Combos Browse all Suggest
- Bloodchief Ascension + Mindcrank
- Bloodchief Ascension + Nemesis of Reason
- Bloodchief Ascension + Duress
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
1 month ago
Hi Syndras, thanks for the comment and sorry for the (very late) reply.
Regarding Bloodchief Ascension, I agree with you with both observations: in fact, I tend to never play that card on turn one as all my opponents will just start attacking me. However it happens sometimes that I am able to get some form of large blocker early on against aggro decks, at which point they are forced to attack else where and "gift" me one or two counters. I can rarely get the enchantment to three counters, as that generally means I immediately win/kill someone, but that speaks to its undoubted power. Moreover, it is a good lightning rod for removal, for just one . Do not forget, that due to how life exchange works, Tree of Perdition's effect meets the condition of "life loss" required by Bloodchief Ascension, so long as the opponent we are targeting has at least 15 life.
As for Ruin Crab, albeit being powerful in 60 card formats, it is generally too little too late for commander, at least in my opinion, unless you start looping large amounts of lands, something probably more suited for a Muldrotha, the Gravetide deck.
Regarding Bitter Ordeal, actually the main issue is that Gravestorm counts each permanent put into a graveyard this turn, but milled cards, despite featuring permanent card types are not permanents since they do not go to the graveyard from the battlefield, and as such do not count towards Gravestorm. Moreover, as you already said, due to my playgroup's additional rules, this card is not playable as it would count as a "reverse tutor".
Captain N'ghathrod is certainly interesting, as it could provide incidental advantage to the 5 Horrors in the deck. However, the most important effect would be its last ability, which albeit powerful, would probably suffer from the same fate as Wrexial, the Risen Deep. I will keep an eye on it, I could try it out and see how it performs, thanks for the suggestion.
3 months ago
I've got a Phenax deck since 3 years now (mostly thanks to this primer) and I've got one recommandation and question : How do you manage to resolve the Bloodchief Ascension as we are usually not attacking, ok there is Syr Konrad, the Grim or Duskmantle Guildmage to trigger it but I feel like it's heavily reliant on your opponents. It probably works in your playgroup but whenever I play it, I become the archenemy (even if it's turn 1) because they know that when it's going to be online, it will be really difficult for them to kill me and prevent me from killing them. An alternative/recommandation at the same cost may be Ruin Crab. P.S. I love the legacy combo <3
4 months ago
5 months ago
Welcome to the club, Raijin1989!
If you want an instant mill win condition, Mindcrank and either Bloodchief Ascension or Duskmantle Guildmage can knock out an opponent on the spot. If you manage to get all your opponents to lose life or put a card in their graveyard at the same time, you just won.
If you want to disable a graveyard-focused deck, Eater of the Dead is very good, but I don't see a way to tap it on demand. Something like Hermetic Study/Psionic Gift or Banishing Knack/Retraction Helix could push it even further. Alternatively or supplementary, Tormod's Crypt can wipe out a problematic graveyard immediately.
5 months ago
Welcome (back) to the club, insideus!
For a couple of suggestions, I think Geth, Lord of the Vault complements Captain N'ghathrod well, with a similar mill-to-steal approach. Arcane Adaptation can turn all your creatures into Horrors for the tribal benefits.
If you like the theft aspect, check out Thieving Amalgam as well.
6 months ago
fuzzyhorns so Bloodchief Ascension and mincrank are alright but actually dilute from the main theme of the deck. Put in Tainted Strike, the newly reprinted Imperial Seal, Howling Mine, and Glistening Oil before the combo above. Nekusar really doesn't need technical combos. He just straight up wins. Give him infect and play a wheel and it's game especially if you can use Doublecast or Fork and duplicate the spell. Not that hard to tutor up and do with Grixis control. Here's one of my Nekusar decks:https://tappedout.net/mtg-decks/nekusar-grixis-control-edh-7/
I'm going to add Imperial Seal This one is nasty. My playgroup hates it.
6 months ago
Bloodchief Ascension goes infinite with Mindcrank. Also, slapping in a bunch of mana rocks would really help speed the deck up. I know with all the wheels and card draw you won't be missing many land drops but an average of 1 extra mana/turn is too slow to be competitive imo. Try to avoid those "land, go" turns at the beginning.