Counter target enchantment, instant or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|Have (4)||, gildan_bladeborn , DoctorDax , PostContact|
|Want (3)||DamnGoodFood , 2aDDicT2quiT , adam1floyd3|
Printings View all
|Secret Lair (SLD)||Rare|
|Arena Cards (ARENA)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Swan Song occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.17%
GU (Simic): 0.98%
UR (Izzet): 0.83%
UB (Dimir): 1.11%
WU (Azorius): 1.57%
WUB (Esper): 0.78%
GWU (Bant): 0.59%
BUG (Sultai): 0.77%
UBR (Grixis): 0.82%
Swan Song Discussion
2 days ago
Blue isn't terribly problematic in my meta for worrying about any individual creatures. Most of the time they want to protect their combo, interrupt someone else's combo, or can't stop my creature with their Swan Song anyway. The idea is that when my big beater gets removed I have another one coming out behind it, anyway. A bigger problem I run into is the crack back when I do get a good hit in, and get to a point where I am more worried about my life than my cards in hand or the beater on the board. The blue in my meta does what most blue players do, I think. They let the tutors, of which I run quite a few, slide so they can counter what gets pulled out. But I am not assembling any combos, here. That being said, the card I do race to tutor for, the hidden Commander if you will, is Ilharg, the Raze-Boar which does allow me to cheat out big beaters or abuse ETB triggers. So to jump around while responding, Worldspine Wurm rarely gets hard cast, and Verdurous Gearhulk is a great way to make threats bigger. Bonus points for it because it can target itself if I just need an 8 power trampler to get 16 damage in the turn after Xenagos makes his debut. I have better places to put Deflecting Swat since the two key players in the deck are pretty difficult to get rid of. It, and Bolt Bend are extremely useful for commanders with less built in protection, though. That being said, I have looked at Yavimaya Hollow for everything not as resilient and just can't bring myself to put in another colorless source regardless of its ability. And since the beaters are replaceable, usually, making sure my mana is fixed is a higher priority. If anything, I am trying to find reasons to take some out in favor of basic lands (or a dual land if I really want to break the bank). Selvala, Heart of the Wilds is another situation like Nyxbloom Ancient where it urges an overcommitment to the board. I'm also not a fan of symmetric boons, so the thought of giving my opponent even one draw trigger from her bothers me. Call me crazy, but this deck isn't handing anything to anyone! Berserk is in the same vein as Life's Legacy to me where I want my opponents to deal with my creatures instead of sacrificing them myself. I also don't like looking at cards together as valuable given that I can't reliably guarantee they always show up together. This deck can tutor out a creature easily enough, but not an instant. Etali, Primal Storm is good value, but with my strategy being cheat with Ilharg, the Raze-Boar the attack trigger isn't as appealing as I would like.
On that note, I am still mulling over Return of the Wildspeaker versus Rishkar's Expertise, especially while I am trying to fit Quartzwood Crasher into the list which expands my options at 5 CMC. With the abusing ETB triggers idea, though, cards like Elemental Bond, Guardian Project, and The Great Henge draw more cards than you might think. I also swapped in Bonders' Enclave over Winding Canyons to try because I never really needed to cast a creature at instant speed. Holding up 6 mana to throw out a Reclamation Sage or Fierce Empath on someone's end step just feels like a wasted turn. For being a "Gruul smash!" list, I am trying my best to put together a consistent game plan with the heavy tutor package and a curve that promotes efficiency. I think I will hold up 4 mana with a Krosan Grip or Chaos Warp in my hand that can turn into a drawn card if I didn't need to stop something more often than the former example.
Play testing is still a challenge at the moment, so changes are a slow process. I know with adding in something like Quartzwood Crasher that the trample keyword becomes much more valuable, but there is a good case to be made for the creatures in the list without it, too. Guess we just need to stay safe and play more Magic!
3 days ago
Also, you may want to change your counterspell suit. Your Isochron Scepter has only two targets (your infinite combo and cyclonic rift non-overloaded).
If your purely going for X-spell/hydra flavor then keep the likes of Syncopate but otherwise Swan Song, Flusterstorm, Counterspell, Unsubstantiate, and Delay will act as more efficient counters and provide for extra backups for the scepter.
Why run Bloodrite Invoker and not Lore Weaver? You already have ley weaver, which gives you the other half of the combo. With ley weaver you just use your infinite mana to draw most of your deck and then win or deck out your opponents. Bloodrite seems like a worse option when either ley weaver or lore weaver alreday gets you the other one.
