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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
9 months ago
It's great to hear from ya again Snake57! I've been a bit busy with school, and getting back into in-person modern events, so I haven't been playing much edh lately :( but here's what I think of the cards I'm testing:
So far Gingerbrute feels like a good fit for Yuriko. I think the upside of having haste outweighs the downside of having to pay to make it unblockable. I chose to cut Tormented Soul because it also can't be pitched to Force of Will and I want to keep my density of blue cards high, but I still think it's a solid enabler.
I've also been pretty happy with Ponder over Personal Tutor. The problem I have with Personal Tutor is that I don't have a ton of sorceries that aren't just big, clunky extra turn spells. In contrast, Vampiric Tutor and Mystical Tutor have a lot more targets and provide utility at every point in the game, not just on the final turn. I would definitely suggest Ponder over Consider because you can also control what's on top of your deck, not just the card you draw.
I have mixed feelings about Chain of Vapor. It's awesome in the early game when your opponents don't have enough lands to reasonably sac one to copy it, but it feels pretty bad in the mid-late game when they do. Also at 1 cmc, it doesn't do Yuriko any favours. I chose to cut Spire Owl in its place because I had 4 2-mana enablers, and it felt like a bit too many. From what I can tell, I think 3 is the right number.
Dauthi Voidwalker has been an awesome addition to the deck. It hinders graveyard strategies, can be used as enabler if needed, and most importantly, steals an opponent's removal spell or counterspell. I chose to cut Throat Slitter because my meta used to be filled with black aristocrat decks. But lately it's been shifting from that, so I may try to find a spot for it again.
Now for the cards you mentioned:
I've tried Opposition Agent in some other decks, but not in Yuriko. I've found that it mostly ends up stealing someone's ramp or fetchland, rather than an actual tutor. This makes me think it might be a bit underwhelming in Yuriko.
I've really been liking Street Wraith so far. It's a heavy hitter when you reveal it with Yuriko, and you can immediately cycle it for a more useful card. It also fuels your delve spells, and you can use it to set up a miracle Temporal Mastery.
I also feel like the overall cmc can be a bit low, so I think adding Boon of the Wish-Giver could be a good call. At 1 mana it's pretty easy to cycle, plus it's not too bad of a card either.
I would hesitate to play Scion of Draco because we can only reduce it to 8 mana, making it almost uncastable. If you need another big card for burn, I would maybe go with Enter the Infinite because both Mystical Tutor and Vampiric Tutor can tutor for it, and it can be exiled to Force of Will.
As always, thanks for commenting and let me know if you have any more suggestions from the new sets!!
9 months ago
I think playing around nonbasic hate is actually easier than playing around having a lot of basics in a 4/5 color deck, in general. Most of the cards to deal with the issue are generically useful, as well:
Swan Song, Dovin's Veto, Force of Will, Force of Negation, Pact of Negation, Delay, Mana Drain, Fierce Guardianship, etc. And for the more common hate in the form of enchantments, Snap, Chain of Vapor, whatever other bounce spells.
IMO, as compared to other formats, there's far fewer true "hosers" in EDH if you've built a deck well, and Kenrith gives you access to whatever wincons you want - plus all the good dorks and rocks. Cursed Totem is always rough, though.
1 year ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D
1 year ago
- Have Orvar in the field and a mutated (or not) Vadrok
- Cast something like Chain of Vapor targeting Vadrok, Orvar triggers creating a copy of Vadrok you can mutate onto and the original Vadrok is returned to hand
- Mutate Vadrok onto the copy and re-cast your bounce spell and something else from the graveyard due to the two triggers.
I guess if you have dockside under Vadrok then you could go infinite with this
1 year ago
KayneMarco also, the deck runs Chain of Vapor this allows me to return Dockside Extortionist to my hand and i can chain this with Underworld Breach I recently fixed this to add in Brain Freeze so i can chain off of that as well.
1 year ago
1 year ago
The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.
Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.
In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.
Here are some cards to consider in not much particular order:
Chromatic Orrery (high cmc and provides a lot of mana)
Chain of Vapor (way to return a card to hand as well as an opponents card or cards)
Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)
Scroll Rack (spendy but so good)
Trickery Charm (does multiple things you want)
Grozoth (requires you to build around it to be worthwhile but can be good)
1 year ago
If you decide to build a Jhoira, weatherlight captain edh deck you just need a few simple ingredients: a lot of Mana rocks (20-30 preferably 2 cost or less), cost reducers for artifacts (there are quite a few but I'd recommend 4-7 of them), and win conditions ( 4-6 cards like Thassa's Oracle and Aetherflux Reservoir (( I personally do not recommend pinger effects like Psychosis Crawler or Reckless Fireweaver because you might run out of cards before they get the job done))).
My favorite combos are Dramatic Reversal + Isochron Scepter for infinite Mana and Mystic Forge + Sensei's Divining Top for infinite card draw. The last suggestion I'd give is to steer away from red cards, my versions only have 2 red pips in the whole deck and one of those is jhoira herself and I find the imbalance actually helps the deck greatly as i only have to get 1 card in play that makes red Mana. Urza, Lord High Artificer is especially good here because if you get infinite Mana you instantly win with him. Also Forsaken Monument is really good in this deck as well because suddenly all your colorless rocks become sol rings, and your colorless lands become ancient tombs without the drawbacks. Basalt Monolith + Forsaken Monument is also an infinite Mana combo
One of the other big advantages in my opinion is the cards that double card draw or have similar effects to Jhoira. If every artifact you're playing draws you 12 cards you're going to plow through your whole deck in no time.
Lastly there's a lot of people who build Jhoira with a lot of mass bounce all your artifacts to your hand, but honestly I dislike the strat because it returns all of your costreducers back to hand too. I'd suggest running controllable ones like Chain of Vapor, Displacement Wave, and Paradoxical Outcome so you have a choice on which ones you're bouncing.
For a great starting point i would suggest looking at my physical list
Commander / EDH
SCORE: 5 | 6 COMMENTS | 181 VIEWS