|Commander / EDH||Legal|
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|Signature Spellbook: Jace (SS1)||Rare|
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Classic Sixth Edition (6ED)||Uncommon|
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Mystical Tutor Discussion
21 hours ago
Strionic Resonator plus mana rocks that produce at least 2 mana together is what makes up Brago's premiere combo. Putting those into the deck, alongside ways to find those cards, will probably improve your deck substantially.
Currently, you have 12 mana rocks, but a good number of them are... less than efficient. Talisman of Progress shouldn't be too expensive and is a straight upgrade to any of your 3+ mana rocks (a rock on turn 2 means Brago by turn 3. 2 mana and less rocks are king because Brago's mana cost is 4). Fellwar Stone , Everflowing Chalice , etc., should all be fairly cheap options in the 2cmc range that, when combined together, let you go infinite with Brago and Resonator. The more expensive rocks, like Chrome Mox , Mana Vault , Grim Monolith , Mana Crypt , and Mox Diamond are helpful but not necessary, so for now stick to the good 2cmc rocks that don't enter tapped.
Once you go nuts with Brago and Resonator, you can use Rishadan Cutpurse to make everyone sac all of their permanents. He's actually just decent on his own, oddly enough, so I'd recommend running it over Resolute Archangel (the best way to not need to gain life is to keep your opponents from having anything). Venser, Shaper Savant is fantastic in and out of the combo because he can return a spell to a player's hand as well (so if someone is trying to cast Obliterate or some big spell like that, you can buy a turn by casting Venser, then keep him from getting the mana to cast it again by blinking him and bouncing the caster's land).
Act of Authority is one of Brago's best cards. The turn you cast it, you can exile two artifacts or enchantments, and then do it each turn thereafter as well. It's pretty handy. It's similar to Reality Acid, which I see you already run. Aura of Silence is perfect for Brago- slow your opponents down, and if they play anything of any value, destroy it.
Of course, having ways to find these cards is invaluable, and the single largest boost you could probably give the deck, dollar for dollar, would be in accessible tutors. Fabricate would find Strionic Resonator or Sol Ring, Enlightened Tutor could find you removal (Reality Acid, Act of Authority, Aura of Silence, etc), your Sol Ring, or Resonator, or a stax piece, more on that later. Mystical Tutor could find the aforementioned tutors, draw, protection, sweepers, etc.. Merchant Scroll would find Mystical Tutor or protection. Reshape could be used to find Resonator or Sol Ring. There are more, but these are a reasonable starting point.
Lastly, the most competitive way to play Brago? Stax. By stax I mean controlling the board using cards like Winter Orb , Static Orb , Stasis . Stasis is absolutely ridiculous in this deck should you assemble any rock that produces blue (cause you swing Brago, blink himself and the blue producing rock, and nobody gets an untap step ever again). Your opponents can eventually find a way out of this by killing Brago, but it can buy some fairly invaluable turns. Cards like Aven Mindcensor , Cursed Totem , etc., can also slow your opponents down or interfere with integral strategies (Sisay and Yisan, for example, have to find a way around Cursed Totem in order to even play lol). This manner of play is absurdly un-fun, though, so if you have a budget group (which it looks like your deck fits into), I wouldn't recommend playing Brago as stax, and just play basic control until you can find your Resonator and win that way.
Hope this helped.
2 days ago
Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.
The 2 biggest vulnerabilities of this deck are that:
You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.
You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.
Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.
Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.
It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.
3 days ago
I love Planar Bridge with Seedborn Muse . Use the bridge to find Muse on your turn, and get any permanent of your choice from your deck during each player's turn. Also Planar Bridge and Doubling Cube are both nice targets for Whir of Invention and Fabricate , which can also find Nevinyrral's Disk or Oblivion Stone when needed, or, in a pinch, Sol Ring .
6 days ago
SP3CTR3_chelts I think I’ll remove 2 check lands from the deck since I don’t really feel comfortable going below 35 lands since I don’t have too much mana ramp in the deck, excluding the ones that put land onto the battlefield.
Then I’ll remove Combat Celebrant , Wild Pair , Gruul Spellbreaker , and Samut, Voice of Dissent , Bow of Nylea since a lot of the time the creatures don’t get blocked anyways, and swap out Coat of Arms for one of the other tribal artifact.
Swapping them out for 2-3 pieces of removal, maybe a Mystical Tutor , probably 1-2 signets for the deck into the deck for some more mana ramp, and getting Coastal Piracy and Keep Watch into the deck for some more card draw.
1 week ago
Ok, with an actual look at the deck rather than a generic list...
Mark of Eviction is another option similar to Spell Tithe, but reusable since it also goes to your hand (granted creatures only).
Imprisoned in the Moon I'd run over Darksteel Mutation. The versatility is worth the 1 extra mana imo.
Talisman of Progress is a good mana rock you're missing.
1 week ago
- Body Double
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1 week ago
Hello, sorry for the delay!
My favorite Yuriko list on the site is The Shadows Have Claws, which inspires a lot of my comments here.
I think the natural question here is whether the deck plays well enough without Arcane Adaptation and friends. The deck seems rather reliant on them, since there simply aren't that many good Ninjas printed, but you also aren't playing any tutors to find them. I'd try to get your hands on a Demonic Tutor (they're as cheap as they're ever going to be) and possibly a Vampiric Tutor / Mystical Tutor (which also let you put something with high CMC on top for Yuriko to grab).
Beyond that, I'd try to get more top-deck control (particularly Brainstorm , which is FAR better than Dream Cache , and Scroll Rack ). You're not running some of the best mill options out there, such as Mesmeric Orb , and I think that Animate Dead / Necromancy would serve you well here.
Mystical Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
W/U (Azorius): 1.7%
U/B (Dimir): 1.22%
U/R (Izzet): 1.25%
G/U (Simic): 0.97%
W/U/B (Esper): 1.17%
U/B/R (Grixis): 1.07%
BUG (Sultai): 0.6%