4 days ago
After the first live game... Loss caused by mana rock/dork destruction.
1 week ago
(Got ninja'd, but that's fine)
So firstly, when Swan Song was cast, Narset's Reversal had not been cast and was not on the stack, so it cannot be affected by Swan Song. Swan Song's target was Hurkyl's Recall, and that cannot be changed after the fact.
Secondly your Narset's Reversal will resolve before your opponent's Swan Song, meaning you make a copy of Hurkyl's Recall, put it on the stack (above everything else, meaning it will be the next thing to resolve) AND put the card of Hurkyl's Recall back into your hand. Then your Copy of Hurkyl's Recall will resolve. Then Swan Song will resolve, but with its target now gone, it will indeed fizzle.
You probably should have won that game it sounds like.
1 week ago
In our scenario, the stack was Hurkyl's Recall, Swan Song, and Narset's Reversal, bottom to top. The stack resolves top to bottom, so Reversal will resolve first. When it does, you copy Recall (choosing your targeted player) then put the original Recall into your hand. The stack is now Song and then the copy of Recall, again bottom to top. Since the copy of Recall is on top, it resolves first, so you bounce your artifacts (assuming you target yourself). Then Song then tries to resolve, but its target is nowhere to be found, and it fizzles.
During all of this, your opponents have chances to respond after each spell resolves, like normal, so they might have more interaction. Barring that, you would have (basically) gotten two Recalls out of this ordeal.
Based on your question, it is important to remember that spell enter and resolve from the top of the stack. Also, the targets of a spell don't change unless another spell changes them. From your question, Song wouldn't have found the copy of Recall because it was looking for the original. It won't search the stack for another spell called "Hurkyl's Recall". It will only look for the exact spell that it was pointed at.
Hope this helps!!
1 week ago
Here's the scenario. I was playing a game of Commander with some friends. Comboing off with Jhoira Storm. I float all my mana and cast Hurkyl's Recall. My opponent casts Swan Song. I cast Narset's Reversal on my Hurkyl's Recall in response.
Does his Swan Song fizzle because the initial target is no longer on the stack, or does it counter my Narset's Reversal instead? At the time we assumed the latter, and I was not able to recast Hurkyl's Recall with my available mana so my combo stopped. I was able to combo win the following turn, but I was curious for future scenarios.
Help is much appreciated.
1 week ago
Hey, so I'm working on my own Superfriends list for Atraxa, and I'd love to hear some thoughts on a few things.
How do you feel about Garruk, Cursed Huntsman compared to Apex Predator? It's 1 mana less, you get two 2/2s instead of a 3/3 deathtouch, even if the loyalty they provide is delayed, the minus draws a card instead of gaining life, and the Ult is more versatile compared to Apex Predator. You lose the ability to kill other walkers, but I've rarely seen that as an issue in commander.
Do you think Vraska, Golgari Queen is a solid inclusion? She can't ult immediately off doubling season, but it's very strong, and she with a +2, her loyalty can increase very quickly. And, her minus is solid to clear out a variety of annoying cards.
What are your thoughts on removal and counter magic? I know you only run one instant, but disregarding personal taste, is it a good idea to run things like Veil of Summer, Swan Song and Counterspell to help protect your board state?
1 week ago
Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.
- Holdout Settlement and Survivors' Encampment are just Springleaf Drum on lands. These are reasonable, depending on how hard your game plans need Kalamax or not.
- Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
- Birds of Paradise, Llanowar Elves, Elvish Mystic, Arbor Elf, Priest of Titania, Rattleclaw Mystic. I prefer creature-based ramp if I’m playing . Most of these cards will Pod into Corridor Monitor, Deceiver Exarch, and Pestermite.
- Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
- Torrential Gearhulk: Snapcaster Mage #2 aka Fatcaster mage. The 5/6 body is nice for when games go longer than expected.
- Thing in the Ice
Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.
- Niv-Mizzet, Parun: End-game beater and a storm card. Not necessary but strong.
- Creature Tutors: Finale of Devastation, Eldritch Evolution, and Neoform. More tutors for consistency.
Instants and Sorceries
- Reality Shift and Rapid Hybridization: Good removal outside of and . Do you really care about a 3/3 beast or a 2/2 manifest token? I don’t……
- Manamorphose: Just a good cantrip in Temur.
- Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
- Reiterate: Goes infinite with Turnabout and Dramatic Reversal and or more mana. However, I think Isochron Scepter is just better if infinite mana is the goal.
- Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?
- Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
- Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
- Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.