Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

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Trade

Have (1) Azdranax
Want (6) darkomen242 , hugocotis , magicdad2020 , DeckofManyThings , GeminiSpartanX , 4lien4tion

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dark Confidant occurrence in decks from the last year

Modern:

All decks: 0.14%

Golgari: 1.73%

Commander / EDH:

All decks: 0.03%

Golgari: 0.15%

Dark Confidant Discussion

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

6 days ago

Did I say Ashnod's Altar? I meant Altar of Dementia. Anyways...

That's cool! I've dipped my toes in the Inspired mechanic a little bit with King Macar, the Gold-Cursed, but I never checked Scryfall for all the potential Inspiring creatures. I think Pain Seer is definitely worth a try. Budget Bob is nothing to scoff at. It's cheap, it's a creature and it draws. That's what this deck needs.

Thanks man! Now, that you mention it, I'll put Dark Confidant in the Maybeboard for anyone who has the cash. Awesome stuff!

v1ns4n1ty on Hogaak: My Favorite (Infinite) Combo Deck

6 days ago

Thank you for sharing this awesome deck. I love hogaak as he is such an unusual commander as you can't cast him with mana.

Another card I have been considering and testing a bit is Pain Seer. I'm getting quite some value from this card with tapping it for hogaak. Don't know if you considered this card yet but might be worth taking a look as it is a cheaper Dark Confidant.

forneyt on Scavenging Infection

1 week ago

This looks very fun to play! I would swap out 2 Fauna Shamans for 2 more Grim Flayers, since he not only puts the creatures you want into your graveyard, you can pitch extra lands you don't want, and manipulate your top deck, all while also being a threat on the board. Same CMC, but doesn't need additional mana to be useful, which can be useful in a low-curve decklist like this.

I was going to suggest Dark Confidant, but that is very much not budget haha.

How well has Mausoleum Secrets worked? I imagine it's essentially an instant-speed Demonic Tutor at a certain point, which is pretty awesome. However, without the creatures in the graveyard, it is a dead card. Grisly Salvage seems to do the job by digging through the deck, with the added benefit of being able to get you a land to ensure you can cast Varolz, the Scar-Striped the next turn. Anyway, cool deck, I'd like to see the non-budget version in play soon!

Artatras on The Many-Faced God - [Primer]

1 week ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

2 weeks ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

PurePwnage on Mardu

2 weeks ago

rjphilla, I haven't figured that out yet. I am probably going to add, Dark Confidant and Kroxa, Titan of Death's Hunger into the mainboard.

muse99 on The CEDH Circu Primer

2 weeks ago

Thanks for the update!

Some questions and comments on card choices below.

  • First, you have two Scheming Symmetry in the list (one foil, one non-foil). This is great since it means you have another slot ;)
  • Phantasmal Image - is this a general utility slot or am I missing a key combo?
  • No Dark Confidant? Bob seems great to play on turn 1.
  • Land count and selected lands: is 29 enough considering you have Tabernacle? Maybe 29 mana producing lands would be good? Also a bit hesitant to include Prismatic Vista with only 3 basics, but I suppose you tested this. I would consider including Cavern of Souls for when you have to push through Circu for the win.
  • Have you considered Winds of Rebuke? It has synergy with the Lantern effects and is a pretty solid card anyway.
  • How has Brain Freeze performed for you? You tend to see this card in grixis storm for the synergy with Underworld Breach, but here it might be a bit win-more since your commander is a storm outlet.
  • Not sure if it's needed, but I was considering including Sigil Tracer as a backup for Isochron Scepter. Your commander is a wizard, so it will generate infinite storm with Dramatic Reversal, but might be a bit too niche and expensive.
  • I was hoping to find room for Muddle the Mixture (finds both parts of IsoRev) and/or Spellseeker (finds Reversal), but maybe they're too expensive or slow? I like muddle before wishclaw I think, which is really only usable on the combo turn.

I'll do a more extensive review and some goldfishing later!

RNR_Gaming on Budget Chulane Dorks

2 weeks ago

Definitely a good start. Something that would throw it a bit over the top is Intruder Alarm with its reprinting I believe you can find one between 4-7 dollars; this card is an absolute power house in chulane though if it's out of budget that's understandable.

Oakhame Adversary - acts as an imitation Dark Confidant for green

Yisan, the Wanderer Bard - smooths out lines you can take and speeds up your snow ball

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