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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal that card,, shuffle your library and put the card on top of it.
Pedrodamus on Tutorless Commander?
1 week ago
Tutors are an inherit part of the game that have been around from the very beginning. If your playgroup has an ironclad "no tutor" policy, then more power to ya. My playgroup doesn't play by those rules, but I, personally, have been limiting the tutors I include in my decks in lieu of new cards I want to test out. My tutor inclusion depends entirely on how strong I intend the deck I'm building to be.
That being said, I've limited a few of my decks to a single tutor. Like, my Rith, the Awakener runs a lot of enchantments, so I have an Enlightened Tutor in there. I run a Mystical Tutor in Neera, Wild Mage because it's just fun to search up a fun big spell to the top in response to her trigger. In contrast, I run quite a few tutor effects in my mono black Xiahou Dun, the One-Eyed and mono green Omnath, Locus of Mana decks because they're meant to combo out. I think this tutor sentiment depends entirely on how a playgroup feels about it.
fluffyeel on
Yuriko, The Tiger’s Shadow
3 weeks ago
Ninjas are awesome: one of my EDH decks is a Yuriko deck that makes people "very happy". And it's a good start that you have! Some thoughts about things to add that vary in budget-friendliness:
- I like a lot of spells that you don't pay full price for, but that will hurt if Yuriko flips them. Commit / Memory, Dig Through Time, The Magic Mirror, Shadow of Mortality, and Commandeer are all, if memory serves, not so expensive price-wise and also quite powerful. (Force of Will is another classic, but I don't recommend it unless you have it because it's quite pricey!)
- Other good evasive creatures/enablers are Krydle of Baldur's Gate, Wonder, Nighthawk Scavenger, and Vampire Nighthawk. If you have one, Bitterblossom is also another great generator for nuisances.
- One of Yuriko's main tricks (or how I play her) is really being able to adjust your library on demand for maximum pain and suffering (for your opponents). Of course, Vampiric Tutor and Mystical Tutor are (expensive) classics, but Lim-Dul's Vault is a go-to I use, as is Sensei's Divining Top. For any of the instants, Isochron Scepter is great for repeatable "fun" with a lot of your stuff.
- Another option to maximize pain is any of the double-faced spell/land cards from Zendikar Rising, like Sea Gate Restoration Flip, Zof Consumption Flip, Umara Wizard Flip... not all of them are good, but they are great things to flip with Yuriko.
Spirits on
Kaalia, Mirror Breaker EDH
1 month ago
Hey LordKunai,
It's a good thought. None of those are really utility cards outside the combo either. Thieves' Guild Enforcer maybe could be used to disrupt top-deck tutors like Vampiric Tutor or Mystical Tutor.
Mana cost isn't a concern because WGD makes infinite mana, but outside the combo Necron Deathmark pretty awful too, so is Bogardan Hellkite but he is playable with Kaalia of the Vast from hand and works with Dragon Tempest etc.
If an opponent has a shuffle titan in their deck too, then this line of play wouldn't kill them either. It's a great line of though, but none of those are quite there yet as combo pieces but also utility outside the combo.
Dazard on
pew = PEW PEW PEW (Ghyrson Starn)
1 month ago
@Reltzs: Thanks for your comments! not sure how the mechanic of Rings of Brighthearth work: does it mean that ghyrson deals an additional two damage (so 4 altogether) once one damage has been dealt? Does it mean that a pinger like for example Gelectrode gets to deal two times 1 damage for one tap?
@Dre4mc4tcher: Aegar, the Freezing Flame looks like a nice addition. Thanks a lot!
After getting my hands on Mystical Tutor i just had to put it in this deck. My main issue i have with this card now is: What should i actually tutor with it? While being in the mid- or lategame it's obviously something to answer threads, a missing combo piece, protect myself or straight out something to close the game. But what if i have Mystical Tutor in my starting hand? So far i usually got Fierce Guardianship with it as i consider this spell the most powerful one in my deck. But it kinda looses its surprise effect, once everybody knows that i have it in my hand. which card would you chose? or would you even wait and keep it in your hand and play it later?
Arrzarrina on
Roon Shenanigans
1 month ago
Planned Land Changes
- Treetop Village -> Branchloft Pathway Flip
- Vesuva -> Spara's Headquarters
- Dryad Arbor -> Seaside Citadel
Planned Flicker Changes
- Green Sun's Zenith -> Wall of Omens
- Threats Undetected -> Wall of Blossoms
- Gilded Lotus -> Farhaven Elf
- Yavimaya Elder -> Wood Elves
- Explore -> Mystical Tutor
- Turnabout -> Preston, the Vanisher
- Stroke of Genius -> Solemn Simulacrum
- Angel of Serenity -> Sun Titan
- Turnabout -> Emiel the Blessed
- Acidic Slime -> Reclamation Sage
-
These changes are intended to streamline the deck by reducing the overall average cmc of the deck or reducing coloured pips in low cost spells. There's also a shift towards more ETB creatures rather than instants or sorceries for bread and butter effects.
Arrzarrina on
Roon Shenanigans
1 month ago
Planned Land Changes
- Treetop Village -> Branchloft Pathway Flip
- Vesuva -> Spara's Headquarters
- Dryad Arbor -> Seaside Citadel
Planned Flicker Changes
- Green Sun's Zenith -> Wall of Omens
- Threats Undetected -> Wall of Blossoms
- Gilded Lotus -> Farhaven Elf
- Yavimaya Elder -> Wood Elves
- Explore -> Mystical Tutor
- Turnabout -> Preston, the Vanisher
- Stroke of Genius -> Sun Titan
- Angel of Serenity -> Sun Titan
- Blue Sun's Zenith -> Solemn Simulacrum
- Turnabout -> Emiel the Blessed
- Acidic Slime -> Reclamation Sage
-
These changes are intended to streamline the deck by reducing the
Necramus on
Baral, Chief of No
2 months ago
Sea Gate Restoration Flip - this can double as either a land or a phat ass draw spell, depending on how you want to use it, and options are always good!
Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.
Sapphire Medallion - don't need to explain this one.
Solve the Equation - excellent tutor for this deck and a budget option to Mystical Tutor, though, I'd suggest both.
Consuming Tide and Cyclonic Rift are both mono blue pseudo wipes that you'll probably want to help keep the battle field in your favor.
Rhystic Study - don't need to explain this one.
Mystic Sanctuary and Otawara, Soaring City are both free for you to play and are better than basics when you have so many.
As for additional counterspells I'd suggest Mana Leak, Tale's End, Force of Will, and Delay.
Since you're on the discount game, I'd also suggest Bribery and Mass Manipulation too!
And one last piece of removal: Imprisoned in the Moon
Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!
HobbyGamer007 on
Nobody has the intention of building a Wall
2 months ago
@TrollDecksOnly: I think this is one of those cases where more ramp doesn't improve the deck. To fit in the duals, just cut some basics, for cradle cut a forest. Petal is straight up bad in this deck, as is Mana Vault. Mana Crypt is just a better land, so just cut one more basic.
Since the commander is so important for the deck it'll be killed regularly. If you boost it out using creature-mana and then get board wiped, you're not playing him for multiple turns, somewhat shutting off the deck. Similarly with artifact mana. So TBH, I'd put all the other cards in other decks. Again the average cmc of this deck is 2.12, you don't need to ramp into a quick Ad Naus or something. Just take it slower and hold countermagic ready, then explode on the board.
The only thing I could see to improve the deck would be Triumph of the Hordes and maybe some cheap tutors like Mystical Tutor and a little more 2 mana land ramp, like Rampant Growth, Steve and so on.
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