Bloodchief Ascension

Bloodchief Ascension


At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Latest Decks as Commander

Bloodchief Ascension Discussion

Heliogabale on First attempt BW

2 weeks ago

I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

Unlife on First attempt BW

2 weeks ago

I'm gonna put down a wall of text, so apologies in advance. Personally, I love Athreos, I run him in a commander deck myself. He relies a lot on draining your opponents through the attrition of your own creatures, as more often then not he is very hard to get rid of. Some more removal will help, but look at things like Abyssal Gatekeeper, Fleshbag Marauder, Merciless Executioner, since even if you sac them to their own effect, there is a good chance of sending them back to your hand. Some wider discard effects such as Dark Deal can help, even though they're not attached to creatures being able to drop one in a large game with Waste Not out can net you a lot of benefits. Throwing in a few just good things like Rise of the Dark Realms, Dictate of Erebos, Grave Pact, all synergize with your deck, and can usually punish your opponents. Bone Miser is just another copy of Waste Not, The Haunt of Hightower seems to be on theme and I'd definitely bump up your mana rock number. In terms of a combo win, Sanguine Bond/Exquisite Blood just need a single loss of life somewhere, while Mindcrank/Bloodchief Ascension function well independently within your deck as well as combo off together. I have no idea what your budget is but I hope this helps.

StasisAbuser on Kess is Mill?

2 weeks ago

Fair point, there can be times where I play combo cards like Bloodchief Ascension and/or Mindcrank on turn 1/2 and the table immediately decides that I need to die first lol. It's a tough balance to build something that packs punch but doesn't raise alarms for opponents.

sub780lime on Damia, Sage of Gravestones (Mill)

3 weeks ago

Bloodchief Ascension and Consuming Aberration are now in and land based reduced. Thanks for the suggestions, Heliogabale (and, others on BA).

Daedalus19876 on Message from Surgeon-General Yawgmoth Re: COVID-19

4 weeks ago

Upgrade is finally made! For now, I'm going with adding Opposition Agent, Szat's Will, Jeweled Lotus, and Tevesh Szat, Doom of Fools, and removing Black Market, Netherborn Altar, Rite of Belzenlok, and Murderous Rider (for now). Bloodchief Ascension would probably have been a better cut than Rider, but I just have a personal fondness for that card...

MrXilas on This is the Season for Giving & Sharing!!

4 weeks ago

Have you considered Revenge of Ravens for additional incentive not to attack you? Luminarch Ascension and Bloodchief Ascension would be a blast here as well unless they are too aggressive for this deck.

sub780lime on Damia, Sage of Gravestones (Mill)

1 month ago

Heliogabale, thanks so much for the many suggestions. You pointed out a couple things that I definitely hadn't gotten around to and was forgetting to do. The mana base? I had just revamped the deck and I totally forgot to review the mana base afterwards. Thanks for that.

Bloodchief Ascension was something others had recommended as well that I wanted to find a spot for and completely forgot. It's a no brainer now that I am running Mindcrank again.

I had Consuming Aberration in the first draft of the deck, but I dropped it in place of one of the combo pieces. I wouldn't mind still haven't it in there, but I'm finding it difficult to determine what to cut. I think if I drop the Persistent Petitioners any lower, they lose their effectiveness. I'm open to cut suggestions for sure.

I feel like Court of Cunning ends up drawing to much heat. I actually had cut Mindcrank for the same reason, but once I decided to go combo, I put Mindcrank in specifically as a combo piece. If I had the flash support, Court of Cunning could be fun.

I agree, I could lose at least one of my land destruction lands, Wasteland always being the first to go because of it ss non-basic only nature. I usually like at least one in the deck more to disrupt another players strategy than to prevent them from stopping mine. Morphic Pool is the first choice include. I could probably also drop one more swamp for Rejuvenating Springs.

Thanks again so much for the comments. Always appreciated. If you have any thoughts on cuts for Bloodchief Ascension, I welcome them :)

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