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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Island Swamp
(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
2 months ago
Sideboard is Interesting... Have you tried Vivid Marsh, Gemstone Mine or Forbidden Orchard over the shock lands? You would probably want to go up to 3 Urborg, Tomb of Yawgmoth. At the very least I would cut Watery Grave since you only have requirements.
3 months ago
As wallisface said I think the Tron package is the more efficient of the two. I feel Lotus Field takes too much support to properly set up, and at that point Lotus Combo becomes better.
Coming to objection to negative lands usage, what if you tried the lands that tap for any color, instead of the filter lands? (ie City of Brass, Mana Confluence, Gemstone Mine). You save on that few manas while still having access to every color.
My personal thoughts for a deck with big mana and access to all colors is Cabal Coffers and Urborg, Tomb of Yawgmoth with fetches. This would give you all the colors naturally (Godless Shrine, Overgrown Tomb, Blood Crypt, Watery Grave), while thinning your deck due to fetches, AND you have all the colors in a feasible way. Triomes give you access to even more colors.
3 months ago
I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.
In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.
Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.
I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.
Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!
3 months ago
This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.
1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.
2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.
4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.
This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.
4 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
5 months ago
I think you could add something like Flooded Grove. The only cards that require multiple colored mana are Hunted Troll and Hunted Phantasm, so the double color can help you there, and it can convert a Watery Grave into a Sylvan Scrying.
And as I look at this again, I realize the only white card is Mercy Killing. My gut suggestion is to drop the Reflecting Pools for a Flooded Grove and a couple of Twilight Mires. In my experience, you can get by without for the first couple of turns, and that's when you really need and here.
If it works for your budget, I also recommend at least one more Overgrown Tomb. My impression is that the land sequence should be something like T1 Watery Grave or Overgrown Tomb, T2 shockland, Twilight Mire, or Woodland Cemetery, T3 Watery Grave or Flooded Grove.
5 months ago
5 months ago
More power to you, then, and nice job getting that to work.
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