Bloodchief Ascension

Bloodchief Ascension


At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Bloodchief Ascension Discussion

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

1 month ago

umbris11 Good suggestions, and I did have that combo in my Oloro, Ageless Ascetic iteration of this deck. However, my playgroup doesn't like infinites so I'm trying to limit it to the drain combo I already have. Mindcrank can be feelbads because a lot of people don't have the right mindset about mill (treat it as if the cards are going on the bottom of your library and suddenly people are a lot less butthurt about it. Unless you have a lot of shuffling it's the same; you are never going to see those cards this game) but I don't blame them, discard can suck. Bloodchief Ascension is already in my list, and I have no plans of removing it.

The infinite combo definitely has merit and should be seriously considered by anyone though. I only choose not to run it for personal reasons.

UltimateRoxas40 on Pure Necrophilia (Retired)

1 month ago

Looks like a fun deck! My version of Lazav is more vorthos/lore-based, so you've got a lot of good choices I'd otherwise put into my deck. Bloodchief Ascension is amazing here.

Some good milling cards I would add are Maddening Cacophony, Fractured Sanity and Drown in Dreams. All are fairly cheap to cast, and the first two hit all opponents while Drown in Dreams can draw you cards. Great when you've got a ton of mana from the Urborg, Tomb of Yawgmoth + Cabal Coffers combo.

Another great card for Lazav, Dimir Mastermind is Grinning Totem. It might be a little expensive, but its basically a tutor to go look through your opponents deck and find something for Lazav to turn into. You could also reanimate it afterwards too for extra value.

Personally, I'd drop Temple of the False God, since the commander is colored mana only, its kinda a feels bad card in an opening hand. Maybe something like Rogue's Passage to make some of your creature connect without issue, like Mirko Vosk, Mind Drinker or Wrexial, the Risen Deep

dritchie on Vampiric death

1 month ago

You could also add Mindcrank because it goes infinite once Bloodchief Ascension is active, I’d remove Fated Return as its mana intensive you could add Sanguine Blood + Exquisite Blood as another infinite combo

MangoKilla on Queen of Nightmares

2 months ago

Tinnuki I added the awful Bloodchief Ascension x Mindcrank combo and Tunnel Vision x Broken Ambitions to give her a chance against The Frozen Wastes of New Phyrexia and some of my other horrible decks. Tunnel Vision synergises with some of the other deck manipulation cards you have in here. Also I had a Bitterblossom laying around so I threw it in.

Caerwyn on Wheel and Deal

3 months ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

Dead_Anarchy on Consuming Vampires

3 months ago

Scytec it's hard to choose, everything just kind of blends into the deck and doesn't stand out anymore, but Disrupt Decorum will always be great, Bloodchief Ascension is good to make everything slightly more punishing, Bloodline Keeper  Flip is just a good card and one of the few flip vampires, and Drana's Emissary just because everyone starts sighing even more when I take my turn.

RiotRunner789 on Nivix Guildmage as a second …

3 months ago

I'd say, that if you drew him by himself would he be worth it?

Ideally combo pieces can be good on their own (such as Bloodchief Ascension and Mindcrank) and become game breaking once they meet their counterpart.

Nivix as a mana sink isn't bad but I think there are better 5c mana sink options out there.

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