Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Bloodchief Ascension occurrence in decks from the last year

Latest Decks as Commander

Bloodchief Ascension Discussion

MichaelGfast on Golgari /Shadow (WIP)

5 days ago

I like the deck and if you have the budget for it (I know I dont) I would add Bloodchief Ascension as it would speed things up even more and with that self mill

BiggRedd54 on EDH Lazav, Dimir Mastermind

3 weeks ago

Bloodchief Ascension seems difficult to get counters in this deck and it eats removal. Eating removal is never a bad thing, but you want it to be your opponent’s thing getting torched. I suggest replacing with a Wayfarer's Bauble , if you can afford it.

dritchie on Vampire Heart

3 weeks ago

I would also add Necropolis Regent , Nirkana Revenant , Drana, Liberator of Malakir , Vampire Hexmage (this is great for dealing with planeswalkers, Kalastria Highborn , Blood Seeker (great agaisnt token decks), Quietus Spike but be wary of other players hating on you for it, Bloodchief Ascension great once online, Butcher of Malakir . these are only a few suggestions but please feel free to have a look at my mono black vampire tribal for other ideas - it may not be as restricted as yours by theme but it keeps its creatures tribal

https://tappedout.net/mtg-decks/drana-mtgo/

ShaDoWz_6677 on Looming Shadows {Tergrid Brutal Build}

1 month ago

So, I read a bit in your primer. Chains of Mephistopheles is worded weird. BUT, how chains works with Anvil is weird.

That first card they draw (Anvil Card) they discard a card first, then draw. Then they draw there card for turn, which will not trigger Chains of Mephistopheles. It's 1 discard difference, but it's pretty huge for board state interaction.

I would recommend Mindcrank for this deck if your running Bloodchief Ascension . It's not the cEDH Tergrid, but if your opponents are discarding already, why not? Necropotence seems good here since you can get around your own Anvil trigger, and your own Chains triggers since you aren't drawing the cards. This impacts the board state on an entirely different level if YOU aren't being effected by Chains either.

Underworld Dreams seems pretty solid as well and I'm surprised your not running it too since your opponents are losing life off of each card they draw (Triggering your Bloodchief)

Pennieman on Circu del Sol! (Lantern Control cEDH)

1 month ago

Love this deck. I have been working on something similar with Oona, Queen of the Fae at the helm but have been considering changing over to Circu. Couple of suggestions: Sphinx's Tutelage is another mill all of library with Painter's Servant and another good alternate win con / hate piece. Planar Void also looks like it would slide right in this deck as you don't have much graveyard interaction, also still allows Bloodchief Ascension to trigger. Lastly I would recommend the obvious Opposition Agent and Hullbreacher to add on the stax. Again, love the deck.

kpres on Zur the enchanted one

2 months ago

Everybody's always so focused on the pillow fort, and that's why it takes Zur so long to win. Why not throw in something extremely aggressive?

Bloodchief Ascension + Court of Cunning or Psychic Corrosion + Necropotence

They recently printed another Strionic Resonator called Lithoform Engine so now you have two cards you can use to get your combos in a single turn.

Heliogabale on First attempt BW

3 months ago

I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

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