, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
|Want (11)||HoosCrazy , jon.lamm.88 , soapzz , Cyas676 , channelfireball12345 , mingua03 , metalmagic , villa1n , Jdreesman , echohites , NineNotesKnives|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scroll Rack occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Scroll Rack Discussion
1 day ago
Mayael the Anima was my first commander deck. I no longer run her, but there are a few things that I learned while playing her:
1) Protection is key: Because of her ability, Mayael is a lightning rod for removal. I'd think about including cards like Swiftfoot Boots, Lightning Greaves, Dense Foliage (you aren't running much targeted removal anyways), Aspect of Mongoose, or some Umbras.
Also, some haste enablers like Rhythm of the Wild would be good. And I see that the pair of Avacyn, Angel of Hope/Sigarda, Host of Herons have already been suggested. I would consider the third member of the holy trinity, Archetype of Endurance, for complete protection.
2 weeks ago
KotetsuRedwood thanks for your suggestions! Marisi, Breaker of the Coil was certainly on my radar and might come in at one point. Angelic Arbiter was in the deck for a very long time but eventually ended up being removed as it often didn't solve the boardstate in my playgroup. The other 2 cards are cool, but I'm not sure if they are powerful enough compared to the rest of the deck. Still, I'll have to try them some day.
InfernoTitan115 Thanks for the suggestion! It's a good card, too bad you can't hit it with Mayael herself.
3 weeks ago
SteelSentry dude I hear that, I was sitting there going, do I buy mystery? Do you I buy a commander box? Ikoria? Theros? What do I do? So I said forget it to the new cards and finally bought my self a Scroll Rack, and Sensei's Divining Top is next, other than that I'm gunna grab a couple singles from these sets and call it good lol.
3 weeks ago
Dragonsteak - Ah, thank you very much!
The main point of the deck is to merely get value off of the top of the library. Future Sight and Vivien, Monsters' Advocate offer powerful engines whilst Mirri's Guile and Scroll Rack, or effects of that ilk, manipulate said top for consistency.
The deck has two combos, but are for the late-game when combat options no longer exist. God-Eternal Kefnet, Scroll Rack, and Temporal Mastery grants infinite turns, whiles Omniscience and Momir Vig, Simic Visionary, given other chicanery, can win around 60% of the time.
Thassa's Oracle wins sometimes with Omniscience, but exists primarily as a value creature.
3 weeks ago
One change I’d make - clarify that you lose if you have 0 cards in your library when state-based actions are checked. As you have it written, if you hit 0 cards in the middle of Scroll Rack’s resolution, you’d lose the game, even if you will be putting cards back in the library when SBAs are checked.
You might also need to think about some specific banning. Reanimate and it’s ilk, are going to be disproportionately powerful. Necropotence both fills your hand and your yard due to the paying of life, making this already frightening card even more so. Those are just two examples that’ll be worth keeping an eye on.
1 month ago
You may be getting confused about who said what. All I have said so far is that white's lack of draw being a "problem" is a position made up by content creators and echoed by the player base. I then made it clear that I realized that the format that was under discussion was EDH and that out of respect for your wishes I was keeping my disagreement that white needs card draw brief.
I didn't see you mention content creators. I brought them into this because I feel that they made up this viewpoint for views and so that they didn't have to change their earlier way overly simplistic deck building "recipes" where they called a category "draw" and not "card advantage". They have some valid criticisms that the way white works in 1v1 doesn't scale well to multiplayer. So people, wanting to express a viewpoint that was popular, glommed onto this and started parroting it. In my opinion rather than trying to homogenize the colors by saying "white needs draw" we need to solve the problem by scaling white better to multiplayer or providing alternate means to card advantage.
Now that the discussion has been opened up to card advantage in general, we need to start from a common definition of card advantage and see how white could use it's current tools or new tools that are in flavor in order to gain card advantage. Card advantage is the MtG strategic theory that the player with access to the most cards will win. The theory does not count all cards equally and so advantage comes in two flavors card number advantage and card quality advantage.
With the understanding that I am not a card designer and have no intrest in actually developing the ideas beyond saying that they are possible sources of advantage, my thoughts on how white could generate card advantage without drawing:
Resilience- No matter if it is your own board wipes, other people's board wipes, or sticky combat situations white could generate card advantage by just not dying when they are expected to. There is precedent for this with such cards as Ajani's Presence, Break of Day, Teferi's Protection, Selfless Spirit, and many, many more. There is even onboard indestructible such as Avacyn, Angel of Hope. Removing the mechanics from Ajani's Presence and Break of Day would make interesting white cards that create card advantage without drawing. Making an enchantment that is simply Avacyn's ability for 3-4 mana could create massive advantage for white.
Board wipes- As you attributed to me before I said it, board wipes are an in-color way to create card number advantage. As you said also, you have to build toward it if you are wanting to actually use them as advantage. To reduce the set-up required we could make the wraths more flexible. Like an Austere Command that is in the 4 mana range or a mono-white Merciless Eviction. We could also make it so that your stuff was spared by moving Plague Wind effects into white, though 9 mana is a lot. You can modify Divine Reckoning so that the caster gets to choose all creatures that are spared to get card quality advantage.
Scaling 1-for-1s- This is simple. Print cards like Swords to Plowshares that target "up to one creature controlled by each player". White can now run it's super powerful 1-for-1s without card disadvantage. If you are afraid of this effecting non-multiplayer formats take a page out of Battlebond's book and make it cost more than the single unless you have 2 or more opponents.
Anthems and Anti-anthems- The quality of your go-wide creatures is much higher if they are bigger and your opponent's card quality is lower (or you got numbers advantage if you killed some) if their creatures are smaller. Making Elesh Norn, Grand Cenobite's ability into a thing that white does could give card advantage. Cathars' Crusade is already a well established combo piece, adapting it so that it could be a more consistent quality advantage could also be a thing.
Scroll Rack effects- Much like how Brainstorm isn't card advantage Scroll Rack isn't technically card advantage. Until you shuffle. Then you have generated card quality advantage by shuffling away cards you don't need. The fact that it isn't draw may be a technicality, but it leads me into my last point.
Not Letting People Draw Extra Cards- Now it seems a little unfair that I don't think white should draw extra cards. Let's make it so that no one can draw extra cards with more Spirit of the Labyrinth effects. Bonus points in that this synergizes with white generating card advantage via avenues besides drawing.
I think I had some other points, but frankly I'm not invested enough in this to try and remember all of them. I think I have made my point that drawing isn't necessary. White could use more and better designed sources of card advantage for multi-player. Making it draw is boring and lazy design. No matter how well they shoehorn it into the identity as they did with Mangara, the Diplomat.
1 month ago
I mean I guess you just want to run tutors? They let you access your entire deck, which seems to be the issue, but fetchlands shuffling cards you didn't want to the bottom can help too. Scroll Rack can filter the top of your deck so you know what you are going to be putting on the bottom before you do, getting out more dinos as well as getting access to more cards.
Other good effects in Gishath's colors for that are Sensei's Divining Top, Mirri's Guile, and Sylvan Library, then Enlightened Tutor, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith type effects are good tutors for accessing those cards!
1 month ago
I know they aren't budget friendly, but two great cards to include would be Sensei's Divining Top and Scroll Rack. Scroll rack would reduce the impact of drawing expensive humans early, in addition Winota would be able to put unwanted cards to the bottom. Top would help filter draws to keep things you want on top.