Toothy, Imaginary Friend
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Combos Browse all
|Commander / EDH||Legal|
Toothy, Imaginary Friend Discussion
1 week ago
3 weeks ago
Ramp (12): Kiora, the Crashing Wave , Nissa, Who Shakes the World , Teferi, Temporal Archmage , Astral Cornucopia , Chromatic Lantern , Sol Ring , Circuitous Route , Cultivate , Explosive Vegetation , Kodama's Reach , Oath of Ajani , and Harrow
Card Advantage (11): Ajani Unyielding , Jace, Unraveler of Secrets , Jace, the Mind Sculptor , Kiora, the Crashing Wave , Liliana, Dreadhorde General , Tamiyo, Collector of Tales , Teferi, Hero of Dominaria , Teferi, Temporal Archmage , Vraska, Golgari Queen , Toothy, Imaginary Friend , and Tezzeret's Gambit
Removal (12): Ajani Unyielding , Liliana of the Veil , Liliana, Dreadhorde General , Liliana, Waker of the Dead , Teferi, Hero of Dominaria , Ugin, the Spirit Dragon , Vraska the Unseen , Vraska, Golgari Queen , Vraska, Relic Seeker , Assassin's Trophy , Fierce Guardianship , and Path to Exile
1 month ago
Use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on in your question: Toothy, Imaginary Friend , Conjurer's Closet
Toothy re-enters the battlefield before you draw, and it will get counters.
If a triggered ability triggers in the middle of another spell or ability resolving, it has to wait until that other spell/ability is completely finished resolving before it gets put onto the stack. In your example this means Toothy's draw ability triggers when Conjurer's Closet exiles it, but waits to get put onto the stack until after the Closet's ability finishes resolving and returns Toothy to the battlefield.
4 months ago
There are more lands that I probably could've found for you but all I'm going to do more is suggest some cards for you to be aware of.
Cards for the counters matter theme: Vorinclex, Monstrous Raider, Thrummingbird/Grateful Apparition, Flux Channeler, Pir, Imaginative Rascal, and Toothy, Imaginary Friend. These are all creatures so there is no way you can put all of them in, they are just good with what you want to do.
Potential Ramp: Astral Cornucopia
Card Advantage: Fathom Mage, Rhystic Study, and Narset, Parter of Veils (like Oko, Thief of Crowns, you might find that she gets the ire of the other players, but she becomes crazy card advantage with proliferate shenanigans).
Planeswalker help: Arena Rector (you might find that this card will help your life total stay up)
I hope this was helpful!
aleckkozak on Ezuri
5 months ago
6 months ago
6 months ago
Hey no worries OatmealBear, happy to help!
You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.
As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!
As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.
Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!