Luminarch Ascension

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{{1,W}}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

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Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar (ZEN) Rare

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Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Luminarch Ascension Discussion

Reznorboy on Fixing White in EDH

1 month ago

What I have learned from playing EDH myself in terms of this conversation is that mono-White is appallingly bad at just about most things IF:

You are new to the game.

I think someone mentioned that most good white cards break the social contract;

I think that 99.999% of decent white cards poop on the social contract.

I really hate the social contract, seriously, and this just reinstates that. An entire color became "unviable" simply because people decided that you're not allowed to play it.

That's salt right there.

I think what the original poster is trying to get at is that white should have more "socially acceptable cards", because currently, there are almost none.

Imagine playing Luminarch Ascension and NOT getting your face beaten in. It just doesn't happen unless you have some sort of back-up plan, and how is a casual player supposed to know that a back-up plan is required?

I honestly think that white should have some sort of way to be played in EDH without instantly making you Archenemy and having people threaten to stop playing with you.

Also, salt is real. I once literally played Braids, Conjurer Adept, a group hug deck, and then dropped Karn, the Great Creator and someone who was playing an Artifact deck scooped and then basically told me that I should learn to stop hating humanity and fix my toxic ways.

Bruh.

SynergyBuild on Fixing White in EDH

1 month ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

TriusMalarky on Fixing White in EDH

1 month ago

I think a few of those cards would be nice. Better make 'em 1/2s tho.

Personally, white is good at over time weird card advantage. What I'd like to see is more Castle Ardenvale but scaled for EDH power levels. It's a card advantage ENGINE on a land. It can singlehandedly win a game if you run out of gas by making sure your worst possible turn is an instant speed 1/1, which is so much better than nothing.

Maybe an enchantment that has repeatable for a 2/2 would scale a lot better in EDH. or just Luminarch Ascension ;)

Tacovine on Taco's Tuvasa v6-2-20

1 month ago

Just updated..Its primarily a voltron strategy but can go wide with Luminarch Ascension, Sigil of the Empty Throne and Ajani's Chosen. Also has Enchanted Evening combo for back up win con.

Vash13 on Pramikon Combat Control

1 month ago

This is awsome I like the idea of forcing my enemies to tear eachother up it hilarious, well played sir, have you considered something like Luminarch Ascension? to stack up board presence while your wearing everyone down? +1from me

Monomanamaniac on Nothing Compares to Enchantments

1 month ago

AultimusPrime the best thing ino is to run Tuvasa the Sunlit as the commander and go full on ham with the enchantresses like Eidolon of Blossoms, Mesa Enchantress, Setessan Champion, Verduran Enchantress. Also maybe Aqueous Form, as many of the og theros gods as you can, Spirit Mantle, Sigil of the Empty Throne, Luminarch Ascension, Courser of Kruphix, Dryad of the Ilysian Grove Aura Shards Idyllic Tutor. With a deck like this you want to ramp hard, draw a metric ton of cards, and seeing through with big evasive creatures. I just don't think estrid herself is fast enough to stop your opponents from going off, and without enough card draw you become vulnerable to wipes. Not trying to criticize your deck in any way though, just providing some constructive criticism. v

SynergyBuild on Need Some Help Brewing. I'm …

2 months ago

Go for a list that is fun to play. Personally I'd recommend a lands matter deck that runs ways of converting cards into lands and lands into cards. Think a mix of effects like Waterlogged Grove, The Gitrog Monster, etc. Which make you never flood to hard because you can convert those lands into cards (Tatyova, cycling lands, etc. all do the same) as well as numerous effects like land cycling, Cultivate, etc. to never mana screw.

By making your deck never mana flood or screw, it becomes way more fun in more games, and you can focus on your goal, rather than just getting to play. Obviously a lot of cantrips can help too, and tutors can as well, but for casual-semi-competitive lists, this is what I recommend.

Finally, making a wincon that is really cool, yet fast to explain is a good way to make other players interested. Luminarch Ascension does this. So does Helix Pinnacle, so does Insurrection basically, cards that change the battlefield in a massive way, from making your opponents attack you unless they want you to have an army of angels to just slamming every creature on the field wherever you want, to sidestepping everything your opponents were doing at all.

People like knowing how they lose before it happens, big infinite mana dumps into Exsanguinates or combos just often hit randomly, when you get all the pieces.

Also, I'd recommend running your two least favorite colors and your favorite color together, it brings out the brewer in a lot of my friends, I'd recommend it!

LunchBox1211 on Iroas' angel gang

2 months ago

Angel Tribal is something that I love to see done!

A few things I would add: Archangel of Thune, Lyra Dawnbringer, Mass Calcify, Luminarch Ascension, Resplendent Angel and Seraph of Dawn. I have made a few Angel tribal decks in a few different formats (mostly edh), and I find that these cards work quite well with Angel tribal. Just my own opinion, of course. The deck is ultimately yours. Looks Great!

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