Chain of Vapor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Vapor Discussion

DrLama on MagicalHacker - List of All 2-Card Infinite Combos

4 days ago

one-card combo:
Recruiter of the Guard / Imperial Recruiter
- cast whichever recruiter, search up Spellseeker into Withdraw .
- Bounce Spellseeker and Recruiter, recast both, search up Chain of Vapor and Trophy Mage .
- Cast Trophy Mage into Basalt Monolith .
- Cast Chain of Vapor on Trophy Mage and Recruiter, recast Trophy Mage into Rings of Brighthearth .
- Rings of Brighthearth + Basalt Monolith makes infinite mana, then recast Recruiter (for 1 colored mana) into Walking Ballista to kill.

That costs 30 mana, with 8 slots -- If you can use white cards, you can replace Withdraw with Momentary Blink to save 3 mana (most of flashback cost paid with infinite colorless mana), or replace Withdraw with Ephemerate to save 7 mana (at the cost of a turn), or replace both Withdraw and Chain of Vapor with Ephemerate and Momentary Blink to save 9 mana (21 mana instead of 30) if Chain of Vapor isn't already generating 2+ mana with fast-mana artifacts ( Mana Vault and such). Other replacements for Withdraw include Saving Grasp , Selective Snare , Scapegoat . Only Scapegoat saves mana, just 1 -- use Chain first, then Scapegoat, saccing Spellseeker. But that's worse than Chain then Momentary Blink.

I'm sure there's a way to do this without Spellseeker, going Recruiter into Mistmeadow Witch , or Recruiter into Recruiter into Planar Guide , possibly using cards like Brago, King Eternal , Felidar Guardian / Flickerwisp , but I haven't worked those out yet. Maybe it's possible without blue.

jaymc1130 on Urza CEDH (Playing With Power MTG)

4 days ago

I wound up cutting Blue Sun's Zenith and Stroke of Genius from my list. If I get them off Urza's exile ability they don't do anything as a win con which leaves me hard playing them (which I would be fine with in other decks, but this deck can win in so many ways as long as the engine is running) and usually playing them for "value" earlier in a game where the value I found in testing so far wasn't an ideal fit. If the deck is already pumping with it's engine and can loop the graveyard and library (with Narset's Reversal and Timetwister for example) then it can win just by looping a Pongify , Rapid Hybridization , Swan Song or Chain of Vapor on Urza repeatedly. All of those spells double as interaction as well as win cons and are lower on the curve than BSZ and SoG. Likewise, I found Jace, Wielder of Mysteries to be essentially a dead card at all points. Instead I've found that changing more of those card slots into just being things that start the engine running was more useful.

Also something to think about on the Null Rod note: Karn, the Great Creator accomplishes the same effective task of shutting off opposing artifacts while also doubling as resiliency and removal. If an opponent exiles Paradox Engine or your other artifact based combo pieces you can grab them back from exile (face up or down exile to boot!). If you just don't want your opponents to have a zero cmc artifact then you can plus Karn and send that Mana Crypt to the crypt. Sure it was already turned off, but if they kill Karn later that Mana Crypt won't turn back on while Null Rod can't say the same. Having the same stax effect, but asymmetrical by design, attached to better utility totally justified the higher cmc in my book and it has worked well for me so far in testing.

I'm working with this list here: Looper, if you'd care to have a look and drop some thoughts or maybe find some inspiration.

sonnet666 on H:Leyline of the void, Ensnaring ...

6 days ago

Hi, long post. I'm looking to get a lot of trading done hopefully.


I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:

1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes

I also have some specific wants from recent sets that I would be interested in trading for:

1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet  Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity

And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:

1x Feather, the Redeemed 1x Seize the Day 1x Impact Resonance 1x Defiant Strike 1x Inspiring Vantage 1x Aurelia's Fury 1x Rugged Prairie 1x Sunforger

I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.


You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.

Here's a list of some of my notable haves that I'm looking to trade:

1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin

...and others not mentioned.

