Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Endrek Sahr, Master Breeder Discussion

CaptainBanana42 on Korvold the sacrifice king

3 weeks ago

Impact Tremors and Goblin Bombardment are really good in a Korvold deck. Springbloom Druid also performce nicely.

Another card i really like is Endrek Sahr, Master Breeder it gives you so much sac fooder.

If you want to go with a land sac theme Zuran Orb and Sylvan Safekeeper are really good cards.

MrKillStar on YawgMoth Value

2 months ago

Tortured Existence with Desecrated Tomb can make silly amount of tokens! :D Goes infinite with Phyrexian Altar.
Endrek Sahr, Master Breeder this dude is also pretty good to make some tokens.

harbingerofduh on Fixed Matches

2 months ago

Phyrexian Altar needs to be in this deck. With your commander in play, it essentially gives all creatures you control the ability "Sac this creature: Draw a card." Combined with Endrek Sahr, Master Breeder and Endless Cockroaches, you have a combo that wins on the spot, drawing your deck and giving you more than enough mana to cast whatever you need.

Azeworai on Undying gift of Nel Toth

2 months ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

TDemers on No Time to Die Teysa

3 months ago

Major update made, moved the deck more towards a strategy using board wipes and mass recursion spells to better control overall game tempo. Considered swapping in Elenda, the Dusk Rose as the commander given the new rule change but decided to leave her in the 99 for now.

In: Flagstones of Trokair, Out: Godless Shrine (moved to a new deck)

In: Prismatic Lens, Out: Arcane Signet (moved to a new deck)

In: Day of Judgment, Out: Anguished Unmaking (moved to a new deck)

In: Black Sun's Zenith, Out: Toxic Deluge (moved to a new deck)

In: Burnished Hart, Out: Commander's Sphere

In: Austere Command, Out: Attrition

In: Bastion of Remembrance, Out: Priest of Forgotten Gods

In: Command the Dreadhorde, Out: Swords to Plowshares

In: Rally the Ancestors, Out: Mimic Vat

In: Thrilling Encore, Out: Nim Deathmantle

In: Phyrexian Arena, Out: Endrek Sahr, Master Breeder

In: Yawgmoth's Will, Out: Utter End

In: Elspeth, Sun's Champion, Out: Relentless Dead

In: Dusk / Dawn, Out: Gutterbones

In: Bloodghast, Out: Endless Cockroaches

In: Wrath of God, Out: Archon of Justice

In: Rise of the Dark Realms, Out: Phyrexian Reclamation

In: Knight of the White Orchid Out: Expedition Map

In: Altar of Dementia Out: Ayli, Eternal Pilgrim

DarkHero on Yawgmoth, Thran Physician

4 months ago

The sheer disregard for Conspiracy when you have Ophiomancer and Endrek Sahr, Master Breeder makes me physically ill.

Gbeail on True Tributes to Tindalos v.5

5 months ago

Two good cards Endrek Sahr, Master Breeder makes everyone bring in a creature and with a sacrifice engine to get rid of the Thrulls he can stay on the board. Then there's Blood Artist which does the commanders effect but when the creature dies.

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