shift some of your deck towards more creatures, may I recommend Persistent Petitioners? With Bruvac also being an advisor, you can give him something to do other than sit around and be a target. And at 3 toughness, each copy can buy you some time against a battlefield of 4/4 tramplers. It would also give you the added bonus of giving your commander some protection from spells that would cause it to goad.

I hope this helps. Thank you for reading me out. Happy Hunting!

legendofa on Hand Control v2

1 year ago

Welcome to the club, stixx925!

If you want to control the opponent's hand, you need to start early, like turn 1. Thoughtseize and Inquisition of Kozilek are popular in several formats to start pulling everyone's hand apart, but pretty much any 1-cost discard will help.

It looks like the core of this deck is the Jace's Archivist + Notion Thief combo, so you want to get that out as quickly as possible. There are some good creature tutors in green, ranging from Fauna Shaman through Fiend Artisan to Worldly Tutor and Sylvan Tutor.

Finally, I think you can trim down some of the "whenever you draw" payoffs and and add some more removal. Your 4-drop spot is skewing your mana curve too high, so look for 1- and 2-cost cards.

Above all, have fun!

king-saproling on

1 year ago

You might like these: Oloro, Ageless Ascetic, Marauding Blight-Priest, Cliffhaven Vampire, Epicure of Blood, Wound Reflection, Bolas's Citadel, Pull from Tomorrow, Skirge Familiar, Jace's Archivist, Dream Salvage

Also just a heads up that Necropotence doesn't draw you cards, it exiles them then puts them into your hand from exile.

Fushiii on Kruphix - Fun, Casual Deck for Modern Group Games

2 years ago

wallisface, hello & good morning. I appreciate the feedback!

I agree, 75 cards is a lot for a typical Modern deck. I originally built this back in 2017 when I first forayed into MTG, and never revised it like some of my more competitive decks in 2019 when I started heavily playing 1v1's.

For group games of 4 or more it mainly worked due to my friends also playing thick, fat as heck cards, or if my politics ("I'm not a threat I promise") kept me going for enough turns, heh.

Your feedback is helpful because I would like to orient this into more of a streamlined, 60 card machine, though I am unsure what direction to take it. I already use Jace's Archivist in my Mill deck Competitive Modern Mill - Spite your Friends <3, but I really like the combo potential with Prophet of Kruphix, and she would stay no matter what.

I would certainly like to trim this down to 60 cards, as is the norm, but have the ability to throw my sideboard in and play with all 75 if I group up with my old MTG friends again. Which brings me back to my main issue.. what do I sideboard / remove and what direction should this deck go?

If you have any suggestions for cards aside from adding lands, I'm all ears. This deck has purely been maintained as a 'Oh, this card looks cool. Into the deck you go' mindset.

TL;DR - Kruphix has been my biggest winner in group games, but it would certainly be nice to have it be consistent for when someone wants to throw down for the 1v1.

Thank you for your time! :)

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