|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Promo Set (000)||None|
Combos Browse all
Creature — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Dark Confidant Discussion
1 day ago
2 days ago
It seems like you're trying to keep the price of the deck low, but here are some suggestions. Some of them are not wallet-friendly but there are cheaper alternatives if you search for them:
Instants/Sorceries: - You don't run any of the very powerful hand control cards. Thoughtseize , Inquisition of Kozilek , Collective Brutality can make a black deck much more viable as it makes up for the fact that you have 0 ramp. Another thing black is really good at which you don't take advantage of is creature control. Fatal Push , Diabolic Edict , Dismember and such are really helpful since you want to get rid of as many of your opponent's creatures. With 20 lands and no ramp, Army of the Damned kind of sucks. You are not control oriented enough to wait that long to get those 8 lands necessary
Creatures: Since a part of your deck is sacrificing your humans for more zombies, you definitely want to run some Dark Confidant s. The addition card draw can really make or break games. Undead Augur could also be some pretty good card draw. Since you wanna go Zombies, I would recommend adding some Zombie lords, like Death Baron . If you want the deck to be more effective, then add more cards that actually interact with the number of zombies you have rather than just generate more. Do just go wide, you wanna go big as well. If you want, it could be interesting if you splashed blue and added The Scarab God , but it's up to you whether or not you want to break the mono color.
Enchantments: Okay, you have wayyyy too many enchantments. While it can be fun, all those 4-mana enchantments are not going to help you overall. They are too slow, and you don't have the control to wait until they become powerful. I recommend dropping Grave Pact and picking up something else that can help you either control better or be more aggro/tempo.
Lands: General tip: Unless you are planning to use nonbasic land hate, have as close to 0 lands as possible. Lands can be extraordinarily powerful, and only having basic lands is a bit of a waste.
Overall, I think you need to either commit to control or aggro/tempo. The deck is currently in a limbo state where it's too slow to contend against any fast decks, and most good control decks can easily wipe your board clean. As someone who loves mono-black, I think tempo is a good way to go about the color, but to do that you need to find a fine balance between aggro and control that is often very hard to find.
5 days ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
1 week ago
I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"
Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.
Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.
Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.
Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.
Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.
Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.
And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render because it puts the opponents of of resources and can fuel yours.
1 week ago
Chucknorris13: The reason Goblin Bombardment is strictly better is because it is useful outside of the combo. You can use Goblin Bombardment to machine gun down creatures you don't like. Most of the time I use the card to kill mana dorks or things like Tymna the Weaver or Dark Confidant .
2 weeks ago
May I first thank you for taking the effort to look at my deck and giving me some really solid suggestions. It is very appreciated!
Dark Ritual will be added. Looking at the Oathbreaker format, which differs hugely from EDH, I think you have a solid point here.
The mentioned tutors are interesting, but sadly I do not own any spare copies. So this is something for a later time.
Gray Merchant of Asphodel is an interesting pick and I think you are spot on when it comes to having an alternative wincon available. I am going to test this soon.
I also added Mind Stone as a lower cmc mana rock. Early game it's very functional and lategame it can give me a draw when it becomes obsolete.
Thanks for your comment sir! If you spot any weaknesses or alternative options, then I am eager to learn about them :-)
3 weeks ago
Thanks for the suggestions, Lucky! The issue I've run into with Alms Beast is that it's strength is largely dictated by what my opponent is playing, making it seem more relevant in a sideboard. Even then many of the large creatures that I can't outsustain with the occasional self-heal tend to either have life-gain effects anyways (IE. Griselbrand or Wurmcoil Engine ) or are better targeted by a Condemn than hoping that they only have the one creature so that Devour Flesh would be relevant, though I would likely keep some Devour Flesh in the SB. Even Oust seems to be generally better specifically because I can choose a target, and even if the damage is only effectively a bolt it works better on smaller creatures or the ones that don't attack and therefore can't be Condemn ed anyways.
The other creatures are primarily placeholders at the moment. I'd auto-include Dark Confidant if I had the money for him at the moment, and I already have Wall of Shards listed in the main deck. Currently running the cheap deathtouch creatures+ Warriors' Lesson is a solid enough replacement until I can afford it, but it's not looking to be the end-all-be-all of the build.
Thanks again for the suggestions...!
3 weeks ago
Its going to be hard to find a replacement for looting and I hope that they print something that pyro can use. One thing is for sure, I think a lot of people are falling for thinking that they have to put stuff in their graveyard at any cost. I dont really see that as being worth it to play Stitcher's Supplier just to be able to cast Lingering Souls from the graveyard. The idea behind mardi pyromancer is to get value and card advantage through effects like Faithless Looting , and thought looting is not in the format anymore and there is nothing nearly as efficient, you still have a lot of ways to still get value through powerful spells that make you discard cards. For now you have some other good options. You have Lightning Axe as potentially better removal than Fatal Push , and Collective Brutality or discard like Mind Rake . Those dont net you card advantage really, but it can get you value off of those good cards. To get value you have other options like Sarkhan, Fireblood and Nahiri, the Harbinger maybe paired with emrakul, and you could also try Rotting Regisaur . I dont see all of these options as the best really, but I can see the deck functioning reasonably well by playing discard and spot removal in the first turns of the game, and then playing a Seasoned Pyromancer or a Sarkhan, Fireblood to seal the game out and get value with a turn 3 discard and draw. I dont know though, that may be clunky having a lot of spells you just really cant cast until the third or fourth turns of the game. but then again, you can also discard them early. I dont know. It looks hard and pyro would have to change drastically, but I think it could be a very reasonable deck. If you want to try it you could also go the route of using the goryos + obzidat combo that you see in esper sometimes that may be cool. That seems good in a slower deck. You could also pivot into a deck that doesnt rely on looting effects as much too. I have a midrange deck built around Dark Confidant and Dreadhorde Arcanist where you just get value by casting your cards naturally and recasting them, it doesn't cycle through as many spells like pyro used to, but it is a deck that I've had people mistake for pyro a lot and it is fun to play with. Thinking about it you could also play a pox type game and play Smallpox and Liliana of the Veil . With all of this later and more mana imtensive discard you could also play more free or cheap graveyard value cards such as Squee, Goblin Nabob or Bloodghast . Who knows, theres a lot of directions you could go, decks may even just use the newly unbanned Stoneforge Mystic . Anyways, I think the deck has a chance post-ban, but I think it has potential to be a reasonable deck like it used to be. I hope at least some of the cards I threw out may help to make a reasonable deck, and I wish you luck in remaking the deck. All the best.
Dark Confidant occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.03%