Leave a comment or message me if you're interested :)

Kiyomei on 京 High Lord Urza (CEDH) 京

1 week ago

Thanks, it's indeed slow compared to Chain of Vapor , Unsubstantiate , Cyclonic Rift , most of the time these are used in end steps to remove something that is preventing you from going off the turn before yours or bouncing lines of other people to interrupt combos at very minimal CMC.

WalbenQuakeblade on Jhoira Vintage Commander

2 weeks ago

Changes 5/27/19

In- Flusterstorm , Mystic Remora , Windfall , Force of Negation , Urza, Lord High Artificer , Chain of Vapor , +1 Mountain ,

Out- Trophy Mage , Reckless Fireweaver , Firebrand Archer , Padeem, Consul of Innovation , Dack Fayden , Wheel of Fortune , Temple of the False God

Reasoning- I was looking into my list the other day and thinking about some staples in the cEDH community and was trying to find ways to fit them into my list. I was looking to see what I could cut when it finally dawned on me that I was only running 4 cards that were red that weren't my commander. Reckless Fireweaver and Firebrand Archer were easy cuts as they were redundant effects that only really made a difference when I was already winning in some other way. Wheel of Fortune got cut for Windfall which is both a positive and a negative. On the positive side it has potential to draw me more cards in some instances, however on the negative side it could also potentially draw me fewer cards. I would be running Timetwister though if I owned one. Dack Fayden was the hardest of the cards to cut. His effect has always been very good for me in the past but as it was the last red card in the deck I decided to remove him to make some room for more counter spells/interaction. So Dack, along with Fireweaver and Archer, became Flusterstorm , Force of Negation , and Chain of Vapor giving me more ways to interact with other peoples decks. Padeem, Consul of Innovation was an easy cut for Urza, Lord High Artificer as they both cost 4 mana, however Urza gives us much more utility as well as another win condition when we produce infinite mana. When looking through the deck I also realized that Trophy Mage only got us 5 different cards from the deck, all of which weren't super impressive. So I cut it in favor of Mystic Remora , why I wasn't already running Remora in a blue cEDH list I have no idea. Last card I cut was Temple of the False God in favor of a Mountain. I made this change because often times this list doesn't have many lands in play so drawing temple often was a dead card. With their only being 1 Mountain in the list it was an easy call to up that number to 2 just for a little bit more consistency. Though we cut all the red cards from the deck we still need red to cast Jhoira and we want to make sure we can always have her out as soon as possible.

SynergyBuild on Urza Paradox Scepter

2 weeks ago

Depends on the situation. When you have half of a combo or two, like you have a Narset, Parter of Veils and Dramatic Reversal , you may fetch a Isochron Scepter , Windfall , and Timetwister , any of them can win you the game. Paradox Engine is always a decent combo target, etc.

Additionally, when you need to answer something, you can fetch a Force of Will and choose an opponent who also wants it answered. Occasionally you can pile Force of Will , Force of Negation , and Pact of Negation if you don't have an ally. You can also do things like pile Trinisphere , Winter Orb , and Static Orb to hate on your opponents', or Cyclonic Rift , Chain of Vapor , Legacy's Allure , Gilded Drake , and/or Blast Zone .

SideBae on Teenage Mutant Ninja Owls

3 weeks ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

LiquidGaming on On Tilts

3 weeks ago

iRell865 Delve spells are always solid to increase the interaction of paradigm shift with your graveyard, but keep in mind that instant speed removal for Jace with his ability on the stack can kill us. Treasure cruise is a good card but most games we are trying to oace out faster than the ability to cast the spells will ever reach. I did attempt logic knot but for my playgroup it was impractical as most times I was winning before the delve costs were ever a thing lol.

Bounce spells ( Boomerang , Chain of Vapor , Wipe Away ) are being used at our opponents end step more often than not to eliminate a mana source, or during our turn to eliminate a threat and bait control magic to open the door for winning the game immediately. Whole not my favorite cards, I would prefer control pieces that are just straight removal, the sad reality is we dont have a way to punch through threats if they resolve a gaeas herald or other way to make threats uncounterable. Many of the card choices are very meta dependent though and the deck is easy to adapt for most budgets and play styles ^.^

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Chain of Vapor occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.26%

UBR (Grixis): 0.48%