Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Trade

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Want (2) Tocqy1 , BindMind

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Bloodchief Ascension Discussion

Optimator on Mermaider

1 week ago

Mindcrank is an excellent milling piece. Goes infinite with Bloodchief Ascension too. Both would be good alone anyway. You're running Fabricate already

MrXilas on Anowons gone onowon

2 weeks ago

I think I am being a little short-sighted here, but have you considered Bloodchief Ascension ? It goes infinite with Mindcrank, so it seems like a good choice. You seem to have a really good idea of what you want the deck to do, so the only thing I can think to cut for it is Mindslicer. There is not sac outlet for it and it seems like more of a threat than anything.

Optimator on Yahenni Aristocrats

3 weeks ago

You don't have a ton of card-draw, and I also recommend at least eight pieces for almost any deck. Graveyard recursion, especially the good ones, definitely count as card advantage in my book, so Phyrexian Reclamation is great here, as is Whisper.

Grim Haruspex and Disciple of Bolas are on-theme. Thorn of the Black Rose and Custodi Lich are fun creature-based choices too. Some other classic choices are Ambition's Cost, Ancient Craving, Promise of Power, Liliana's Contract, Syphon Mind, Castle Locthwain, and Read the Bones. Palace Siege is okay, especially if you feel you need more recursion. Diabolic Servitude is nice and repeatable. Victimize and Blood for Bones are a great rate. Oversold Cemetery is nice too, though pricey.

Greed, Arguel's Blood Fast  Flip, Skullclamp and Erebos, God of the Dead are really good but not cheap. Erebos, Bleak-Hearted, Yawgmoth, Thran Physician, and God-Eternal Bontu would be decent as well. Bonus points for some being threats/blockers.

Gonti, Lord of Luxury is an interesting choice for card advantage--especially if you can recur him out of the graveyard over and over.


Dreadhorde Invasion is a great source of sacrifice fodder. So are Grave Titan and Bitterblossom but they're expensive. High Market is good in case your commander get's Arrested or turned into an elk or frog or the moon. Rogue's Passage could help end games once Yahenni is huge.

If you find you can't close out games between all the groupslug aristocrat cards and Yahenni's damage, perhaps a few auxiliary groupslug cards could tip games in your favor. Most of the good ones are very expensive though. Bloodchief Ascension, Painful Quandary, Polluted Bonds, Wound Reflection, and Palace Siege et al. Torment of Hailfire and Exsanguinate are classic finishers too.

As far as cuts go... I don't love some of the creature-based removal. I know it's good because you can sacrifice them later but perhaps Morkrut Banshee, Skinrender, and Anowon the Ruin Sage could be cut. I don't love Devour in Shadow and Drag to the Underworld. You should be set on removal even with those five cuts. Feed the Swarm is worth noting! Mortician Beetle is a bit win-more but is uniquely suited to the deck and worth keeping for now. Probably makes a good blocker. Geralf's Messenger is a bit weaker than some of the token generators and recurring threats too.

Also, I don't know if you care (few do) but if you want an accurate price calculation for your deck you should put the cards in the Sideboard into the Maybeboard so they aren't added.

RiotRunner789 on K'rrik Tournament Deck

4 weeks ago

Painful Quandary is perfect for life drain, as is Bloodchief Ascension (which also gives you life).

I would also caution against Helm of Awakening. I know it is there to help you storm off but it will help the izzit players or other storm players more.

Expedition Map would be good here to grab your coffers.

FounderX on The Scarab God Mill

1 month ago

Sweet deck! How about Wound Reflection, goes very well with The Scarab God, Mindcrank and Bloodchief Ascension. Cheaper to buy at the moment since de 2XM reprint.

VorelNailo on Always Loot the Bodies

1 month ago

Really like what you're doing here! I was super excited to see where people went with the new commanders, and this is a great build! You're going more towards mill than the rogue tribal element, but I still have a few cards that might work:

Here's a link to my build around this super fun commander: A Mill Deck That Went Rogue

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