Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash (You may play this spell any time you could play an instant.)

Creature cards you own that aren't in play have flash.

Each opponent can play spells only any time he or she could play a sorcery.

Teferi, Mage of Zhalfir Discussion

0rc on

3 weeks ago

Nice list. If we’re running Isochron Scepter and Blue Sun's Zenith, then we might as well run Dramatic Reversal. We can draw our opponents out, or we can draw ourself out and run Thassa's Oracle. We would then benefit from more two-producing mana rocks such as Worn Powerstone. We can protect our counters and combos by running Teferi, Mage of Zhalfir. We could also run Knowledge Pool to be a real jerk. Also, consider Stormtide Leviathan, as he supports your strategy of beating face with drakes. We should be running 31 snow-covered islands, as running only one won’t get us the benefit with Extraplanar Lens. Good work.

Azeworai on Hold up... Doesn't having your …

1 month ago

Ah, so you see, the Great Mending was wrought upon the multiverse, essentially realigning and debuffed the power bestowed upon Planeswalkers. No longer are they perpetual, no longer are they unmatched in power, and they cannot bring others with them through the multiverse.

Eftsoons the war against Yawgmoth, multiple rifts were bestrewed about the plane of Dominaria (yclept the Time Spiral Crisis), thusly needing to be sealed by Planeswalkers. Thence they ceded their sparks. Freyalise did so, as with Lord Windgrace, along withal a few others, but this rectified the marred lands. Once Jeska shut the very last one, the mana began flowing freely through the plane, and the multiverse, once more, arighting the power planeswalkers held.

Planeswalkers now still age, but some have reasons. Teferi, Mage of Zhalfir cannot due to being in the gyves of a time rift for several decades. As in the aforesaid, Liliana due to a stygian contract.

That's all I have.

rdean14 on Card creation challenge

1 month ago

Gideon!!!!!!!!

Gideon, Resurrected

Legendary Planeswalker - Gideon

When Gideon, Resurrected is put into a graveyard from anywhere, its owner shuffles it into their library.

+2:Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-1: Until your next turn, during each combat you may destroy up to one attacking creature.

-5: Return target white creature in your graveyard to the battlefield tapped.

4


I'd like to see a Chandra, but old card.

Jaya Ballard, Task Mage is her young, while Jaya Ballard and Jaya, Venerated Firemage.

I believe Teferi's progression was Disruptive Student, Teferi, Mage of Zhalfir, Teferi, Temporal Archmage, Teferi, Hero of Dominaria, Teferi, Time Raveler.

I'm pretty sure Chandra's Progression is Chandra, Novice Pyromancer, Chandra, Acolyte of Flame, Chandra, Roaring Flame, Chandra, Torch of Defiance, Chandra, Fire Artisan, Chandra, Heart of Fire.

Not 100% on the time lines of everyone, but pretty sure.

0rc on Braids Big Boys

1 month ago

Nice budget-Esque Braids build. Braids is really hard to build on a budget. I’ve been playing Braids consistently for a couple years now. I’m not got g to recommend big $$$ cards that fuel my deck but I will shed some insight into what works well with Braids —- big mana rocks: Gilded Lotus, Nyx Lotus, or even Dreamstone Hedron all have a place in Braids. Chromatic Orrery may be worth it for the colorless mana alone. Include Voltaic Key. Braids allows you to play these rocks for free, which provides ramp. As for other ramp: Caged Sun works nicely (Extraplanar Lens is out of budget). This all will allow you to ramp into you eldrazi titans with annihilator. Budget options include Pathrazer of Ulamog and Ulamog's Crusher. Void Winnower is crippling. Budget beasties may include Darksteel Colossus. You should run Strionic Resonator to double your Braids triggers OR annihilator triggers :))))) I’d ditch the land ramp as Braids will provide that as well. Include Teferi, Mage of Zhalfir and couple him with your Omen Machine or Knowledge Pool as your win con. Flash allows you to play Braids right before your own turn. Ditch the lab man effects—-make it a grind. I hope this helps.

Kaleo42 on Lost and Confused with cEDH Rashmi

2 months ago

Updated list finally, but still a work in progress.

+Tamiyo, Collector of Tales, Shark Typhoon, Spellseeker, Tale's End, Fierce Guardianship, Return to Nature, Arcane Signet, Uro, Titan of Nature's Wrath, and Mystic Sanctuary

-Exploration, Mystic Remora, Back to Basics, Teferi, Mage of Zhalfir, Unwind, Thought Vessel, Seal of Primordium, Walk the Aeons, matched the fetches to the ones I actually physically have in the deck.

Playing less turns spells as they were too large of commitments and brick draws early on and the addition of sharknado means I have another viable and versatile wincon.

Mj3913 on Can someone help with a …

4 months ago

Add Grand Abolisher for redundancy maybe? Would you be up for the idea of Dragonlord Dromoka in the 99 instead? I ask because I think adding blue would help your intended strategy so you can add Teferi, Mage of Zhalfir, and Teferi, Time Raveler among others. As for a bant commander I cannot say at this time... I meant to read before bed not really make responses XD.

xtechnetia on Pattern Recognition #153 - Teferi …

4 months ago

Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.

What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.

3feri is a collection of smaller problems that adds up to one major problem:

  • His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
  • He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
  • He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
  • He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.

3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.

tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.

multimedia on Thunder-Raptor Likes Artifacts and Enchantments

4 months ago

Hey, you're welcome. Good update.

Teferi, Mage of Zhalfir lets you mutate at instant speed which can be powerful. Just as good is it also protects the creature you want to mutate to on your turn since your opponents can't cast instant removal in response. Kykar, Wind's Fury can create 1/1 Spirits who fly who can be mutate targets. Kykar triggers when an enchantment/artifact is cast by Vadrok. Spirits tokens can also be used as ramp.

Seal of Removal can be cast with Vadrok and it can be repeatable creature bounce at instant speed for the mutate pile. Waterfront Bouncer doesn't have protection, but at instant speed can bounce itself and if it's mutated the entire mutate pile.

Lightning Mauler's soulbound haste can change creatures which can be helpful when mutating. You want to be bouncing Vadrok, but when doing this you also bounce the other creatures in the mutate pile. You want to be able to cast a creature to mutate Vadrok to and cast Vadrok all on the same turn. Being able to give the mutate pile haste with Mauler can attack with the mutate pile before bouncing it again.


Cards to consider cutting:

In my opinion six CMC mutate costs are too much for what you get with Arch and Snatcher. The lockets are lackluster.

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