Oath of Teferi

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

EDH 1 / 2
Oath of Teferi feature for Esper Flicker

SufferFromEDHD on Atraxa super friends

5 months ago

Honor-Worn Shaku

Sword of Truth and Justice

Norn's Annex

Ward of Bones

Savor the Moment

Oath of Teferi

Oath of Teferi

A few of the Vraska planeswalkers seem good in here.

Cut some creatures, the creature tutors and Reanimate.

DreadKhan on The Dirty Dozen II

1 year ago

I'm not sure if it's really amenable to what you're already doing, but I remember a Sisay deck (I think I found it via ComedIan, it was actually a cEDH list), it used 5C Sisay to dig out a combo to win, and the combo was Planeswalker based. It used Aminatou, the Fateshifter, Nicol Bolas, Dragon-God, and Oath of Teferi to more or less win on the spot, the way it works is you use Oath to get 2 activations each time a Planeswalker ETBs, Aminatou and a copy can juggle one another, and with the other activation you get to do something to impact the board, Bolas can force opponents to exile permanents for example, but iirc this does eventually deck you. IIRC you can also untap stuff, so you can also make mana and do other stuff if you can't win via Bolas and Aminatou. Anyways, you aren't on Red, so you can't use that Bolas, but any method of copying Aminatou will let you juggle as long as you have an extra activation. AFAIK you only would need to add Aminatou to the list to have the option of doing this, since you have ways to copy her already. Without Bolas you'd still need some other piece out to generate advantage from the juggling, but I think that's not a big ask with this many other PWs.

I also noticed that you're on mana rocks over options like Nature's Lore and Three Visits, yes they require Green but you are on Triomes and Duals, which these can find. Land ramp is much more stable than mana rocks in my experience, so I try to use it over artifact sources in Green decks. In your colours I feel like you should look at Wargate, it's both a land ramp spell that can fetch a non-Basic land for only 3 mana, but if you have extra mana it can fetch something out.

It's a bit obnoxious, but Meekstone might be a pretty good fit in here unless I'm missing something, it even ignores your Commander fwiw. If you really want to protect Planeswalkers I would also consider Static Orb, but that's actively terrifying to most playgroups, but I think it would work well enough that I feel I should at least mention it. With your Proliferate theme and general lack of creatures, you might also try Tangle Wire, it does nothing to your Planeswalkers, and if the number is high enough it's very stultifying to the board. In a deck like this I wonder if Mythos of Brokkos would be handy to recur stuff? It's really, really wacky, but have you ever thought about trying out Brago, King Eternal? He can flicker your PWs whenever he connections, meaning you can downtick them, hit someone and then activate them again that turn. If you don't end up cutting back on artifact ramp Brago looks even better.

Good luck with your deck, hopefully something here will help your rework!

MilesHiles on The Legion of Doom: Foiled Again

1 year ago

8netherwind8 - You aren't trying to "dig further with Teferi". The point of the combo is infinite mana and planeswalker abilities at the most. Ugin being out lets you kill everyone with his +1. I also specifically mentioned using larger mana rocks, like Gilded Lotus or Bloom Tender, to make it work. I'm not sure what you're overall point is since the combo isn't easier with what you mentioned, either. Oath of Teferi, Spark Double, and Aminatou, the Fateshifter nets you nothing other than infinitely blinking one permanent, which can definitely help with Ugin. However, no digging there either and you'd still specifically need Ugin to win. The Chain Veil combo you mentioned also doesn't seem to account for the amount of mana needed to activate Chain Veil. Or if it does, it's more complicated than the combo I'm using. Considering you immediately were coming from a point of thinking the combo killed Aminatou, I could see how it might be difficult to envision how it actually plays out in the deck itself. Thank you for the suggestions either way.

MilesHiles on The Legion of Doom: Foiled Again

1 year ago

8netherwind8 - You aren't trying to "dig further with Teferi". The point of the combo is infinite mana and planeswalker abilities at the most. Ugin being out lets you kill everyone with his +1. I also specifically mentioned using larger mana rocks, like Gilded Lotus or Bloom Tender, to make it work. I'm not sure what you're overall point is since the combo isn't easier with what you mentioned, either. Oath of Teferi, Spark Double, and Aminatou, the Fateshifter net you nothing other than infinitely blinking one permanent. No digging there either. The Chain Veil combo you mentioned also doesn't seem to account for the amount of mana needed to activate Chain Veil. Or if it does, it's more complicated than the combo I'm using. Considering you immediately were coming from a point of thinking the combo killed Aminatou, I could see how it might be difficult to envision how it actually plays out in the deck itself. Thank you for the suggestions either way.

wallisface on Battle blinking

1 year ago

Ok i feel like the above comments are either poorly worded or extremely confused. So, here’s the situation:

  • you can “blink” any battle the same as any other permanent. In your scenario, you can 100% blink Invasion of Alara  Flip with an Oath of Teferi

  • when the Battle re-enters the battlefield, it’ll always enter on its front-facing side, regardless of what side it was on before. You’ll get to resolve whatever etb effects happen as normal, and can choose a defender of it (which can be a different player to the original defender)

AzocK on Battle blinking

1 year ago

It was my only permanent when I cast Oath of Teferi so I had the doubt. The Invasions said "When enter the battlefield..." so when ETB the second time with the blink it activates his ETB trigger, right?

griffstick on Battle blinking

1 year ago

Ok so what this means if I understand what you are asking is. Can you Blink your battle in response to it being targeted by Oath of Teferi. Short answer, yes.

What is the reason for this btw

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