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Format | Legality |
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Rules Q&A
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal that card,, shuffle your library and put the card on top of it.
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 week ago
GHoag thank you for your most critical feedback. I agree with a lot you have to say on this. There are a few things I'd like to discuss further. I'll mirror your format so you know how I am responding to what. Thank you for the praise on the list so far, there is definitely some things to be worked out still. "The pinnacle is a concept only to the unambitious" -flavor text from a card I don't remember lol. (sorry for the novel below)
Regarding Fetchlands, I think the deck thinning is negligible or very hard to notice at most. This aspect of them definitely can't be a bad thing. But playtesting has shown that the negative effects of including them are negligible. I have never been upset about running all 4. Also, the synergy these lands has with Vantress Visions (Virtue of Knowledge) feels reeeally good.
Rite of Replication is expensive mana wise. The purpose of Rite is to get through your whole deck in one go assuming Unesh is on the field, which is not always the case. In my playtesting, it has been very hard to resolve due to mana cost, and when you do meet the mana requirement it is never safe from interaction. Given these flaws, this card might as well say "if you are targetting Unesh and this card resolves, you win the game." With the FOFs, you can pick up all counter magic and free mana rocks on the way down your deck to cast & protect Thassa's Oracle. A non-negligible side effect, this makes choosing piles easier to do because you no longer have to grab sphinxs or other wincons. This wincon is still relevant at this mana cost. I think the jury is still out if this is the best choice though. With inifinite mana you can do something similar, and I'll talk more about this below. Q: Why not add Personal Tutor? Simply because you don't need 3 copies of Rite. I already don't like Mystical Tutor, but the versatility to grab any instant makes it worth it. By the time you meet the mana requirement, you will have seen Rite or Mystical Tutor. Personal Tutor is too narrow to have in a slot, even on the 'Rite' plan.
cEDH meta talk, there is Turbo, midrange, and stax (early win, midgame win, lategame win respectively.) The average win without any interaction is turn 6-7 on this revision. This solidly puts Unesh into midrange. I think he can be sped up a bit with more revisions. Turn 4 is a late win for Turbo, but with enough interaction to stop the turbo player we can get to the midrange and win the game. Unesh suffers against a a few stax pieces. The main ones being Torpor Orb (which doesn't see a ton of play these days), and Null Rod and Collector Ouphe. Collectore Ouphe doesn't feel so bad with our interaction suite, and Null Rod is even more of a nuissance. If both are on the field, it is an absolute nightmare for Unesh.
Creatures: Yes a lot of fat was trimmed, and it took some time to really narrow down the best Sphinxs in these slots. There is still room for improvement here. For instance Vexing Sphinx feels awful. The reason I added it a while back was because he can be played early game for a bit of card draw. The card draw from this is not worth the mana spent, the fact that even with Unesh out he is 2 blue to cast also feels very bad. I will definitely replace him with another Sphinx, probably Argent Sphinx or Metallic Mimic. For 2 blue I am much happier to see the mana sink on Argent Sphinx. And for 2 colorless I am happy to see possibly the next cheapest sphinx not already in the deck. Enigma Thief though high CMC, I can reliably cast him for his prowl cost at 2 cmc, and his removal is top notch. Dream Eater though the removal is not the best, it is still good. The kicker here is honestly the surveil 4. You do Unesh FOF first, then surveil 4 and hopefully you can put all 4 in the graveyard. Still dream eater does feel a bit slower than everything else. Scholar of the Lost Trove, upfront I feel very strongly about this card. It's not because this is a pet card, it's because I think its very powerful in this deck. Even at 5cmc which is what I normally cast it for, it feels like insane value. You get the Unesh trigger, and a wincon from the graveyard that the opponents thought they didn't have to deal with anymore. After doing some math on this, the average cost of an Unesh trigger with Unesh on the field is ~2.25 cmc in the current revision (that is the cmc of a card generating the FOF divided by the total number of things generating FOFs excluding Rite). At 5 cmc, casting the Scholar gives you a 4 cmc game winning artifact and a ~2.25 cmc Unesh trigger. Not to mention, it gives you flexibility in choosing piles. For instance, If an opponent erroneously puts Panharmonicon in a pile by itself, you can shamelessly take the other 3 cards in that FOF. Palinchron is also rather expensive to set up, but not as expensive as Rite. I think it is a good back up win condition. If Rite doesn't resolve, or if Isochron w/ dramatic reversal doesn't resolve, we need at least one other way to combo off. With ways to tutor for High Tide this win condition has been online surprisingly often, and is definitely threatening. That said having this AND Rite feels too heavy mana wise. I think I am pretty much sold on Isoscepter because of how inexpensive it is. With recent mana rock additions as well as Mox Diamond and Grim Monolith (mentioned below) the wincon is online for far cheaper than Rite and effectively does the same job, also dramatic reversal can be used as a one time use now which makes it good on it's own.
