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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hostage Taker
Creature — Human Pirate
When this enters the battlefield, exile another target creature or artifact until this leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Cmi1103 on Marchesas' Thorns
9 months ago
Awesome! Few suggestions based on my experience with Marchesa in my deck: The Black Rose Never Dies. Thran Vigil and Anduril, Narsil Reforged are both insanely valuable to this deck so you can get more counters on creatures without always having to rely on Marchesa's Dethrone ability, especially late in the game! Spark Double is also incredible as it can become a copy of Marchesa due to the non-legend effect, to help protect your board state even more!
I'd also look at adding a few more valuable Sac Outlets such as Ashnod's Altar, Goblin Bombardment which are always free options to sacrifice at any time, plus they add extra value. You can never have too many.
A Few fun creatures to abuse etb and ltb that can really turn the game upside down are Flayer of the Hatebound, and Gray Merchant of Asphodel.
Also, Kudos on Hostage Taker! That was one of my favorite cards to run in this deck until I got my hands on Dockside Extortionist.
Marchesa is so fun! Love to hear your thoughts! and let me know if you have any other questions, or looking for suggestions on what to cut or anything like that! Enjoy!
ZVCKK on Guild Tribal Superfriends
1 year ago
Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.
- Hostage Taker --> Baleful Strix - cheaper, good blocker, cantrip
- All Suns' Dawn --> Primevals' Glorious Rebirth - more expensive and less flexible but direct to battlefield
- Merciless Eviction --> Kardur, Doomscourge - cheaper, gain rakdos, lose removal, still protects walkers
- Silent Arbiter --> Dueling Grounds - cheaper and two colour, doesn't provide blocker
- Ranger's Path --> Expand the Sphere - can get any lands, should find some in top 6, can proliferate
- Basalt Monolith --> Black Market Tycoon - lose ral and brigthhearth synergy, cheaper, and two colour
- Swords to Plowshares --> Batwing Brume - was mainly in there as a simple staple, gain PW protection, two colour
- Assemble the Legion --> General Ferrous Rokiric - was two colour good stuff, now cheaper, and colour synergy
- Thalia's Lancers --> Jenson Carthalion, Druid Exile - lose tutor for combo, cheaper, two colour, colour synergy
- The Wanderer --> Gold-Forged Thopteryx - lose removal and protection, cheaper, two colour, a little protection
- Nevinyrral's Disk --> Pernicious Deed - more expensive, but can do in one turn, and two colour
- Narset, Enlightened Master -> Grateful Apparition - was good stuff, cheaper, PW synergy
- Boros Signet --> Staff of Compleation - more expensive, more flexible, PW synergy
- Rampant Growth --> Birds of Paradise - fragile but cheaper
- Skyshroud Claim --> Radha, Hearth of Keld - worse ramp, but gain gruul and two colour
- Azorius Signet --> Coiling Oracle - blocker, two colour, worse ramp
scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)
1 year ago
Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:
Hostage Taker is huge as it can steal artifacts.
Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.
Iron Apprentice is incredible
Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it
Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.
Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon
Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.
Aetherworks Marvel has played fairly well
Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield
Last One Standing is hilarious, same with Saw in Half
Living Death is an incredible board wipe, especially if you sac all your stuff beforehand
I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.
Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn
Urborg Scavengers Is repeatable grave hate with some bonuses
Kardur, Doomscourge Is dirty
Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch
Body Launderer seems incredible. Card selection and recursion
scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)
1 year ago
Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:
Hostage Taker is huge as it can steal artifacts.
Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.
Iron Apprentice is incredible
Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it
Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.
Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon
Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.
Aetherworks Marvel has played fairly well
Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield
Last One Standing is hilarious, same with Saw in Half
Living Death is an incredible board wipe, especially if you sac all your stuff beforehand
I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.
Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn
Urborg Scavengers Is repeatable grave hate with some bonuses
Kardur, Doomscourge Is dirty
Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch
Body Launderer seems incredible. Card selection and recursion
Anyway, that concludes my rant. Hope all is good with you!
Excalibur478 on Tasha Budget Spellthief
2 years ago
Rings of Brighthearth to get a second activation out of your commander. also less than 5 dollars.
This deck looks like it would love Geth, Lord of the Vault because it both mills and steals. It is a little mana intensive, so if you think you don't have enough mana for it that's cool too. I love the card though. I have literally stolen infinite combos straight from people's yards and it's hilarious.
Dimir Infiltrator slots in perfectly to your evasive creature suite, while also giving you an extra layer of consistency. Your deck looks okay for ninjas, but if it were me I would try to get a bit more enablers for it. Maybe add in another evasive 1-2 drop creature, too.
