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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
1 month ago
2 months ago
Ill stick to just the mana base for now. Far too many of your lands enter the battlefield tapped. This will make your deck extremely slow, even against pre-constructed decks. I suggest that you swap in some basic lands, and cut ETB tapped lands like Tranquil Cove. You can make up for the lack of color fixing with the "talisma" mana rock cycle.
Talisman of Curiosity, Talisman of Progress, and Talisman of Unity. I think they're better in your deck than the signets. Also, if you need color fixing after diluting your lands, you can try a few effects. Dryad of the Ilysian Grove is a favorite, and so is Chromatic Lantern.
Also I'm not a fan of Frilled Mystic in this deck, wayyy too color intensive even with fixing effects.
Further, the single Walk the Aeons is the only piece of that combo in your deck. I suggest adding some more extra turns spells so the combo can resolve through graveyard hate, countermagic, or just bad luck. Additionally, some instant/sorcery tutors would be good. Solve the Equation is a good budget option, but Mystical Tutor is an even better tutor.
I also suggest asking your play group if they would be OK with proxying cards so you can get a feel for the format. Get a high quality printer (like at a library) and find a site that lets you print proxies. I like deckstats. net.
2 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
2 months ago
It's not really cheap, but I suspect Mystical Tutor would be pretty good in a deck that cares about instants and can recycle the effect for U each time. If you can get a spell like Brainstorm Kicked, you can use Long-Term Plans, it's not as good at finding Instants as Mystical, but it can find literally anything in your deck for 3 mana.
A nice way to protect Chun-Li and get instants into the bin might be Stronghold Machinist, or even the super-specialized Diplomatic Escort, which can also counter abilities fwiw. You might want a Homeward Path at some point (I suspect you struggle if someone can permanently steal Chun-Li?), but it's really $$$ still, I'm sure they'll reprint it someday!
4 months ago
Huge fan of Lands.dec especially in EDH.
I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes
Otawara, Soaring City much needed removal that doesn't mess up your strategy.
Dust Bowl is incredible with basic lands.
If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.
4 months ago
So, after playing this deck for over a year, I still love it. But I faced a couple of major problems:
not enough draw without risk of getting an archenemy badge for casting two approaches to trigger Jori En, Ruin Diver
when I play with somebody who knows my deck they try to kill me before I can get one of my combo pieces
The only thought I have to solve those - put a Propaganda for protection and both Drift of Phantasms and Mystical Tutor for consistency. Also, 36 Approaches are overkill for me, so I think of cutting up to 30-32 and adding something like Izzet Charm or Prismari Command, or some drawing cantrips. And maybe Archmage Ascension and Rhystic Study as both of them are easily tutored by Drift of Phantasms.
Would appreciate some comments both with ideas and critics.
4 months ago
This is coming a couple hours later after thinking a bit more; on the notion of swapping Commander's Sphere for Smothering Tithe - it is no secret I'm not a fan of Smothering Tithe, but with as little mana acceleration as your deck currently runs, I disagree with what the others have posted above. Not only are you getting rid of a mana source, but you are also getting rid of a source of card advantage.
On the topic of card advantage, I'll finally get to what I wanted to discuss earlier. Right now, you only run seven cards that let you draw a card on them. Below are the cards in question and my general opinion on them.
- Kwain, Itinerant Meddler - I don't like this card simply because it gives your opponents card advantage. Okay if you're running a group hug deck, and you appear not to be. Replace with something like Brainstorm.
- Rhystic Study - Excellent card. I advocated for this card in your last thread, and I'm glad to see you add it. The main problem with this card is it's up there on the "kill on sight" cards I spoke about in my first post. You can help protect it with cards like Heroic Intervention.
- Cryptic Command - I am mid on this card. It was great in other formats, but I don't think it translates well to Commander. I'd also advocate for getting rid of it due to it's CMC; you're a three color deck and this has three blue pips. I.e; it's not that easy to cast. Replace it with something like Ponder.
- Sphinx's Revelation - Again, I'm mid on this card. I don't like lifegain strategies in EDH for a myriad of reasons, but you need to pay at least four mana to draw one card. You could go for something like Harmonize, which is also four mana but lets you draw three cards instead.
- Treva's Charm - You don't even really get card advantage from this card as you're essentially paying two cards to draw one card; a net loss of one. I would actually go with something like Eladamri's Call or Growth Spiral. Growth Spiral replaces itself by drawing you a card, while Eladamri's Call allows you to tutor for any creature in your deck, effectively replacing itself.
- Commander's Sphere - I've heard a lot of people not like this card, but I have a soft spot for it. I like it because it can act as mana advantage in the earlier turns, and once you no longer need it you can use it to draw a card. Keep it.
- The Immortal Sun - Six mana to draw a card every turn. Again, this is one of those "kill on sight" cards, and I especially don't like it because of it's CMC. It does do other things, such as acting as an anthem in regards to reducing your spell's CMC and giving your creatures +1/+1. It's alright. If you wanted to, you could go for something like Mind's Eye which does require more investment in the long run, but it can draw you at minimum three cards every turn cycle if you want to go that way. If not, just go for something like Sensei's Divining Top. It's one of the best artifacts ever printed.
Now that I've spoken about your current cards, I'd also try to include more tutors. These range from a wide variety, such as Enlightened Tutor, Worldly Tutor, Traverse the Ulvenwald, Mystical Tutor, Sterling Grove or even something like Land Tax. Any of these will help you speed up your game and lower your CMC. Also, while on the topic of Sterling Grove, I see you run Privileged Position. If you get both out together, no one can target any of your permanents.