Lands: After a day of listening to cEDH podcasts, this is what I came up with. Urza's Saga is nuts. After playtesting with these lands I felt a big power spike. Thank you for mentioning Mystic Sanctuary again. I didn't think about it being able to retrieve a wincon which is pretty relevant. I will consider slipping this one back in there. I also think that losing just one more Island wouldn't be very impactful. What do you think about Command Beacon? After playtesting, I think there is such a niche case when this card is good in cEDH. I think I prefer an Island here given the more recent revisions.
Enchantments: Agreed, all of these are great cards. Not much to change here.
Instants: I don't think there are any cuts to be made here. After playtesting I think I need to add more Instants to more reliably shut off early combo wins. Demonic Consultation and Ad Nauseum are rampant. Even fitting in a Dispel or Spell Pierce to the deck would go a long way.
Artifacts: Work needs to be done here. I agree with a lot of what you are saying. Lightning Greaves feels bad because board interaction is light and stack interaction is high in cEDH. Caged Sun is usually too expensive to play without cheating it in with Scholar. But scholar wants to hit other game winning cards anyway, so Caged sun needs to go. Grim Monolith and Mox Diamond need to go in. I have been reluctant to add them to the list because I don't have paper copies. You are spot on with these two though. I am not high on Moonsilver Key, but I do like Wayfarer's Bauble. The bauble putting a land into play is important to getting palinchron online, and this also sees great synergy with Vantress Visions similar to the fetch lands. Though bauable is definitely worse than mox diamond and grim monolith, it would be my last cut. Mox Amber indeed doesn't power Unesh out, but we don't need it to. I will say that my playtests have really favored this card. Being able to play more mana artifacts after a FOF for free will keep the FOFs rolling. Mox Amber feels very good. Mox diamond is superior, but I won't take out Mox Amber for it.
REVISION: After synthesizing both our viewpoints, here is a revision that I will go ahead and push. I think you will like this mostly, but let me know your doubts.
- Replace Vexing Sphinx with Spell Pierce.
- Replace Lightning Greaves with Dramatic Reversal.
- Replace Caged Sun with Isochron Scepter.
- Replace Lorien Revealed with Muddle the Mixture. I am okay with an effective land cut here after playtesting.
- Replace Moonsilver Key with Mox Diamond.
- Replace Wayfarer's Bauble with Grim Monolith.
- Replace an Island with Mystic Sanctuary.
EXPLANAITION: This rev cuts the Rite wincon and adds the less expensive Isoscepter wincon. There is still backup wincon in Aetherflux. Isoscepter is backed up by Palinchron, and Aetherflux is supported by Palinchron. Obviously, the goal with infinite mana is to play Thassa's eventually. Dramatic Reversal is good enough on its own now because of the artifacts added recently. I honestly think this is the cheapest that the wincon package can be while still being robust enough to not fizzle out. With these wincons, Unesh doesn't have to be on the field, which makes the deck less reliant on him, mitigating one of the deck's biggest flaws. Cutting Lightning Greaves will likely be inconsequential due to low board state interaction. Muddle and Spell pierce add some more stack interaction while Muddle can find combo pieces. I went with Spell pierce over Dispel because it can hit stax pieces as well as stopping an early combo win. Cutting a sphinx now relies on Ghostly Flicker to be part of the 20%. Mystic Sanctuary and Scholar of the Lost Trove are used to retrieve wincons from the grave if necessary.
I heavily considered subbing Dream Eater for Argent Sphinx. I will need to playtest that change before committing to it.
