Mangara, the Diplomat
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mangara, the Diplomat

Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks you and/or a planeswalker you control with two or more creatures, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

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Crow_Umbra on Musashi's Mosh Pit [Primer]

1 month ago

Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:

  • I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.

  • I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.

  • Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.

  • Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.

  • Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.

  • I played Gloin briefly in my old Prosper, Tome-Boundfoil deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.

Thank you again for the suggestions.

Craeter on Musashi's Mosh Pit [Primer]

1 month ago

Hey thanks for putting in all the work researching and optimizing this deck, I used it as a basis for an Isshin deck of my own. Here's a few things I uncovered: Sword of the Animist benefits from Isshin's double activations, which is pretty insane mana ramp. Kaya the Inexorable can protect Isshin from exile, I'm also using it with Nahiri's Resolve to force 1/1 token flyers each turn. Anafenza, Kin-Tree Spirit also benefits from Nahiri's, although granted it wouldn't be as useful here. Etali, Primal Storm double activation is insane with Isshin. Also went for some legendary shenanigans: Gimli of the Glittering Caves (also benefits from Nahiri's) Gloin, Dwarf Emissary, Mangara, the Diplomat, Mirror of Galadriel, Relic of Legends, and some other minor tweaks. There's 25 legendary creatures in my version, so the Mirror and Relic will definitely get some value.

I know that's way too much to consider to add here, just wanted to add my 2 cents and thank you for doing the legwork.

kirbysan on [Primer] Helming the Host of Heaven *Update*

6 months ago

I would definitely run Trouble in Pairs over Mangara, the Diplomat. Unfortunately it doesn’t come in foil and I’ve made it a point to foil out my entire Giada deck.

2 non-angel cards I have my eye on are Lost Jitte and Collector’s Cage.

With Jitte I’d probably stack counters and dump them all at once to untap a strong land like Nykthos, Shrine to Nyx or Lotus Field.

For the cage I like the idea of doing hideaway on something big like Avacyn, Angel of Hope or Serra's Emissary for board wipe protection and a big swinger on your turn. You can then reset it with Guardian of Ghirapur or something that blinks it.

Lord_of_Lords on [Primer] Helming the Host of Heaven *Update*

6 months ago

By the way, Trouble in Pairs is really good. I've drawn so many cards from it each time I played it. It's like Mangara, the Diplomat, but better. It's more resilient, triggers off of extra card draw, and stops extra turns.

Profet93 on Play EDH they said, it will be fun they said

7 months ago

Karn, the Great Creator > Kataki - One sided null rod with ability to animate artifacts and recur some of yours.

Mother of Runes - Protection

Mentor of the Meek - Draw. Don't necessarily need but I don't see a lot of draw in your list.

Land Tax - Lands/"Draw"

Darksteel Mutation > Mandate - Commander removal

Archivist of Oghma - Draw

Mangara, the Diplomat - Bit expensive but potentially worth it depending on meta

Aura of Silence - Fits perfectly into the deck

Generous Gift - Sometimes permanents just need to go away.

hound829 on Isshin in the Red Zone

9 months ago

Also, what are your thoughts then on bringing in some of the lower cost more "pillow fort" style cards to replace some of these bigger cuts as well? (Things in the maybe board like Mangara, the Diplomat and Breena, the Demagogue) My thought process is that if I'm always attacking, I might be more open and vulnerable to attacks but these cards might help persuade people to instead attack opponents, especially if they're triggering twice off of Isshin on the battlefield.

SufferFromEDHD on Tomik's League of Extraplanar Gentlemen

9 months ago

Koskun Falls and Norn's Annex planeswalker pillowfort

Onakke Oathkeeper, Archangel of Tithes and Mangara, the Diplomat pillowfort creatures

Mobilized District ultimate manland for the strategy

Oath of Gideon the best out of the cycle

Change your basic lands to Snow and add Search for Glory. Now you can tutor for lands and planeswalkers.

Azoth2099 on Kaalia, help wanted

1 year ago

MarioDargon

For sure, man, glad to help!

Yeah, this latest iteration is a big step forward. I think now would be a great time to discuss potential cuts.

First up, I'd definitely cut both True Conviction & Warstorm Surge under the basis that they can't be cheated out via your Commander, or retrieved from the graveyard once destroyed. Replacing them with things to streamline your strategy like Gamble, Diabolic Intent or Final Parting would be wise imo. Tutors that pair well with Reanimator are great.

Speaking of pairing well with Reanimator, I'd so recommend replacing some of your card draw pieces like Firemane Commando, Mangara, the Diplomat & perhaps even Bloodgift Demon with things that will draw you cards, ramp Treasures & feed your graveyard simultaneously upon resolution like Pirate's Pillage, Seize the Spoils & Big Score. Tectonic Reformation could also draw hella cards here, considering you're running 36 lands!

Personally I would cut both Taurean Mauler & Boros Charm for more Combo utility. Ancient Gold Dragon + Dragon Tempest will kill all of your opponents from 40 life if you roll like...a 12 or higher? I forget the math, but the fact that they're also just great cards for this Commander anyway make them worth considering. Also, I really can't overstate how powerful Ancient Copper Dragon is here, if you roll anything higher than like a 3 it gives a CRAZY advantage. Especially since you're running Revel in Riches & Hellkite Tyrant! You should just proxy it if you can't afford one lol, it's that good.

As far as getting your Commander on the field a bit faster...I'd suggest replacing Sword of the Animist with Chromatic Lantern & maybe adding a Jeweled Amulet as well.

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