Luminarch Ascension

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{{1,W}}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Luminarch Ascension Discussion

multimedia on Kooopa Derevi *Suggestions Appreciated*

7 hours ago

Hey, nice start. If fliers are the direction you're going my advice is to look at Edric decks for more inspiration. Many Edric strategies use little fliers and unblockable creatures to draw cards and cast extra turn spells. You could do similar; little fliers to draw cards and untap your lands for ramp or mana for repeatable mana sinks that you can use at instant speed.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Battle Screech
  • Migratory Route
  • Bower Passage
  • Beguiler of Wills
  • Galecaster Colossus
  • Azami, Lady of Scrolls
  • Secure the Wastes
  • Sage Owl

awalloftext on Marisi, C-C-C-C-Coil Breaker

4 days ago

Solid list! Good ramp, and as about resilient as you could be in a Naya deck. If you really, really wanted more wrath protection there's Dauntless Escort , but that's probably overkill (and you'd have to cut a better hate bear-ish creature for it). Rootborn Defenses may be better though - and also tutorable with Sunforger. On the other hand, honestly, I wish I had another Heroic Intervention for Gahiji, but they're getting pretty pricey now...

I think you should absolutely find room for Soltari Visionary . Maybe also Soltari Champion - but definitely Visionary.

I'm not 100% sold on Sunny Elspeth - great card to be sure, but how often are you using that minus ability when it kills your commander? If you're just looking for more swarm in white, there's also God-Eternal Oketra , Geist-Honored Monk , Hero of Bladehold , Brimaz, King of Oreskos , or even Custodi Soulbinders !

I'm curious how Luminarch Ascension works out for you. I can "see" the ceiling for it - you lock everyone out with goads and are free to add counters, seems good. However, if you play it too early you become a huge target.

Sidar Kondo is some sick tech here.

Great list! Very well crafted.

multimedia on Tokenz for Dayz

1 week ago

Hey, think about how you can get more value out of Teysa with the token strategy?

I'll give you four card examples within the budget to mull over:

I offer more advice if you would like. Good luck with your deck.

DemonDragonJ on Oko spoiled?

1 week ago

Wow, some of these spoilers are quite impressive!

Food tokens could have been good, but the fact that you need to tap them and pay 2 mana to gain 3 life is simply too great a cost to pay, in my mind; in my mind, only in a truly desperate situation would that cost be worth paying. Also, the wording on gilded goose and savvy hunter is very grammatically incorrect: “sacrifice a food?” “sacrifice two foods?” Who decided that that was acceptable?

As for the unusual new card frame: it seems that those cards can be cast as either creatures or instants/sorceries, and each part has a different name; do they count as both types in all zones?

I see that knights shall have a tribal element in this set, which makes sense, for a set with a traditional high fantasy story. Circle of loyalty is nice, but the fact that it must be tapped to use its final ability severely limits its usefulness. Given that Mobilization , Luminarch Ascension Ghave, Guru of Spores , and Ant Queen do not need to be tapped, I believe that this card would not be overpowered if it did not need to be tapped, either.

Fireborn knight is very awesome, but four mana to give it a mere +1/+1 is ridiculous, even if it does have double strike; three mana would have been perfectly balanced, in my mind.

As expected, there is awesome new art from Seb McKinnon in this set, but I hope that other long-time artists, such as Wayne Reynolds, Todd Lockwood, and Terese Nielsen illustrate some cards, as well, plus, this set would be the perfect place for Rebecca Guay to return (and a return by Ron Spencer and Thomas M. Baxa would be nice, as well), and I would like to see at least one piece by either Raymond Swanland or Steve Argyle, as well. The promo version of smitten swordmaster almost looks like it was illustrated by McKinnon, so it seems that that artist, Shawn Wood, may be competing with McKinnon in the realm of “creepily romantic” artwork.

Syr Konrad is awesome, but why does he deal damage, rather than causing loss of life, especially when there are other cards in this very set that cause loss of life?

I see no reason why heraldic banner could not have increase the toughness of creatures, as well as their power.

Why did the story writers need to make Oko be from a plane other than Eldraine? This plane would have been the perfect place to be his home, rather than creating another new plane that has fey to serve as his home. On the other hand, this game finally has a fairy planeswalker! That is very cool, but his personality is definitely black/blue, whereas his card is green/blue.

