Combos Browse all Suggest
- Bloodchief Ascension + Mindcrank
- Bloodchief Ascension + Nemesis of Reason
- Bloodchief Ascension + Duress
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
DemonDragonJ on Savage Destruction
1 week ago
I have replaced Mindcrank with Thought Vessel, because this deck does not care about plundering my opponents' graveyards, and it is always nice to have both an additional source of mana and a way to increase my hand size. Unfortunately, I no longer have an infinite combo with Bloodchief Ascension, but that combo did not fit with the theme of this deck, either, so I have replaced that enchantment with Dockside Chef, which is a quite awesome card, in my mind.
legendofa on Anowon ***Need feedback please!***
1 week ago
Welcome to the club, DadCommander!
I'm neither a mill expert nor a Commander expert, but let's see what kind of advice I can offer. I think Traumatize is the most useful sideboard card here. It's a huge chunk of milling, and commbined with Bruvac the Grandiloquent it can take a player out of the game on the spot. For a suggestion that's not in the sideboard, either Duskmantle Guildmage or Bloodchief Ascension can mill all opponents out and win the game with Mindcrank.
But right now, you're three cards over the maximum. The deck also has a pretty heavy mana curve, so I recommend putting in a few more lands. My first thoughts for cuts are Scourge of Fleets (reliant on islands, lots of cards with similar effects, high mana cost), Spinal Embrace (good combat trick, but clashes with all the bounce and destroy effects, high mana cost), Latchkey Faerie (doesn't do enough for its cost, in my opinion), In Garruk's Wake (very high mana cost, and has several redundancies), and Marsh Flitter (four mana for a 1/1 flier is very expensive, you can pump it four times max, and the two Goblins in the deck are more useful for their abilities than as sacrifice fodder). That's five cut cards, bringing you down to 98. Add two lands, one of them can be the sideboard Tainted Isle, and this will be smoother and more reliable.
There are a few different themes here. There's mill, Rogues, bounce, and reanimator theft. Most of your higher-cost cards look like they're there to take opponents' graveyard cards, which is good support for mill, but you can probably trim down the number you have here. Geth, Lord of the Vault will also help combine the mill and reanimator--I would replace Fated Return with Geth.
JimboSliceJr on Braids: Infinite Death and TaXXXes
3 weeks ago
Sure thing! Bloodchief Ascension & Mindcrank create an infinite mill and damage cycle.
Mikaeus, the Unhallowed & Triskelion create an infinite damage cycle where you remove counters from him to do 1 damage to a player & the rest to kill himself. Then he is returned to the battlefield and you repeat. This also works with Mikaeus, the Unhallowed & Walking Ballista, but he needs a third card like Zulaport Cutthroat or Blood Artist to create the infinite cycle of damage/life gain. If you can’t get one of those two cards, Grave Pact or Dictate of Erebos will create infinite sacrifice cycles. Then you could also create infinite Eldrazi tokens/treasures with either Pitiless Plunderer or Pawn of Ulamog.
Next is the Ashnods alter & Pitiless Plunderer combos with either Bloodsoaked Champion or Reassembling Skeleton that can infinitely sacrifice to create infinite colorless mana for cards like Exsanguinate.
Finally if you have Sensei's Divining Top, Bolas's Citadel, & Sheoldred, the Apocalypse you can draw a card with Sensei’s, gain 2 life, then pay 1 life to cast Sensei’s, and repeat until you can find a combo while gaining life with each draw.
Hope this helps!
capwner on Nerdy Goth Vampire Waifu
2 months ago
Explore for a billion plus Lurrus? Hey that's actually pretty cool. P.s. where's the Serra Ascendant? I hate playing against that freaking card
NV_1980 on Milling opponents get wins (I Hope)
2 months ago
Hi fellow Phenax player! I would recommend adding some more high-toughness creatures to use as milling engines when combined with Phenax. Charix, the Raging Isle is very good in this regard. Also, because you mill, lots of creatures will end up in graveyards. This in turn could fuel the toughness of creatures like Mortivore, Nighthowler and Wight of Precinct Six (which allows for even more milling). A card that's also worth considering would be Bloodchief Ascension, which can go infinite with Mindcrank.
casual_competitive on Competitive EDH Mill
4 months ago
i would say add Bloodchief Ascension for a win con with Mindcrank but it might be to inconsistent to activate the bloodchief
ldvatwa on Lord Xander the Collector of Tears
5 months ago
I was wondering why you've got both Leyline of the Void and Rise of the Dark Realms. Do you get one out consistently more than the other? Seems counterproductive, but if you're not reanimating much, Leyline is great for shutting down a lot of decks!
I don't know about you, but every time I run Bloodchief Ascension, it puts the biggest target on my back. Bigger than running a mill deck lol.
I'm for sure going to look for a Sheoldred Flip for my deck after reading the back part of the card. Thanks for letting me know about it.
Also, I'd recommend adding in some more ramp since the mana count is on the lower end. Relic of Sauron is great for getting colored mana AND can let you draw too. Commander's Sphere might be worthwhile for manafixing and a potential draw option later on.
NV_1980 on Tappy Mill 2.1 (Phenax EDH)
5 months ago
Hi, looks good! Lots of similarities between our Phenax decks. Here are some cards I would recommend:
- Dauthi Voidwalker: has two major benefits; exiles stuff instead of just putting it in graveyards AND it allows you to steal something valuable (which can be devastatingly effective at times, especially early game).
- Fleet Swallower: milling someone's library on attack is nothing to sneeze at. What's especially awesome is that Swallower can target another player than the one its attacking. So you attack a player with a weak creature defense (which allows it to survive the attack) while you mill a player with a more significant board-presence.
- Jace, Memory Adept: an excellent mill-walker and supplies you with more draw if needed.
- Pemmin's Aura/Freed from the Real: imagine enchanting something like Charix, the Raging Isle or Tree of Perdition with these babies and then milling someone with them as many times as you have islands (or other sources of blue mana ... brutal!
- Bloodchief Ascension: with three counters on it, this goes infinite when combined with Mindcrank.
- Realmbreaker, the Invasion Tree: this allows you to ramp by milling; picture your opponents' faces while doing that.
Have fun with the deck!
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