Bloodchief Ascension

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

RiotRunner789 on Death by Tokens

1 month ago

Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.

Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.

Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.

Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.

Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.

Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.

Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.

Thank you for all of the comments. It definetly gets me much further to completion.

Abaques on Death by Tokens

1 month ago

Kambal is a pretty sweet design, though I think you're maybe trying to go in a few too many directions.

Since Kambal's second ability doesn't care how many tokens are created, I would consider cutting Mondrak, Glory Dominus and Anointed Procession even though they are both amazing cards otherwise. But if you really want to lean into Kambal they don't directly help your game plan.

In general you've got a sizable aristocrats package, but only a few sac outlets. If you want to go aristocrats I think you want to lean further into it. So either add some more sac outlets or dial it way back and focus on the other aspects of how Kambal works. Mind you a card like Suture Priest is probably good whatever route you go there.

You've got a couple of slower and not consistent token creators like Halo Fountain and Battle Angels of Tyr that I think could be cut.

I also think your protection package is too large. I think you'd be better off with maybe 3-4 protection pieces maximum, and ideally ones that synergize with the rest of your game plan like Grand Crescendo and Fanatical Devotion. I'd remove all the enchantment options you have there.

I'd also dial your board wipes down, though that could be meta-dependent, but 5 seems like 3-4 too many for your deck.

There are a handful of cards that probably aren't advancing your game plan too.

  • Bloodchief Ascension is a crazy powerful card, but you don't directly leverage it. That card also points a massive target on whomever plays it, so I don't run it unless the deck fully leverages it.
  • Cathars' Crusade is very powerful but slower and makes managing the board state a nightmare. I've actually taken it out of most of my decks just because I hate having to deal with all the different counters.
  • Tainted Remedy is an okay card in the right deck, but I'm not seeing what it's doing for you here unless your meta is filled with lifegain decks.

Good luck with your build!

legendofa on Seeking Advice for Lazav., Dimrir …

2 months ago

Welcome to the club, Danutercisd!

For being a first deck, I'm impressed to see the Mana Crypt, Cyclonic Rift, Fierce Guardianship, The Meathook Massacre, Underground Sea... I'm going to guess that budget isn't a major constraint here.

One of my pet cards for this sort of thing is Geth, Lord of the Vault. It offers milling, reanimation theft for creatures and artifacts, and a pretty big evasive body.

If you like instant-win combos, both Bloodchief Ascension and Duskmantle Guildmage set up full-deck milling and lots of damage with the Mindcrank in the deck.

Another suggestion is to diversify your copy/theft effects. There's a lot of ways to copy opponents' creatures, but you can take them directly with Control Magic, Beguiler of Wills, and similar effects, steal and copy spells with Talent of the Telepath or Twincast, or yank something from their deck with Praetor's Grasp. You opponents are probably going to be doing things beside throwing creatures around, and being able to react to different threats and take advantage of different opportunities is always good.

DemonDragonJ on Savage Destruction

3 months ago

I have replaced Mindcrank with Thought Vessel, because this deck does not care about plundering my opponents' graveyards, and it is always nice to have both an additional source of mana and a way to increase my hand size. Unfortunately, I no longer have an infinite combo with Bloodchief Ascension, but that combo did not fit with the theme of this deck, either, so I have replaced that enchantment with Dockside Chef, which is a quite awesome card, in my mind.

legendofa on Anowon ***Need feedback please!***

3 months ago

Welcome to the club, DadCommander!

I'm neither a mill expert nor a Commander expert, but let's see what kind of advice I can offer. I think Traumatize is the most useful sideboard card here. It's a huge chunk of milling, and commbined with Bruvac the Grandiloquent it can take a player out of the game on the spot. For a suggestion that's not in the sideboard, either Duskmantle Guildmage or Bloodchief Ascension can mill all opponents out and win the game with Mindcrank.

But right now, you're three cards over the maximum. The deck also has a pretty heavy mana curve, so I recommend putting in a few more lands. My first thoughts for cuts are Scourge of Fleets (reliant on islands, lots of cards with similar effects, high mana cost), Spinal Embrace (good combat trick, but clashes with all the bounce and destroy effects, high mana cost), Latchkey Faerie (doesn't do enough for its cost, in my opinion), In Garruk's Wake (very high mana cost, and has several redundancies), and Marsh Flitter (four mana for a 1/1 flier is very expensive, you can pump it four times max, and the two Goblins in the deck are more useful for their abilities than as sacrifice fodder). That's five cut cards, bringing you down to 98. Add two lands, one of them can be the sideboard Tainted Isle, and this will be smoother and more reliable.

There are a few different themes here. There's mill, Rogues, bounce, and reanimator theft. Most of your higher-cost cards look like they're there to take opponents' graveyard cards, which is good support for mill, but you can probably trim down the number you have here. Geth, Lord of the Vault will also help combine the mill and reanimator--I would replace Fated Return with Geth.

JimboSliceJr on Infinite Wheels of Death

3 months ago

Profet93

Sure thing! Bloodchief Ascension & Mindcrank create an infinite mill and damage cycle.

Mikaeus, the Unhallowed & Triskelion create an infinite damage cycle where you remove counters from him to do 1 damage to a player & the rest to kill himself. Then he is returned to the battlefield and you repeat. This also works with Mikaeus, the Unhallowed & Walking Ballista, but he needs a third card like Zulaport Cutthroat or Blood Artist to create the infinite cycle of damage/life gain. If you can’t get one of those two cards, Grave Pact or Dictate of Erebos will create infinite sacrifice cycles. Then you could also create infinite Eldrazi tokens/treasures with either Pitiless Plunderer or Pawn of Ulamog.

Next is the Ashnods alter & Pitiless Plunderer combos with either Bloodsoaked Champion or Reassembling Skeleton that can infinitely sacrifice to create infinite colorless mana for cards like Exsanguinate.

Finally if you have Sensei's Divining Top, Bolas's Citadel, & Sheoldred, the Apocalypse you can draw a card with Sensei’s, gain 2 life, then pay 1 life to cast Sensei’s, and repeat until you can find a combo while gaining life with each draw.

Hope this helps!

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