The fact that neither lovestruck beast nor smitten swordmaster are red is a major flavor fail, to me, since the classic tales that inspired both of them both definitely featured characters who would be red in this game.

How does a crystal slipper make a creature more powerful? I suppose that one could say that it is magic, or that the equipped creature uses it to kick an opponent, but it still does not seem as if it would be very useful in combat.

Witching well and midnight clock are both great, but the fact that they are colored really makes me sad, since being colorless is what makes artifacts so great. I have no problem with colored artifacts, but I really hope that WotC does not give all the awesome and powerful abilities only to colored artifacts and leave colorless artifacts with only weak abilities.

Wishful merfolk has awesome art, but the card itself is very lackluster, which is unfortunate, since players have been speculating about it since the artwork was revealed. However, I would like to know for what reason she seeks vengeance, and I hope that that is revealed either in the novel or on other cards.

Rankle is very awesome, but the fact that his controller may choose all three of his abilities whenever he deals combat damage makes him too powerful for four mana, in my mind; he either should have had a higher initial casting cost or been able to use only one ability at a time.

The card with both Will and Rowan is great! I do hope that it is not too expensive in terms of money, but the fact that they cost only thee mana may make them expensive in that regard. This is also the first planeswalker card to depict two characters and have two subtypes, so I hope that this set has cards that care about those subtypes.

It seems that fairies in this set shall be every color except for red, which is very interesting, since I have been wishing to see more white fairies for some time.

Wow, there are some very nice three-colored legendary creatures in this set, which I am certain that players of EDH shall appreciate.

Steelbane hydra would be awesome for my Atraxa EDH deck, but I unfortunately cannot remove any card from that deck to make room for it.

That new artwork for Command Tower is very nice, but will it be available in foil? I cannot decide if I should keep my copies with the original artwork or replace them with that version (or, perhaps, I could have some of each).

Why was it necessary to add “warlock” as a creature type? Surely, “wizard” can encompass the majority of spellcasting archetypes from fantasy, just as “zombie” is an all encompassing term for undead being in this game, including liches, mummies, and ghouls, which are all different beings, at least in MtG’s sibling game, Dungeons & Dragons.

Chesu on Pramikon, the Taxing

3 weeks ago

Coward_Token, Thanks for commenting! I think that Luminarch Ascension is a very good card and can be built very well but I don't believe that it has the right playstyle for this deck.

Coward_Token on Pramikon, the Taxing

3 weeks ago

Is Luminarch Ascension too aggro? Similar to Azor's Elocutors in terms of commander synergy

Joe_Ken_ on Boros Angels EDH

3 weeks ago

I wouldn’t use Sigil of the Empty Throne or Luminarch Ascension in the deck since those are more for enchantress builds or pillow fort builds.

multimedia on First Oloro, you must learn, stax on stax off

4 weeks ago

Hey, looks good. Nice stax build especially if it's your first one, but you forgot Sol Ring :)

I think if you're willing to build the manabase around Back to Basics that you should include tutors to get Basics. Otherwise you're playing a worse manabase for the rare chance that you draw Basics.

Land Tax is excellent to make sure you have the basic land type that you need which is especially good with Back to Basics . Adding Tax could also let you add the three Shock lands to the manabase to give you a little more color fixing. Rhystic Study and Mystic Remora are pretty much staple blue draw engines for multiplayer Commander. Token generators: Luminarch Ascension , Bitterblossom and Elspeth, Knight-Errant can be a win conditions. You have life gain to cover Bitter and Ascension looks at each opponent meaning it can be activated quickly. Liliana of the Veil can also be a win condition. Planeswalkers since they give you repeatable value without needing to use mana or tap lands are good with Stasis . Narset, Parter of Veils , Teferi, Time Raveler and Ashiok, Dream Render have powerful static abilities in multiplayer Commander.

Creeping Tar Pit , Dimir Keyrune and Elspeth's +1 can get around Humility letting the creature attack not as a 1/1, but better with flying or unblockable. Cursed Totem is powerful when it doesn't effect you at all since none of the creatures here have an activated ability. Many have triggered abilities, but those aren't affected by Totem.


Cards to consider cutting:

  • Ambition's Cost
  • Concentrate
  • Syphon Mind
  • Spelltithe Enforcer
  • Time Stop
  • Leyline of the Void
  • Fortune's Favor
  • Fact or Fiction
  • Mindlock Orb
  • Fatespinner

Cards upgrades to consider:

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Luminarch Ascension occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.43%