Bloodchief Ascension

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Bloodchief Ascension Discussion

LovelyBrainMaggot on Konrad's Grim Konkwest

1 week ago

RNR_Gaming I have Bloodchief Ascension in there, but I will absolutely look into how to fit those two creatures in there. :D They will be lots of fun for Konrad.

RNR_Gaming on Konrad's Grim Konkwest

1 week ago

Blood Artist , Zulaport Cutthroat , and Bloodchief Ascension all seem like they'd fit perfectly with this commander.

multimedia on Cap'n Kirk's Goon Squad

1 week ago

Hey, Goon squads like to extort and Pontiff of Blight 's extort is busted with Phyrexian mana :)

Consider moving Pontiff from the maybeboard to the main deck by cutting Ob Nixilis, Unshackled ? It's also a six drop and like Pontiff it can be a repeatable source of your opponents losing life, but unlike Pontiff your opponents have the choice to lose life to tutor. With Pontiff you control when and how much life your opponents are losing by casting spells and you also can gain a ton of life which is good with Aetherflux Reservoir .

The one thing your deck lacks is fast colorless mana from mana rocks. You want quick. Sol is great, but consider more? With the budget here Mana Vault and/or Basalt Monolith can fit. Either could replace Caged Sun and/or Tendrils of Corruption . Caged is fine, but I don't think at six mana it's needed here. Everflowing Chalice is also good because it can scale or cast it as a two drop it could replace Vampiric Link .

With only 17 creatures Crypt of Agadeem is not doing much. Consider cutting it for Nykthos, Shrine to Nyx ? Nykthos is another powerful outlet for black devotion. Gravecrawler and Carrion Feeder with Phyrexian mana is a loop to combo kill your opponents with Aetherflux Reservoir since you cast Gravecrawler from your graveyard. These two Zombies can also put a ton of counters on Krrik or Black Market . These Zombies and Aetherflux can also be part of a Doomsday pile.

Another enabler for Aetherflux with Phyrexian mana is Leshrac's Sigil since it can bounce itself back to your hand to loop cast it. It's also good with devotion as well as some hate for green. These three cards could replace Tendrils of Corruption , Exquisite Blood , Mortuary , Bloodchief Ascension . Mortuary has nice interaction with Gray Merchant of Asphodel and Bolas's Citadel , but I'm not sure that it's worth including just for this interaction.

I see Dead of Winter , but I don't see Snow-Covered Swamp s to fuel it. Cut Winter if you don't want to add Snow-Covered Swamps?

Good luck with your deck.

mmartak on Kaptain K'rrik

1 week ago

Notes from game on 09/08/2019:

Rock Stars:

Worth Considering for Removal:

Replacements:

SideBae on Ob Nixilis, unshackled

1 month ago

Hello! So a lot of my suggestions will depend on budget/card access; since I don't know what yours is, I'll just leave all of the suggestions I think of. Feel free to ignore me.

The first thing I think of when I think of a 'demon' deck is Shadowborn Apostle . With a critical mass of these lil' buggers, you can just tutor out whichever demon is good for any given situation. Pair them with Thrumming Stone for instant fun. To take that strategy a little farther, you might consider running Shirei, Shizo's Caretaker as your general. I know he's not a demon, but his synergy with the Shadowborn Apostle s makes him an honorary demon, as far as I am concerned.

Ramp is a premium in EDH. I notice you have a few rocks already in your deck; however, I think there're better ones you can run. In general, two-mana mana-rocks are going to be a lot better than three-mana mana-rocks, if only because once you're at three mana you typically want to be doing more than just ramping. I like your Jet Medallion ; consider Thought Vessel , Mind Stone , Charcoal Diamond , Coldsteel Heart , Prismatic Lens , Mana Vault , Mox Diamond and Mana Crypt . With as many artifacts as you have, Mox Opal is usually going to be online, too.

Land-wise, I must confess confusion as to why you're running Command Tower . If I am not missing something, it's a Swamp that dies to Wasteland , Back to Basics , Blood Moon , Magus of the Moon , Ruination , Dust Bowl and friends. I think you should replace it with a basic Swamp . Temple of the False God is a land I have mixed feelings about, as it isn't exactly the sort of land you want to see in your opening seven; that being said, it can be powerful late-game. Consider Ancient Tomb , as (since it was reprinted recently) it is at a relatively low price, and it can cast two-mana mana-rocks on turn one. Additionally, in mono-black, Cabal Coffers and Cabal Stronghold are very powerful mana sources. Pairing them with Deserted Temple works pretty well, too. Consider Lake of the Dead , Shizo, Death's Storehouse and Phyrexian Tower as good utility-lands. Also, you could probably use two to four more lands in your list. Twenty-eight is pretty much were I tend to bottom out on land-count, at that's when I'm running all the zero-mana mana-rocks.

