Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Scroll Rack
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
NV_1980 on
"I know you. Ghost of Sparta." (Need Help Badly)
2 months ago
Opponents will be trying to remove Kratos, God of War the first chance they get, and your deck can currently do very little to stop that from happening. This is a weakness of mono-red overall, which is why very few voltron decks exist that only use this color. Adding more equipment can offset some of these difficulties. Stuff like Champion's Helm, Lightning Greaves or Swiftfoot Boots could all take some of the pressure off. If you feel like being really fancy, Commander's Plate
and Mithril Coat are great.
An alternative to adding the above is to make sure you always have oodles of mana ready to recast Kratos from the command zone. Adding stuff that can generate a ton of treasure like Descent into Avernus or The Reaver Cleaver can help. You can also slightly increase your land drops by including Terrain Generator amongst your lands OR you could double your mountains' output by including Caged Sun.
Lastly, I'd just want to point out that card advantage is really important in magic. In some of my own mono-red I'm using lands like Bonders' Enclave, Mikokoro, Center of the Sea and War Room. For even more draw I'm using spells like Big Score, Browbeat, Unexpected Windfall and some artifacts like Endless Atlas, Scroll Rack and Sensei's Divining Top.
Etoilebane on
Nick Fury Agent of F.L.I.P.
3 months ago
Maskwood Nexus is super cool, but if it gets exiled... it's gone. Running back up cards like Conspiracy or Arcane Adaptation to make your stuff Heroes might be a good way to go. I know, I know, it's a bit of bloat for the deck, but every bit helps. Stuff that lets you put cards on the top of your deck like Scroll Rack or Harmonized Trio might also help with consistency.
doc_frank_18 on
Raph and Mikey
4 months ago
take out Elvish Piper and Oviya, Automech Artisanand put in Not of this World and Scroll Rack
DemonDragonJ on MtG Reprint Wish List
5 months ago
Krark-Clan Ironworks has never been reprinted, so I definitely would like to see it reprinted, and another reprint of Scroll Rack would be nice, to keep its price low, and Archangel of Thune has become very expensive, recently, so I definitely would like to see that card reprinted, again, as well.
Kuyajamih on
Light Paws bracket 3
7 months ago
Combos:
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Songbirds' Blessing already attached. Either Enlightened Tutor or Scroll Rack the Super State Deal 19 damage and then doublestrike. Or 40 plus damage. ( this is easily achievable as you set up this combo.)
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Gain a bunch of life and Aetherflux Reservoir.
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The Dominion Bracelet... Don't know how to explain this but... Kill the second strongest player then domi the sstrongest to hit the third, Then kill them next turn( dont forget to tap all their lands and destroy their own stuff if needed) . Then hopefully the last player cant come back.
SufferFromEDHD on
I'm Zirilan, And These Are My Cousins!
9 months ago
Hello again fellow Zirilan enthusiast. Just gonna spitball some ideas because we have so much overlap;
Arena of Glory new toy
Madblind Mountain weird card from an overlooked uncommon cycle. Great synergy with Sensei's Divining Top or Scroll Rack
Fault Line instant speed Earthquake.
Fury of the Horde sneaky tech. Has won me so many games.
Defense Grid or Price of Glory you aren't bothering your opponents, they shouldn't bother you!
SaberTech on
Dissident Storm
10 months ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
Spell_Slam on
FAERIE DRAGON CANTRIP SPAM
1 year ago
I think you have some really nice ideas here. As you mentioned in your writeup, maybe there's just some streamlining to do.
Right off the bat, top-deck manipulation seems like it should be the backbone of your deck. Scroll Rack is the king among these cards and should definitely be a major include in your deck.
Otherwise, I think you could also be playing a ton of Miracle cards to really make your deck tick. They also work well wit your commander because they tend to have high mana costs as well. I'm thinking Temporal Mastery, Terminus, Entreat the Angels and maybe Banishing Stroke.
For some real cheese, Coat of Arms will win you a lot of games on the spot with your faerie army. I think it would be much stronger than a lot of the anthems you have in your deck, particularly Empyrean Eagle. I would just remove them all, honestly.
Elvish Mariner seems perfect for this deck.
If you get to your end step with both Feywild Caretaker and one of the blinkers, you will get to order your end of turn triggers as you like, which means you can always have initiative and make tokens by ordering the Caretaker on the bottom of the stack and resolving the blinks before it.
Some of your cantrips seem worse than other potential cards. I think that playing more card draw spells that can be reduced and then chained with your commanders ability might be the best. Mentor's Guidance seems perfect, Behold the Multiverse and Glimmer of Genius seem great for setting up, Cryptic Annelid can make something cost 6 less, and Gandalf, White Rider tacks on a scry to every spell you cast.
It seems to me that Obsessive Search and Clear the Mind could be easy cuts. Decanter of Enldess Waters seems unnecessary with already several other way to get no max hand size. Pixie Guide seems more fun than useful, though I see why it's there.
Matoya, Archon Elder seems like it was made for this deck.
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