Azoth2099 on
Urtet Myr Tribal
2 weeks ago
I aim to help lol. Fortunately for us all, many of the best Tutors in the game were just reprinted in Dominaria Remastered! Mystical Tutor, Worldly Tutor, Gamble, etc...They're probably about as cheap as they're going to get right now. Food for thought!
Azoth2099 on
Mono Blue Bouncers
2 weeks ago
I would honestly cut some of those chunky 7-drops like Agent of Treachery or Diluvian Primordial along with Storm of Saruman since you're not able to cheat them into play somehow, and they aren't combo pieces (as far as I can see, that is) like Palinchron or Great Whale. You may also wanna consider a few more Tutors like Mystical Tutor & Solve the Equation since you're running a few creatures that can grab them from your graveyard. These are the things that make a deck consistent and win you games!
Also, have you considered Cloudstone Curio here?
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 month ago
Minor Revision
- Replaced Rewind with Unsummon. Rewind is expensive, and like Treachery it feels bad when it doesn't resolve. The main reason to include Rewind over another counterspell is that it can gain additional mana in combination with mana doublers. However this usually only happens when you counter your own spell which is not always ideal. Unsummon keeps the value train rolling baby. This mana cheap spell keeps the win con rolling. So it keeps the deck faster and more focused.
- Replaced Cryptic Command with Mystical Tutor. Cryptic command is an expensive spell to hold up. With other recent additions making the deck fast, it is probably better to speed the deck up more and win the race to a wincon rather than defend against other wincons. This card will mostly end up fetching Rite of Replication, but it can also grab your only board wipe Cyclonic Rift, Ghostly Flicker for value, or a piece of interaction.
- Replaced Swiftfoot Boots with Trickbind. Swiftfoot boots feels a little slow with the 1 cmc equip cost. It is easier to defend Unesh with some of the other additions like Unsubstantiate or Unsummon (these also defend against a boardwipe while the boots don't. Trickbind is included because it can stop a lot of cEDH combos that don't rely on spells resolving. This spell can also be tutored by recently added tutors Spellseeker and Mystical Tutor.
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 month ago
GHoag I respect the Mystical Tutor choice, and I think it is good in my build too. I think I like Spellseeker in my build more because I like that the tutored card goes directly to my hand rather than the top of the library. I also like that Spellseeker’s ability is ETB. It can benefit from Panharmonicon, and it can also benefit from cost reduction of Defiler of Dreams and Sapphire Medallion. In conclusion, I think Spellseeker’s synergies and utility are worth the extra 2 cmc in my build.
I do really like Irenicus's Vile Duplication, but because I am going to go with spellseeker for now, I’ll keep Sakashima in. I am not sure which suite is more powerful, I will have to try out both in the near future to make a better conclusion.
I do like Unsubstantiate more than Unsummon. I think the 1 more cmc is definitely worth the versatility. I still want to squeeze in Trickbind, this spell is very strong depending on the pod. Maybe it is better to keep it in the binder until I think I need it.
If I may, what did you decide to take out for Isochron Scepter and Dramatic Reversal?
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 month ago
GHoag you make a great arguement for Unsub. The versatility for the extra 1 cmc would be nice. Side-note, with sapphire medallion on the field it would be the same price anyway! So a little bit better synergy there. I have also been heavily considering Trickbind in this slot too. My thinking is that several competitive combos don't require spells to be cast, rendering all of our current interaction moot.
With the addition of Unsubstantiate or Trickbind, I am thinking it might also be worth to run Spellseeker to find an instant spell you actually need. This thins the deck without starving you of islands, and manicures your hand. Also, it notably hits Cyclonic Rift. I was thinking of taking out either Pongify of Rapid Hybridization for it. I am not completely sold due to the higher cost and would love to see how it plays. Maybe Mystical Tutor is even better in that slot.
DreadKhan on
Need help ruining a combo players day
2 months ago
Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?
Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.
As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.
Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.
DreadKhan on
No Holds Barred Magic
2 months ago
If you're going with Show and Tell (I'm pretty sure you want 4 of this, and maybe a Mystical Tutor), why not Omniscience? Once that's out you can just cheat out everything. Also, if you're going for no rules magic you want Ancestral Recall, it's really good. Another option to consider is Eureka.
Hope some of this is helpful!
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