Hostage Taker feels like a staple in every blue black deck ever, and gets even better with some obvious synergy in your deck. Also goes good with Displacer Kitten. But that's like half of Magic anyways lmao
your deck is cool tho. looks like a deck I would play
theinvincible333 on Niv value
2 years ago
- Aura Shards + Mirari's Wake + Faeburrow Elder + Knight of Autumn + Knight of New Alara Eladamri's Call + Wildfield Borderpost
- Bard Class + Cindervines + Huntmaster of the Fells Flip + Klothys, God of Destiny + Radha, Heart of Keld + Xenagos, God of Revels + Decimate + Dire-Strain Rampage + Escape to the Wilds + Hull Breach + Firewild Borderpost
- Binding the Old Gods + Leyline Prowler + Windgrace's Judgment + Vraska, Golgari Queen + Culling Ritual + Maelstrom Pulse
- Hidetsugu Consumes All Flip + Kardur, Doomscourge + Kroxa, Titan of Death's Hunger + Olivia, Crimson Bride + Orcus, Prince of Undeath + Kolaghan's Command + Rakdos Charm + Dreadbore + Veinfire Borderpost
- Baleful Strix + Hostage Taker + Mistvein Borderpost
- Coiling Oracle + Rootcoil Creeper + Uro, Titan of Nature's Wrath + Growth Spiral + Tamiyo, Collector of Tales + Bring to Light + Croaking Counterpart
- Elite Guardmage + Niambi, Esteemed Speaker + Soulherder + Faithful Mending + Fieldmist Borderpost
- General Ferrous Rokiric + Aurelia's Fury + Wear / Tear + Deafening Clarion + Solar Blaze
- Izzet Staticaster + Prismari Command + Expressive Iteration
- Despark + Fracture + Inkshield + Kaya's Guile + Merciless Eviction
- Fires of Invention + Ignoble Hierarch + Sylvan Caryatid + Blasphemous Act + Demonic Tutor + Farseek + Arcane Signet + Chromatic Lantern + Coalition Relic + Commander's Sphere + Panharmonicon + Tome of the Guildpact + Urza's Filter
tindolos on Sefris Dunegons
2 years ago
2022 Deck Overhaul
The budget version was pretty fun and goofy to play but I started looking for more consistent ways to get through dungeons and win.
Out
- Arcane Endeavor
- Atris, Oracle of Half-Truths
- Baleful Strix
- Burnished Hart
- Cataclysmic Gearhulk
- Champion of Wits
- Clay Golem
- Cloudblazer
- Component Pouch
- Curator of Mysteries
- Dungeon Map
- Ethereal Valkyrie
- Extract Brain
- Fellwar Stone
- Grave Endeavor
- Hostage Taker
- Merfolk Looter
- Meteor Golem
- Minimus Containment
- Noxious Gearhulk
- Obsessive Stitcher
- Phantom Steed
- Phyrexian Delver
- Propaganda
- Rod of Absorption
- Sepulchral Primordial
- Solemn Simulacrum
- Soulherder
- Sunblast Angel
- Swords to Plowshares
- Wall of Omens
- Wayfarer's Bauble
- Vanish into Memory
In
- Acererak the Archlich
- Animate Dead
- Barrowin of Clan Undurr
- Blood Artist
- Bloodghast
- Carrion Feeder
- Cave of the Frost Dragon
- Command the Dreadhorde
- Consecrated Sphinx
- Counterspell
- Deadeye Navigator
- Doom Whisperer
- Dovin's Veto
- Dungeon Descent
- Ebondeath, Dracolich
- Faithful Mending
- Frantic Search
- Gray Merchant of Asphodel
- Hall of Storm Giants
- Hive of the Eye Tyrant
- Jin-Gitaxias, Core Augur
- Master of Death
- Nadaar, Selfless Paladin
- Path of Peril
- Phyrexian Reclamation
- Phyrexian Tower
- Reassembling Skeleton
- Reveillark
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi, Master of Time
- Triumphant Adventurer
- Viscera Seer
Polaris on Interaction between "Until leaves the …
2 years ago
Yes, it will return in time.
The part of Hostage Taker's ability that returns the creature is a one-shot effect, covered in rule 610. The only things Rule 610 says about the timing are that it happens immediately after the event causing it and it does not use the stack or wait for state-based actions. Nothing happens between Hostage Taker leaving and the creature returning, even if this is mid-resolution of a spell; any abilities triggered by either event will wait until state-based actions are checked.
See also the ruling on Hostage Taker:
If it’s still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions. (2017-09-29)
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