Mangara, the Diplomat

Mangara, the Diplomat

Legendary Creature — Human Cleric


Whenever an opponent attacks you and/or a planeswalker you control with two or more creatures, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Mangara, the Diplomat occurrence in decks from the last year

Mangara, the Diplomat Discussion

plakjekaas on Mono White Ramp/Draw

4 weeks ago

And if you want more lands in play than your opponents, you play green. It's a concession of the color. Red, black and blue also don't put extra lands in play, save for silly things like Dreamscape Artist .

I'm not against helping white, but just copying the other colors is not the way. I wish they made a Mangara, the Diplomat -like card that gives you a treasure whenever an opponent had a second land enter the battlefield this turn, punishing fetch lands and green ramp. You know, a white way to deal with it, punishing players for trying to get ahead, like Rule of Law and Thalia, Guardian of Thraben do. You could even give it a fun play-on-words name related to Land Tax . Price it right, so it won't ruin modern/legacy though.

griffstick on Mono White Ramp/Draw

4 weeks ago

It's kinda in line with mono blue in ramp. As they both relay on artifact for ramp and its card draw is still below acceptable. It has its card draw in the form of weak strategies like play small creatures or gain life or play equipment. Mono whit has one good card draw card, that card is Mesa Enchantress . This card in a enchantment deck is like Beast Whisperer in a creature deck. Sadly though that's the only mono white card that draws this well. Theres others that support enchantments and draw well but they care about aura enchantments instead. Mangara, the Diplomat is a good direction for mono card draw because it doesn't make you build a deck a certain way to draw cards. You simply play it and it will draw you cards. Better than a Howling Mine . And speaking of Howling Mine , mono white could definitely have symmetrical card draw. Isn't mono white all about Balance anyway?

mi37516 on Rampant Lifegain with Mangara, The Diplomat

1 month ago

Hello wideline1414,

Thanks for the comment! Mangara, the Diplomat would be outstanding in Oloro, Ageless Ascetic as it appears to be a low threat to other folks, while continuously drawing you 1-3 cards a turn cycle. This deck is white and I'm constantly sitting with 7 cards in my had with him on the battlefield, which is a nice feeling. :)

Omniscience_is_life on Halvar, Divine Voltron

1 month ago

NensouHiebara fair points all. But I maintain that Wayfarer's Bauble could find a home here.

I honestly feel like basic Plains themselves would be better than The Plainscyclers though. They fit the bill of letting you hit land drops, while not forcing you to spend early turns tutoring for them.

I can understand wanting Mangara, the Diplomat over Sram, Senior Edificer --no rebuttal there. I only wonder if they could coexist? The more card-draw the better, amirite?

Salt_Goodman on Linden, the Steadfast Queen

1 month ago

Just kept a list of some good cards while looking at mtg stuff.

Helpful Artifacts

Cosmos Elixir

Dolmen Gate

Chalice of Life  Flip

Useful Creatures

Sun Titan

Resplendent Angel

Heliod, Sun-Crowned

Keeper of the Accord for catch-up scenarios

Mangara, the Diplomat for some card draw

Alternate Win-Cons

Angel of Destiny

Ajani, Strength of the Pride

Good One-sided board wipe

Ravnica at War

jakeyuki12 on Boros

1 month ago

I'll just respond to your comment on my wall here (easier to keep in one place).

1) Dangerous Wager only provides advantage when you have literally zero cards in hand. At that point, it is a +1. That's it. There are much better options to draw cards than it.

2) Herald's Horn and Vanquisher's Banner have to be evaluated similarly- how often are they going to trigger? If you're familiar with statistics, run the statistics on them to see how many triggers on average are going to happen. Of you're not trained in statistics, then test them out and keep track of how many times they trigger. If they aren't triggering enough to be worth their investment, they're not good enough. If they are, then they are. I don't know that you run enough soldiers for them to be good, so I'm a bit iffy on them myself.

3) Mangara, the Diplomat seems okay. It is a human, but if you're focusing on soliders, it's not a soldier. It's a decent card that will definitely draw you cards, but it won't synergize with the deck.

If you want to lean into soldiers, I would figure out all your soldier synergies first and make that robust, then I would look at what you have and determine what type of card draw works best for it. Boros usually draws cards in one of 3 ways- equipment, impulsive draw, or wheel effects. Each is good for different deck builds, so I would decide on what type of card draw is good after you have figured out wwhat the rest of your deck wants to do.

Nileek on Taxes aren’t too bad

1 month ago

Dblegacy I definitely considered Flagstones of Trokair but at the 3tix they're a little pricy right now. I try to keep my decks at 20tix. I feel like more ramp is not needed with 24 lands and The Birth of Meletis . I do really like Mangara, the Diplomat suggestion though!

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