Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

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Trade

Have (2) Azdranax , metalmagic
Want (3) TraceOn , Ridodirado , Indile

Printings View all

Set Rarity
Double Masters (2XM) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Dark Confidant occurrence in decks from the last year

Latest Decks as Commander

Dark Confidant Discussion

I_Want_To_PlayAllTheDecks on It'll be hatebears. Eventually

1 week ago

https://tappedout.net/mtg-decks/the-hatebear-council-of-orzhova/?cb=1605641500 this is the deck so far. I didn't include Dark Confidant cuz i didn't know where it would go. I just don't have enough space in the deck lol.

JW398 on It'll be hatebears. Eventually

1 week ago

I_Want_To_PlayAllTheDecks

I'm still relatively new to hatebears as a whole but to have access to black would be pretty potent. You'd have all the goodies available. Dark Confidant, Inquisition of Kozilek, Thoughtseize, and even stuff like Plague Engineer. Oh - now that I think about it, Phyrexian Obliterator would be pretty fun too. Not sure if Obliterator falls under hatebears but it's the kind of stuff that came to mind when thinking Esper.

Also trying to figure out a way to fit a pair of Archon of Emeria in and up the land count at the same time.

SynergyBuild on Opposition Agent needs a preemptive …

2 weeks ago

EleshNornsFs Chances are, I'd try to abuse a manabase capable of supporting Tainted Pact, so you can run that and Demonic Consultation to make it easier to abuse the opposing Thassa's Oracle's you'll try to use. I assume cards that are instant speed removal would be useful, Disfigure, Dismember, Deadly Rollick, Fatal Push, Ulcerate, etc. to deal with opposing Drannith Magistrates and Opposition Agents. Dark Confidant, Necropotence, Ad Nauseam, and Bolas's Citadel can get you card advantage w/o drawing cards, and rituals like Dark Ritual and Cabal Ritual help get you the pieces together faster after a big draw turn. Remember with Opposition Agent, Instant Speed Removal, and instant speed rituals Necropotenceing for a lot could let you sort of storm off some decent number of cards on your endstep, not winning, but getting close to the lock.

sylvannos on Modern Suicide Black

4 weeks ago

Death's Shadow is definitely the deck you want to look into. It's generally not mono-black, but you could certainly stay in mono-black until you can build a higher budget. It'd look something like:

4x Death's Shadow
4x Street Wraith
4x Scourge of the Skyclaves
4x Abyssal Persecutor
4x Carrion Feeder
4x Vampire Lacerator

4x Mutagenic Growth
2x Dismember
4x Thoughtseize
2x Apostle's Blessing
4x Mishra's Bauble

4x Nykthos, Shrine to Nyx
1x Urborg, Tomb of Yawgmoth
15x Swamp

You could probably toss in Dark Confidant, Phyrexian Obliterator, and Gurmag Angler in place of a few non-creature spells. As your budget grows, add more colors. Red is really good for Monastery Swiftspear, Lightning Bolt, and Temur Battle Rage. More importantly, fetch + shock lands is the quickest way to grow Death's Shadow. Bloodstained Mire -> Blood Crypt -> Thoughtseize turn one followed by another fetch + shock gives you at least a 1/1 Death's Shadow on turn two. It could possibly be even bigger via Street Wraith and one of your Phyrexian mana spells. Sometimes you just have the nuts and kill them on turn three with Temur Battle Rage after stacking up on a bunch of Mutagenic Growths.

AT23 on Bad Moon Rising

1 month ago

Hi zAzen7977 -

I appreciate the +1, as well as your suggestions. Unfortunately, I am not going to take any of them, as they are not quite the direction I want to take with the deck.

You are correct that Magus of the Moon is an easier target for removal, but it is the better way to add "Moon" ability redundancy without a playset of Blood Moon. I want to avoid situations where I draw a Blood Moon when one is already on the battlefield. Magus at the very least is a 2/2 body and so is never really a "dead" card, just not as helpful.

I will consider dropping to three Bitterblossom, as it could create a lot more loss of life. However, right now I do like the playset, since the abilities do stack.

I want to avoid Death's Shadow as that archetype oftentimes has more ways of losing life intentionally, whereas this deck just happens to lose life as it takes a toll on the opponent's hand and board. Additionally Street Wraith makes me very sad when Dark Confidant flips it.

Thanks again for your input! Like I said, I'm just taking this deck in a different direction :)

zAzen7977 on Bad Moon Rising

1 month ago

Hey AT23, I like your deck! I have a few suggestions -

Since you are losing a lot of life from the fetchlands, Thoughtseize, Dark Confidant, Bitterblossom (4 copies may be too many), etc., you could run Death's Shadow as an additional finisher. If you dip more into burn with Bump in the Night, maybe even Scourge of the Skyclaves would work. Shadows would add more late-game power other than Kroxa.

I would also drop the Magus of the Moon and run a full set of Blood Moon. I know you’re trying to run multiple versions of this effect, but you may end up with a lot of dead cards, and the Magus is more subject to removal (Anger of the Gods, etc).

A way to help with dead cards is Seasoned Pyromancer to help cycle through your deck. Street Wraith also helps draw cards if you embrace the life-loss.

gatotempo on UB jace

1 month ago

Destroyerbirb. I am adding 2 over 1 Opt and 1 Dark Confidant.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Hey LordKunai, thank you! I am happy to offer my opinion.

  1. Dismember is an excellent card in general, but I think I’m running enough removal for now.

  2. Darkness was in an earlier version of this build, but I found that I would rather have a discard spell then a stall spell that only lasts 1 turn. Plus I prefer using enchantments to lockdown creatures, or board wipes to remove multiple creatures at once.

  3. Liliana's Caress and Megrim are good options, but I chose to exclude them because I would rather run discard spells to reduce the opponent to 0 cards in hand. This seems counter-intuitive at first, but the goal of this build is to take advantage of Tinybones’ abilities, and Caress/Megrim do not promote that objective.

  4. Sudden Spoiling is interesting, I am not familiar with this card. However I would rather run Dismember or Bontu's Last Reckoning instead. I’d rather remove creatures than neutralize them.

  5. Torment of Hailfire is great when you have enough mana to win in a single turn. In other situations it ends up being a dead card. It was in an earlier version of this build that also ran Crypt Ghast and had a focus on ramping.

  6. In this latest version I avoid creatures (other than Dark Confidant) to focus on my primary objectives. Plus I’m running lots of board wipes and cards like Noetic Scales, and I don’t think the Ghast is cost effective if I play it for 4 mana, then only get a few turns of use out of it before it dies.

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