Chain of Vapor

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Ardees on Gates? Nine Fingers Keene Competitive

3 months ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

azja on Yuriko (Optimized) Primer

1 year ago

It's great to hear from ya again Snake57! I've been a bit busy with school, and getting back into in-person modern events, so I haven't been playing much edh lately :( but here's what I think of the cards I'm testing:

  • So far Gingerbrute feels like a good fit for Yuriko. I think the upside of having haste outweighs the downside of having to pay to make it unblockable. I chose to cut Tormented Soul because it also can't be pitched to Force of Will and I want to keep my density of blue cards high, but I still think it's a solid enabler.

  • I've also been pretty happy with Ponder over Personal Tutor. The problem I have with Personal Tutor is that I don't have a ton of sorceries that aren't just big, clunky extra turn spells. In contrast, Vampiric Tutor and Mystical Tutor have a lot more targets and provide utility at every point in the game, not just on the final turn. I would definitely suggest Ponder over Consider because you can also control what's on top of your deck, not just the card you draw.

  • I have mixed feelings about Chain of Vapor. It's awesome in the early game when your opponents don't have enough lands to reasonably sac one to copy it, but it feels pretty bad in the mid-late game when they do. Also at 1 cmc, it doesn't do Yuriko any favours. I chose to cut Spire Owl in its place because I had 4 2-mana enablers, and it felt like a bit too many. From what I can tell, I think 3 is the right number.

  • Dauthi Voidwalker has been an awesome addition to the deck. It hinders graveyard strategies, can be used as enabler if needed, and most importantly, steals an opponent's removal spell or counterspell. I chose to cut Throat Slitter because my meta used to be filled with black aristocrat decks. But lately it's been shifting from that, so I may try to find a spot for it again.

Now for the cards you mentioned:

  • I've tried Opposition Agent in some other decks, but not in Yuriko. I've found that it mostly ends up stealing someone's ramp or fetchland, rather than an actual tutor. This makes me think it might be a bit underwhelming in Yuriko.

  • I've really been liking Street Wraith so far. It's a heavy hitter when you reveal it with Yuriko, and you can immediately cycle it for a more useful card. It also fuels your delve spells, and you can use it to set up a miracle Temporal Mastery.

  • I also feel like the overall cmc can be a bit low, so I think adding Boon of the Wish-Giver could be a good call. At 1 mana it's pretty easy to cycle, plus it's not too bad of a card either.

  • I would hesitate to play Scion of Draco because we can only reduce it to 8 mana, making it almost uncastable. If you need another big card for burn, I would maybe go with Enter the Infinite because both Mystical Tutor and Vampiric Tutor can tutor for it, and it can be exiled to Force of Will.

As always, thanks for commenting and let me know if you have any more suggestions from the new sets!!

Grubbernaut on Non-basic quantity

1 year ago

I think playing around nonbasic hate is actually easier than playing around having a lot of basics in a 4/5 color deck, in general. Most of the cards to deal with the issue are generically useful, as well:

Swan Song, Dovin's Veto, Force of Will, Force of Negation, Pact of Negation, Delay, Mana Drain, Fierce Guardianship, etc. And for the more common hate in the form of enchantments, Snap, Chain of Vapor, whatever other bounce spells.

IMO, as compared to other formats, there's far fewer true "hosers" in EDH if you've built a deck well, and Kenrith gives you access to whatever wincons you want - plus all the good dorks and rocks. Cursed Totem is always rough, though.

HiddenDeftElm on Akatsuki, the Horizon's Shadow

1 year ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

IsThisWolfe on Vadrok and Roll

1 year ago

Daedalus19876, okay that line with Mystic Reflection is pretty cool. Reminds me of something I thought of with Orvar, the All-Form

  1. Have Orvar in the field and a mutated (or not) Vadrok
  2. Cast something like Chain of Vapor targeting Vadrok, Orvar triggers creating a copy of Vadrok you can mutate onto and the original Vadrok is returned to hand
  3. Mutate Vadrok onto the copy and re-cast your bounce spell and something else from the graveyard due to the two triggers.
  4. Repeat.

I guess if you have dockside under Vadrok then you could go infinite with this

ShaDoWz_6677 on Elsha's at Storm Count 73 [[cEDH-Primer]]

1 year ago

KayneMarco also, the deck runs Chain of Vapor this allows me to return Dockside Extortionist to my hand and i can chain this with Underworld Breach I recently fixed this to add in Brain Freeze so i can chain off of that as well.

Oof_Magic on

1 year ago

Of this list, I own 1 Gitaxian Probe and 1 Chain of Vapor . But you can definitely proxy up.

PyroSwardsman on Yuriko Test

2 years ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

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