At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
|Want (3)||bCubed , Hollowdude711 , booradleypwns|
Combos Browse all
- Bloodchief Ascension + Mindcrank
- Bloodchief Ascension + Nemesis of Reason
- Bloodchief Ascension + Duress
|Commander / EDH||Legal|
Bloodchief Ascension occurrence in decks from the last year
Latest Decks as Commander
Bloodchief Ascension Discussion
2 weeks ago
I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.
In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.
Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.
Finally, I think you would like Sangromancer. I do.
Hope you find something useful, welcome to the Commander format!
2 weeks ago
I'm gonna put down a wall of text, so apologies in advance. Personally, I love Athreos, I run him in a commander deck myself. He relies a lot on draining your opponents through the attrition of your own creatures, as more often then not he is very hard to get rid of. Some more removal will help, but look at things like Abyssal Gatekeeper, Fleshbag Marauder, Merciless Executioner, since even if you sac them to their own effect, there is a good chance of sending them back to your hand. Some wider discard effects such as Dark Deal can help, even though they're not attached to creatures being able to drop one in a large game with Waste Not out can net you a lot of benefits. Throwing in a few just good things like Rise of the Dark Realms, Dictate of Erebos, Grave Pact, all synergize with your deck, and can usually punish your opponents. Bone Miser is just another copy of Waste Not, The Haunt of Hightower seems to be on theme and I'd definitely bump up your mana rock number. In terms of a combo win, Sanguine Bond/Exquisite Blood just need a single loss of life somewhere, while Mindcrank/Bloodchief Ascension function well independently within your deck as well as combo off together. I have no idea what your budget is but I hope this helps.
2 weeks ago
You might like these: Larceny, Coastal Piracy, Bident of Thassa, Inkfathom Infiltrator, Syr Konrad, the Grim, Bloodchief Ascension, Spark Double, Animate Dead, Memory Plunder, Spelltwine, Havengul Lich, Fireshrieker, Cloak and Dagger, Bruvac the Grandiloquent, Prickly Boggart, Thada Adel, Acquisitor
2 weeks ago
Fair point, there can be times where I play combo cards like Bloodchief Ascension and/or Mindcrank on turn 1/2 and the table immediately decides that I need to die first lol. It's a tough balance to build something that packs punch but doesn't raise alarms for opponents.
3 weeks ago
4 weeks ago
Upgrade is finally made! For now, I'm going with adding Opposition Agent, Szat's Will, Jeweled Lotus, and Tevesh Szat, Doom of Fools, and removing Black Market, Netherborn Altar, Rite of Belzenlok, and Murderous Rider (for now). Bloodchief Ascension would probably have been a better cut than Rider, but I just have a personal fondness for that card...
4 weeks ago
Have you considered Revenge of Ravens for additional incentive not to attack you? Luminarch Ascension and Bloodchief Ascension would be a blast here as well unless they are too aggressive for this deck.
1 month ago
Heliogabale, thanks so much for the many suggestions. You pointed out a couple things that I definitely hadn't gotten around to and was forgetting to do. The mana base? I had just revamped the deck and I totally forgot to review the mana base afterwards. Thanks for that.
I had Consuming Aberration in the first draft of the deck, but I dropped it in place of one of the combo pieces. I wouldn't mind still haven't it in there, but I'm finding it difficult to determine what to cut. I think if I drop the Persistent Petitioners any lower, they lose their effectiveness. I'm open to cut suggestions for sure.
I feel like Court of Cunning ends up drawing to much heat. I actually had cut Mindcrank for the same reason, but once I decided to go combo, I put Mindcrank in specifically as a combo piece. If I had the flash support, Court of Cunning could be fun.
I agree, I could lose at least one of my land destruction lands, Wasteland always being the first to go because of it ss non-basic only nature. I usually like at least one in the deck more to disrupt another players strategy than to prevent them from stopping mine. Morphic Pool is the first choice include. I could probably also drop one more swamp for Rejuvenating Springs.
Thanks again so much for the comments. Always appreciated. If you have any thoughts on cuts for Bloodchief Ascension, I welcome them :)