Card-draw, card-selection and tutoring are all also very important in EDH. Demonic Tutor and Vampiric Tutor are the gold-standard for tutors, though their prices tend to make them rather inaccessible. Scheming Symmetry is a good tutor if your general is out; similarly, Maralen of the Mornsong seems... worth trying. Presumably, someone is going to take thirteen and kill her, but she's probably pretty good anyway. Diabolic Tutor , which I see you run, is a good option; Dark Petition , Mastermind's Acquisition and Beseech the Queen also come to mind. In the vein of card-draw, consider Night's Whisper , Ambition's Cost , Read the Bones , Phyrexian Arena , Twilight Prophet , Staff of Nin , Ancient Craving , Sign in Blood , Necropotence , Harvester of Souls , Null Profusion , Succumb to Temptation and friends. Graveborn Muse is good even as just a second Phyrexian Arena if you only have one zombie out. If you pair Waste Not with Words of Waste , you can also generate card-advantage. Almost as good as card-draw is preventing your opponents from drawing cards -- unfortunately, in mono-black this is pretty much just Chains of Mephistopheles , which costs about as much as a used kidney these days. Usually I'd suggest Narset, Parter of Veils or Spirit of the Labyrinth .

In terms of removal, you typically don't want to settle for one-for-ones. In EDH, you're generally facing three opponents, which means you're facing three times the number of creatures/threats that you would be facing in a one-v-one. So trading a card for just one creature is often times just not enough. I don't think Ob Nixilis's Cruelty or Unholy Hunger are very good, for that reason. You may have more luck with Ashes to Ashes , Toxic Deluge , Damnation and the like... perhaps even Hex , though keep in mind you'd need six targets on the field to even cast it. Decree of Pain , Overwhelming Forces , Mutilate and Rain of Daggers are also worth considering. Black also has access to some fun pox-style cards. Innocent Blood , Barter in Blood , Liliana's Triumph or Smallpox can all be powerful in the early-game, if you're ramping with artifacts and don't have any important creatures out yet. Similarly, I should mention Pox itself -- this is easily one of the most brutal cards to resolve in EDH, right behind Ravages of War , Armageddon and Cataclysm . I haven't had much luck with it, but depending on your meta Pox may be a powerhouse.

In the Stax/Pox vein, you might consider Night of Souls' Betrayal . Doing away with some of your X/1s would make this a powerhouse, and it is an insta-kill against elf- or goblin-decks. In the right meta, Yixlid Jailer is good; though bear in mind it's a straight nonbo with Night of Souls' Betrayal .

I see you're running Leyline of the Void . Consider pairing it with Helm of Obedience . If you activate Helm of Obedience targeting an opponent while Leyline of the Void is out, the mill from the helm will be replaced with exiling the card. Thus, Helm of Obedience just makes the opponent keep trying to put the top card of their deck into their graveyard and keep exiling it instead. This results in exiling your opponent's library, and leaving Helm of Obedience tapped on the field. This combo only takes out one opponent at a time, is sure to draw a lot of hate, and requires several tutors to make it consistent, but I figured you might be interested in it. If you're good at politics (I'm not), it can be a pretty powerful A-Bomb.

In mono-black, you should consider a reanimator package. Buried Alive or Entomb combined with Animate Dead , Reanimate , Necromancy , Victimize , Dance of the Dead or even Exhume can get a fatty on the table real fast. Entomb -ing Lord of the Void turn one and Reanimate -ing him turn two (or even turn one, if you run Dark Ritual or Lotus Petal ) seems pretty good to me. Whip of Erebos is also a form of permanent-based reanimation, which has the added bonus of gaining you life.

If you're having trouble killing opponents, consider Helm of the Host . This'll add a new threat to the board every turn, provided you can keep one on the table. Bloodchief Ascension also puts down one hell of a clock. Doom Whisperer , Herald of Anguish , Carnifex Demon and Desecration Demon are all additional demons to consider.

Finally, in terms of what to cut: Start by looking for inefficient cards or over-redundant/unnecessary/underwhelming effects. Keep an eye on those cards when you play, and if you're often seeing them, wishing you could just discard them and draw another card, that's a card you should cut. It might be a baller effect, but if the cost is too high or the effect to narrow, it isn't worth running.

Good luck, man!

Falcondc on How does Bloodchief Ascension work ...

1 month ago

If I have Bloodchief Ascension with the required counters on it and play Mind Grind do all opponents lose life at the same time or does it go one player at a time and if they were to die, it goes to the next opponent.

Caerwyn on

1 month ago

In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.

Temple Bell is in a similar boat, though it also combos with the fairly solid Mind Over Matter to win you the game.

Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."

I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.

You also seemed to have added two copies of Torment of Hailfire by mistake.


Now onto things to add:

Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.

Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.

Phyresis on Nekusar is devastating and can quickly close out a game.

Sigil of Sleep turns all your wheel effects into a mini Cyclonic Rift .

Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.

Mindcrank goes infinite with Bloodchief Ascension .

Hope some of that helps!

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Bloodchief Ascension occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.14%

Rakdos: 0.28%