Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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|Commander / EDH||Legal|
Biomancer's Familiar occurrence in decks from the last year
Latest Decks as Commander
Biomancer's Familiar Discussion
4 weeks ago
Thank you for the suggestions. New Perspectives seems like a really good fit and its luckily one of the cards that are also in the Timeless Wisdom deck. I mainly intend to use Biomancer's Familiar for Kenrith, the Returned King as his abilities, especially the revive one can be quite costly.
1 month ago
Very cool deck. Big fan of making Eldrazi work outside of Colourless decks.
1 month ago
Ok so one more aikido thing: don't add straight up pillowforts, but maybe consider some cards that are onboard and will punish people for going your way, like No Mercy. Might be nice.
Now, for cuts:
Azusa: I’m not sure why you added this? She’s good ramp but you’re not really a lands deck so she might not be as useful as often as you want, especially with only 31 lands.
Broodhatch: useful card and can have some funny game states set up, but against anything with trample it’s bad, and it just isn’t a great card.
Chromeshell: don’t actually cut this, I just want to talk about it. It actually says you can exchange control of target creature you don’t control and target creature you control. This means it doesn’t always have to be the creature you give. Just to clarify.
Great Oak: seems kind of weird in this deck? I’m not sure why it’s here.
Ixidor: it is an anthem, but the second ability seems virtually worthless to me; if you had more stuff like Heartstone or Training Grounds or Biomancer's Familiar I would be ok with it, but otherwise I don’t really see it being useful. Just think about it replacing all morph costs with .
Spellsnatcher: very good effect, but that morph cost is reaaally up there. The more ways you add to the deck to turn things up for free, the better this will get, but until then I don’t think it’s enough.
Entrancer: similar to broodhatch, I think this card has a really high ceiling and a really low floor. Depending on how varied of a gameplay experience you have this might not be best.
Sakura-Tribe: I’ve played against the deck, and you don’t need the ramp.
Conscription, Hex, Amalgam, etc: Just keep these really high CMC cards in mind, they might need to be cut at some point.
Salvage: there are better recursion spells; I might just replace this with Eternal Witness if you want to go one-for-one.
Ethereal Ambush: this seems less than ideal, I think it should be cut for something of a lower CMC (ideally a morph).
Let me know if this isn’t enough cards, I can think harder.
2 months ago
In summation, I am having a hard time thinking of cards that would directly prolong your strategy with Kruphix, God of Horizons as a Permission deck....Seems like the wrong color pair to be enforcing it, as I believe Azorius is far superior in that regard; However, as far as Kruphix is involved, I think that cards like Prophet of Distortion would work well with him, although any Training Grounds or Biomancer's Familiar esque effects could make that better too! I think that a Kinnan, Bonder Prodigy would work well with dorks, and can also be a sink for that enourmous amounts of mana you can churn out with his activated ability! Let me know if that helps any!
3 months ago
I'm surprised General Tazri isn't included here as well.
If I may suggest, while you do want to get maximized value from Tazri, Beacon of Unity's ability, I would recommend cutting down your overall creature count. Even for a tribal it's creature heavy and I think cutting that category down to 36 would give the rest of your deck room to breath (counterspells, removal, draw sources, etc). Plus then you could slot in some of the spicy tribal artifacts like Coat of Arms.
3 months ago
If I may ask, what purpose is K'rrik, Son of Yawgmoth serving in this deck? Since black isn't featured particularly heavily in this deck, and he isn't any of the party subtypes, I feel like his spot could be better utilized by something else.
Same essentially goes for Zur the Enchanter since only 3 of your enchantments can be tutored by him to begin with.